
[OVERVIEW]
Glimmora is one of the best suicide leads in the Ubers metagame due to its ability to set multiple sets of entry hazards quickly while preventing opposing leads from setting their own. Its movepool allows it to match up well against other standard Ubers leads. Its decent Special Attack and Speed allow it to move before uninvested Pokemon, safely set hazards, and put down chip damage before fainting without being used as setup fodder. Many Ubers Pokemon, such as the various Arceus formes, cannot run Heavy-Duty Boots, leaving them vulnerable to entry hazards, especially Toxic Spikes. Due to the limited distribution of viable hazard control in the tier, it can be difficult for offensive teams to deal with Glimmora, forcing them to avoid hitting it with a physical attack to prevent Toxic Debris from activating.
[SET]
Suicide Lead (Glimmora) @ Focus Sash
Ability: Toxic Debris
EVs: 172 Def / 84 SpA / 252 Spe or 4 Def / 252 SpA / 252 Spe
Tera Type: Ghost
Timid Nature
- Stealth Rock / Spikes
- Mortal Spin
- Mud Shot
- Dazzling Gleam / Memento
[SET COMMENTS]
Mortal Spin is used to remove opposing entry hazards such as Ribombee's Sticky Web and cripple opposing bulky Pokemon such as Kyogre and various Arceus formes. Mud Shot provides extremely valuable disruption, allowing Glimmora to outspeed opposing leads such as Deoxys-A, Miraidon, and Zacian-C after a Speed drop and get up hazards. Mud Shot also prevents Dragon Dance Necrozma-DM from using Glimmora as setup fodder. 172 Defense EVs allow Glimmora to always live a five-hit Scale Shot from Jolly Koraidon and retaliate with a super effective Dazzling Gleam. Memento can be used instead to let Glimmora sacrifice itself to give its team valuable offensive momentum. Tera Ghost prevents Glimmora's entry hazards from being removed by Rapid Spin but is almost never used due to its status as a suicide lead.
Glimmora is limited in usage to hyper offense teams, where its ability to set hazards and provide diruption is unmatched. It is generally paired with powerful wallbreakers such as Choice Scarf Koraidon, Zacian-C, and Miraidon, as well as setup sweepers such as Necrozma-DM, Kyurem-B, Scale Shot Koraidon, Kingambit, Miraidon, and Extreme Killer Arceus.
[STRATEGY COMMENTS]
Other Options
====
An alternative spread of 76 Def / 180 SpA / 252 Spe with a Timid nature improves the lead matchup against Koraidon. An 84 EV Special Attack Dazzling Gleam has an unfavorable roll to OHKO Koraidon, so increasing Special Attack greatly improves the odds. However, this comes at the cost of giving five-hit Scale Shot from Jolly Koraidon having a chance to KO Glimmora, and Glimmora always faints to a five- hit Scale Shot from Adamant Koraidon.
Earth Power can be run over Mud Shot for its increased base power on offensive EV spreads. This additional damage can result in certain moves being an OHKO instead of a 2HKO with Mud Shot, most notably non-Dragon Dance Necrozma-DM, as well as 2HKOing Zacian-C. In the vast majority of situations, the speed control provided by Mud Shot is preferred.
Checks and Counters
====
**Heavy-Duty Boots**: Pokemon with Heavy-Duty Boots ignore the hazards Glimmora sets.
**Steel-types**: Steel-types like Necrozma-DM, Zacian-C, Kingambit, Orthworm, and Corviknight ignore the Toxic Spikes placed by Glimmora's ability and block it from using Mortal Spin to clear hazards.
**Necrozma-DM**: Necrozma-DM blocks Mortal Spin and can use Glimmora to set up. Defensive sets can set up Stealth Rock before healing off damage with Morning Sun and threaten Knock Off on Glimmora's teammates. Glimmora can use Mud Shot to prevent Dragon Dance sets from setting up, but the super effective hit and Speed reduction are both beneficial for Trick Room sets. It can also use Covert Cloak to ignore the Speed drops from Mud Shot and freely set up on Glimmora.
**Entry Hazard Removal**: Giratina-O can use Defog to remove hazards and can use Tera Steel to prevent Glimmora using Mortal Spin to poison it or remove hazards. Corviknight is immune to Glimmora's Ground-type attacks and resists its common attacking options, allowing it to freely set up Iron Defense or use Defog. Iron Treads can use Rapid Spin to break Focus Sash and negate the Speed drop from Mud Shot while simultaneously removing hazards.
**Opposing Poison-types**: Once Glimmora has fainted, opposing Poison-types like Eternatus and Clodsire can switch in and remove the Toxic Spikes laid by Toxic Debris. The same is true in the other direction, as Glimmora can enter the field to clear hazards laid by opposing Toxic Spikes setters.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/insolence.668571
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/katerina.306317/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Last edited: