Ubers Glimmora

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:sv/glimmora:
[OVERVIEW]

Glimmora is one of the best suicide leads in the Ubers metagame due to its ability to set multiple sets of entry hazards quickly while preventing opposing leads from setting their own. Its movepool allows it to match up well against other standard Ubers leads. Its decent Special Attack and Speed allow it to move before uninvested Pokemon, safely set hazards, and put down chip damage before fainting without being used as setup fodder. Many Ubers Pokemon, such as the various Arceus formes, cannot run Heavy-Duty Boots, leaving them vulnerable to entry hazards, especially Toxic Spikes. Due to the limited distribution of viable hazard control in the tier, it can be difficult for offensive teams to deal with Glimmora, forcing them to avoid hitting it with a physical attack to prevent Toxic Debris from activating.

[SET]

Suicide Lead (Glimmora) @ Focus Sash
Ability: Toxic Debris
EVs: 172 Def / 84 SpA / 252 Spe or 4 Def / 252 SpA / 252 Spe
Tera Type: Ghost
Timid Nature
- Stealth Rock / Spikes
- Mortal Spin
- Mud Shot
- Dazzling Gleam / Memento

[SET COMMENTS]

Mortal Spin is used to remove opposing entry hazards such as Ribombee's Sticky Web and cripple opposing bulky Pokemon such as Kyogre and various Arceus formes. Mud Shot provides extremely valuable disruption, allowing Glimmora to outspeed opposing leads such as Deoxys-A, Miraidon, and Zacian-C after a Speed drop and get up hazards. Mud Shot also prevents Dragon Dance Necrozma-DM from using Glimmora as setup fodder. 172 Defense EVs allow Glimmora to always live a five-hit Scale Shot from Jolly Koraidon and retaliate with a super effective Dazzling Gleam. Memento can be used instead to let Glimmora sacrifice itself to give its team valuable offensive momentum. Tera Ghost prevents Glimmora's entry hazards from being removed by Rapid Spin but is almost never used due to its status as a suicide lead.

Glimmora is limited in usage to hyper offense teams, where its ability to set hazards and provide diruption is unmatched. It is generally paired with powerful wallbreakers such as Choice Scarf Koraidon, Zacian-C, and Miraidon, as well as setup sweepers such as Necrozma-DM, Kyurem-B, Scale Shot Koraidon, Kingambit, Miraidon, and Extreme Killer Arceus.

[STRATEGY COMMENTS]
Other Options
====
An alternative spread of 76 Def / 180 SpA / 252 Spe with a Timid nature improves the lead matchup against Koraidon. An 84 EV Special Attack Dazzling Gleam has an unfavorable roll to OHKO Koraidon, so increasing Special Attack greatly improves the odds. However, this comes at the cost of giving five-hit Scale Shot from Jolly Koraidon having a chance to KO Glimmora, and Glimmora always faints to a five- hit Scale Shot from Adamant Koraidon.

Earth Power can be run over Mud Shot for its increased base power on offensive EV spreads. This additional damage can result in certain moves being an OHKO instead of a 2HKO with Mud Shot, most notably non-Dragon Dance Necrozma-DM, as well as 2HKOing Zacian-C. In the vast majority of situations, the speed control provided by Mud Shot is preferred.

Checks and Counters
====

**Heavy-Duty Boots**: Pokemon with Heavy-Duty Boots ignore the hazards Glimmora sets.

**Steel-types**: Steel-types like Necrozma-DM, Zacian-C, Kingambit, Orthworm, and Corviknight ignore the Toxic Spikes placed by Glimmora's ability and block it from using Mortal Spin to clear hazards.

**Necrozma-DM**: Necrozma-DM blocks Mortal Spin and can use Glimmora to set up. Defensive sets can set up Stealth Rock before healing off damage with Morning Sun and threaten Knock Off on Glimmora's teammates. Glimmora can use Mud Shot to prevent Dragon Dance sets from setting up, but the super effective hit and Speed reduction are both beneficial for Trick Room sets. It can also use Covert Cloak to ignore the Speed drops from Mud Shot and freely set up on Glimmora.

**Entry Hazard Removal**: Giratina-O can use Defog to remove hazards and can use Tera Steel to prevent Glimmora using Mortal Spin to poison it or remove hazards. Corviknight is immune to Glimmora's Ground-type attacks and resists its common attacking options, allowing it to freely set up Iron Defense or use Defog. Iron Treads can use Rapid Spin to break Focus Sash and negate the Speed drop from Mud Shot while simultaneously removing hazards.

