NFE Gloom [Done]

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
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name: Physical Wall
move 1: Strength Sap
move 2: Giga Drain / Leech Seed / Sleep Powder
move 3: Sludge Bomb / Moonblast
move 4: Moonblast / Moonlight
item: Eviolite
ability: Stench
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Gloom works as a wall to many relevant physical attackers thanks to its great bulk, Grass / Poison typing, and utility-centered movepool. Strength Sap allows Gloom to recover its health against Machoke and Fraxure while also lowering their Attack in the process. Alternatively, Leech Seed or Sleep Powder can be used over Giga Drain; the former is helpful for wearing down walls like Galarian Corsola and RestTalk Klang, while the latter threatens switch-ins like Haunter. Another option is Moonblast, which punishes the physical Fighting- and Dark-types Gloom can wall like Hakamo-o, Flame Orb Machoke, and Vullaby. Moonlight is yet another recovery move for Gloom, and is the most consistent option, as otherwise relying on Strength Sap and Leech Seed makes Gloom's recovery blocked by Magic Bounce users like Hattrem and Natu. Stench has a small opportunity on slower targets like Charjabug and Duosion to flinch.

While opposing Magic Bounce users are still around, Gloom should rely on Moonlight for its recovery or play offensively with Sludge Bomb and Moonblast. Use Gloom as a check to nonthreatening physical attackers mid-game like Machoke and Fraxure. So long as it has a safe switch-in and retained its Eviolite, it can also wall physical attackers with unfavorable type matchups like Piloswine and Raboot with Strength Sap if needed. By checking the most relevant Fighting-types, Gloom becomes a solid defensive pivot when paired with Pokemon weak to Fighting like Piloswine, Galarian Linoone, and Klang. The latter two can also check Psychic-types for Gloom, as it fears being revenged killed by Hattrem or Haunter otherwise. Gloom also struggles with special Fire-type coverage from Lampent and Vulpix, so having a Water-type like Brionne or Palpitoad can help as well. Special walls like Carkol and Vullaby pair well to patch Gloom's mediocre special defense bulk and its weaknesses to Fire- and Psychic-type attacks, and these examples can remove entry hazards so that Gloom can consistently switch and wall what it needs to.

[SET]
name: Sun Sweeper
move 1: Growth
move 2: Solar Beam
move 3: Sludge Bomb / Sleep Powder
move 4: Moonlight / Strength Sap / Sludge Bomb
item: Eviolite
ability: Chlorophyll
nature: Timid
evs: 60 HP / 252 SpA / 196 Spe

[SET COMMENTS]
Gloom's ability Chlorophyll and supportive movepool makes it a potent sweeper with Sun support. Beyond its high-powered Solar Beam attack, Gloom has multiple options to help support its sweep. It can double its Special Attack with Growth under Sun and break through relevant Pokemon like Haunter, Machoke, and Galarian Corsola. Sludge Bomb is another STAB attack for Pokemon that resist Grass like Togetic and Torracat. This can be opted out for Sleep Powder so that Gloom may have more opportunities to boost with Growth while the target is asleep. The last option can either be Moonlight or Strength Sap, which offer significant recovery in Sun or comparable recovery while stalling out physical attackers like Machoke and Fraxure. 196 Speed EVs allow Gloom to outrun Haunter in the sun, and the rest of the EVs go into HP for general bulk.

Without Sunny Day itself, Gloom absolutely needs to be paired with sun support from Drought Vulpix. Vulpix and other strong Fire-types like Torracat and Charmeleon also benefit from sun, and they provide coverage to nail walls like Ferroseed and Klang that Gloom struggles with on its own. They also hit Alolan Vulpix hard, which otherwise can remove sun from the field and revenge kill Gloom with ease. Gloom should be reserved for sweeping until it can outrun and break the remaining targets. For the former limitation, having a Fighting-type like Machoke to deal with Galarian Linoone and Pawniard is recommended. Slow pivots such as Clefairy can bring in Gloom safely with Teleport and Wish for the best opportunity to set up. Cleaners like Klang and Choice Scarf Haunter also appreciate Gloom breaking through bulkier Pokemon for them to sweep after. Piloswine is especially troublesome for Sun teams due to Thick Fat and Ice Shard, and Gloom should be supported with checks such as defensive Machoke, Galarian Corsola, and Wartortle.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Crystalites, 226492], [Marjane, 355753]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]
 
