UU Glalie-Mega

Sage

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[OVERVIEW]
Mega Glalie finds a niche in UU due to its ability to find free turns setting Spikes and its great mixed offenses. It has a large number of viable moves it can run on its Spikes set, making scouting for its coverage extremely tricky. It has the capability to pressure nearly every hazard remover in the tier. A good base 100 Speed tier lets it outpace many threatening offensive Pokemon such as Nidoking, Moltres, and non-Choice Scarf Hydreigon and Krookodile. Unfortunately, Mega Glalie has a large number of shortcomings that prevent from being more than a niche pick on offensive teams. Its mono Ice-typing is absolutely horrendous defensively, providing zero utility to the team and giving it limited switch in opportunities, thanks to a Stealth Rock weakness and weaknesses to common offensive types like Fighting and Rock. It is weak to many common revenge killers in the tier, such as the priority moves of Scizor and special Lucario, as well as faster threats like Aerodactyl, Infernape, and Terrakion. All of these threats can outspeed and hit it with super effective moves. Mega Glalie also suffers from extreme cases of 4MSS, not having enough room to threaten all the hazard removers on just one set. Using a Mega slot for a Spiker when there are options like Klefki, Chesnaught, and Froslass can be suboptimal, especially when the hyper offense teams Mega Glalie works best on do like having Pokemon such as Mega Aerodactyl, Mega Sharpedo, Mega Manectric, and Mega Altaria on them.

[SET]
name: Offensive Spiker
move 1: Spikes
move 2: Return / Double-Edge
move 3: Freeze-Dry / Ice Shard
move 4: Earthquake / Hidden Power Fire / Explosion
item: Glalitite
ability: Inner Focus
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Spikes are a great way to capitalize on the many switches Mega Glalie forces. They can chip Fire- and Steel-types that come in to try and force out Glalie and support the rest of its team. Return is Glalie's reliable STAB option with no drawbacks, hitting bulky targets like Mega Altaria and Hippowdon hard, but Double-Edge can be used if power is desired to more easily break through Ice-resistant Pokemon such as Chandelure. The recoil can be annoying to account for versus high HP targets such as Blissey, though. Freeze-Dry covers a wide array of Water-type switch-ins such as Alomomola, Tentacruel, and Suicune. It can hit all of these Pokemon on the switch for 2HKOs with Stealth Rock up. Earthquake is an option that hits usually reliable switch-ins such as Volcanion and Empoleon for 2HKOs and other Steel-types. Ice Shard is an option to improve Mega Glalie's matchup with offense, letting it scare Choice Scarf users like Hydreigon and Krookodile as well as faster offensive threats such as Latias and Mega Aerodactyl. Hidden Power Fire is a great way to surprise Scizor while also giving coverage for extra chip damage on other Steel-types like Cobalion. Explosion is a way to prevent slower Defoggers and Rapid Spin users that Mega Glalie can't KO from removing its hazards. It also packs insanely scary power, even OHKOing some frailer Ice-resistant foes like Chandelure and Crawdaunt. Super Fang is an interesting pick for chipping every switch-in, especially bulky tanks like Mega Aggron. It doesn't take advantage of Mega Glalie's great mixed offenses, though.

Set Details
========

If Mega Glalie is running special moves such as Freeze-Dry or Hidden Power Fire, a Naive nature boosts its Speed while not lowering damage output. If Glalie is running a pure physical set, Jolly is the optimal choice.

Usage Tips
========

Glalie can often be used in the lead slot to immediately set the pressure of Spikes on your opponent, and they may not have the adequate switch-ins to whatever coverage Mega Glalie is carrying. Try to use Glalie early-game as much as possible, since Stealth Rock stops it from taking even neutral hits well; while at full health, Mega Glalie can usually tank one decently powerful STAB move such as Starmie's Life Orb Hydro Pump. Take advantage of Mega Glalie's unpredictability by mostly setting up Spikes early and using its main STAB option in Return or Double-Edge, as it can lure in foes like Alomomola to take Freeze-Dry, Scizor for Hidden Power Fire, and Empoleon for Earthquake. If you have Stealth Rock up and your opponent is carrying an entry hazard remover, it is often wise to use the attack of choice that would hit them super effectively on the switch, keeping your Stealth Rock up and still giving Mega Glalie more opportunities to lay Spikes later. Explosion can give your breakers free setup opportunities by getting them in safely. Once you've set up a layer of Spikes and you see an opportunity for your cleaner to go in, don't be afraid to use it. Explosion also can be used to prevent removal when you otherwise aren't able to.