**Opposing Poison-types**: Once Glimmora has fainted, opposing Poison-types like Eternatus and Clodsire can switch in and remove the Toxic Spikes laid by Toxic Debris. The same is true in the other direction, as Glimmora can enter the field to clear hazards laid by opposing Toxic Spikes setters.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/insolence.668571
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/katerina.306317/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
With Checks and Counters, add Covert Cloak NDM as its own entry, above Steel Types, because that sets up against you turn 1 and trying to mud shot it leads to Glimmora just wasting its time.

I would drop the mention of power gem almost entirely, nobody would use Ho-oh as the Glimmora counterplay in the first place and its too niche for me to want on the dex analysis. Similarly, in the intro you mention that it cant use STAB moves easily, but it doesnt need them so I would cut that line and focus on its strengths in the other lead matchups.

QC 1/2.
 
add comments delete


[OVERVIEW]

Glimmora is one of the best suicide leads in the Ubers metagame due to its ability to set multiple sets of entry Hhazards while preventing opposing leads from setting their own. Its movepool remove space ; move pool -> movepool allows it to match up well against other standard Ubers leads. Its decent Special Attack and Speed allow it to move before uninvested Pokemon, safely set hazards, and put down chip damage before fainting give more examples. this description is completely naked. u dont say why glimmora is good, you dont say what it prevents stuff from, you dont say that toxic debris forces the opponent to play a certain way to prevent tspikes from going up (which completely deter offensive teams. try to be a bit more descriptive without going extremely verbose). Unfortunately, Glimmora's weakness to Ground-type attacks and low defensive stats require it to run Focus Sash to live a hit from the many Pokemon in the tier that outspeed it such as Miraidon or Zacian-C, while ensuring it cannot re-enter the field multiple times. As such, it can only be run on hyper offense teams.

[SET]

Suicide Lead (Glimmora) @ Focus Sash
Ability: Toxic Debris
EVs: 172 Def / 84 SpA / 252 Spe or 4 Def / 252 SpA / 252 Spe
Tera Type: Ghost
Timid Nature
- Stealth Rocks / Spikes
- Mortal Spin
- Mud Shot
- Dazzling Gleam / Memento

[SET COMMENTS]

172 Defense EVs allow Glimmora to always live a 5 hit Scale Shot from Jolly Koraidon and retaliate with a super effective Dazzling Gleam. Mud Shot provides extremely valuable disruption, allowing Glimmora to outspeed opposing leads such as Deoxys-A, Miraidon, or Zacian-C after a Speed drop and get up hazards. Mud Shot also prevents Dragon Dance Necrozma-DM from using Glimmora as setup fodder. Dazzling Gleam is Glimmora's best option for dealing damage to opposing dragons such as Scale Shot Koraidon and Miraidonu already talked about dazzling even if very little; also, youre clicking mud shot or mortal spin vs miraidon, ideally.. Memento can be used instead and it lets Glimmora sacrifice itself to give give its team valuable offensive momentum. Mortal Spin is used to remove opposing entry Hazards such as Ribombee's Sticky Webs and cripple opposing bulky Pokemontalk about the poison being very valuable against certain mons like kyogre, arc forms, and others. Tera Ghost prevents Glimmora's entry hazards from being removed by Rapid Spin, but is almost never used due to its status as a suicide lead.

Glimmora is limited in usage to hyper offense teams, where its ability to set Hazards and provide diruption is unmatched. It is generally paired with powerful wallbreakers such as Choice Scarf Koraidon, Zacian-C, Deoxys-A, and Miraidon, as well as setup sweepers such as Necrozma-DM, Kyurem-B, Scale Shot Koraidon, Kingambit, or Extreme Killer Arceusadd miraidon. It can also serve in limited capacity as Hazard control, coming in later in the game to remove hazards and allowing teammates such as Miraidon or Calyrex-I to forego boots for another item option.

[OTHER OPTIONS]

- 76 Defense EVs are an alternative option for the lead matchup against Koraidonexplain that its 76 def for the max mas set. 84 Special Attack Dazzling Gleam is an unfavorable roll to OHKO Koraidon, so increasing Special Attack greatly improves the oddssimilarly say that this is for the defensive spread. However, this comes at the cost of giving 5 Hit Jolly Scale Shot having a chance to faint, and always fainting to a 5 hit Scale Shot from Adamant Koraidon.

- Earth Power can be run over Mud Shot due to its increased base power on offensive EV spreads. This additional damage can result in certain moves being an OHKO instead of a 2HKO with Mud Shot, most notably vs non Dragon Dance Necrozma-DM. In the vast majority of situations, the Speed control provided by Mud Shot is preferred. earth power 2hkos zacian-c. please mention it.

[CHECKS AND COUNTERS]

please mention heavy duty boots mons. they ignore tspikes.

**Covert Cloak Necrozma-DM:** Covert Cloak Necrozma-DM ignores the speed drops from Mud Shot and freely sets up on Glimmora.

**Steel Types:** Steel types like Necrozma-DM, Zacian-C, Orthworm, or Corviknight ignore the toxic spikes placed by Glimmora's ability and block it from using Mortal Spin to clear Hazards.

**Entry Hazard Removal:** Giratina-O can use Defog to remove Hazards. It can use Tera Steel to prevent Glimmora using Mortal Spin to poison it or remove hazards. Corviknight is immune to Glimmora's Ground-type attacks and resists its common attacking options, allowing it to freely set up Iron Defenses or click Defog. Iron Treads can use Rapid Spin to break sash and negate the speed drop from Mud Shot while simultaneously removing hazards.

**Opposing Poison Types:** Once Glimmora has fainted, opposing poison types like Eternatus, Clodsire, or an opposing Glimmora u mention that glimmora is only a lead in ur overview, delete thiscan swap in and remove the Toxic Spikes laid by Toxic Debris. The same is true in the other direction, as Glimmora can enter the field to clear hazards laid by opposing Toxic Spikes setters.

**Necrozma-DM:** Necrozma-DM blocks spin and can use Glimmora to set up. Defensive sets can set up Stealth Rocks before healing off damage with Morning Sun and threatening Knock Off on Glimmora's teammates. Glimmora can use Mud Shot to prevent Dragon Dance sets from setting up, but the supereffective hit and Speed slow are both benefitial for Trick Room sets.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/insolence.668571
Quality checked by:
[QC checker 1's profile link]
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]

implement and ill check again
 
add comments delete


[OVERVIEW]

Glimmora is one of the best suicide leads in the Ubers metagame due to its ability to set multiple sets of entry Hhazards while preventing opposing leads from setting their own. Its movepool remove space ; move pool -> movepool allows it to match up well against other standard Ubers leads. Its decent Special Attack and Speed allow it to move before uninvested Pokemon, safely set hazards, and put down chip damage before fainting give more examples. this description is completely naked. u dont say why glimmora is good, you dont say what it prevents stuff from, you dont say that toxic debris forces the opponent to play a certain way to prevent tspikes from going up (which completely deter offensive teams. try to be a bit more descriptive without going extremely verbose). Unfortunately, Glimmora's weakness to Ground-type attacks and low defensive stats require it to run Focus Sash to live a hit from the many Pokemon in the tier that outspeed it such as Miraidon or Zacian-C, while ensuring it cannot re-enter the field multiple times. As such, it can only be run on hyper offense teams.

[SET]

Suicide Lead (Glimmora) @ Focus Sash
Ability: Toxic Debris
EVs: 172 Def / 84 SpA / 252 Spe or 4 Def / 252 SpA / 252 Spe
Tera Type: Ghost
Timid Nature
- Stealth Rocks / Spikes
- Mortal Spin
- Mud Shot
- Dazzling Gleam / Memento

[SET COMMENTS]

172 Defense EVs allow Glimmora to always live a 5 hit Scale Shot from Jolly Koraidon and retaliate with a super effective Dazzling Gleam. Mud Shot provides extremely valuable disruption, allowing Glimmora to outspeed opposing leads such as Deoxys-A, Miraidon, or Zacian-C after a Speed drop and get up hazards. Mud Shot also prevents Dragon Dance Necrozma-DM from using Glimmora as setup fodder. Dazzling Gleam is Glimmora's best option for dealing damage to opposing dragons such as Scale Shot Koraidon and Miraidonu already talked about dazzling even if very little; also, youre clicking mud shot or mortal spin vs miraidon, ideally.. Memento can be used instead and it lets Glimmora sacrifice itself to give give its team valuable offensive momentum. Mortal Spin is used to remove opposing entry Hazards such as Ribombee's Sticky Webs and cripple opposing bulky Pokemontalk about the poison being very valuable against certain mons like kyogre, arc forms, and others. Tera Ghost prevents Glimmora's entry hazards from being removed by Rapid Spin, but is almost never used due to its status as a suicide lead.

Glimmora is limited in usage to hyper offense teams, where its ability to set Hazards and provide diruption is unmatched. It is generally paired with powerful wallbreakers such as Choice Scarf Koraidon, Zacian-C, Deoxys-A, and Miraidon, as well as setup sweepers such as Necrozma-DM, Kyurem-B, Scale Shot Koraidon, Kingambit, or Extreme Killer Arceusadd miraidon. It can also serve in limited capacity as Hazard control, coming in later in the game to remove hazards and allowing teammates such as Miraidon or Calyrex-I to forego boots for another item option.

[OTHER OPTIONS]

- 76 Defense EVs are an alternative option for the lead matchup against Koraidonexplain that its 76 def for the max mas set. 84 Special Attack Dazzling Gleam is an unfavorable roll to OHKO Koraidon, so increasing Special Attack greatly improves the oddssimilarly say that this is for the defensive spread. However, this comes at the cost of giving 5 Hit Jolly Scale Shot having a chance to faint, and always fainting to a 5 hit Scale Shot from Adamant Koraidon.

- Earth Power can be run over Mud Shot due to its increased base power on offensive EV spreads. This additional damage can result in certain moves being an OHKO instead of a 2HKO with Mud Shot, most notably vs non Dragon Dance Necrozma-DM. In the vast majority of situations, the Speed control provided by Mud Shot is preferred. earth power 2hkos zacian-c. please mention it.

[CHECKS AND COUNTERS]

please mention heavy duty boots mons. they ignore tspikes.

**Covert Cloak Necrozma-DM:** Covert Cloak Necrozma-DM ignores the speed drops from Mud Shot and freely sets up on Glimmora.

**Steel Types:** Steel types like Necrozma-DM, Zacian-C, Orthworm, or Corviknight ignore the toxic spikes placed by Glimmora's ability and block it from using Mortal Spin to clear Hazards.

**Entry Hazard Removal:** Giratina-O can use Defog to remove Hazards. It can use Tera Steel to prevent Glimmora using Mortal Spin to poison it or remove hazards. Corviknight is immune to Glimmora's Ground-type attacks and resists its common attacking options, allowing it to freely set up Iron Defenses or click Defog. Iron Treads can use Rapid Spin to break sash and negate the speed drop from Mud Shot while simultaneously removing hazards.

**Opposing Poison Types:** Once Glimmora has fainted, opposing poison types like Eternatus, Clodsire, or an opposing Glimmora u mention that glimmora is only a lead in ur overview, delete thiscan swap in and remove the Toxic Spikes laid by Toxic Debris. The same is true in the other direction, as Glimmora can enter the field to clear hazards laid by opposing Toxic Spikes setters.

**Necrozma-DM:** Necrozma-DM blocks spin and can use Glimmora to set up. Defensive sets can set up Stealth Rocks before healing off damage with Morning Sun and threatening Knock Off on Glimmora's teammates. Glimmora can use Mud Shot to prevent Dragon Dance sets from setting up, but the supereffective hit and Speed slow are both benefitial for Trick Room sets.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/insolence.668571
Quality checked by:
[QC checker 1's profile link]
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]

implement and ill check again

I've implemented, please review again. I wasn't sure about how much detail we're supposed to include so I didn't go too much into specifics, didn't want it to get too verbose. Tried to focus on specifically what it's good for in the tier and why you'd run it over other ho leads.
 
add remove comment

[OVERVIEW]

Glimmora is one of the best suicide leads in the Ubers metagame due to its ability to set multiple sets of entry hazards quickly while preventing opposing leads from setting their own. Its move pool movepool allows it to match up well against other standard Ubers leads. Its decent Special Attack and Speed allow it to move before uninvested Pokemon, safely set hazards, and put down chip damage before fainting without being used as setup fodder. Many Ubers Pokemon, such as the various Arceus formes, cannot run Heavy-Duty Boots, leaving them vulnerable to entry hazards, especially Toxic Spikes. Due to the limited distribution of viable hazard control in the tier, it can be difficult for offensive teams to deal with Glimmora, forcing them to avoid hitting it with a physical attack to prevent Toxic Debris from activating.

[SET]

Suicide Lead (Glimmora) @ Focus Sash
Ability: Toxic Debris
EVs: 172 Def / 84 SpA / 252 Spe or 4 Def / 252 SpA / 252 Spe
Tera Type: Ghost
Timid Nature
- Stealth Rocks / Spikes
- Mortal Spin
- Mud Shot
- Dazzling Gleam / Memento

[SET COMMENTS]

