LC Glimmet

:glimmet:
[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Sludge Bomb
move 3: Spikes / Power Gem
move 4: Mud Shot / Power Gem
item: Eviolite / Focus Sash
ability: Toxic Debris
nature: Timid
tera type: Grass / Ghost
evs: 20 Def / 236 SpA / 36 SpD / 196 Spe

[SET COMMENTS]
Glimmet is one of the best entry hazard setters in LC because it can set up all of Stealth Rock, Spikes, and Toxic Spikes. Mud Shot threatens Steel-types like Pawniard and Tinkatink, albeit activating the former's Defiant, hits opposing Glimmet, and can help win matchups against faster threats with its Speed drop, especially on Focus Sash sets. Alternatively, Power Gem can be used to hit Ghost-types such as Hisuian Zorua and Drifloon. Eviolite allows Glimmet to set up entry hazards multiple times in a game and check Larvesta and Drifloon, while Focus Sash can be used to guarantee hazards, even in unfavorable lead matchups such as Diglett. Tera Ghost lets Glimmet spinblock and allows it to escape Diglett and Gothita, while Tera Grass gives it a better matchup against Quaxly and Toedscool, the two most common spinners, as well as Ground-types like Diglett and Mudbray. Ghost-types such as Hisuian Zorua, Drifloon, and Greavard should be used with Glimmet to maintain Glimmet’s hazards by spinblocking. U-turn and Volt Switch users like Magnemite, Mankey, and Voltorb are great partners, as their ability to force switches amplifies the damage Glimmet's hazards can deal to the opposing team. Offensive attackers such as Crabrawler, Pawniard, and Mankey appreciate Glimmet's hazards to secure KOs and wear down their checks.
[CREDITS]
- Written by: [[Charis_Akins, 585203]]
- Quality checked by: [[DC , 449990], [goldenghost, 32350]]
- Grammar checked by: [[Rabia, 336073]]
 
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Drifting

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[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Sludge Bomb
move 3: Power Gem
move 4: Spikes / Mud Shot
item: Focus Sash / Oran Berry / Eviolite Eviolite / Focus Sash
ability: Toxic Debris
nature: Timid
tera: Grass / Ghost
evs: 20 Def / 236 SpA / 36 SpD / 196 Spe

Glimmet is one of the best entry hazard setters in Little Cup, (AC) due to its ability Toxic Debris and its as well as access to Stealth Rock and Spikes. Sludge Bomb and Power Gem are STAB attacks moves that hit hazard removers like Quaxly and Toedscool (They hit everything hard, not just hazard removers) hard due to Glimmet's fantastic Special Attack. Spikes can be used to stack multiple hazards along with Stealth Rock and Toxic Debris. Alternatively, Mud Shot can be used to threaten Steel Types Steel-types like Pawniard and Tinkatink, although Mud Shot's speed decrease will give Defiant Pawniard +2 attack albeit activating the former's Defiant. Glimmet has several item options, depending on how frequently Glimmet will be needed to set up hazards. Focus Sash will guarantee hazards even against unfavorable lead matchups like Diglett, while Oran Berry or Eviolite should be used if Glimmet is needed to repeatly set up hazards over the course of a game Rewrite this section, Oran Berry is bad, and Eviolite is almost always a better choice than Focus Sash for most teams, should be mentioned first. Glimmet also has different Tera options. Glimmet's best choices for Terastallization are Tera Ghost, (AC) can be used to escape Diglett and Gothita which can be used to spinblock and escape trapping, while or Tera Grass, (AC) which removes its weakness to Ground and Water, resisting the main attacks of allowing Glimmet to beat Rapid Spinners Quaxly and Toedscool as well as Diglett, which otherwise traps it. Glimmet should be paired with offensive set-up pokemon setup Pokemon and Choice Scarfers, like Gastly, Crabrawler, Shellder, and Chewtle and Mankey, who can use the extra chip from Glimmet's hazards to secure KOs. A Ghost Type Ghost-types like Gastly, Greavard, and Drifloon should also used to prevent Rapid Spinners from removing Glimmet's Hazards help maintain Glimmet's hazards by spinblocking. U-turn and Volt-Switch Volt Switch users like Larvesta, Mankey, and Magnemite also appreciate the Glimmet's hazards make great partners for Glimmet, due the amount of switches they force the opponent to make, racking up extra hazard damage on top of the switch move. as their ability to force switches amplifies the damage Glimmet's hazards can deal to the opposing team.

