Getting back into OU: A Blast from the Past; OU Sand Stall

Getting back into OU


A Blast from the Past


an OU Stall Team by AC​



Introduction:



Hello Smogon Community. I’m AC and this is my first post on these forums since approximately 4 years ago. I used to be pretty active back then, and in fact most of my posts were in this very sub forum. I have always loved the RMT forums, because it’s just awesome how more experienced players can help newcomers and other people who seek to optimize their team ideas and of course it’s always very helpful if the best players out there share their retired teams with the community. I did my best to help some people with their teams back then too, so I decided to get back here to get some help on my own team now. This is obviously the first team I’ve built since 2008, so I’m sure there are some flaws in it that I don’t see. It is a stall’ish team, because that’s what I have most experience playing and what I had most success with back in the days. I have heard that stall teams have a lot of trouble keeping up with the more powerful offensive threats of OU nowadays, but nonetheless this team has worked pretty well for me. It peaked around 1900 at the Pokemon Showdown OU ladder (I’m not sure if it was on the leaderboard, I didn’t check that), after an 18-2 record on said ladder. I didn’t reach more points because I was testing more teams with the same account too, including some that I hadn’t build myself, so my win/loss ratio became a lot worse at some point. Apart from that, I’ve tested it against some friends’ teams and on Pokemon Online as well (I didn’t keep track of any scores or records it might have reached there, though).It is very fun to play and I think it checks most prominent threats of OU pretty well, although it certainly has some weaknesses too. I’m coming back to that later on. Anyway, onto the team.




The team at a glance:


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Team Building process:


I started building this team with what I remembered to have worked exceptionally well in the last teams I built years ago. My last team used Scarf-Tyranitar and Stallbreaker Gliscor together with a very strong Grass-Water-Fire core consisting of defensive Celebi, Heatran and Wish Vaporeon. As a stallish team, the last team member was one of my all-time favorite pokemon that had served me well throughout 2 and a half generations: Skarmory.
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So this was what I started from. I thought it might be easier for me to try to adapt my old Gen 4 team to the current metagame with some appropriate changes. When looking through the new Gen5 pokemon in OU, Jellicent caught my eye immediately. It was a bulky water which was able to do something for my team that I had always missed: block rapid spin. I decided to run it over Vaporeon.
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The next pokemon I considered was Latias. It had just been voted to Uber shortly before I went inactive and I had little experience with it. I noticed that its dragon typing worked just as well together with Fire and Water as Celebi’s grass typing did, and Latias’ extra speed seemed very helpful for revenge killing other dragon types. Also, with all those new special attacking threats with access to strong boosting moves such as Calm Mind and Nasty Plot, I figured that Skarmory wouldn’t be able to deal with all of them effectively. Latias is able to deal with most, if not all specially based boosting sweepers, so I put it in my team over Celebi
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At this point I decided to give the team a first try on the ladder. But before I could do that, I had to adapt some of the old movesets of my old team members to the new metagame. Skarmory, which had previously been a specially defensive set, was changed to a purely physical wall in order to take on Swords Dance Garchomp and other prominent threats better.
Accordingly, Heatran was changed from a max Speed variant to the specially defensive set, because Skarmory was no longer able to take Draco Meteors (especially not the ones coming from Hydreigon and Latios). Now I had a good double-Steel core to deal with incoming dragon moves.
After that, I decided to change my Gliscor set too. The new Dream World ability seemed just too powerful, so I went for the standard Sub-Protect Toxic stall set. Probably one of the best, and certainly among the most annoying pokemon in OU right now. Finally, after some first testing on the ladder I figured that I really wanted a strong Ice move somewhere in the team.
After trying different things, including Ice Beam on Jellicent, I decided to try Ice Beam on my Scarf Tyranitar. It OHKOs Standard Gliscor as well as all the dragon types with a 4x weakness to Ice after Stealth Rock damage, even with a Jolly nature. In the end, I decided to run Ice Punch instead, because it guarantees some OHKOs that Ice Beam didn’t and the only important threat that Ice Punch didn't hit as hard as Ice Beam was Gliscor (the only OHKO Ice Punch over Ice Beam misses out).

Before testing the team extensively, I went through all common pokemon and movesets of OU in order to see if my team was going to be able to deal with it in theory. To my surprise, it seemed like it did. My actual testing also showed that in general,t he old principles of Gen 4 still pulled their weight in Gen 5, if only the right adjustments have been made.