172 Defense EVs allow Glimmora Mortal Spin is used to always live a 5 hit Scale Shot from Jolly Koraidon remove opposing entry hazards such as Ribombee's Sticky Web and retaliate with a super effective Dazzling Gleam cripple opposing bulky Pokemon such as Kyogre and various Arceus formes. Mud Shot provides extremely valuable disruption, allowing Glimmora to outspeed opposing leads such as Deoxys-A, Miraidon, or and Zacian-C after a Speed drop and get up hazards. Mud Shot also prevents Dragon Dance Necrozma-DM from using Glimmora as setup fodder. Memento can be used instead 172 Defense EVs allow Glimmora to let Glimmora sacrifice itself to give its team valuable offensive momentum. Mortal Spin is used to remove opposing entry Hazards such as Ribombee's Sticky Webs and cripple opposing bulky Pokemon such as Kyogre or various Arceus formes always live a five-hit Scale Shot from Jolly Koraidon and retaliate with a super effective Dazzling Gleam. Memento can be used instead to let Glimmora sacrifice itself to give its team valuable offensive momentum. (Reordered sentences to match the order of the moves in the set.) Tera Ghost prevents Glimmora's entry hazards from being removed by Rapid Spin, (RC) but is almost never used due to its status as a suicide lead.

Glimmora is limited in usage to hyper offense teams, where its ability to set hazards and provide diruption is unmatched. It is generally paired with powerful wallbreakers such as Choice Scarf Koraidon, Zacian-C, and Miraidon, as well as setup sweepers such as Necrozma-DM, Kyurem-B, Scale Shot Koraidon, Kingambit, Miraidon, or and Extreme Killer Arceus.

[OTHER OPTIONS]

- 76 Defense EVs are an alternative option for the Max/Max set, improving An alternative spread of 76 Def / 180 SpA/ 252 Spe with a Timid nature improves the lead matchup against Koraidon. (Explicitly spells out the spread so it becomes more clear.) An 84 EV Special Attack Dazzling Gleam from the defensive set has an unfavorable roll to OHKO Koraidon, so increasing Special Attack greatly improves the odds. However, this comes at the cost of giving 5 Hit five-hit Scale Shot from Jolly Scale Shot Koraidon having a chance to faint KO Glimmora, and Glimmora always fainting faints to a 5 five- hit Scale Shot from Adamant Koraidon. (The two halves of the sentence now mirrors each other, making it easier to understand.)

- Earth Power can be run over Mud Shot due to for its increased base power on offensive EV spreads. This additional damage can result in certain moves being an OHKO instead of a 2HKO with Mud Shot, most notably vs non Dragon non-Dragon Dance (AH) Necrozma-DM, as well as 2HKOing Zacian-C. In the vast majority of situations, the speed control provided by Mud Shot is preferred.

[CHECKS AND COUNTERS]

**Heavy-Duty Boots:** Pokemon with Heavy Duty Heavy-Duty (AH) Boots ignore the hazards Glimmora sets.

**Covert Cloak Necrozma-DM:** Covert Cloak Necrozma-DM ignores the speed drops from Mud Shot and freely sets up on Glimmora.

**Steel-types:** (AH) Steel-types (AH) like Necrozma-DM, Zacian-C, Kingambit, Orthworm, or and Corviknight ignore the Toxic Spikes placed by Glimmora's ability and block it from using Mortal Spin to clear hazards.

**Necrozma-DM:** Necrozma-DM blocks Mortal Spin and can use Glimmora to set up. Defensive sets can set up Stealth Rock before healing off damage with Morning Sun and threaten Knock Off on Glimmora's teammates. Glimmora can use Mud Shot to prevent Dragon Dance sets from setting up, but the super effective hit and Speed reduction are both beneficial for Trick Room sets. It can also use Covert Cloak to ignore the Speed drops from Mud Shot and freely set up on Glimmora. (Merged NDM sections with consultation of QC.)

**Entry Hazard Removal:** Giratina-O can use Defog to remove hazards. (RP) It and can use Tera Steel to prevent Glimmora using Mortal Spin to poison it or remove hazards. Corviknight is immune to Glimmora's Ground-type attacks and resists its common attacking options, allowing it to freely set up Iron Defenses Defense or click use Defog. Iron Treads can use Rapid Spin to break sash Focus Sash and negate the Speed drop from Mud Shot while simultaneously removing hazards.

**Opposing Poison-types:** (AH) Once Glimmora has fainted, opposing Poison-types like Eternatus or and Clodsire can swap switch in and remove the Toxic Spikes laid by Toxic Debris. The same is true in the other direction, as Glimmora can enter the field to clear hazards laid by opposing Toxic Spikes setters.

**Necrozma-DM:** Necrozma-DM blocks spin and can use Glimmora to set up. Defensive sets can set up Stealth Rocks before healing off damage with Morning Sun and threatening Knock Off on Glimmora's teammates. Glimmora can use Mud Shot to prevent Dragon Dance sets from setting up, but the supereffective hit and Speed slow are both benefitial for Trick Room sets. (RP)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/insolence.668571
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/katerina.306317/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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