

[OVERVIEW]
Glameow faces a lot of competition in the LC metagame as a fast, offensive Normal-type. While its offensive stats are outclassed by those of both Aipom and Meowth, its amazing 19 Speed and Dark- and Fairy-type coverage moves give it unique offensive options. With access to both Fake Out and Sucker Punch, it's capable of outprioritizing Fletchling, and it can use its high Speed to revenge kill effectively. Don't spring into action with Glameow right away, though; it suffers from a severe lack of bulk in a metagame full of bulky Pokemon. As a result, entry hazards and residual damage wear it down quickly, and, in worst cases, it can't even take a single attack without being KOed. Due to its very low bulk and poor offensive stats, it is threatened by and can be setup bait for plenty of common sweepers like Timburr, Omanyte, and Pawniard. With the right support, however, Glameow can find its way into a team desperately needing a fast Knock Off or Fake Out user.
[SET]
name: Life Orb Attacker
move 1: Return
move 2: Sucker Punch
move 3: Fake Out / Knock Off
move 4: Play Rough / U-turn
item: Life Orb
ability: Limber
nature: Jolly
evs: 236 Atk / 20 Def / 236 Spe
ivs: 1 HP
[SET COMMENTS]
Moves
========
Return is this set's main STAB move; with its high Base Power, it hits for good neutral damage when boosted by Life Orb. Sucker Punch is a strong priority move that, when used with Glameow's high Speed, can revenge kill weakened threats easily, especially Pokemon that are weak to it such as Abra and Gastly. Fake Out is used mainly to ease prediction by causing flinches while doing good damage. In order for the move to be used again, however, Glameow must be switched in multiple times. Knock Off is a valuable move in LC that can potentially cripple any Pokemon hit with it; thanks to Glameow's high Speed, few Pokemon in the metagame can outpace it and others are almost guaranteed to be hit, even if Glameow is KOed in the process. Play Rough is a Fairy-type coverage move that can hit Fighting- and Dark-types hard on the switch in. Standard bulky Mienfoo, for example, is KOed by Play Rough after a hit with Fake Out, while standard Timburr is 2HKOed by Play Rough. Finally, U-turn can be used on predicted switches to gain momentum or to get Glameow out of tough matchups.
Set Details
========
Maximum Attack EVs and Life Orb ensure that Glameow inflicts maximum damage on its foes. Maximum Speed EVs and a Jolly nature allow Glameow to hit 19 Speed, letting it Speed tie with Abra and Ponyta as well as outspeed all 17 and 18 Speed Pokemon. The stray point in Defense ensures that Glameow is not OHKOed by Timburr's unboosted Mach Punch from full health, allowing it to respond before being KOed by Life Orb recoil in a worst-case scenario. The 1 IV in HP brings Glameow's HP down to 19, minimizing Life Orb recoil by making it only subtract 1 HP per attack; this is crucial because Glameow relies on Life Orb to deal as much damage as it can. Limber isn't a stellar ability, but it has niche uses, allowing Glameow to safely switch in on paralysis-inducing moves like Snubbull's or Porygon's Thunder Wave and Cottonee's Stun Spore.
Usage Tips
========
This Glameow set fully takes advantage of Glameow's potential as a hit-and-run attacker. Due to reduced Life Orb recoil, you shouldn't be afraid to use Fake Out whenever possible to deal damage and keep Glameow safe. U-turn can be used similarly to predict incoming switches. However, be wary against Ferroseed, Ponyta, and Larvesta; these Pokemon can easily take Glameow's weaker attacks and add on residual damage that reduces Glameow's longevity in the battle. In the case of a Flame Body burn, Glameow gets shut down completely. After switching into Fake Out, standard bulky variants of Mienfoo will be KOed by Play Rough, so be sure to predict incoming Mienfoo if you're running Play Rough. Knock Off can be used to great effect as well; in the worst-case scenario, Glameow's high Speed allows it to Knock Off a key threat in a game before it can react. Fake Out when used in conjunction with Sucker Punch can revenge kill weakened threats; pay special attention to opponents' Abra or Gastly, which are weak to Sucker Punch and are easily picked off after hazard damage. Glameow's offenses are lackluster, however; don't expect to be able to revenge kill healthy threats. Try not to switch Glameow into any damaging attacks, if possible. Its extremely poor bulk means it can't take hits and perform its role at the same time, even if Life Orb does less recoil. However, being a Normal-type, Glameow can switch in on a predicted Shadow Ball from Gastly or Abra and set up for a revenge kill. Due to Limber, Glameow can also switch in on Snubbull, Porygon, and Cottonee if they attempt to use a paralysis-inducing move. Use this opportunity to use Fake Out or Knock Off to add extra damage on these defensive threats.