Last edited:

Jett

gn gobodachis
is a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
QC 1/2 once implemented, good stuff, most of this is just updating the Pokemon mentioned.
add remove comments
[SET]
name: Physical Wall
move 1: Strength Sap
move 2: Giga Drain / Leech Seed
move 3: Sludge Bomb / Moonblast
move 4: Moonlight
item: Eviolite
ability: Stench
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Gloom works as a wall to many relevant physical attackers thanks to its great bulk, Grass- and Poison-typing, and utility-centered movepool. Strength Sap allows it to recover on Machoke and Gurdurr Fraxure while also lowering their Attack in the process. Giga Drain and Sludge Bomb are two STAB moves that help with coverage, recovery, and / or spreading status. An alternative to this coverage can be Leech Seed, which is helpful for wearing down walls like Galarian Corsola and RestTalk Klang. Another option is Moonblast, which punishes the physical Fighting- and Dark-types Gloom can wall; Pawniard especially is notable as it can become boosted rather than debilitated when switching into Strength Sap. Moonlight is yet another recovery move for Gloom, and is the most consistent option, as otherwise relying on Strength Sap and Leech Seed makes Gloom's recovery blocked by Magic Bounce users like Hattrem and Natu. Stench has a small opportunity to flinch targets slower than Gloom like Charjabug and Duosion.

While opposing Magic Bounce or Defiant users are still around, Gloom should rely on Moonlight for its recovery or play offensively with Sludge Bomb and Moonblast. Use Gloom as a check to unthreatening physical attackers midgame like Eviolite Machoke and Gurdurr Fraxure. So long as it has a safe switch in, it can also wall physical attackers with unfavorable type matchups like Piloswine and Raboot with Strength Sap if needed. (I'd personally mention that in order to do this you should try to maintain its Eviolite, but maybe it's nitpicking so your call) By checking the most relevant Fighting-types, Gloom becomes an ample defensive pivot when paired with Pokemon weak to Fighting like Piloswine, Galarian Linoone, and Klang. The latter two also have Dark- or Steel-typings that work as Psychic resits for Gloom, as it fears being revenged killed by Hattrem otherwise. Gloom also struggles with special Fire-type coverage like from Lampent and Vulpix, so having a Water-type like Mareanie or Palpitoad can help as well. Sneasel and Drakloak are faster revenge killers that help deal with wallbreakers like Rufflet that can break Gloom. Mention how special walls like Carkol (and Klang but you mentioned it before ig) pair well to cover for its mediocre special stat.

[SET]
name: Sun Sweeper
move 1: Growth
move 2: Solar Beam
move 3: Sludge Bomb / Sleep Powder
move 4: Moonlight / Strength Sap / Sludge Bomb
item: Eviolite
ability: Chlorophyl
nature: Timid
evs: 60 HP / 252 SpA / 196 Spe

[SET COMMENTS]
Gloom's ability Chlorophyl and supportive movepool makes it an ample sweeper with sun support. Beyond its high-powered Solar Beam attack, Gloom has multiple options to help support its sweep. It can double its Special Attack with Growth under sun and break through relevant Pokemon like Galarian Corsola, Gurdurr, and Haunter. Sludge Bomb is another attack for Pokemon that resist Grass like Togetic and Torracat. This can be opted out for Sleep Powder so that Gloom may have more opportunities to boost with Growth while the target is asleep. The last options can either be Moonlight or Strength Sap, and either offer significant recovery in sun or comparable recovery while stalling out physical attackers like Machoke and Gurdurr Fraxure. 196 Speed allows Gloom to outspeed Haunter in the sun, and provides 60 HP EVs for general bulk.

