ORAS Ubers Giratina-O Hyper Offense - [Peaked 1300+]

First Glance








Salamence-Mega (M) @ Salamencite
Ability: Aerilate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Dragon Dance
- Double-Edge
- Roost
- Outrage
I have choosed this mega for various reasons. (And Started dis team with him) [1] He's a good sweeper. Thanks to his good ability, Intimidate, he can be good against some leads like Groudon-Primal or Arceus. [2] His stats and moves are really good: I choosed DRoost because I wanted to be able to kill Groudon Primal (I have more speed than him), because I can Roost, then lose Rock weakness. Also, because I runned Double-Edge and I get a good recoil. [3] He's able to kill really fast some threats of Ubers, like Arceus: +1 252+ Atk Aerilate Mega Salamence Double-Edge vs. 0 HP / 4 Def Arceus: 387-456 (101.5 - 119.6%) -- guaranteed OHKO and... 252+ SpA Fairy Aura Xerneas Moonblast vs. 0 HP / 0 SpD Mega Salamence: 504-594 (152.2 - 179.4%) -- guaranteed OHKO.



Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- U-turn / Sucker Punch
- Roost
- Oblivion Wing.

Then I choosed Yveltal. [1]Running Salamence I needed a counter for Ferrothorn and MMewtwo Y. [2] It's useful to kill some pokemons that are at low life, but they are able to sweep my team. It's good also for annoy stallers w/ U-Turn + Roost, then kill them w/ Ho-Oh. Some calcs: 252 SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 4 HP / 0 SpD Primal Groudon: 251-296 (73.3 - 86.5%) -- guaranteed 2HKO 252 SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 252 HP / 0 SpD Ferrothorn: 203-239 (57.6 - 67.8%) -- guaranteed 2HKO after Leftovers recovery.


Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Will-O-Wisp
- Destiny Bond
Running some Flying Types (Especially Ho-Oh) I needed someone that could Defog and stall. DMeteor is for get 2HKO'ed Groudon Primal, the calc: 4 SpA Griseous Orb Giratina-O Draco Meteor vs. 128 HP / 0 SpD Primal Groudon: 216-255 (57.9 - 68.3%) -- guaranteed 2HKOAlso it's good for kill Kyogre-Primal, because of DBond, or other not fast sweepers (Like BulkySDance Arceus). Also, it's a good staller-antistaller (But not 4 Chansey), because for ArceusWater he can get W-O-W and then be stalled as... no, I should don't say it, really... :] He works really well for all this team.


Arceus @ Life Orb / Lum Berry
Ability: Multitype
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
IVs: 0 SpA
- Swords Dance
- Extreme Speed
- Earthquake
- Recover
Arceus is the second main sweeper of the team. 80 EvS on HP are for get 2hko'ed by Focus Blast of Xerneas (And Moonblast), when not on +2 SpA. Also, Recover is useful against Kyogre and Mega-Kangaskan and other Arceus. Other thing is that he's useful against Aegislash, that's a good counter (especially if it's the stall set, Toxic, King's Shield, Gyro Ball and Shadow Sneak)


Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Roost.
Here's my main sweeper. He's a real beast: Sacred Fire can do a 2HKO to M-Salamence, or Xerneas. (Calc 4 Xerneas: 252+ Atk Choice Band Ho-Oh Sacred Fire vs. 4 HP / 32 Def Xerneas: 271-321 (68.7 - 81.4%) -- guaranteed 2HKO). Also, it's a counter for many special sweepers: Arceus-Ghost (252+ Atk Choice Band Ho-Oh Sacred Fire vs. 4 HP / 0 Def Arceus-Ghost: 229-271 (59.9 - 70.9%) -- guaranteed 2HKO, and he can get 50% of times burned). He's useful to use the strategy "hit and switch", because of Regenerator.