Team Options
=========

Common Stealth Rock users on offense such as Terrakion and Nihilego both create more offensive pressure with Mega Glalie and form a great hazard stacking core to support the rest of your team while also having respectable offensive presence. Electric-types such as Rotom-H, Rotom-C, and Zeraora all appreciate Mega Glalie powering through Dragon- and Ground-types with its strong STAB moves, while they can pivot it in safely with Volt Switch and check Water-types. Ghost-types like Chandelure, Gengar, and Decidueye can spinblock for Mega Glalie, helping keep its Spikes up and using them to sweep or revenge kill more easily. Taunt users like Hydreigon, Krookodile, and Cobalion aid Glalie in ensuring hazards will stay up. Setup sweepers like Swords Dance Scizor, Dragon Dance Kommo-o, and Dragon Dance Haxorus enjoy both the Spikes Glalie provides and its Ice-type attacks eliminating Dragon-types like Latias and Hydreigon that could revenge kill them. Mega Glalie should primarily be deployed on heavily offensive teams, as they are the only ones capable of taking advantage of the Spikes support Glalie provides quickly enough.

[STRATEGY COMMENTS]
Other Options
=============

Taunt can prevent entry hazard removers from getting rid of your Spikes, as well as stopping opposing Stealth Rock users from setting up hazards, but Glalie is usually better off pressuring them offensively. Giving up coverage for Taunt can hurt its matchup against hazard removers overall. Glalie typically should not deviate from the options outside its listed set.


Checks and Counters
===================

**Priority Users**: Mega Glalie's Ice typing curses it with weaknesses to some of the most common forms of priority in the tier. Primarily Scizor can take advantage of this, ignoring Glalie's Speed and hitting it hard. Lucario is another Pokemon that can hit it hard with Vacuum Wave.

**Steel-types**: Steel-types are only threatened by Hidden Power Fire, Earthquake, or the rare Super Fang, with many options comfortably taking the former. Mega Aggron and Klefki can come in to lay hazards, Empoleon can Defog Glalie's Spikes away, and Stakataka can set up hazards or Trick Room and force Mega Glalie out.

**Fire-types**: When not running Earthquake, Fire-types can switch in relatively easily to Glalie and force it out with their STAB moves. Infernape and Choice Scarf Chandelure can offensively check it, while Volcanion 4x resists Ice and has the bulk to tank Double-Edges easily.

**Faster Offensive Threats**: While Mega Glalie's base 100 Speed is solid, there is still a large number of offensive threats that outspeed it and aren't afraid of Ice Shard. Cobalion, Starmie, Infernape, Terrakion, and Mega Manectric are all offensive threats that fear little from Ice Shard and can OHKO Glalie with their STAB or coverage moves. Choice Scarf users like Hydreigon and Latias are also able to revenge kill Glalie if it's not running Ice Shard.
 
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Amane Misa

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This Pokemon is so fun to use lol.

Overview
Mega Glalie finds a niche in UU with it's ability to find free turns setting Spikes, and great mixed Offenses.
Mention how does Mega Glalie generate free turns.
Its mono Ice-typing is absolutely horrendous defensively, providing zero utility to the team and having super limited switch in opportunities.
Mention that the limited switch-ins are because of its Stealth Rock weakness. Furthermore, mention that its Ice-typing leaves it weak to common types.
It is weak to many common Revenge Killers in the tier, such as the priority moves of Scizor and Breloom, as well as faster Megas like Aerodactyl and Manectric.
What makes it weak to those common revenge killers? Also, remove Breloom.

Moves
Return is your reliable STAB option, but Double-Edge can be used if you desire power to more easily break through Ice resists. The recoil can be annoying to account for versus high HP targets such as Blissey and Hippowdon though.
Mention that Return has no drawback and mention some Return targets.

Set Details
252 Speed EVs lets you utilize your solid base 100 speed tier.
Mention important stuff that full Speed investment let it outspeed. You should also mention the positive Speed nature here.
Refrigerate gives you access to a plethora of great Ice-type moves to choose from in Return, Double-Edge, Explosion, and Super Fang, with all but Super Fang having boosted power.
Just completely remove the Super Fang mention. Even if its typing turns into the Ice-type, it doesn't really do anything for it. Also, explain what does Refrigerate do.

Usage Tips
Mention that Explosion should be also used against slower hazard removers if you have a decent amount of hazards on the opposing side and you can't reliably stop the opposing hazard remover from clearing your hazards otherwise.

You can also mention how does Mega Glalie's unpredictability come into play (forcing a lot of switches, for instance).

Team Options
Mention Ghost-types. They work extremely well with Mega Glalie; they prevent Rapid Spin users from spinning away your hazards and appreciates Mega Glalie setting up spikes to clean.

Mention Taunt users. I, personally, used Cobalion with Mega Glalie. It provides Stealth Rock, Taunt, and a Scizor answer. It also appreciates Mega Glalie luring in bulky Water-types.

Remove the Breloom mention.

You're only really talking about SD Scizor at this point on the priority users section. Just slap Scizor into the setup sweepers section and remove the priority users section.

Mention some wallbreakers.

Checks and Counters
Remove the Breloom mention.

**Fire-Types**: When not running Earthquake, Fire-types can switch in relatively easily to Glalie and force it out with their STAB moves. Infernape and Scarfers like Chandelure offensively check it, while Volcanion quad resists Ice and has the bulk to tank Double-Edges easily.
I think that Chandelure fits in the "Faster Offensive Threats" section better.

**Faster Offensive Threats**: While Mega Glalie's base 100 speed is solid, there are still a large amount of offensive threats that outspeed it and aren't afraid of Ice Shard. Cobalion, Starmie, Infernape, and even Terrakion or Mega Manectric are all offensive threats that fear little from Ice Shard and can OHKO you with their STABs or coverage.
Mention Mega Glalie's horrible defensive typing here and also mention Choice Scarf users (they're especially dangerous if Ice Shard is not on the set).

1/3 after the implementation, good job.
 

Sage

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This Pokemon is so fun to use lol.

Overview

Mention how does Mega Glalie generate free turns.

Mention that the limited switch-ins are because of its Stealth Rock weakness. Furthermore, mention that its Ice-typing leaves it weak to common types.

What makes it weak to those common revenge killers? Also, remove Breloom.

Moves

Mention that Return has no drawback and mention some Return targets.

Set Details

Mention important stuff that full Speed investment let it outspeed. You should also mention the positive Speed nature here.

Just completely remove the Super Fang mention. Even if its typing turns into the Ice-type, it doesn't really do anything for it. Also, explain what does Refrigerate do.

Usage Tips
Mention that Explosion should be also used against slower hazard removers if you have a decent amount of hazards on the opposing side and you can't reliably stop the opposing hazard remover from clearing your hazards otherwise.

You can also mention how does Mega Glalie's unpredictability come into play (forcing a lot of switches, for instance).

Team Options
Mention Ghost-types. They work extremely well with Mega Glalie; they prevent Rapid Spin users from spinning away your hazards and appreciates Mega Glalie setting up spikes to clean.

Mention Taunt users. I, personally, used Cobalion with Mega Glalie. It provides Stealth Rock, Taunt, and a Scizor answer. It also appreciates Mega Glalie luring in bulky Water-types.

Remove the Breloom mention.

You're only really talking about SD Scizor at this point on the priority users section. Just slap Scizor into the setup sweepers section and remove the priority users section.

Mention some wallbreakers.

Checks and Counters
Remove the Breloom mention.


I think that Chandelure fits in the "Faster Offensive Threats" section better.


Mention Mega Glalie's horrible defensive typing here and also mention Choice Scarf users (they're especially dangerous if Ice Shard is not on the set).

1/3 after the implementation, good job.
Did, ready for 2.
 

Hilomilo

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Overview
* Remove the Gliscor mention.
* 'All of these threats can outspeed and hit it with Super Effective STAB or coverage moves.' - this is really just generalizing information that was already illustrated well in the past sentences, so I'd remove it to decrease the lengthiness of the overview.
* Mention the competition it faces from Mamoswine due to its worse overall typing, power, and increased opportunity cost.

Set/Moves
* Remember, phrases like 'you' and 'your' should generally be kept to a minimum in analyses, so try removing those or rewording them throughout this section and all others.
* List a more common example of a Water-type than Blastoise. Suicune or Primarina works.
* Change the Serperior and Mega Pidgeot examples (mega pidge isn't too relevant anymore and serp is in ou). Stuff like Celebi or +1 Kommo/Alt works well.
* I'd say in the Explosion line that it can be useful for going out with a bang when Glalie is low on health.

Usage Tips
* Looks good, just add something in regarding getting Glalie into play through pivoting teammates or after a teammate has fainted since its typing doesn't let it switch in much otherwise.

Team Options
* Replace the Azelf mention with something more relevant in the meta.
* Replace Gliscor mention with Hydreigon.
* Replace the Dragon Dance Haxorus example with something more relevant in the meta. Also consider removing the mention of Dragon-types being able to revenge kill your examples of setup sweepers considering Scizor is one of them.

Other Options
* I'd go ahead and mention in the first line that one of Glalie's main draws as an offensive Ice-type anyway is its access to Spikes, considering Mamoswine competes with it a fair amount.

Checks and Counters
* Absolutely restructure the priority line. Metagross really doesn't need to be mentioned at all since Scizor is really the primary example, and Infernape and Lucario absolutely need to be mentioned here as well.
* The 'even' in the Faster Pokemon section doesn't really make a lot of contextual sense, so I'd just remove it since it paints Terrak and Mega Manectric as niche mons or something idk.

Great job, 2/3 when this is implemented.

Nuked edit: Make sure to add credits.
 
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vivalospride

can’t rest in peace cause they diggin me
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hi sage, amcheck n_n

Overview
  • Maybe use fighting as an example of offensive typings it’s weak to over fire, the number of offensive fire types in the tier is pretty low and it actually beats a few of them like Chandy with EQ. The main fire type the tier has to offer is Infernape, which also falls under fighting. Fighting types are just super relevant rn w/ Coba, Kommo, Terrakion, Infernape, etc all being great in the meta rn.
  • For “megas that would work well on mglalie offense” I don’t disagree with any of the ones you named (malt, mmane, and maero) but it feels kinda dumb not to name Mega Shark since it’s like the godfather of spikes offense and 9/10 i'd way rather use klefki + mshark > mglalie.
  • You sort of mentioned it having 4MSS earlier in the overview, I’d just remove this last part about it and put much more emphasis on it in the “although it can’t fit all it’s options on one set” part near the top.
Usage Tips
  • "Try to use Glalie in the earlygame as much as possible” Note that another reason for this is because getting it on the field is so difficult later on due to it’s horrible defensive typing.
Team Options
  • Mention how Glalie should primarily be used on HO, it should be surrounded by things that have some sort of offensive pressure in order to keep it’s hazards up. Anything too passive being added on a team w/ mglalie would hinder it being used to it’s full potential.
Other Options
  • Ngl I’m pretty sure aoa mglalie would be outclassed by mamoswine or even fuckin sneasel like 100% of the time, i wouldnt bother mentioning it.
 

A Cake Wearing A Hat

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do the above amcheck from vivalospride

In the Overview, replace Infernape with Lucario as a priority user that threatens Mega Glalie and be more broad than just faster Megas revenge killing it: Infernape outspeeds without needing to use priority, Lucario doesn't. Way more mons than just Megas outspeed and revenge Mega Glalie. It's base 100, after all. Just specify, like, faster mons as a whole like nape manec aero coba or w/e.

Remove the following from Set Details due to fluff regulations: "252 Attack EVs boosts your main STAB move to its highest possible power. 252 Speed EVs with a speed boosting Nature lets you utilize your solid base 100 speed tier, outspeeding offensive threats like Krookodile, Nidoking, and Hydreigon. " & "Refrigerate gives you access to a plethora of great Ice-type moves to choose from in Return, Double-Edge, and Explosion, getting a 1.2x boost to their base power. "

Remove Substitute from Other Options: It doesn't have the room on its set for the move and it isn't even that effective at using Substitute due to its Stealth Rock weakness.

Remove Infernape from Priority Users in Checks and Counters: Same reason for removing it in the Overview: it outspeeds.

3/3 when done
 

autumn

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GP 1/2
[OVERVIEW]

Mega Glalie finds a niche in UU due to with its ability to find free turns setting Spikes, (RC) and its great mixed offenses. It has a large number amount of viable moves it can run on its Spikes set, making scouting for its coverage extremely tricky. It has the capability to pressure nearly every hazard remover in the tier, although it also suffers from extreme cases of 4MSS, not having enough room to threaten all the hazard removers on just one set. A good base 100 Speed tier lets it outpace many threatening offensive Pokemon such as Nidoking, Moltres, and non-Choice Scarf Hydreigon and Krookodile. Unfortunately, Mega Glalie has a large number of shortcomings that prevent from being more than a niche pick on offensive teams. Its mono Ice-typing is absolutely horrendous defensively, providing zero utility to the team and having giving it super limited switch in opportunities, thanks to a Stealth Rock weakness and being weaknesses to common offensive types like Fighting and Rock. It is weak to many common revenge killers in the tier, such as the priority moves of Scizor and special Lucario, (not weak to espeed) as well as faster threats like Aerodactyl, Infernape, and Terrakion. All of these threats can outspeed and hit it with super effective moves. Mega Glalie also suffers from extreme cases of 4MSS, not having enough room to threaten all the hazard removers on just one set. Taking up Using your Mega slot for a Spiker when you already have there are options like Klefki or and Chesnaught (probably mention froslass now it's ranked) can be suboptimal, especially when the hyper offense teams you run Glalie on Mega Glalie works best on do like having Pokemon such as Mega Aerodactyl, Mega Sharpedo, Mega Manectric, and Mega Altaria on them.

[SET]
name: Offensive Spiker
move 1: Spikes
move 2: Return / Double-Edge
move 3: Freeze-Dry / Ice Shard
move 4: Earthquake / Hidden Power Fire / Explosion
item: Glalitite
ability: Refrigerate Inner Focus (not pre-mega)
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Spikes are a great way to capitalize on the many switches Mega Glalie forces. They can chip Fire-(AH) and Steel-types that come in to try and force out Glalie, (RC) and support the rest of its team. Return is Glalie's reliable STAB option with no drawbacks, hitting tanks like Mega Altaria (not sure i'd call this a tank. maybe change it or use bulky foes or something) and Hippowdon hard, but Double-Edge can be used if power is desired to more easily break through Ice-resistant Pokemon resists such as Chandelure. The recoil can be annoying to account for versus high HP targets such as Blissey, (AC) though. Freeze-Dry covers a wide array of Water-type switch-ins such as Alomomola, Tentacruel, and Suicune. It can hit all of these Pokemon on the switch for 2HKOes 2HKOs with Stealth Rocks Rock up. Earthquake is an option that hits usually reliable switch-ins such as Volcanion and Empoleon for 2HKOes, (RC) and also hitting other Steel-types. Ice Shard is an option to improve Mega Glalie's matchup with offense, letting it scare Scarfers Choice Scarf users like Hydreigon and Krookodile, (RC) as well as faster offensive threats such as Latias and Mega Aerodactyl. Hidden Power Fire is a great way to lure surprise Scizor, (RC) while also giving coverage for extra chip damage on other Steel-types like Cobalion. Explosion is a way to prevent slower Defoggers and Rapid Spin users that Mega Glalie can't kill KO from removing your its hazards. It also packs insanely scary power, even OHKOing some frailer Ice-resistant foes like Chandelure and Crawdaunt. Super Fang is an interesting pick for chipping every switch-in, especially bulky tanks like Mega Aggron. It doesn't take advantage of Mega Glalie's great mixed offenses, (AC) though.

