Sage
From the River To the Sea
[OVERVIEW]
Mega Glalie finds a niche in UU due to its ability to find free turns setting Spikes and its great mixed offenses. It has a large number of viable moves it can run on its Spikes set, making scouting for its coverage extremely tricky. It has the capability to pressure nearly every hazard remover in the tier. A good base 100 Speed tier lets it outpace many threatening offensive Pokemon such as Nidoking, Moltres, and non-Choice Scarf Hydreigon and Krookodile. Unfortunately, Mega Glalie has a large number of shortcomings that prevent from being more than a niche pick on offensive teams. Its mono Ice-typing is absolutely horrendous defensively, providing zero utility to the team and giving it limited switch in opportunities, thanks to a Stealth Rock weakness and weaknesses to common offensive types like Fighting and Rock. It is weak to many common revenge killers in the tier, such as the priority moves of Scizor and special Lucario, as well as faster threats like Aerodactyl, Infernape, and Terrakion. All of these threats can outspeed and hit it with super effective moves. Mega Glalie also suffers from extreme cases of 4MSS, not having enough room to threaten all the hazard removers on just one set. Using a Mega slot for a Spiker when there are options like Klefki, Chesnaught, and Froslass can be suboptimal, especially when the hyper offense teams Mega Glalie works best on do like having Pokemon such as Mega Aerodactyl, Mega Sharpedo, Mega Manectric, and Mega Altaria on them.
[SET]
name: Offensive Spiker
move 1: Spikes
move 2: Return / Double-Edge
move 3: Freeze-Dry / Ice Shard
move 4: Earthquake / Hidden Power Fire / Explosion
item: Glalitite
ability: Inner Focus
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Spikes are a great way to capitalize on the many switches Mega Glalie forces. They can chip Fire- and Steel-types that come in to try and force out Glalie and support the rest of its team. Return is Glalie's reliable STAB option with no drawbacks, hitting bulky targets like Mega Altaria and Hippowdon hard, but Double-Edge can be used if power is desired to more easily break through Ice-resistant Pokemon such as Chandelure. The recoil can be annoying to account for versus high HP targets such as Blissey, though. Freeze-Dry covers a wide array of Water-type switch-ins such as Alomomola, Tentacruel, and Suicune. It can hit all of these Pokemon on the switch for 2HKOs with Stealth Rock up. Earthquake is an option that hits usually reliable switch-ins such as Volcanion and Empoleon for 2HKOs and other Steel-types. Ice Shard is an option to improve Mega Glalie's matchup with offense, letting it scare Choice Scarf users like Hydreigon and Krookodile as well as faster offensive threats such as Latias and Mega Aerodactyl. Hidden Power Fire is a great way to surprise Scizor while also giving coverage for extra chip damage on other Steel-types like Cobalion. Explosion is a way to prevent slower Defoggers and Rapid Spin users that Mega Glalie can't KO from removing its hazards. It also packs insanely scary power, even OHKOing some frailer Ice-resistant foes like Chandelure and Crawdaunt. Super Fang is an interesting pick for chipping every switch-in, especially bulky tanks like Mega Aggron. It doesn't take advantage of Mega Glalie's great mixed offenses, though.
Set Details
========
If Mega Glalie is running special moves such as Freeze-Dry or Hidden Power Fire, a Naive nature boosts its Speed while not lowering damage output. If Glalie is running a pure physical set, Jolly is the optimal choice.
Usage Tips
========
Glalie can often be used in the lead slot to immediately set the pressure of Spikes on your opponent, and they may not have the adequate switch-ins to whatever coverage Mega Glalie is carrying. Try to use Glalie early-game as much as possible, since Stealth Rock stops it from taking even neutral hits well; while at full health, Mega Glalie can usually tank one decently powerful STAB move such as Starmie's Life Orb Hydro Pump. Take advantage of Mega Glalie's unpredictability by mostly setting up Spikes early and using its main STAB option in Return or Double-Edge, as it can lure in foes like Alomomola to take Freeze-Dry, Scizor for Hidden Power Fire, and Empoleon for Earthquake. If you have Stealth Rock up and your opponent is carrying an entry hazard remover, it is often wise to use the attack of choice that would hit them super effectively on the switch, keeping your Stealth Rock up and still giving Mega Glalie more opportunities to lay Spikes later. Explosion can give your breakers free setup opportunities by getting them in safely. Once you've set up a layer of Spikes and you see an opportunity for your cleaner to go in, don't be afraid to use it. Explosion also can be used to prevent removal when you otherwise aren't able to.