Team Options
========
Entry hazard stackers in LC such as Dwebble, Ferroseed, and Onix can add extra residual damage on the opponent's side, making it easier for Glameow to pick off weakened Pokemon with Return and Sucker Punch. Onix specifically has the merit of being able to shut down other hazard setters with a fast Taunt, giving Glameow extra breathing room when switching in. That being said, Rapid Spin or Defog support increases Glameow's longevity in a battle, as a lack of entry hazards on your side allows Glameow to switch in and out freely. As entry hazards can help Glameow perform its role in a battle, Pokemon that can disrupt or punish hazard removal, such as Defiant Pawniard and spinblockers such as Drifloon and other Ghost-types, can be a great help. Bulky, defensive pivots such as Ponyta, Spritzee, Foongus, and Acrobatics variants of Mienfoo can easily switch in on common counters to Glameow; Ponyta's burn potential with Flame Body and Will-O-Wisp, combined with its excellent bulk, allows it to stave off physical attackers such as Pawniard and Mienfoo that threaten Glameow with high-powered STAB attacks. Spritzee and Foongus wall Fighting-types bar Croagunk. Acrobatics Mienfoo can be a good Knock Off absorber that can also check other Fighting-types like Timburr and the aforementioned Croagunk, as well as other Foongus. Late-game cleaners such as Pawniard, Corphish, and Timburr can always benefit from repeated hit-and-run damage, as it weakens the Pokemon they need to sweep through. Finally, trappers such as Diglett and Gothita can effectively trap and KO Flame Body users such as Larvesta and Ponyta, as well as the pesky Ferroseed.
[STRATEGY COMMENTS]
Other Options
=============
Super Fang can potentially hit defensive Pokemon harder, as it halves the target's HP while ignoring defensive stats, but it has shaky accuracy and can't be easily reused like Fake Out or Return. If you're looking for more overall damage, Quick Attack can be used over Fake Out, as it is more consistent; however, it lacks the flinch chance required for Glameow to get out safely or build free turns. With Glameow's high Speed, Taunt can shut down faster setup sweepers like Pawniard and Shell Smash Dwebble, but due to its terrible bulk, it can't capitalize on those free turns easily. Iron Tail can 2HKO standard Spritzee but has little application outside of that. Hypnosis from Glameow's 19 Speed has the potential to gravely cripple an opposing Pokemon, but its low accuracy makes it unreliable. In the same vein, Toxic can be used to discourage physical walls such as Spritzee and Ponyta that have reliable recovery, but each of them can 2HKO Glameow with their STAB moves, so it's a very high-risk strategy.
Checks and Counters
===================
**Bulky Pokemon**: Glameow's poor offenses mean that Pokemon with high bulk or recovery can nullify its damage and switch into Glameow's attacks without fear. Defensive Ponyta's Flame Body, recovery, and high bulk make it nigh impossible for Glameow to dent. Bulky Regenerators like Foongus and Mienfoo can recover off Glameow's damage as quickly as it's dished out. Leaving Glameow in to take a Drain Punch can be catastrophic, as mostly every user of the move in the metagame can OHKO Glameow with it and regain a considerable amount of HP. Foongus, on the other hand, can easily cripple Glameow with Spore, rendering it useless as it only needs to stay in for one or two turns at a time, or 2HKO with Sludge Bomb.
**Boosting Sweepers**: Glameow's poor bulk means that it is entirely incapable of surviving attacks from opposing sweepers. Choice Scarf variants of Mienfoo and Bunnelby, boosted priority from Timburr, Pawniard, and Fletchling, and Shell Smash sweepers at +2 Speed will always outspeed Glameow and easily OHKO it with their STAB moves. Without any prior damage, Glameow has a hard time revenge killing these threats as well. Be very careful when scouting for these types of Pokemon, as they can also outspeed Glameow before you have the opportunity to use U-turn and potentially cost you games.
**Rock- and Steel-types**: Ferroseed can switch into Fake Out and U-turn effortlessly and tack on extra residual damage to wear down Glameow. Ferroseed can also easily set up hazards when brought in against Glameow, which worsens the residual damage problem further. Entry hazard setters like Dwebble and Onix are also bad matchups for Glameow, as they can easily shrug off attacks and even OHKO with STAB Rock Blast with a good roll. Tirtouga, Omanyte, and Pawniard can easily set up on Glameow due to their high defenses and typing and Glameow's low offenses.
**Fighting-types**: Fighting-types will always threaten Glameow due to their super effective STAB attacks, but Croagunk specifically isn't hit very hard by Play Rough and has access to super effective priority while resisting Glameow's priority. If Glameow is not running Play Rough, Scraggy and Timburr can easily set up on it and threaten the entire team with their sweeping potential. In these situations, it's best to have a dedicated counter to switch in, such as Foongus, which cripples Timburr and Scraggy with Spore, or Vullaby, which resists Knock Off and has a powerful STAB Brave Bird to clean up Fighting-types.
**Ghost-types**: Ghost-types such as Pumpkaboo and Drifloon are immune to Fake Out, and they can both bait out Sucker Punch and cripple Glameow at the same time with Will-O-Wisp. Focus Sash variants of Gastly can survive Sucker Punch after switching into a Normal-type move and can OHKO with Sludge Bomb after Life Orb recoil. However, Glameow has the potential to cripple Ghost-types switching in with Knock Off. Taking the time to consider bluffing Fake Out is crucial against teams packing Ghost-types.
EDIT: Will work on paragraph form tomorrow night. Thanks, Levi.
EDIT 2: Almost done. Thanks for your patience, everyone. This weekend has been kind of rough.
EDIT 3: Thanks, everyone. I'll put this in the GP queue now.
Last edited: