ORAS OU GHAAAANDI PUNCH! (Mega Medicham Offense No Peak yet Because of Ladder Reset)

252+ Atk Pure Power Mega Medicham Zen Headbutt vs. 64 HP / 0 Def Altaria: 262-309 (85.3 - 100.6%) -- guaranteed OHKO after Stealth Rock

252+ Atk Pure Power Mega Medicham High Jump Kick vs. 0 HP / 4 Def Mega Charizard X: 354-417 (119.1 - 140.4%) -- guaranteed OHKO

252+ Atk Pure Power Mega Medicham High Jump Kick vs. 80 HP / 0 Def Manaphy: 388-457 (107.4 - 126.5%) -- guaranteed OHKO

Hi there, my name is DizzyNinja and today I'm going to show you a magic trick k? k. (these calcs are just here btw ;])

Alright so think of a mon, any mon (if it's mega sableye then you can leave thx) ...you got one? Alright now send your mon in on a mega medicham sounds easy right? Ok now close your eyes...Aight now on the count of 3 open your eyes and your mon..i know this is shocking but your mon...will DISAPPEAR!

Ok but seriously mega medicham is one of those mons that doesnt get nearly as much hype as it should. It has a very nice offensive typing and access to one of the most powerful stabs in the game being HJK and combined with zen headbutt it leaves only things like mega sableye to wall it unless you have fairy punch but w.e . So before i get into the actual team (yes i know I've been rambling) I want to give shoutouts to some people that probs put more work into this team than I did XD The Gold Flo, FrozenCold, BlazeLatias, Blvdman, and a few others that i will probably add when i remember /cri

Ghandi Punch?...pfft more like GAWNdi punch!!
medicham-mega.gif

Ghandi Punch (Medicham-Mega) @ Medichamite - Mega Stone self explanatory

Ability: Pure Power - power is literally in its name ;D

EVs: 252 Atk / 4 SpD / 252 Spe - just a standard 252/252 spread I don't find any bulk necessary

Adamant Nature - i really like the extra power but getting outsped by base 1

- Fake Out - Really nice priority for mega cham helps alot more than it seems like it would also does like 30% to frail mons rofl megacham=lyfe

- High Jump Kick - this...fkn...move oml i cannot tell you all the "defensive" souls i have taken with this move

- Zen Headbutt - pretty much hits everything that resists HJK and 2hkos pretty much everything that it doesnt ohko (and plus flinches kek)

- Bullet Punch - nice priority but I've been thinking of replacing it with ice punch for things like lando-t and tankchomp but i guess we will see.



"I left mega Gallade for my new boo Megacham dont regret it :]" -Bisharp
bisharp.gif

CheckM8 (Bisharp) @ Life Orb - Extra damage is always nice

Ability: Defiant - Defog what? Sticky web who? Intimidate where?

EVs: 252 Atk / 4 SpD / 252 Spe - Bish really needs the attack to break through things and needs the speed so since everything in this meta is hyped up on sanic drugs (dont do drugs kids, tis bad)

Jolly Nature - ^read that last part again^

- Pursuit - A big middle finger to the lati twins and other dark-weak mons

- Sucker Punch - ah sucker punch the king of all 50/50s you cant have a bisharp without sucker punch (unless you're scarf but c'mon now why are you scarf rofl)

- Iron Head - Nice stab that can kill fairies which resist my 3 other moves

- Knock Off - sooooooo much damage + later items



"but he has rocky helmet...but he took so much damage from that....what is this :O" - everyone ever
garchomp.gif

Jaws The Musical (Garchomp) @ Rocky Helmet - Physical attackers=RIP

Ability: Rough Skin - "Physical attackers=RIP" -me 2015..like 5 seconds ago

EVs: 240 HP / 16 Atk / 252 Spe - A really weird mix of Tankchomp and offensive BlazeLatias said it was made by some other player but i cant remember the name so w.e

Adamant Nature - Kinda necessary since i'm running so little attack

- Dragon Claw - Standard stab for most physical dragons self explanatory (yes i know these are getting much simpler i'm tired because for some reason i only make rmts at night lel)

- Swords Dance - Boosts attack which im running very little of

- Stealth Rock - standard as standard can be SR is on every team so no surprise its here

- Earthquake - Garchomp's most powerful stab (we don't talk about outrage in here boizz)



Not Blunder? Not Sabotaged. This is good.
thundurus.gif

Not Blunder (Thundurus) @ Life Orb - damage is always cool but the recoil has costed me a few games so idk if i should switch to like lefties or something

Ability: Prankster - Very nice ability for priority thunder waves but dizzy you should use defiant for dominance NO!...no.

EVs: 4 HP / 252 SpA / 252 Spe - pretty self explanatory 111 is to nice of a speed tier to not max it out

Timid Nature - Timid is needed to speed creep base 110s and st00f pretty standard

- Thunderbolt - Necessary Stab and electric coverage is just so good

- Hidden Power [Ice] - the standard hidden power for almost every electric type because getting walled by lando isn't nice :<

- Thunder Wave - Prankster twave is reeeeally nice because rngesus luvs me :]

- Focus Blast - mostly for ferro but helps against other steel types like heatran and stuff also kills weavile if your opponent feels like choking like being ballsy



#BRONXBEARTICS
manaphy.gif

Bronx Beartics (Manaphy) @ Leftovers - Recovery is 4 kewl kids

Ability: Hydration - Pretty cool ability but not much use on this set but you never know what could be changed ;D

EVs: 112 HP / 204 Def / 44 SpA / 148 Spe - This bulky set is actually used as my weavile "counter" seeing that it is a potent threat to my entire team. This set allows Manaphy to live 2 knock offs after stealth rock damage is calculated.

Timid Nature- this is to outspeed other base 100 speed mons that usually dont have +speed

- Scald - >30%...k.

- Ice Beam - ice coverage is always great especially for the ever so common garchomp

- Hidden Power [Fire] - this could be replaced for energy ball but for now its for stuff like scizor and ferro

- Tail Glow - the only move that makes manaphy sooooo good and after just 1 this thing pretty much 6-0s stall and is one of my only ways to kill



Thanks to FrozenCold for giving me the greatest latias nickname ever in the history of ever
latias.gif

Latinas (Latias) @ Life Orb - as you can tell i like Life Orbs ;]

Ability: Levitate - its only ability lel and also mold breaker is a dumb ability thx

EVs: 76 HP / 176 SpA / 252 Spe - standard lati spread 252 speed is always a must on base 110s unless you're running resttalk bulk up mega gallade cuz HEAT

Timid Nature - Again base 110s bla bla bla

- Draco Meteor - teespring.com/dropadraco that is all

- Psyshock - Really nice move for psychic special attackers

- Roost - Has been very useful and is needed so i can stay alive long enough to not lose to mega manectric rofl

- Defog - Pretty self explanatory gets rid of hazards and ensures my next draco will hit >:D



So yeah overall a pretty nice team, but it does have a few flaws though. It's extremely weak to Weavile and Mega Manectric once lati dies. Also has a bit of trouble with mega scizor but it is pretty solid imo. So yeah I'm really tired right now so ill add more replays later haha anyways happy rating frens. ^_^

Here is a replay of my fren and contributor The Gold Flo vs Verlisify with my team: http://replay.pokemonshowdown.com/ou-260671964 (all tho we have tinkered some stuff the more we tested)

Importable

Ghandi Punch (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Bullet Punch

CheckM8 (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off

Jaws The muscial (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 16 Atk / 252 Spe
Adamant Nature
- Dragon Claw
- Swords Dance
- Stealth Rock
- Earthquake

Not Blunder (Thundurus) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Focus Blast

Latinas (Latias) @ Life Orb
Ability: Levitate
EVs: 76 HP / 176 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

Bronx Beartics (Manaphy) @ Leftovers
Ability: Hydration
EVs: 112 HP / 204 Def / 44 SpA / 148 Spe
Timid Nature
- Scald
- Ice Beam
- Hidden Power [Fire]
- Tail Glow
 
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demolished by Raikou and Mega Manetric if played right. Ice Punch Mega Lopunny also runs through this team since you don't have really any means to stop it. Changing Thundy for a scarfer should help you somewhat.
 
Hi A_DizzyNinja,

nice team, I've some suggestions for you, though.
First of all, you have two non-standard sets which doesn't add anything special to your team, so just get rid of them.

Standard Tankchomp with Endure is helpful in order to deal with Lopunny in a better way, allowing you to damage it once more before being KOed.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure

Standard Manaphy is much better because you need that speed and you can easily take Weavile with another member.

Manaphy @ Leftovers
Ability: Hydration
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball

You should put Assault Vest Raikou over Thundurus in order to have a better answer against opposing raikou and manectric which otherwise would destroy your whole team. Signal Beam is for Hoopa-U.
Raikou @ Assault Vest
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Signal Beam

Then, Healing Wish over Roost on Latias might be useful to give Medicham a second chance to sweep the opposing team.

Finally, just put Scarf Bisharp in order to have a better answer against latwins. This will allow you to trap or knock off them being faster which is always appreciated.

Bisharp @ Choice Scarf
Ability: Defiant
EVs: 16 HP / 4 Def / 252 Atk / 236 Spe
Jolly Nature
- Knock Off
- Iron Head
- Stone Edge
- Pursuit

That's all, good luck with your team. Hope I helped.
 
So I'm assuming this is what those gyazos were about when u pmed me last night right?