Team Options
=========
Common Stealth Rock users on offense such as Terrakion and Nihilego both create more offensive pressure with Mega Glalie and form a great hazard stacking core to support the rest of your team while also having respectable offensive presence. Electric-types such as Rotom-H, Rotom-C, and Zeraora all appreciate Mega Glalie powering through Dragon- and Ground-types with its strong STAB moves, while they can pivot it in safely with Volt Switch and check Water-types. Ghost-types like Chandelure, Gengar, and Decidueye can spinblock for Mega Glalie, helping keep its Spikes up and using them to sweep or revenge kill more easily. Taunt users like Hydreigon, Krookodile, and Cobalion aid Glalie in ensuring hazards will stay up. Setup sweepers like Swords Dance Scizor, Dragon Dance Kommo-o, and Dragon Dance Haxorus enjoy both the Spikes Glalie provides and its Ice-type attacks eliminating Dragon-types like Latias and Hydreigon that could revenge kill them. Mega Glalie should primarily be deployed on heavily offensive teams, as they are the only ones capable of taking advantage of the Spikes support Glalie provides quickly enough.
[STRATEGY COMMENTS]
Other Options
=============
Taunt can prevent entry hazard removers from getting rid of your Spikes, as well as stopping opposing Stealth Rock users from setting up hazards, but Glalie is usually better off pressuring them offensively. Giving up coverage for Taunt can hurt its matchup against hazard removers overall. Glalie typically should not deviate from the options outside its listed set.
Checks and Counters
===================
**Priority Users**: Mega Glalie's Ice typing curses it with weaknesses to some of the most common forms of priority in the tier. Primarily Scizor can take advantage of this, ignoring Glalie's Speed and hitting it hard. Lucario is another Pokemon that can hit it hard with Vacuum Wave.
**Steel-types**: Steel-types are only threatened by Hidden Power Fire, Earthquake, or the rare Super Fang, with many options comfortably taking the former. Mega Aggron and Klefki can come in to lay hazards, Empoleon can Defog Glalie's Spikes away, and Stakataka can set up hazards or Trick Room and force Mega Glalie out.
**Fire-types**: When not running Earthquake, Fire-types can switch in relatively easily to Glalie and force it out with their STAB moves. Infernape and Choice Scarf Chandelure can offensively check it, while Volcanion 4x resists Ice and has the bulk to tank Double-Edges easily.
**Faster Offensive Threats**: While Mega Glalie's base 100 Speed is solid, there is still a large number of offensive threats that outspeed it and aren't afraid of Ice Shard. Cobalion, Starmie, Infernape, Terrakion, and Mega Manectric are all offensive threats that fear little from Ice Shard and can OHKO Glalie with their STAB or coverage moves. Choice Scarf users like Hydreigon and Latias are also able to revenge kill Glalie if it's not running Ice Shard.
Mega Glalie finds a niche in UU due to its ability to find free turns setting Spikes and its great mixed offenses. It has a large number of viable moves it can run on its Spikes set, making scouting for its coverage extremely tricky. It has the capability to pressure nearly every hazard remover in the tier. A good base 100 Speed tier lets it outpace many threatening offensive Pokemon such as Nidoking, Moltres, and non-Choice Scarf Hydreigon and Krookodile. Unfortunately, Mega Glalie has a large number of shortcomings that prevent from being more than a niche pick on offensive teams. Its mono Ice-typing is absolutely horrendous defensively, providing zero utility to the team and giving it limited switch in opportunities, thanks to a Stealth Rock weakness and weaknesses to common offensive types like Fighting and Rock. It is weak to many common revenge killers in the tier, such as the priority moves of Scizor and special Lucario, as well as faster threats like Aerodactyl, Infernape, and Terrakion. All of these threats can outspeed and hit it with super effective moves. Mega Glalie also suffers from extreme cases of 4MSS, not having enough room to threaten all the hazard removers on just one set. Using a Mega slot for a Spiker when there are options like Klefki, Chesnaught, and Froslass can be suboptimal, especially when the hyper offense teams Mega Glalie works best on do like having Pokemon such as Mega Aerodactyl, Mega Sharpedo, Mega Manectric, and Mega Altaria on them.
[SET]
name: Offensive Spiker
move 1: Spikes
move 2: Return / Double-Edge
move 3: Freeze-Dry / Ice Shard
move 4: Earthquake / Hidden Power Fire / Explosion
item: Glalitite
ability: Inner Focus
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Spikes are a great way to capitalize on the many switches Mega Glalie forces. They can chip Fire- and Steel-types that come in to try and force out Glalie and support the rest of its team. Return is Glalie's reliable STAB option with no drawbacks, hitting bulky targets like Mega Altaria and Hippowdon hard, but Double-Edge can be used if power is desired to more easily break through Ice-resistant Pokemon such as Chandelure. The recoil can be annoying to account for versus high HP targets such as Blissey, though. Freeze-Dry covers a wide array of Water-type switch-ins such as Alomomola, Tentacruel, and Suicune. It can hit all of these Pokemon on the switch for 2HKOs with Stealth Rock up. Earthquake is an option that hits usually reliable switch-ins such as Volcanion and Empoleon for 2HKOs and other Steel-types. Ice Shard is an option to improve Mega Glalie's matchup with offense, letting it scare Choice Scarf users like Hydreigon and Krookodile as well as faster offensive threats such as Latias and Mega Aerodactyl. Hidden Power Fire is a great way to surprise Scizor while also giving coverage for extra chip damage on other Steel-types like Cobalion. Explosion is a way to prevent slower Defoggers and Rapid Spin users that Mega Glalie can't KO from removing its hazards. It also packs insanely scary power, even OHKOing some frailer Ice-resistant foes like Chandelure and Crawdaunt. Super Fang is an interesting pick for chipping every switch-in, especially bulky tanks like Mega Aggron. It doesn't take advantage of Mega Glalie's great mixed offenses, though.