Latias (F) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Draco Meteor
- Hidden Power [Fire]
- Psyshock.
And the final pokemon, Latias! It's a really good pokemon, for support and for offense! HP Fire is for Ferrothorn and Mega Scizor, two counters that could be really difficult for this team to counter, if Ho-Oh is dead. Also, it helps Giratina or Salamence w/ Healing Wish, especially Salamence, because it can be a late-game sweeper.

Replay:

http://replay.pokemonshowdown.com/ubers-215774340.

Importable
Salamence-Mega (M) @ Salamencite
Ability: Aerilate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Dragon Dance
- Double-Edge
- Roost
- Outrage

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- U-turn
- Roost
- Oblivion Wing

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Will-O-Wisp
- Destiny Bond

Arceus @ Life Orb
Ability: Multitype
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
IVs: 0 SpA
- Swords Dance
- Extreme Speed
- Earthquake
- Recover

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Roost

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Draco Meteor
- Hidden Power [Fire]
- Psyshock
 

DKFirelord

Back this time I swear!
is a Tiering Contributor Alumnus
Giratinia Orgon should no be running calm 252 in SPDef it should be more used as a bulky offinsive defoger
 

MZ

And now for something completely different
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You should change the tag to ORAS ubers, it's not XY ubers with a megamence
 
Hi ZstormKnight.
I will make an effort to rate this team and correct your sub optimal sets but before you actually make a team(Next time) always read the analysis of the pokes you wanna use http://www.smogon.com/forums/forums/ubers-analyses.254/ until you become experienced with the tier.Those analyses are done by good players and use good sets from what I saw. What showed me you are not very experienced is the lack of stealth rock on a team like that.
okay now about your team:
1)Outrage brings nothing to your team.Outrage and Double edge are both resisted by steel types and while double edge is more powerful than Outrage(because of his ability),Use earthquake instead of Outrage for better coverage mainly against rockceus.
2)Using roost on offensive Yveltal is bad.Oblivion wing gives you enough recovery(2/3 of what you drain) for an offensive set like that.Mainly because this mon is not invested in bulk and it would be just a waste of a priceless moveslot. SO use U-turn for momentum/Sucker punch for powerful priority/Dark pulse and Oblivion wing with your EV spread it's fine.
3)Giratina O should always be physically bulky.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 136 HP / 100 Atk / 252 Def / 20 Spe
Adamant Nature
- Dragon Tail
- Shadow Sneak
- Earthquake
- Defog
I love Giratina O because this beast checks almost every single physical threat in the meta including(Blaziken/Lucario/Extremekiller/physical sweeper groudceus/Primal don/salamence...)and has defog support and access to powerful priority.
4)Run this ho oh spread because you are piss weak to xerneas and this is your only decent dakrai answer:
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
You can speed creep it a bit if you want.
5)With U turn on Yveltal it diminishes slightly your weakness to xerneas but still you have Giratina O that is just the best set up bait for xerneas right here.If your ho oh is weakened you get swept by the deer.So you should run a spe bulky primal don that can deal with kyogre and xerneas and give you stealth rock support and twave support on switch ins.
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 252 SpD / 8 Spe
Sassy Nature
- Precipice Blades
- Lava Plume
- Stealth Rock
- Thunder Wave
6)Arceus should always be LO in Oras imo.also remove recover and run stone edge instead.Deals with yveltas and lugias since i think you have a nice game against giratina.
Hope I helped and good luck also never forget to check the analysis of pokemons http://www.smogon.com/forums/forums/ubers-analyses.254/ next time you make a team.
 
Hey,
there is not much to change but I noticed one big weak while reading your RMT. It is Arceus Rock. You can not switch anything in that pokemon and you can not really beat it, because it outspeeds everything and sets up on your switch ins. To cover that weak I would suggest you to run a CM Arceus Water, which beats Rockeus always. Even a normal Groudon will help you a lot, but I think you might want to fix that weak in a offensiv way, so Waterceus might work best on your team. I hope I was able to help you a bit. All in all you have built a solid team.