An in-depth look at the team:
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Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Lava Plume
- Protect
- Stealth Rock
- Toxic

The first member of my team is specially defensive Heatran. I mostly use it as my lead, because it is my Stealth Rock user and I obviously want to get my Rocks up as soon as possible, but I often have to use a different lead nowadays after seeing the opposing team. Unfortunately, Heatran doesn’t match up very well with a lot of common leads any more. The set is very good at what it does, though, scaring out things like Forretress and Ferrothorn immediately and setting up Stealth Rocks reliably. Toxic is a great move on Heatran, because it hits all of its common switchins very hard. Protect is great for both scouting and racking up Toxic damage. I decided to use Leftovers as its item, because I feel that the extra recovery, especially in conjunction with Protect and without a Wish user in my team, is much needed for Heatran.

Heatran serves as my U-Turn absorber and as my counter to many different threats in the current OU metagame. It is probably the best, if not the only, 100% hard counter to Rock Polish Genesect, which is an absolute beast that can wreck entire teams otherwise. It also absorbs Draco Meteors very well and forces Choice-locked dragons to switch out or die to Toxic + Protect. It is also one of my better answers to Tornadus-T in rain, because it can easily sponge hurricanes and survive a Superpower. Also, a very important reason why I chose this heatran as my specially defensive Steel type over pokemon like Jirachi is that it doesn’t get trapped and killed by Magnezone. Zone already takes out my Skarmory, which is already a pain, and I really don’t want it to kill both of my bulky steel types to allow dragons to take my team apart.



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Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 34 Def / 216 SDef / 8 Spd
Calm Nature
- Scald
- Recover
- Taunt
- Will-O-Wisp


This Jellicent has quickly become one of my favorite Pokemon in OU. It does just so many useful things for my team and it certainly forces the most rage quits after Gliscor. Jellicent is probably the best spin blocker ever, and as such it is very useful for my team’s game plan. It also takes everything that the common Rain Offense teams can do to me. It walls Politoed into oblivion and isn’t even 2hko’ed by Tornadus-T’s Hurricane. I originally had the physically defensive Taunt-set for Jellicent, but I decided to change it to the special wall set because I wanted to wall rain sweepers even better and also because I want it to spin block reliably against Starmie with Thunderbolt. Toxic is there to beat opposing Jellicent and to wear down many special attackers I want Jellicent to beat. Shadow Ball is there to hit Starmie hard (2hko on Standard Starmie) and also to do some good damage against Gengar and Alakazam. Especially the latter can be very annoying for my team, because it’s slightly faster than Scarf Tyranitar. Jellicent can also beat most variants of Gyarados, although not as reliably as the physically defensive set with Will-O-Wisp.

As indicated above, Jellicent is my main counter for offensive rain sweepers like Choice Politoed and pretty much everything else that likes to spam rain-boosted water moves. It’s able to spinblock against every rapid spin user in the game bar Toxic Tentacruel, which is very rare. Also, If Tentacruel is weakened, I can sometimes take it out with Shadow Ball, especially after a SpDef drop or two. Jellicent also counters all Toxic-less variants of Heatran, Vaporeon, Gastrodon and pretty much the rest of the bulky water types of OU. It is also a very reliable counter against Volcarona and most Infernape.


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Tyranitar @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Ice Punch
- Superpower
- Pursuit
- Crunch

I love my good old Scarf Tyranitar. It doesn’t just threaten to kill Psychic and Ghost types, it just kills them no matter what, thanks to STAB Pursuit. The EV spread is pretty standard; max Speed allow me to outrun positive-natured base 115 Speed Pokemon, and max Attack makes sure it packs a punch. And yes, this Tyranitar actually does not have Stone Edge, as strange as that may seem. I had in on Ttar forever, but I really think that my team needs a reliable Ice move more desperately than a powerful stab that misses 1 out of 5 times. Stone Edge is certainly the best move it has for cleaning up late game. But I don’t need it to clean up, I need it to remove threats for me. Against Gliscor, Landorus (T), and all Dragon types with a 4x weakness to Ice, Ice Punch is greatly appreciated. Thundurus-T is probably the most prominent threat that I would need Stone Edge for, but then again, Thundurus-T often carries a speed-doubling move, so TTar wouldn’t be able to revenge-kill it anyway. Gyarados is another threat that is hit hardest by Stone Edge, but Tyranitar usually can’t beat Gyarados anyway and I’d rather go with Skarmory or Jellicent for that job.

This Tyranitar is my main counter for pretty much all Psychic and Ghost types in the tier, including but not limited to: Reuniclus, Gengar, Latias, Latios, Deoxys, Cresselia, Starmie, most Celebi and more. Additionally, it is a very reliable revenge killer against some of the most dangerous boosting sweepers in the metagame, such as Swords Dance Lucario and Swords Dance Terrakion. It also revenge-kills dangerous mixed sweepers that stall teams often have a lot of trouble with, such as Salamence, Hydreigon and Dragonite. Last but not least, Tyranitar summons a permanent Sand Storm for my team, which is a huge advantage for me against Rain- or Sun-based teams. Hurricane and Thunder are a lot less threatening at 50% accuracy and those water moves won’t take my walls down without the 1.5 boost that rain grants to them. 4 Members of my team are immune to sand Storm, so I can usually also use the continuous sand damage to my advantage too. It also helps me wear down offensive threats like Life Orb sweepers much faster.


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Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Earthquake
- Protect
- Substitute
- Toxic

This is it: Mr Ragequit himself, one of my favorite Pokemon of all times and even stronger than it used to be in Gen 4 thanks to Poison Heal. The speed EVs let me outpace Jolly non-scarfed Tyranitar and Adamant Breloom, and the remaining EVs make sure he can take pretty much any physical hits as well as possible. 252 HP EVs also bump its SpDef significantly, which is very significant because this Gliscor can actually beat most bulky water types without Ice Beam one on one. Earthquake is the obvious STAB move of choice which demolishes most things that are immune to Toxic, mainly Steel and Poison Types. Toxic is the crux of this set. In conjunction with alternating between Substitute and Protect, Gliscor can beat each and every pokemon one on one if it’s either faster or if it has a Substitute up. The fact that three of my team members carry Toxic only makes Gliscor’s Sub-Protect strategy even more dangerous. I might add here, that I’ve always preferred multiple Toxic users to Toxic Spikes on my stall teams, because it always seemed much more reliable to me. I would love to have room for Ice Fang (vs opposing Gliscors), Aerial Ace (vs Breloom) and Taunt (vs Stall mainly), but unfortunately I can only use 4 moves and these seem to be the best. Protect is also useful for scouting, especially against Choice users.

Gliscor is in my team as my main Stallbreaker and general Annoyer. It is honestly so hard to take down if I can prevent it from being hit by boosted Water moves or Ice moves. This is not everything, of course, as Gliscor is also my main check for a number of dangerous OU threats. Offensive Tyranitar, Swords Dance Lucario, Jirachi, most Metagross, Magnezone (unless it’s behind a sub and has HP Ice, which rarely happens), Heatran (just trying to not switch into boosted fire STABs), most Conkeldurr, Dugtrio, Toxicroak and more. Additionally, it easily beats some of the best walls in the game, including Hippowdon, Blissey and Chansey. It grants a very important immunity to Electric type moves to my team and it is one of three team members who are immune to Spikes and Toxic Spikes while only taking 12 % from Stealth Rocks. On top of that, it functions as an incredible status-absorber.



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Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 24 Spd / 232 Sp.Def
Careful Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird

Standard physically defensive Skarmory. Nothing special, but why would I change a set that has worked wonders in three generations. As indicated above, it complements Heatran as the physical half of my Steel duo that is supposed to take the strong dragon moves that run rampant in OU. EVs are also standard. The Speed investment lets me outrun max speed Wobbuffet and makes sure I can use Spikes in its face while it Encores me. HP are obviously max’ed and the rest goes into Defense to maximize its walling potential. The moves are standard too, Spikes, Whirlwind and Roost being more than obvious, and Brave Bird (over things like Taunt) being even more important than ever with Technician Breloom spamming 187.5 base power Grass STABs nowadays. Said Brelooms usually don’t carry Focus Punch any more, which makes Skarmory a perfect counter once something else has taken the Spore. I don’t like Shed Shell at all on Skarmory, because I’ve always found the additional recovery to be too important to give up. I’ll have to live with the occasional Magnezone killing me.