Anyways, I feel keldeo would fit better over manaphy. Right now weavile straight up 6-0s you if manaphy gets weakened or if weavile is SD. Keldeo also gives you another bisharp check and a solid way of dealing with mega sableye, which is a huge cockblock to mega medi. This is especially important because as of right npw, you need to set up with manaphy to pose a threat to it, which isn't very optimal. Specs is probably best, although restalk LO is pretty cool to continuously check the aforementioned threats. Because keldeo invites the latis in for dinner, an assault vest over life Orb on bisharp would help you more. This enables bisharp to tank 2 latios dracos while also living an HP fire, which is important to ensure that they get trapped. You do lose power, but it's a fair trade off tbh.

Finally I'd run standard tank Chomp because otherwise lop reks you. Tricking gave you a good set so I'd run with that. Other than that, this team looks good.

Keldeo set:
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hydro Pump
- Icy Wind

Good luck. Hope I helped.
 
Hi A_DizzyNinja,

nice team, I've some suggestions for you, though.
First of all, you have two non-standard sets which doesn't add anything special to your team, so just get rid of them.

Standard Tankchomp with Endure is helpful in order to deal with Lopunny in a better way, allowing you to damage it once more before being KOed.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure

Standard Manaphy is much better because you need that speed and you can easily take Weavile with another member.

Manaphy @ Leftovers
Ability: Hydration
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball

You should put Assault Vest Raikou over Thundurus in order to have a better answer against opposing raikou and manectric which otherwise would destroy your whole team. Signal Beam is for Hoopa-U.
Raikou @ Assault Vest
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Signal Beam

Then, Healing Wish over Roost on Latias might be useful to give Medicham a second chance to sweep the opposing team.

Finally, just put Scarf Bisharp in order to have a better answer against latwins. This will allow you to trap or knock off them being faster which is always appreciated.

Bisharp @ Choice Scarf
Ability: Defiant
EVs: 16 HP / 4 Def / 252 Atk / 236 Spe
Jolly Nature
- Knock Off
- Iron Head
- Stone Edge
- Pursuit

That's all, good luck with your team. Hope I helped.

These are actually very nice suggestions for my team thank you. ^_^ Also ive actually been testing AV raikou>thundy even before this post and its been working pretty great. And for the manaphy i also agree with just using a standard set one of my friends on showdown gave me that set and i forgot what he told me it was for but i think just normal mana will work better because of how weavile weak i am. Ill also be trying out scarf bisharp i have actually never used scarfsharp so this should be fun haha.
 
So I'm assuming this is what those gyazos were about when u pmed me last night right?

Anyways, I feel keldeo would fit better over manaphy. Right now weavile straight up 6-0s you if manaphy gets weakened or if weavile is SD. Keldeo also gives you another bisharp check and a solid way of dealing with mega sableye, which is a huge cockblock to mega medi. This is especially important because as of right npw, you need to set up with manaphy to pose a threat to it, which isn't very optimal. Specs is probably best, although restalk LO is pretty cool to continuously check the aforementioned threats. Because keldeo invites the latis in for dinner, an assault vest over life Orb on bisharp would help you more. This enables bisharp to tank 2 latios dracos while also living an HP fire, which is important to ensure that they get trapped. You do lose power, but it's a fair trade off tbh.

Finally I'd run standard tank Chomp because otherwise lop reks you. Tricking gave you a good set so I'd run with that. Other than that, this team looks good.

Keldeo set:
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hydro Pump
- Icy Wind

Good luck. Hope I helped.

Yeah one of the gyazos had a sceenshot of me #2 on the ladder right after the reset just as clickbait a joke rofl. Anyways i like the keldeo>manaphy suggestion but the only reason i didnt have it in the first place was because my team couldnt do much to mega sableye but ill be testing it anyways thx :]

EDIT: with keldeo i gain another fairy weakness which gives me 4 fairy weaknesses and no resist so ive been thinking scizor>scarfsharp this will give me one more resist and can still decently take on the lati's
 
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Nice team Dizzy...not! Ahh, the 90's. Anyway, on to this "team". Medicham wants Bullet Punch in my opinion, better against offense. Bisharp wants an Adamant nature, fuck outspeeding shit, especially with Pursuit, man! I don't know what you're doing with Garchomp, hopefully you've updated the set. The rest is fine.

Nice team, I mean, considering it's yours.

Also The Wolf Among Us > Life Is Strange, always and forever. Rock on!
 
Nice team Dizzy...not! Ahh, the 90's. Anyway, on to this "team". Medicham wants Bullet Punch in my opinion, better against offense. Bisharp wants an Adamant nature, fuck outspeeding shit, especially with Pursuit, man! I don't know what you're doing with Garchomp, hopefully you've updated the set. The rest is fine.

Nice team, I mean, considering it's yours.

Also The Wolf Among Us > Life Is Strange, always and forever. Rock on!

Yeah ive decided that BP is necessary because of how threatening fairys are but ive also been trying to think of a fairy resist possibly over bisharp but thx for the rate anyways (and the unnecessary insults :[)

Also Life Is Strange>The Wolf Among Us
 
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