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 144 Def / 116 Spe
Timid Nature
- Judgment
- Calm Mind
- Recover
- Ice Beam
 
Yes, I know, I have done so much changes, as Groudon-Primal>Latias, Sucker Punch>Roost on Yveltal, and changing the set of Giratina to the Bulky Physical Offense :] Also, thanks :]
 
Lord Outrage explained some of the obvious issues with your team really well, I'm not gonna repeat what he says. There are some issues that I'd like to point out:

1. I wouldn't go so far to say it's a strict "no no", but having Giratina-O as your only Defogger while having Ho-Oh, Yvetal and Mega Salamence on the same team is risky to say the least. Giratina-O has no recovery. If your opponent manages to outlast your Defogger with his Stealth Rock user, and manages to keep it on your field, you're in for a world of hurt. Just by looking at what you're hoping to achieve with Giratina-O -- Defog, check Primal Groudon and check Primal Kyogre -- it appears to me that Latias can do all of these things better. So if you're thinking of switching something for Primal Groudon (you should), I would argue Giratina-O is the one that should go. Yveltal can then be changed into a physically defensive set to deal with the likes of Ekiller. Between Ho-Oh's burn chance, Groudon (if you decide to run the 248/52+ physical bulk that allows PDon to survive a +2 EQ from Ekiller), Yveltal and Mega Salamence you should get most physical threats covered very well.

Sets:
Latias @ Soul Dew | Levitate
Timid Nature | 212 HP / 120 SpA / 176 Spe (this allows you to survive 2HKO from max Sp. Atk Kyogre's Ice Beam while outspeeding max speed base 100s like Palkia)
Defog / Recover / Draco Meteor / Psyshock

Yveltal @ Leftovers/Black Glasses/Rocky Helmet | Dark Aura
Impish / Bold Nature | 248 HP / 252 Def / 8 Spe
Foul Play / Roost / Taunt or U-turn / Toxic or Sucker Punch

Groudon @ Red Orb | Drought
Relaxed / Impish Nature | 248 HP / 52 Def / 208 SpD
Stealth Rock / Earthquake / Lava Plume or Fire Punch or Stone Edge or Dragon Claw / Roar or Thunder Wave

This does leave you still weak to a couple of popular Calm Mind Arceus forms (notably Rock). What you could do is change your Arceus into a Defog Arceus and run Calm Mind on Latias over Defog. Latias can win against a lot of Calm Mind Arceus forms not named Dark when it isn't behind on Calm Mind boosts, thanks to Psyshock. As for your own Arceus form, I think Arceus-Rock wouldn't be bad to add another check to Ekiller as well as stop the ubiquitous bird spam seen in this tier. A combination of Ho-Oh, Mega Mence and Ekiller still has a good chance of overwhelming you without it, but Arceus-Rock does make clearing hazard harder because the most popular SR setter PDon threatens it a lot. So there is that trade off.

Arceus @ Stone Plate | Multitype
Timid Nature | 248 HP / 8 SpA / 252 Spe
Judgment / Recover / Defog / Will-O-Wisp or Refresh

2. The above would be the "safe" change, but it turns your team into just another generic bulky offense team. If you follow Lord Outrage's advice and switch out Latias for PDon and keep physical tank Gira-O, then the rest of your team needs some rework as well. I'm not terribly experienced in building teams involving Gira-O, so I'm not gonna pretend to be the expert here. Usually Hyper Offense doesn't have the room for a Defogger -- in fact, a lot of times it would be counter productive to Defog away hazards set by your own suicide lead. But Gira-O is quite an offensive Pokemon, so you can try to spice up the offense and make it work. Instead of using a suicide hazard lead, perhaps you can explore other options like Dual Screens, which doesn't conflict with your own Defog. But Ho-Oh is something that I personally am not comfortable putting alongside Gira-O as the only Defogger.
 

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