Skarmory is my main switchin to offensive threats like Kyurem-B, Garchomp, Dragonite, Gyarados, Metagross and many more. It is also a very good switchin to some of the tier’s strongest defensive pokemon, because many of them can’t hurt Skarmory at all and I can use Spikes and start Phazing around against them. Those Pokemon include Hippowdon, Chansey, Blissey, Gliscor without Taunt, Jellicent without Wil-O-Wisp, Quagsire and some bulky waters outside Rain. Skarmory had two main rivals for this team slot as my physical Steel type and Spikes user, namely Ferrothorn and Forretress. Every one of them has its own advantages and disadvantages, Ferrothorn being the best Kyurem-B counter in the game with additional access to Leech Seed, Forretress having access to Toxic Spikes and Rapid Spin… But in the end, Skarmory’s ability to phaze, its access to a reliable instant recovery move in Roost and the fact that it survives +2 SD Garchomp’s Fire Fang and that it counters Technician Breloom were enough arguments in its favor.



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Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Recover
- Roar

Honestly, CM Roar Latias is one of the most underrated Pokemon in the tier. This thing is incredibly hard to stop, the only reliable ways being Tyranitar and Toxic. The 252 HP EVs make sure it can take hits from both sides of the attacking spectrum better, while its naturally stellar SpDef makes it a reliable special wall. The remaining EVs in conjunction with a Timid nature make sure Latias is as fast as possible, allowing me to revenge kill important threats and set up CMs before most opponents can hit me back. The move choices are self-explanatory, Recover being a reliable instant recovery move, Calm Mind boosting its special stats, Dragon Pulse being the obvious choice of attacking move with STAB and an insane neutral coverage and Roar making sure I also have a specially defensive Phazer to support Skarmory and rack up entry hazard damage.

Shuffling is not everything Roar does on this set, though. The ability to set up along all of the common CM and Nasty Plot users of the metagame, and then Roar them out once both sides have boosted up to +6, is just devastating. Using this strategy, Latias is a hard counter against CM Celebi, CM Keldeo, CM Reuniclus, CM Jirachi, Nasty Plot Thundurus-T, Nasty Plot Infernape and pretty much any other Nasty Plot or Calm Mind user in the game. Apart from being a good defensive check to all those Pokemon, it is also a formidable late game sweeper against many teams. Having access to Roar itself makes it almost impossible for opposing Hippowdon, Skarmory, Swampert and whatnot to Phaze Latias out after a few boosts. Latias is faster and will just Roar them away before. Being a second Phazer in my team also greatly helps me beat the new Espeon-boosted Baton Pass Teams in OU.






Some weaknesses/problems:


Instead of writing up a whole thread list, I decided to name some of the biggest problems and hard-to-handle threats my team has, because I think that my team covers the rest of the OU threats pretty well. Of course, if someone more experienced than I finds another weakness, please feel free to point it out.


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Alakazam:
Unfortunately, Tyranitar can’t outspeed this Pokemon, even with a Choice Scarf. The fact that it doesn’t take any damage from my hazards and sand storm doesn’t help me either. It Ohkos Tyranitar and Gliscor and 2hkos the rest of my team (Jellicent only after Stealth Rocks and with Sand Storm active, I believe), while outspeeding every single one of my team members. Until now, I have never lost to it, thanks to smart switching and maybe one or the other Focus Blast miss on Heatran or Tyranitar. Still a pain to face.


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Taunt-Toxic Gliscor:
It usually loses 1 on 1 against Latias and Jellicent, but once I’m poisoned, it can just stall my health away. When carrying Taunt, Skarmory suddenly turns from a reliable counter into a useless bait. Luckily again, I have never lost to it, thanks to Tyranitar’s surprise Ice attack, him not being able to poison me for whatever reason, or even by PP stalling it by just switching back and forth between Gliscor and Skarmory.


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Jellicent:
My best Jellicent counter is my own Jellicent and while Shadow Ball and Toxic can give me the edge in the mirror, I’ll mostly lose to faster Taunt variants. Tyranitar can 2hko any variant with Crunch, but being burned by Scald or Will-O-Wisp on the switch is not doing me any good. Variants with both Taunt and Toxic are a real pain for me to face. I usually have to kill it with smart switches, getting in TTar without the risk of a burn, or trying to Toxic it somewhere along and then stalling it to poison death.


