Introduction:
After viewing the SPL XII, I was inspired to make a team in the vein of the commonly used Alakazam Offense Sample Team, except using Finchinator’s Colbur Berry Latios Team Structure. The former team, while solid, had some choices that could have used updating for the team to be fit to use in the current meta. I have tested this team for a while on the BW ladder and here is the resulting team so far:
My Team:
Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 88 Atk / 168 SpD
Adamant Nature
- Pursuit
- Crunch
- Superpower / Earthquake
- Thunder Wave / Roar / Fire Blast / Ice Beam / Stealth Rock
I was originally planning to use Superpower as my sole option for my 3rd Moveslot, but I had underestimated just how convenient Earthquake can really be. Despite it seemingly being an opportunity to invite Skarmory, Landorus-T, and Gliscor on the field, it also punishes Non-Air Balloon Heatran and Excadrill switch-ins without the drawback of having Attack and Defense drops while damaging Volcarona without having to risk a burn. Its usefulness further extends to Tentacruel and Jirachi. That said, I would either run Fire Blast or Ice Beam for the last slot as the former hits Skarmory while the latter is for Landorus-T and Gliscor. That said, T-Wave + Earthquake is a solid combination against Heatran and Volcarona.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 16 Atk / 116 Def / 132 SpD
Impish Nature
IVs: 30 IVs
- Stealth Rock
- Protect
- Earthquake
- U-Turn / Ice Fang / Facade
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature:
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-o-Wisp
- Trick
Ferrothorn (M) @ Rawst Berry
Ability: Iron Barbs
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
IVs: 0 IVs
- Spikes
- Power Whip
- Knock Off
- Stealth Rock
Latios @ Dragon Gem
Ability: Levitate
EVs: 252 SpA / 4 SpD / 25 Spe
Timid Nature
- Draco Meteor
- Surf
- Calm Mind
- Recover
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Psyshock
- Focus Blast
- Grass Knot
- Hidden Power Ice
Threat List:
If Zam is not running HP Fire, then Scizor (particularly Scarfed Variants) becomes one the hardest Zam counter in the tier. I must extremely conservative when using Zam especially if Scizor is on the opposing team, as without Zam my team would fall apart quickly. Thankfully, cannot trap Latios as effectively and would have to play mind games around it. Once Scizor is removed, then my matchups become much less stressful.
Easily one of the most frustrating mons to face. Once it gets a chance to setup a Shell Smash, then this team pretty much falls apart. If Kings Rock does not activate a flinch against Ferrothorn, I could technically Power Whip it into oblivion, but that also comes with the issue that if Power Whip misses, then I lose anyways. My absolute best bet for counterplay would be to predict a switch and go for Scarf Rotom, which can be exploited and then my strategy would be ruined.
This mon. I swear, I must be extremely on point with my predictions or else this mon will completely shred this team. The problem here is that Gliscor is basically walking setup fodder unless it runs Ice Fang or Façade, but then I feel like I would have a harder time maintaining momentum by dropping U-Turn. Another mon that Dragonite can freely setup on is Ferrothorn, which is pretty much helpless even with Gyro Ball since Dragonite can freely PP Stall it. If everything goes as intended, my plan would be to Trick my Scarf on Rotom (This mon has the potential to completely dismantle my team, and it is rather bizarre how it is not even used all that much in Higher Ladder.
One of the biggest banes of this team. Adding Rotom-W was my best attempt to counterplay against Mamoswine, but unfortunately even that has the potential to backfire. Gliscor is pretty much a free switch-in for this mon to wreak havoc. The absolute best scenario I could hope for is to cross my fingers and hope that he doesn’t press Substitute as I switch into Rotom.
Since two of my rockers (and a potentially well-timed wisp from Rotom) get blocked by Xatu, I would have to play a bit more carefully against it. It also has Roost and Heat Wave which makes removing it much harder than expected.
If played properly, then Hydreigon can be horrifying to face. The fact that I am not running Scarf Latios means that I would have to rely on Zam on revenge killing it, and even then, Scarfed sets can easily use U-turn to predict switch-ins.
My matchup against Loom is not too bad on surface but can go drastically out of hand if played carelessly. My best bet for counterplay against Poison Heal Loom would be to go for Rotom and attempt to trick the Scarf, but that would mean that Rotom-W would get put out of commission by Toxic Orb. That said, my matchup against Technician Loom on Smurf HO is solid thanks to my numerous options for counterplay.
In a weird twist of irony, my most challenging matchup by far must be against opposing Zam Spikes teams, particularly those with Spin Support. Since Latios is not Scarfed, Zam can freely switch in after Latios has fainted something and force me in an uncomfortable Zam vs Zam matchup that I would more than likely lose since I lack coverage against opposing Zam.
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