Set Details
========

If you are Mega Glalie is running special moves such as Freeze-Dry or Hidden Power Fire, a Naive nature boosts your its Speed while not lowering their damage output. If you are running a pure physical set, Jolly is the optimal choice.

Usage Tips
========

Glalie can often be used in the lead slot to immediately set the pressure of Spikes on your opponent, and they may not have the adequate switch-ins to whatever coverage you are Mega Glalie is carrying. Try to use Glalie in the early-(AH)game as much as possible, since Stealth Rocks stop Rock stops it from taking even neutral hits well, while at full health it can usually tank one decently powerful STAB move. (such as?) Take advantage of Mega Glalie's unpredictability by mostly Spiking setting up Spikes early and using your its main STAB option in Return or Double-Edge, as it can lure in things foes like Alomomola to take Freeze-Dry, Scizor for Hidden Power Fire, and Empoleon for Earthquake. If you have Stealth Rocks Rock up and your opponent is carrying an entry hazard remover, it is often wise to use the attack of choice that would hit them super effectively on the switch, keeping your Rocks Stealth Rock up and still giving you it more opportunities to lay Spikes later. Explosion can give your breakers free setup opportunities by getting them in safely. Once you've layed set up a layer of Spikes and you see an opportunity for your cleaner to go in, don't be afraid to use it. It also can be used to prevent removal when you otherwise aren't able to.

Team Options
=========

Common Stealth Rock users on offense such as Terrakion and Nihilego both create more offensive pressure with Mega Glalie, (RC) and form a great hazard stacking core to support the rest of your team while also having respectable offensive presence. Electric-types such as Rotom-Heat, Rotom-Mow Rotom-C, and Raikou (if you wanna update for zeraora up to you) all appreciate Mega Glalie powering through Dragon-(AH) and Ground-types with its strong STAB moves, (RC) while they can pivot it in safely with Volt Switch and check Water-types. Ghost-types like Chandelure, Gengar, and Decidueye can spinblock for Mega Glalie, helping keep its Spikes up and using them to sweep or revenge kill more easily. Taunt users like Hydreigon, Krookodile, and Cobalion aid Glalie in ensuring hazards will stay up. Setup sweepers like Swords Dance Scizor, Dragon Dance Kommo-o, and Dragon Dance Haxorus enjoy both the Spikes Glalie provides and its Ice-type attacks eliminating Dragon-types like Latias and Hydreigon that could revenge kill them. Mega Glalie should primarily be deployed on heavily offensive teams, as they are the only ones capable of taking advantage of the Spikes support Glalie provides quickly enough.

[STRATEGY COMMENTS]
Other Options
=============

Taunt can prevent entry hazard removers from getting rid of your Spikes, as well as stopping opposing Stealth Rock users from setting up hazards (not clear otherwise), but you are Glalie is usually better off pressuring them offensively. Giving up coverage for Taunt can hurt your its matchup against hazard removers overall. Glalie typically should not deviate from the options outside its listed set.


Checks and Counters
===================

**Priority Users**: Mega Glalie's Ice- (RH) typing curses it with weaknesses to some of the most common forms of priority in the tier. Primarily Scizor can take advantage of this, ignoring Glalie's Speed and hitting it hard. Lucario is another Pokemon that can hit it hard with Vacuum Wave.

**Steel-types**: Steel-types are only threatened by Hidden Power Fire and the rare Earthquake or Super Fang, with many options comfortably taking the former. Mega Aggron and Klefki can come in to lay hazards, Empoleon can Defog your its Spikes away, and Stakataka can set (space) up hazards or Trick Room and force you out.

**Fire-types**: When not running Earthquake, Fire-types can switch in relatively easily to Glalie and force it out with their STAB moves. Infernape and Choice Scarf Chandelure can offensively check it, while Volcanion quad 4x resists Ice and has the bulk to tank Double-Edges easily.

**Faster Offensive Threats**: While Mega Glalie's base 100 Speed is solid, there are is still a large amount number of offensive threats that outspeed it and aren't afraid of Ice Shard. Cobalion, Starmie, Infernape, Terrakion, and Mega Manectric are all offensive threats that fear little from Ice Shard and can OHKO you Glalie with their STABs or coverage moves. Choice Scarf users like Hydreigon and Latias are also able to revenge kill you Glalie if it's not running Ice Shard.

[CREDITS]
- Written by: [Sage, 192227]
- Quality checked by: [Amane Misa, 312356], [Hilomilo, 313384], (add cake)
- Grammar checked by:[/QUOTE]
 
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GMars

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[OVERVIEW]
Mega Glalie finds a niche in UU due to its ability to find free turns setting Spikes and its great mixed offenses. It has a large number of viable moves it can run on its Spikes set, making scouting for its coverage extremely tricky. It has the capability to pressure nearly every hazard remover in the tier. A good base 100 Speed tier lets it outpace many threatening offensive Pokemon such as Nidoking, Moltres, and non-Choice Scarf Hydreigon and Krookodile. Unfortunately, Mega Glalie has a large number of shortcomings that prevent from being more than a niche pick on offensive teams. Its mono Ice-typing is absolutely horrendous defensively, providing zero utility to the team and giving it limited switch in opportunities, thanks to a Stealth Rock weakness and weaknesses to common offensive types like Fighting and Rock. It is weak to many common revenge killers in the tier, such as the priority moves of Scizor and special Lucario, as well as faster threats like Aerodactyl, Infernape, and Terrakion. All of these threats can outspeed and hit it with super effective moves. Mega Glalie also suffers from extreme cases of 4MSS, not having enough room to threaten all the hazard removers on just one set. Using (Added Space) your a Mega slot for a Spiker when there are options like Klefki, Chesnaught, and Froslass can be suboptimal, especially when the hyper offense teams Mega Glalie works best on do like having Pokemon such as Mega Aerodactyl, Mega Sharpedo, Mega Manectric, and Mega Altaria on them.

[SET]
name: Offensive Spiker
move 1: Spikes
move 2: Return / Double-Edge
move 3: Freeze-Dry / Ice Shard
move 4: Earthquake / Hidden Power Fire / Explosion
item: Glalitite
ability: Inner Focus
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Spikes are a great way to capitalize on the many switches Mega Glalie forces. They can chip Fire- (AH) (Left in an AH here from the previous check) and Steel-types that come in to try and force out Glalie and support the rest of its team. Return is Glalie's reliable STAB option with no drawbacks, hitting bulky targets like Mega Altaria and Hippowdon hard, but Double-Edge can be used if power is desired to more easily break through Ice-resistant Pokemon such as Chandelure. The recoil can be annoying to account for versus high HP targets such as Blissey, though. Freeze-Dry covers a wide array of Water-type switch-ins such as Alomomola, Tentacruel, and Suicune. It can hit all of these Pokemon on the switch for 2HKOs with Stealth Rock up. Earthquake is an option that hits usually reliable switch-ins such as Volcanion and Empoleon for 2HKOs and other Steel-types. Ice Shard is an option to improve Mega Glalie's matchup with offense, letting it scare Choice Scarf users like Hydreigon and Krookodile as well as faster offensive threats such as Latias and Mega Aerodactyl. Hidden Power Fire is a great way to surprise Scizor while also giving coverage for extra chip damage on other Steel-types like Cobalion. Explosion is a way to prevent slower Defoggers and Rapid Spin users that Mega Glalie can't KO from removing its hazards. It also packs insanely scary power, even OHKOing some frailer Ice-resistant foes like Chandelure and Crawdaunt. Super Fang is an interesting pick for chipping every switch-in, especially bulky tanks like Mega Aggron. It doesn't take advantage of Mega Glalie's great mixed offenses, though.

Set Details
========

If Mega Glalie is running special moves such as Freeze-Dry or Hidden Power Fire, a Naive nature boosts its Speed while not lowering damage output. If you are Glalie is running a pure physical set, Jolly is the optimal choice.