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Rock Polish Genesect +
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Dugtrio:
Yes, I know. Each and every team has a weakness against RP Genesect, so nothing special here. I even have a good counter for it, but if Dugtrio joins the party, it can potentially get ugly for me. Both Tyranitar and Jellicent can survive one hit from +1 Genesect packing Giga Drain, but they can’t ohko back and the fact that Gene recovers some health in the process doesn’t help either.


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Tentacruel aka Rain Stall in general:
This is probably the biggest weakness I could figure out. Tentacruel just stands here as a representative of an archetype that can give me a lot of trouble. In the stall mirror, I’m often in the disadvantage because I don’t have a Rapid Spinner. And Tentacruel in rain is probably the hardest RS user for Jellicent to handle, because I just can’t kill it and because it has Toxic Spikes. Also, especially against rain stall, Jellicent also hast to sponge all the boosted water type attacks coming from Politoed and friends. Having a Sand inducer can help, but Scarf TTar doesn’t really do anything else against stall. In those matchups, If Jellicent gets poisoned and eventually worn down, I’m going to be taken apart by Tentacruel’s Toxic Spikes and its Rapid Spin.






So that’s it. My first team since 4 years ago. I am trying to improve this team and make it as competitive as possible in the current OU metagame, so all kinds of feedback, criticism and suggestions are very much appreciated. Also, I apologize for any language mistakes I might have made, I’m not a native speaker.


Until then, thanks for reading.



Cheers,
AC
 
I'd go with a Specially Defensive set on Skarmory. Tornadus-T + Dugtrio is the biggest problem for stall seeing as T-T won't get worn down as easily as Genesect will. Heatran only needs to be hit once with Superpower or U-turned upon and it stops serving as a counter. Latias and Jellicent can't take two hits with SR up and Tyranitar doesn't outspeed even with a Choice Scarf.

Ferrothorn setting up on 4/6 of your team is worrying. If you're using stall, then I'd suggest also using a spinner. I was thinking of removing Gliscor for Forretress with an SpDef set (somewhat helps with Alakazam too), but then I realised you'll be beaten easily by Lucario and Conkeldurr, despite them not being common. I think you should still consider it though. Lucario tends to run Ice Punch over Crunch these days and therefore Jellicent walls it, and Conkeldurr has declined in use - it didn't even break Top 50 on the suspect ladder last month.

If you're gonna be using ScarfTar, the I'd suggest putting W-o-W on Jellicent over Shadow Ball. Starmie tends to run Water move/Ice Beam/Psyshock over an electric move anyway, and you have ScarfTar to revenge kill it. Taunt should 100% go over Toxic, otherwise Ferrothorn just sets up. I'd also consider maybe using Taunt on Skarm over Brave Bird as well. I suppose by putting Taunt on Skarm, could get away with having no spinner at all, but it's up to you.
 
i see one of your threats are opposing gliscors. one of the better gliscor walls are gliscors. if i were you, this is what i would do: drop substitute and put ice fang in its place. the only three gliscor sets that carry ice fang have the same standard ev spread with 72 speed. to outpace those gliscors, i would drop some hp since you won't have substitute, and invest in some more speed so you don't have to worry about a speed tie. you can't risk t-tar against gliscor because of stab earthquake.
 
Thank you for the suggestions!

I took Nacho's advice and changed Skarmory to a specially defensive set. I also changed my Jellicent, putting Taunt and Will-O-Wisp over Toxic and Shadow Ball. Shadow Ball was mainly there to do at least something to Alakazam, but now Skarmory is probably the better check for it anyway, so I think the two new moves will help me a lot against Ferrothorn and Forretress.

I didn't put Taunt on Skarmory, mainly because then it can't do anything to actually hurt Alakazam and Breloom as well. I also don't want to use Ice Fang on Gliscor at the moment, because Skarmory walls Taunt-less sets into oblivion anyway, and I think Taunt has become rather rare on Gliscor. I don't want to lose the incredible synergy of Toxic in conjunction with Protect and Substitute. And if I dropped one of those moves, I'd probably drop the other one as well and run Roost instead.

Is there anything else I definitely have to change? I like how the team looks right now.


And one additional question. In the event that Genesect is banned to Uber at some point in the near future (which isn't certain, but possible), would a specially defensive Jirachi set over my Heatran make sense? I was thinking about the following set, which would provide me with an additional Alakazam and Tornadus-T check as well as a useful Rock resist and possibly Wish:

Jirachi @ Leftovers
Calm Nature
252HP, 224SpDef, 32 Spd
- Iron Head
- Fire Punch / Body Slam / Thunder Wave
- Stealth Rock
- Wish / Body Slam / Thunder Wave

The only things Heatran does better than Rachi is having a much stronger Fire move that OHKOs Ferrothorn and Forretress and checking Rock Polish Genesect reliably. This change would go hand in hand with Taunt over Brave Bird on Skarmory, because I have something against Alakazam now and Skarm's Taunt could maybe remedy for my team's inability to threaten a OHKO against Ferro and Forre.


Thanks for any advice!
 
Because I'm a bit pressed for time as I write this, I'll only cover Gliscor here.

The Gliscor set I use on my OU team is the one below:

Gliscor @ Toxic Orb
Nature: Impish
EV's: 252 HP / 180 Def / 76 Speed

Moveset:
~Swords Dance
~Earthquake
~Ice Fang
~Taunt

Quite possibly the hardest-to-find set being used in OU at the moment - but one of the most dangerous to other Gliscors in particular. If you try to set Substitute up before Protect, I'd just Ice Fang for a OHKO (if my calculations are correct) or Taunt to ruin the purpose of your Gliscor. You switch, I Swords Dance and attempt to psuedo-sweep.

I'm not saying change your set to mine, but maybe try the EV spread to outspeed other Gliscors.
 
Hello

I'd like to give a bit of advice with BW2 as a precursor to the rate. Pure defense is not worth running at the moment, at least at a competitive level. It is generally accepted that a more offensive approach is the way to go not so you can have quicker battles but because offense is visibly stronger than defense right now. You'll also have some glaring weakness to a common threat no matter what you do, for example this team is incredibly compromised countering normal physical threats like Garchomp with Skarm because you have no choice but to run a SpD set to have a prair against Tornadus-T. Gliscor doesn't do incredibly well against it, especially if it's running Aqua Tail on a rain team. If you use Jirachi to counter Torn-T and open up more defense for Skarm you now have an even worse Genesect problem (Expert Belt Gene + Dug already sucks to face here). Seeing Kyurem-B on the other team will obviously be a letdown.

I could elaborate more if you'd like but I've possibly passed into the point of ranting so onto the team.

It's well constructed and working efficiently but it could do better with a more balanced approach. To get around the Genesect problem you might want Shed Shell on Heatran but if you ask me that's a massive waste. I'd change it to Scarftran, either Modest or Timid works. Modest often gives you the extra power to grab a 2HKO but Timid beats +1 Dnite. It's a great cleaner and can almost beat sun on it's own, paired with Latias you pretty much auto-win. You won't want to run Stealth Rock on this obviously, if Dugtrio were less common you could get away with it but this is not the time. All of the members bar Gliscor are vital to this team working in BW2 so I'd recommend throwing a Stealth Rock user in that slot. I personally use SR Sash Taunt Terrakion in this slot (did I mention you would have the exact same lineup as my first and still primary BW2 team) but you could also use Gliscor with SR or Lando-T with it, play around with that slot and find your preference. I don't like Terrakion at times because it's fairly average compared to the other two but it makes facing Genesect a million times easier, especially if you run Quick Attack for the Sash Dugtrio switch in.

Lastly, I'm gonna recommend playing with your sets. I run Rest over Taunt on Jellicent for Tentacruel. It's pretty funny to see it not able to spin and I say it's completely worth losing Taunt because there's no defense to break anyway. I'd also go with Surf over Scald to hit Landorus harder but it's a preference call. I think the EVs are better off at something like 252 HP / 188 def / 68 spe Bold to take things like Scizor and weaker Pursuit users more easily while still not giving Genesect the Download boost, you already take two HP Grasses from Toed so I'd recommend speed creeping before pumping up SpD more. I prefer Ice Beam on ScarfTar for Lando-T and Glisc, but I can see you've chosen Ice Punch after testing. With Latias SubCM and Life Orb sets are both very popular at the moment and could both fit so go ahead and try them out if you want. Don't forget to make sure all of your spreads are giving Genesect the boost you'd rather have it getting in common situations.

Hope I helped and good luck.
 
Thank you for your replies!

Because I'm a bit pressed for time as I write this, I'll only cover Gliscor here.

The Gliscor set I use on my OU team is the one below:

Gliscor @ Toxic Orb
Nature: Impish
EV's: 252 HP / 180 Def / 76 Speed

Moveset:
~Swords Dance
~Earthquake
~Ice Fang
~Taunt

Quite possibly the hardest-to-find set being used in OU at the moment - but one of the most dangerous to other Gliscors in particular. If you try to set Substitute up before Protect, I'd just Ice Fang for a OHKO (if my calculations are correct) or Taunt to ruin the purpose of your Gliscor. You switch, I Swords Dance and attempt to psuedo-sweep.

I'm not saying change your set to mine, but maybe try the EV spread to outspeed other Gliscors.

Yes, this is pretty much exactly such a taunt bset that can potentially destroy me. Latias and tyranitar can outspeed and do some serious damage, but both fail to OHKO. Jellicent can take an unboosted move and even survive a +2 EQ, but can't ohko back either. I'd have to use Ice beam on my Tyranitar or change my own Gliscor set in order to beat it, but as such taunt sets are pretty rare atm, I'm not sure I will.

Thanks for pointing this set out, though.

Hello

I'd like to give a bit of advice with BW2 as a precursor to the rate. Pure defense is not worth running at the moment, at least at a competitive level. It is generally accepted that a more offensive approach is the way to go not so you can have quicker battles but because offense is visibly stronger than defense right now. You'll also have some glaring weakness to a common threat no matter what you do, for example this team is incredibly compromised countering normal physical threats like Garchomp with Skarm because you have no choice but to run a SpD set to have a prair against Tornadus-T. Gliscor doesn't do incredibly well against it, especially if it's running Aqua Tail on a rain team. If you use Jirachi to counter Torn-T and open up more defense for Skarm you now have an even worse Genesect problem (Expert Belt Gene + Dug already sucks to face here). Seeing Kyurem-B on the other team will obviously be a letdown.

I could elaborate more if you'd like but I've possibly passed into the point of ranting so onto the team.

It's well constructed and working efficiently but it could do better with a more balanced approach. To get around the Genesect problem you might want Shed Shell on Heatran but if you ask me that's a massive waste. I'd change it to Scarftran, either Modest or Timid works. Modest often gives you the extra power to grab a 2HKO but Timid beats +1 Dnite. It's a great cleaner and can almost beat sun on it's own, paired with Latias you pretty much auto-win. You won't want to run Stealth Rock on this obviously, if Dugtrio were less common you could get away with it but this is not the time. All of the members bar Gliscor are vital to this team working in BW2 so I'd recommend throwing a Stealth Rock user in that slot. I personally use SR Sash Taunt Terrakion in this slot (did I mention you would have the exact same lineup as my first and still primary BW2 team) but you could also use Gliscor with SR or Lando-T with it, play around with that slot and find your preference. I don't like Terrakion at times because it's fairly average compared to the other two but it makes facing Genesect a million times easier, especially if you run Quick Attack for the Sash Dugtrio switch in.

Lastly, I'm gonna recommend playing with your sets. I run Rest over Taunt on Jellicent for Tentacruel. It's pretty funny to see it not able to spin and I say it's completely worth losing Taunt because there's no defense to break anyway. I'd also go with Surf over Scald to hit Landorus harder but it's a preference call. I think the EVs are better off at something like 252 HP / 188 def / 68 spe Bold to take things like Scizor and weaker Pursuit users more easily while still not giving Genesect the Download boost, you already take two HP Grasses from Toed so I'd recommend speed creeping before pumping up SpD more. I prefer Ice Beam on ScarfTar for Lando-T and Glisc, but I can see you've chosen Ice Punch after testing. With Latias SubCM and Life Orb sets are both very popular at the moment and could both fit so go ahead and try them out if you want. Don't forget to make sure all of your spreads are giving Genesect the boost you'd rather have it getting in common situations.

Hope I helped and good luck.

You have some very valid points here. Scarf Heatran was something I considered as well, but I figured that two Choice users in a more defensive team could give my opponent too many turns to set up his most dangerous sweepers. On the other hand, my heatran can't touch many threats (like Lum berry dragons) anyway, so having to switch out locked into a move might not even be that much of a problem. I'm still a bit hesitant, because I really like Heatrans bulk and the added recovery of Lefties plus Protect, but I can also see the upsides. Dugtrio is outsped and OHKOed by 3 of 4 moves Scarftran usually has, which is awesome. It also outspeeds Alakazam and Gliscor and can ohko tham with HP Ice and Overheat, respectively.