Set Details
========
If Mega Glalie is running special moves such as Freeze-Dry or Hidden Power Fire, a Naive nature boosts its Speed while not lowering damage output. If Glalie is running a pure physical set, Jolly is the optimal choice.
Usage Tips
========
Glalie can often be used in the lead slot to immediately set the pressure of Spikes on your opponent, and they may not have the adequate switch-ins to whatever coverage Mega Glalie is carrying. Try to use Glalie early-game as much as possible, since Stealth Rock stops it from taking even neutral hits well; while at full health, Mega Glalie can usually tank one decently powerful STAB move such as Starmie's Life Orb Hydro Pump. Take advantage of Mega Glalie's unpredictability by mostly setting up Spikes early and using its main STAB option in Return or Double-Edge, as it can lure in foes like Alomomola to take Freeze-Dry, Scizor for Hidden Power Fire, and Empoleon for Earthquake. If you have Stealth Rock up and your opponent is carrying an entry hazard remover, it is often wise to use the attack of choice that would hit them super effectively on the switch, keeping your Stealth Rock up and still giving Mega Glalie more opportunities to lay Spikes later. Explosion can give your breakers free setup opportunities by getting them in safely. Once you've set up a layer of Spikes and you see an opportunity for your cleaner to go in, don't be afraid to use it. Explosion also can be used to prevent removal when you otherwise aren't able to.
Team Options
=========
Common Stealth Rock users on offense such as Terrakion and Nihilego both create more offensive pressure with Mega Glalie and form a great hazard stacking core to support the rest of your team while also having respectable offensive presence. Electric-types such as Rotom-H, Rotom-C, and Zeraora all appreciate Mega Glalie powering through Dragon- and Ground-types with its strong STAB moves, while they can pivot it in safely with Volt Switch and check Water-types. Ghost-types like Chandelure, Gengar, and Decidueye can spinblock for Mega Glalie, helping keep its Spikes up and using them to sweep or revenge kill more easily. Taunt users like Hydreigon, Krookodile, and Cobalion aid Glalie in ensuring hazards will stay up. Setup sweepers like Swords Dance Scizor, Dragon Dance Kommo-o, and Dragon Dance Haxorus enjoy both the Spikes Glalie provides and its Ice-type attacks eliminating Dragon-types like Latias and Hydreigon that could revenge kill them. Mega Glalie should primarily be deployed on heavily offensive teams, as they are the only ones capable of taking advantage of the Spikes support Glalie provides quickly enough.
[STRATEGY COMMENTS]
Other Options
=============
Taunt can prevent entry hazard removers from getting rid of your Spikes, as well as stopping opposing Stealth Rock users from setting up hazards, but Glalie is usually better off pressuring them offensively. Giving up coverage for Taunt can hurt its matchup against hazard removers overall. Glalie typically should not deviate from the options outside its listed set.
Checks and Counters
===================
**Priority Users**: Mega Glalie's Ice typing curses it with weaknesses to some of the most common forms of priority in the tier. Primarily Scizor can take advantage of this, ignoring Glalie's Speed and hitting it hard. Lucario is another Pokemon that can hit it hard with Vacuum Wave.
**Steel-types**: Steel-types are only threatened by Hidden Power Fire, Earthquake, or the rare Super Fang, with many options comfortably taking the former. Mega Aggron and Klefki can come in to lay hazards, Empoleon can Defog Glalie's Spikes away, and Stakataka can set up hazards or Trick Room and force Mega Glalie out.
**Fire-types**: When not running Earthquake, Fire-types can switch in relatively easily to Glalie and force it out with their STAB moves. Infernape and Choice Scarf Chandelure can offensively check it, while Volcanion 4x resists Ice and has the bulk to tank Double-Edges easily.
**Faster Offensive Threats**: While Mega Glalie's base 100 Speed is solid, there is still a large number of offensive threats that outspeed it and aren't afraid of Ice Shard. Cobalion, Starmie, Infernape, Terrakion, and Mega Manectric are all offensive threats that fear little from Ice Shard and can OHKO Glalie with their STAB or coverage moves. Choice Scarf users like Hydreigon and Latias are also able to revenge kill Glalie if it's not running Ice Shard.
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