Usage Tips
========

Glalie can often be used in the lead slot to immediately set the pressure of Spikes on your opponent, and they may not have the adequate switch-ins to whatever coverage Mega Glalie is carrying. Try to use Glalie early-game as much as possible, since Stealth Rock stops it from taking even neutral hits well—while at full health, (AC) it Mega Glalie can usually tank one decently powerful STAB move such as Starmie's Life Orb Hydro Pump. Take advantage of Mega Glalie's unpredictability by mostly setting up Spikes early and using its main STAB option in Return or Double-Edge, as it can lure in foes like Alomomola to take Freeze-Dry, Scizor for Hidden Power Fire, and Empoleon for Earthquake. If you have Stealth Rock up and your opponent is carrying an entry hazard remover, it is often wise to use the attack of choice that would hit them super effectively on the switch, keeping your Stealth Rock up and still giving it Mega Glalie more opportunities to lay Spikes later. Explosion can give your breakers free setup opportunities by getting them in safely. Once you've set up a layer of Spikes and you see an opportunity for your cleaner to go in, don't be afraid to use it. It Explosion also can be used to prevent removal when you otherwise aren't able to.

Team Options
=========

Common Stealth Rock users on offense such as Terrakion and Nihilego both create more offensive pressure with Mega Glalie, (RC) and form a great hazard stacking core to support the rest of your team while also having respectable offensive presence. Electric-types such as Rotom-H, (Comma instead of a period) Rotom-C, and Zeraora all appreciate Mega Glalie powering through Dragon- and Ground-types with its strong STAB moves, (AC) while they can pivot it in safely with Volt Switch and check Water-types. Ghost-types like Chandelure, Gengar, and Decidueye can spinblock for Mega Glalie, helping keep its Spikes up and using them to sweep or revenge kill more easily. Taunt users like Hydreigon, Krookodile, and Cobalion aid Glalie in ensuring hazards will stay up. Setup sweepers like Swords Dance Scizor, Dragon Dance Kommo-o, and Dragon Dance Haxorus enjoy both the Spikes Glalie provides and its Ice-type attacks eliminating Dragon-types like Latias and Hydreigon that could revenge kill them. Mega Glalie should primarily be deployed on heavily offensive teams, as they are the only ones capable of taking advantage of the Spikes support Glalie provides quickly enough.

[STRATEGY COMMENTS]
Other Options
=============

Taunt can prevent entry hazard removers from getting rid of your Spikes, as well as stopping opposing Stealth Rock users from setting up hazards, but Glalie is usually better off pressuring them offensively. Giving up coverage for Taunt can hurt its matchup against hazard removers overall. Glalie typically should not deviate from the options outside its listed set.


Checks and Counters
===================

**Priority Users**: Mega Glalie's Ice typing curses it with weaknesses to some of the most common forms of priority in the tier. Primarily Scizor can take advantage of this, ignoring Glalie's Speed and hitting it hard. Lucario is another Pokemon that can hit it hard with Vacuum Wave.

**Steel-types**: Steel-types are only threatened by Hidden Power Fire, (AC) and the rare Earthquake, (AC) or the rare Super Fang, (First slash shouldn't be listed as rare) with many options comfortably taking the former. Mega Aggron and Klefki can come in to lay hazards, Empoleon can Defog its Glalie's Spikes away, and Stakataka can set (space) up (Leave the space in 'set up', but remove the "(space)" artifact from the previous check) hazards or Trick Room and force you Mega Glalie out.

**Fire-types**: When not running Earthquake, Fire-types can switch in relatively easily to Glalie and force it out with their STAB moves. Infernape and Choice Scarf Chandelure can offensively check it, while Volcanion 4x resists Ice and has the bulk to tank Double-Edges easily.

**Faster Offensive Threats**: While Mega Glalie's base 100 Speed is solid, there is still a large number of offensive threats that outspeed it and aren't afraid of Ice Shard. Cobalion, Starmie, Infernape, Terrakion, and Mega Manectric are all offensive threats that fear little from Ice Shard and can OHKO Glalie with their STAB or coverage moves. Choice Scarf users like Hydreigon and Latias are also able to revenge kill Glalie if it's not running Ice Shard.


Careful of leaving artifacts like (AH) or (space) behind, GP 2/2

 

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