My main problem with this is exactly what you pointed out, though. I need a different SR user then, and I'm not sure I can give up Gliscor in this team. I agree that it is the least vital member in terms of synergy and checking threats, but idk. Donphan could work, because it's also a bulky ground type that can check similar things and it would provide me with Stealth Rock, Rapid Spin and a Priority move, although a weak one. Thing is, I really don't like Donphan because it's just setup bait for so many things and because it won't live throughout a whole battle without a reliable recovery move. I don't know, I'll have to test a few things I guess.

Another poke that came to my mind is Amoonguss, which could help me against Tentacruel a lot. I could run it over Latias. Grass-Fire-water core, Spore as an awesome move... sounds good. But then I'll have more trouble against CM reuniclus and I would also lose a fast revenge killer for most dragons.

Anyway, thanks for your help.


I've battled a bit with this team today and reached a 19-2 win/loss record on the Pokemon Showdown OU ladder with a ranking of over 1820, which is top 30 at the moment. The team works pretty well as it is, my only losses were again against defensive rain teams, which are still my worst matchup.
 
hi there,

interesting team, stall isn't as common as it used to be, so it's nice to see someone using it to see success. but yeah, this team is really solid as far as i can see, as you have opposing weathers handled well which does seem to be the biggest threat in the bw2 metagame right now. i think to help out with your opposing jellicent issue, you could bump your jellicent's speed evs up to 60, in order to outpace the majority of jellicents as most run somewhere between 4 and 44, while you also outspeed choice band tyranitar allowing you to willowisp it before it can crunch / pursuit you.

another thing that also looks annoying for you to face is bulky steels in general, as they have no problem stacking hazards vs a lot of your team members. there are a couple ways to get around this that wouldn't change much of your team. you could try hidden power fire on latias somewhere, probably over roar as i do feel that is probably latias's most expendable moveslot, which would mean you could probably try roar over protect on heatran, as that helps you out greatly and gives you a nice check to quiver dance volcarona.

you could also try taunt on skarmory / gliscor somewhere, probably other brave bird / protect respectively, as you shut down stuff like ferrothorn, opposing skarmory and non hp ice forretress, meaning you can set up more substitutes and stop hazards from stacking. i feel like this change would be better for gliscor, as i think preventing hazards is much more beneficial to your team than attempting to protect stall one 'mon to death. tyranitar in particular does not appreciate the hazards, being weak to all of them and having to switch in and out due to being locked into the wrong coverage move a lot of the time.

i'd also agree with yee's suggestion of scarftran > sdef heatran if you want to take a more offensive route, as scarftran beats all genesect variants while outspeeding dugtrio. between scarftran, latias and scarftar, you have an easy time against sun -- adding scarftran means you pretty much beat standard sun on it's own, as you can beat non eq venusaur and you don't let volcarona set up either. it's all just preference really, but stall definitely appreciates some form of offense, especially if you decide to switch skarm over to a specially defensive set limiting how well you can check dragonite and other physical dragons.

good luck!
 
Just a quick note here-i ran Spdef jellicent for a while back in BW1, and i found that night shade>scald. Gliscor is the main reason to otherwise run it, but since it's specially defensive, that's only good for a 50% attack before he hits you with a +2 eq, since you have skarm for most of the other stuff. It is great for taunt+toxic, though. It doesn't really hit Spdef tran much harder than night shade, and other trans are generally walled. Infernape's another reason, but he seems to be dead in OU. On the other hand, you actually do a good deal better against volcarona, you can take CmClus, and you do much better against Cmlatias.

Also, as much as i hate to admit it, it does seem like offense>defense. But don't give up on defense either.
 
My main problem with this is exactly what you pointed out, though. I need a different SR user then, and I'm not sure I can give up Gliscor in this team.

I've battled a bit with this team today and reached a 19-2 win/loss record on the Pokemon Showdown OU ladder with a ranking of over 1820, which is top 30 at the moment. The team works pretty well as it is, my only losses were again against defensive rain teams, which are still my worst matchup.

Don't forget Gliscor can run Stealth Rock with Poison Heal! Lando-T does the job well too. I'm not sure why you're seeing defensive rain teams but if they are an annoyance you can always run Rest on Jelli to get back at them.
 
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