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Quality Control Glimmora (QC 0/2)

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Bomb
- Spiky Shield

[SET COMMENTS]
  • Glimmora's ability, Toxic Debris, discourages physical attackers from making contact. Setting up Toxic Spikes is invaluable against bulky teams, crippling common threats like Ting-Lu, Iron Hands, and Diancie.
  • Stealth Rock allows Glimmora to break Tornadus and Chien-Pao's Focus Sashes and punishes switches, the cumulated chip damage from both Stealth Rock and Toxic Spikes is not to be underestimated since it can often turn 2HKOs into key OHKOs.
  • Glimmora setting Toxic Spikes and Stealth Rock makes it the best partner for Pao-Nite teams, putting a lot of Pokemon in range of Extreme Speed and weakening Iron Hands, Diancie and Incineroar which are difficult for the core to remove. Ting-Lu is another great Pokemon to use in combination with Glimmora, as its great bulk and access to Whirlwind make the most out of the hazards set by Glimmora.
  • Earth Power OHKOs opposing Glimmora, chips Iron Hands and Incineroar, and 2HKOs Gholdengo, which is the main way to remove Glimmora without triggering Toxic Debris and is also a great threat to Pao-Nite.
  • Sludge Bomb is a strong attack that greatly threatens Grass-types, notably OHKOing Ogerpon-W after Stealth Rock damage and 2HKOing Assault Vest Rillaboom, which would otherwise threathen Ting-Lu and Landorus.
  • Focus Sash allows Glimmora to always take an hit, making sure to always be able to set Stealth Rocks or threathen Gholdengo or Ogerpon-W.
  • Glimmora's Timid Nature makes sure that Glimmora is faster than Max Speed Gholdengo
  • Tera Grass flips Glimmora’s Ground and Water weaknesses into resistances, letting it survive Landorus-I’s Earth Power and Ogerpon-W’s Ivy Cudgel while also taking neutral damage from Gholdengo’s Make It Rain. It additionally enables Glimmora to bypass Rage Powder from Sinistcha.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/waffle2o2o.509849/
Quality checked by:


Grammar checked by:
 
Last edited:
Initial thoughts
The set needs mortal spin, probably slashed on spiky shield. Hazard removal is valuable for many common partners, and the poison chip adds up with everything else too
I would also argue for flying as a tera type, but will ask on disc for more opinions on that. The strength of it being that an immunity to ground moves can let you preserve the sash
 
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