[CREDITS]
- Written by: [[Charis_Akins, 585203]]
- Quality checked by: [[username1, userid1]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

You need to mention Glimmet's typing here somewhere, it has strong offensive qualities and the ability to absorb Toxic Spikes.
 

DC

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:glimmet:
[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Sludge Bomb
move 3: Power Gem Spikes
move 4: Spikes / Mud Shot / Power Gem
item: Eviolite / Focus Sash
ability: Toxic Debris
nature: Timid
tera: Grass / Ghost
evs: 20 Def / 236 SpA / 36 SpD / 196 Spe

[SET COMMENTS] - you deleted this
Glimmet is one of the best entry hazard setters in Little Cup, due to its ability Toxic Debris as well as access to Stealth Rock and Spikes.(You want to specify that it can set up all three entry hazards instead of just saying "access to...") Sludge Bomb and Power Gem are STAB moves that hit hard due to Glimmet's fantastic Special Attack. Spikes can be used to stack multiple hazards along with Stealth Rock and Toxic Debris. Alternatively, Mud Shot can be used to threaten Steel-types like Pawniard and Tinkatink, albeit activating the former’s Defiant. Glimmet has several item options, depending on how frequently Glimmet will be needed to set up hazards. (You can mention Power Gem targets if you want; the big one is Gastly)Eviolite is more consistent, allowing Glimmet to set up entry hazards multiple times in a game due to the extra bulk. Focus Sash can be used if Glimmet is a suicide lead, guaranteeing hazards even in unfavorable lead matchups like Diglett.(Condense the item sentences down) Glimmer’s best choices for Terastallization are Tera Ghost, which can be used to spin block and escape trapping, or Tera Grass, which removes its weakness to Ground and Water, allowing Glimmet to beat Rapid Spinners Quaxly and Toedscool as well as Diglett, which otherwise traps it. Tera Ghost provides spinblocking and allows Glimmet to escape Diglett and Gothita, while Tera Grass gives Glimmet a better matchup into Quaxly and Toedscool, the two common spinners, as well as Diglett. Glimmet should be paired with setup Pokemon and Choice Scarfers, like Gastly, Crabrawler, and Mankey, who can use the extra chip from Glimmet's hazards to secure KOs. Ghost-types like Gastly, Greavard, and Drifloon should also be used to help maintain Glimmet’s Hazards by spinblocking. U-turn and Volt Switch users like Larvesta, Mankey, and Magnemite (Voltorb over Larvesta is prolly better example) also make great partners for Glimmet, as their ability to force switches amplifies the damage Glimmet’s hazards can deal to the opposing team. (This section needs a bit of restructuring. I would mention the partners in this order: Ghost-types for spinblocking, U-turn and Volt Switch users, and offensive threats like Crabrawler and Pawniard.)

[CREDITS]
- Written by: [[Charis_Akins, 585203]]
- Quality checked by: [[username1, userid1]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2. [DC, 449990] Please fix the GP errors before the next check.
 
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:glimmet:
[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Sludge Bomb
move 3: Power Gem Spikes
move 4: Spikes / Mud Shot / Power Gem
item: Eviolite / Focus Sash
ability: Toxic Debris
nature: Timid
tera: Grass / Ghost
evs: 20 Def / 236 SpA / 36 SpD / 196 Spe

[SET COMMENTS] - you deleted this
Glimmet is one of the best entry hazard setters in Little Cup, due to its ability Toxic Debris as well as access to Stealth Rock and Spikes.(You want to specify that it can set up all three entry hazards instead of just saying "access to...") Sludge Bomb and Power Gem are STAB moves that hit hard due to Glimmet's fantastic Special Attack. Spikes can be used to stack multiple hazards along with Stealth Rock and Toxic Debris. Alternatively, Mud Shot can be used to threaten Steel-types like Pawniard and Tinkatink, albeit activating the former’s Defiant. Glimmet has several item options, depending on how frequently Glimmet will be needed to set up hazards. (You can mention Power Gem targets if you want; the big one is Gastly)Eviolite is more consistent, allowing Glimmet to set up entry hazards multiple times in a game due to the extra bulk. Focus Sash can be used if Glimmet is a suicide lead, guaranteeing hazards even in unfavorable lead matchups like Diglett.(Condense the item sentences down) Glimmer’s best choices for Terastallization are Tera Ghost, which can be used to spin block and escape trapping, or Tera Grass, which removes its weakness to Ground and Water, allowing Glimmet to beat Rapid Spinners Quaxly and Toedscool as well as Diglett, which otherwise traps it. Tera Ghost provides spinblocking and allows Glimmet to escape Diglett and Gothita, while Tera Grass gives Glimmet a better matchup into Quaxly and Toedscool, the two common spinners, as well as Diglett. Glimmet should be paired with setup Pokemon and Choice Scarfers, like Gastly, Crabrawler, and Mankey, who can use the extra chip from Glimmet's hazards to secure KOs. Ghost-types like Gastly, Greavard, and Drifloon should also be used to help maintain Glimmet’s Hazards by spinblocking. U-turn and Volt Switch users like Larvesta, Mankey, and Magnemite (Voltorb over Larvesta is prolly better example) also make great partners for Glimmet, as their ability to force switches amplifies the damage Glimmet’s hazards can deal to the opposing team. (This section needs a bit of restructuring. I would mention the partners in this order: Ghost-types for spinblocking, U-turn and Volt Switch users, and offensive threats like Crabrawler and Pawniard.)

[CREDITS]
- Written by: [[Charis_Akins, 585203]]
- Quality checked by: [[username1, userid1]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2. [DC, 449990] Please fix the GP errors before the next check.
Implemented
 

ghost

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:glimmet:
[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Sludge Bomb
move 3: Spikes
move 4: Mud Shot / Power Gem
item: Eviolite / Focus Sash
ability: Toxic Debris
nature: Timid
tera: Grass / Ghost
evs: 20 Def / 236 SpA / 36 SpD / 196 Spe

[SET COMMENTS]
Glimmet is one of the best entry hazard setters in Little Cup, due to its ability to set up Toxic Spikes via Toxic Debris, Stealth Rock, and Spikes, and Toxic Spikes with its ability Toxic Debris (I like this order better for the order of priority). Mud Shot can be used to threaten Steel-types like Pawniard and Tinkatink, albeit activating the former’s Defiant, hits opposing Glimmet, and can help win matchups with faster threats with its Speed drop, especially on Focus Sash sets. Alternatively, Power Gem can be used instead to hit Gastly and Drifloon. Eviolite allows Glimmet to set up entry hazards multiple times in a game due to the extra bulk, (Mention something about checking Larvesta and Gastly here) while Focus Sash can be used to guarantee hazards even in unfavorable lead matchups like Diglett. Tera Ghost provides spinblocking and allows Glimmet to escape Diglett and Gothita, while Tera Grass give Glimmet a better matchup into Quaxly and Toedscool, the two common spinners, as well as Diglett and Mudbray. Ghost-Types such as Gastly, Drifloon, and Greavard should be used with Glimmet in order to maintain Glimmet’s hazards by spinblocking. U-Turn and Volt Switch users like Magnemite, Mankey, and Voltorb are great partners, as their ability to force switches amplifies the damage Glimmet’s hazards can deal to the opposing team. Offensive attackers like Crabrawler, Pawniard, Mankey, and Gastly appreciate Glimmet’s hazards to secure KOs and wear down their checks.
[CREDITS]
- Written by: [[Charis_Akins, 585203]]
- Quality checked by: [[DC, 449990]], [KSG, 32350]]
- Grammar checked by: [[username1, userid1]]
 
Remove Add Comments

:glimmet:
[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Sludge Bomb
move 3: Spikes
move 4: Mud Shot / Power Gem
item: Eviolite / Focus Sash
ability: Toxic Debris
nature: Timid
tera: Grass / Ghost
evs: 20 Def / 236 SpA / 36 SpD / 196 Spe

[SET COMMENTS]
Glimmet is one of the best entry hazard setters in Little Cup, due to its ability to set up Toxic Spikes via Toxic Debris, Stealth Rock, and Spikes, and Toxic Spikes with its ability Toxic Debris (I like this order better for the order of priority). Mud Shot can be used to threaten Steel-types like Pawniard and Tinkatink, albeit activating the former’s Defiant, hits opposing Glimmet, and can help win matchups with faster threats with its Speed drop, especially on Focus Sash sets. Alternatively, Power Gem can be used instead to hit Gastly and Drifloon. Eviolite allows Glimmet to set up entry hazards multiple times in a game due to the extra bulk, (Mention something about checking Larvesta and Gastly here) while Focus Sash can be used to guarantee hazards even in unfavorable lead matchups like Diglett. Tera Ghost provides spinblocking and allows Glimmet to escape Diglett and Gothita, while Tera Grass give Glimmet a better matchup into Quaxly and Toedscool, the two common spinners, as well as Diglett and Mudbray. Ghost-Types such as Gastly, Drifloon, and Greavard should be used with Glimmet in order to maintain Glimmet’s hazards by spinblocking. U-Turn and Volt Switch users like Magnemite, Mankey, and Voltorb are great partners, as their ability to force switches amplifies the damage Glimmet’s hazards can deal to the opposing team. Offensive attackers like Crabrawler, Pawniard, Mankey, and Gastly appreciate Glimmet’s hazards to secure KOs and wear down their checks.
[CREDITS]
- Written by: [[Charis_Akins, 585203]]
- Quality checked by: [[DC, 449990]], [KSG, 32350]]
- Grammar checked by: [[username1, userid1]]
Implemented
 

Frixel

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[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Sludge Bomb
move 3: Spikes
move 4: Mud Shot / Power Gem
item: Eviolite / Focus Sash
ability: Toxic Debris
nature: Timid
tera: Grass / Ghost
evs: 20 Def / 236 SpA / 36 SpD / 196 Spe

[SET COMMENTS]
Glimmet is one of the best entry hazard setters in Little Cup, (RC) due to its ability to set up Stealth Rock, Spikes, and Toxic Spikes via Toxic Debris. Mud Shot can be used to threaten Steel-types like Pawniard and Tinkatink, albeit activating the former’s Defiant, to hit (parallelism)opposing Glimmet, and can help win matchups withagainst faster threats with its Speed drop, especially on Focus Sash sets. Alternatively, Power Gem can be used instead to hit Gastly and Drifloon. Eviolite allows Glimmet to set up entry hazards multiple times in a game and to soft check Larvesta and Gastly due to the extra bulk, while Focus Sash can be used to guarantee hazards, (AC) even in unfavorable lead matchups, namely (to avoid repeating like) Diglett. Tera Ghost provides spinblocking and allows Glimmet to escape Diglett and Gothita, while Tera Grass gives Glimmet a better matchup into against Quaxly and Toedscool, the two most common spinners, as well as Diglett and Mudbray. Ghost-Types such as Gastly, Drifloon, and Greavard should be used with Glimmet in order to maintain Glimmet’s hazards by spinblocking. U-Turn and Volt Switch users like Magnemite, Mankey, and Voltorb are great partners, as their ability to force switches amplifies the damage Glimmet’s hazards can deal to the opposing team. Offensive attackers like including Crabrawler, Pawniard, Mankey, and Gastly appreciate Glimmet’s hazards to secure KOs and wear down their checks.
- Written by: [[Charis_Akins, 585203]]
- Quality checked by: [[DC , 449990]], [goldenghost, 32350]]
- Grammar checked by: [[username1, userid1]][/B][/B]
 
Last edited:

Rabia

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[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Sludge Bomb
move 3: Spikes
move 4: Mud Shot / Power Gem
item: Eviolite / Focus Sash
ability: Toxic Debris
nature: Timid
tera: Grass / Ghost
evs: 20 Def / 236 SpA / 36 SpD / 196 Spe

[SET COMMENTS]
Glimmet is one of the best entry hazard setters in Little Cup, (RC) due to its ability to set up LC because it can set all of Stealth Rock, Spikes, and Toxic Spikes via Toxic Debris. Mud Shot can be used to threaten threatens Steel-types like Pawniard and Tinkatink, albeit activating the former’s former's Defiant, hit hits opposing Glimmet, and can help win matchups withagainst faster threats with its Speed drop, especially on Focus Sash sets. Alternatively, Power Gem can be used instead to hit Gastly and Drifloon. Eviolite allows Glimmet to set up entry hazards multiple times in a game and soft check Larvesta and Gastly due to the extra bulk, while Focus Sash can be used to guarantee hazards even in unfavorable lead matchups, namely (to avoid repeating like) Diglett. Tera Ghost provides spinblocking and allows Glimmet to escape Diglett and Gothita, while Tera Grass gives Glimmet it a better matchup into against Quaxly and Toedscool, the two most common spinners, as well as Diglett and Mudbray. Ghost-Types Ghost-types such as Gastly, Drifloon, and Greavard should be used with Glimmet in order to maintain Glimmet’s its hazards by spinblocking. U-Turn U-turn and Volt Switch users like Magnemite, Mankey, and Voltorb are great partners, as their ability to force switches amplifies the damage Glimmet’s Glimmet's hazards can deal to the opposing team. Offensive attackers like Crabrawler, Pawniard, Mankey, and Gastly appreciate Glimmet’s Glimmet's hazards to secure KOs and wear down their checks.
- Written by: [[Charis_Akins, 585203]]
- Quality checked by: [[DC, 449990]], [goldenghost, 32350]]
- Grammar checked by: [[username1, userid1]]
gp 1/1 when done GP Team done
 
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