Without Sunny Day itself, Gloom absolutely needs to be paired with sun support from Drought Vulpix. Vulpix and other strong Fire-types like Torraccat and Charmeleon may also benefit from sun, and provide coverage to nail walls like Ferroseed and Klang that Gloom struggles with on its own. They also hit Alolan Vulpix hard, which otherwise can remove sun from the field and revnege kill Gloom with ease. Gloom should be reserved for sweeping until it can outspeed and break the remaining targets. For the former limitation, having a Fighting-type such as Machoke priority from Gurdurr to deal with Galarian Linoone and Sneasel Pawniard is recommended. Cleaners like Klang and Choice Scarf Haunter also appreciate Gloom breaking through bulkier Pokemon for them to sweep after.


[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
QC 1/2 once implemented, good stuff, most of this is just updating the Pokemon mentioned.
add remove comments
[SET]
name: Physical Wall
move 1: Strength Sap
move 2: Giga Drain / Leech Seed
move 3: Sludge Bomb / Moonblast
move 4: Moonlight
item: Eviolite
ability: Stench
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Gloom works as a wall to many relevant physical attackers thanks to its great bulk, Grass- and Poison-typing, and utility-centered movepool. Strength Sap allows it to recover on Machoke and Gurdurr Fraxure while also lowering their Attack in the process. Giga Drain and Sludge Bomb are two STAB moves that help with coverage, recovery, and / or spreading status. An alternative to this coverage can be Leech Seed, which is helpful for wearing down walls like Galarian Corsola and RestTalk Klang. Another option is Moonblast, which punishes the physical Fighting- and Dark-types Gloom can wall; Pawniard especially is notable as it can become boosted rather than debilitated when switching into Strength Sap. Moonlight is yet another recovery move for Gloom, and is the most consistent option, as otherwise relying on Strength Sap and Leech Seed makes Gloom's recovery blocked by Magic Bounce users like Hattrem and Natu. Stench has a small opportunity to flinch targets slower than Gloom like Charjabug and Duosion.

While opposing Magic Bounce or Defiant users are still around, Gloom should rely on Moonlight for its recovery or play offensively with Sludge Bomb and Moonblast. Use Gloom as a check to unthreatening physical attackers midgame like Eviolite Machoke and Gurdurr Fraxure. So long as it has a safe switch in, it can also wall physical attackers with unfavorable type matchups like Piloswine and Raboot with Strength Sap if needed. (I'd personally mention that in order to do this you should try to maintain its Eviolite, but maybe it's nitpicking so your call) By checking the most relevant Fighting-types, Gloom becomes an ample defensive pivot when paired with Pokemon weak to Fighting like Piloswine, Galarian Linoone, and Klang. The latter two also have Dark- or Steel-typings that work as Psychic resits for Gloom, as it fears being revenged killed by Hattrem otherwise. Gloom also struggles with special Fire-type coverage like from Lampent and Vulpix, so having a Water-type like Mareanie or Palpitoad can help as well. Sneasel and Drakloak are faster revenge killers that help deal with wallbreakers like Rufflet that can break Gloom. Mention how special walls like Carkol (and Klang but you mentioned it before ig) pair well to cover for its mediocre special stat.

[SET]
name: Sun Sweeper
move 1: Growth
move 2: Solar Beam
move 3: Sludge Bomb / Sleep Powder
move 4: Moonlight / Strength Sap / Sludge Bomb
item: Eviolite
ability: Chlorophyl
nature: Timid
evs: 60 HP / 252 SpA / 196 Spe

[SET COMMENTS]
Gloom's ability Chlorophyl and supportive movepool makes it an ample sweeper with sun support. Beyond its high-powered Solar Beam attack, Gloom has multiple options to help support its sweep. It can double its Special Attack with Growth under sun and break through relevant Pokemon like Galarian Corsola, Gurdurr, and Haunter. Sludge Bomb is another attack for Pokemon that resist Grass like Togetic and Torracat. This can be opted out for Sleep Powder so that Gloom may have more opportunities to boost with Growth while the target is asleep. The last options can either be Moonlight or Strength Sap, and either offer significant recovery in sun or comparable recovery while stalling out physical attackers like Machoke and Gurdurr Fraxure. 196 Speed allows Gloom to outspeed Haunter in the sun, and provides 60 HP EVs for general bulk.

Without Sunny Day itself, Gloom absolutely needs to be paired with sun support from Drought Vulpix. Vulpix and other strong Fire-types like Torraccat and Charmeleon may also benefit from sun, and provide coverage to nail walls like Ferroseed and Klang that Gloom struggles with on its own. They also hit Alolan Vulpix hard, which otherwise can remove sun from the field and revnege kill Gloom with ease. Gloom should be reserved for sweeping until it can outspeed and break the remaining targets. For the former limitation, having a Fighting-type such as Machoke priority from Gurdurr to deal with Galarian Linoone and Sneasel Pawniard is recommended. Cleaners like Klang and Choice Scarf Haunter also appreciate Gloom breaking through bulkier Pokemon for them to sweep after.


[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Done! Ready for QC 2
 
[SET]
name: Physical Wall
move 1: Strength Sap
move 2: Giga Drain / Leech Seed / Sleep Powder ( we can discuss this if you want)
move 3: Sludge Bomb / Moonblast
move 4: Moonlight Moonblast / Moonlight (this as well)
item: Eviolite
ability: Stench
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Gloom works as a wall to many relevant physical attackers thanks to its great bulk, Grass- and Poison-typing, and utility-centered movepool. Strength Sap allows it to recover on Machoke and Fraxure while also lowering their Attack in the process. Giga Drain and Sludge Bomb are two STAB moves that help with coverage, recovery, and / or spreading status (i'd rather you separate them as they're both slashed and do different things overall). An alternative to this coverage can be Leech Seed, which is helpful for wearing down walls like Galarian Corsola and RestTalk Klang, (I'd also mention how this prevents some threats like Haunter to switch in too comfortably). Another option is Moonblast, which punishes the physical Fighting- and Dark-types Gloom can wall; Hakamo-o and Flame Orb Machoke Pawniard especially is notable as it can become boosted rather than debilitated when switching into Strength Sap. Moonlight is yet another recovery move for Gloom, and is the most consistent option, as otherwise relying on Strength Sap and Leech Seed makes Gloom's recovery blocked by Magic Bounce users like Hattrem and Natu. Stench has a small opportunity to flinch targets slower than Gloom like Charjabug and Duosion.

While opposing Magic Bounce or Defiant users are still around, Gloom should rely on Moonlight for its recovery or play offensively with Sludge Bomb and Moonblast. Use Gloom as a check to unthreatening physical attackers midgame like Machoke and Fraxure. So long as it has a safe switch in and retained its Eviolite, it can also wall physical attackers with unfavorable type matchups like Piloswine and Raboot with Strength Sap if needed. By checking the most relevant Fighting-types, Gloom becomes an ample defensive pivot when paired with Pokemon weak to Fighting like Piloswine, Galarian Linoone, and Klang. The latter two also have Dark- or Steel-typings that work as Psychic resits for Gloom, as it fears being revenged killed by Hattrem or Haunter otherwise. Gloom also struggles with special Fire-type coverage like from Lampent and Vulpix, so having a Water-type like Mareanie Brionne or Palpitoad can help as well. Special walls like Carkol and Vullaby pair well to patch Gloom's mediocre special defense bulk and its weaknesses to Fire- and Psychic-type attacks. (both can also provide hazard removal)

[SET]
name: Sun Sweeper
move 1: Growth
move 2: Solar Beam
move 3: Sludge Bomb / Sleep Powder
move 4: Moonlight / Strength Sap / Sludge Bomb
item: Eviolite
ability: Chlorophyl
nature: Timid
evs: 60 HP / 252 SpA / 196 Spe

[SET COMMENTS]
Gloom's ability Chlorophyl and supportive movepool makes it an ample sweeper with sun support. Beyond its high-powered Solar Beam attack, Gloom has multiple options to help support its sweep. It can double its Special Attack with Growth under sun and break through relevant Pokemon like Galarian Corsola, Pawniard and Haunter. Sludge Bomb is another attack for Pokemon that resist Grass like Togetic and Torracat. This can be opted out for Sleep Powder so that Gloom may have more opportunities to boost with Growth while the target is asleep. The last options can either be Moonlight or Strength Sap, and either offer significant recovery in sun or comparable recovery while stalling out physical attackers like Machoke and Fraxure. 196 Speed allows Gloom to outspeed Haunter in the sun, and provides 60 HP EVs for general bulk.

Without Sunny Day itself, Gloom absolutely needs to be paired with sun support from Drought Vulpix. Vulpix and other strong Fire-types like Torracat and Charmeleon may also benefit from sun, and provide coverage to nail walls like Ferroseed and Klang that Gloom struggles with on its own. They also hit Alolan Vulpix hard, which otherwise can remove sun from the field and revenge kill Gloom with ease. Gloom should be reserved for sweeping until it can outspeed and break the remaining targets. For the former limitation, having a Fighting-type like Machoke to deal with Galarian Linoone and Pawniard is recommended. Cleaners like Klang and Choice Scarf Haunter also appreciate Gloom breaking through bulkier Pokemon for them to sweep after. (i would add slow pivots like clef who can also wish pass safely, i would also add that every sun team needs something for Piloswine which can be machoke, wartortle or even a piloswine)

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Crystalites, 226492], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
looking good let me know when you've implemented these changes, you know where to find me if you want to discuss the set :)
 

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
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Please use spo.ink/gpvideo
name: Physical Wall
move 1: Strength Sap
move 2: Giga Drain / Leech Seed / Sleep Powder
move 3: Sludge Bomb / Moonblast
move 4: Moonblast / Moonlight
item: Eviolite
ability: Stench
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Gloom works as a wall to many relevant physical attackers thanks to its great bulk, Grass- and Poison-typing Grass / Poison typing, and utility-centered movepool. Strength Sap allows it Gloom to recover on its health against Machoke and Fraxure while also lowering their Attack in the process. An alternative to Giga Drain can be supportive Grass-type moves like Leech Seed and Sleep Powder, which is helpful for wearing down walls like Galarian Corsola and RestTalk Klang, and also threatening switch-ins like Haunter. Alternatively, Leech Seed or Sleep Powder can be used over Giga Drain; the former is helpful for wearing down walls like Galarian Corsola and RestTalk Klang, while the latter threatens switch-ins like Haunter. Another option is Moonblast, which punishes the physical Fighting- and Dark-types Gloom can wall like Hakamo-o, Flame Orb Machoke, Hakamo-o, and Vullaby. Moonlight is yet another recovery move for Gloom, and is the most consistent option, as otherwise relying on Strength Sap and Leech Seed makes Gloom's recovery blocked by Magic Bounce users like Hattrem and Natu. Stench has a small opportunity to flinch targets slower than Gloom slower targets like Charjabug and Duosion to flinch.

While opposing Magic Bounce users are still around, Gloom should rely on Moonlight for its recovery or play offensively with Sludge Bomb and Moonblast. Use Gloom as a check to unthreatening nonthreatening physical attackers midgame mid-game like Machoke and Fraxure. So long as it has a safe switch-in and retained its Eviolite, it can also wall physical attackers with unfavorable type matchups like Piloswine and Raboot with Strength Sap if needed. By checking the most relevant Fighting-types, Gloom becomes an ample a solid defensive pivot when paired with Pokemon weak to Fighting like Piloswine, Galarian Linoone, and Klang. The latter two also have Dark- or Steel-typings that work as Psychic resits can also check Psychic-types for Gloom, as it fears being revenged killed by Hattrem or Haunter otherwise. Gloom also struggles with special Fire-type coverage from Lampent and Vulpix, so having a Water-type like Brionne or Palpitoad can help as well. Special walls like Carkol and Vullaby pair well to patch Gloom's mediocre special defense bulk and its weaknesses to Fire- and Psychic-type attacks, and these examples can remove entry hazards so that Gloom can consistently switch and wall what it needs to.

[SET]
name: Sun Sweeper
move 1: Growth
move 2: Solar Beam
move 3: Sludge Bomb / Sleep Powder
move 4: Moonlight / Strength Sap / Sludge Bomb
item: Eviolite
ability: Chlorophyl Chlorophyll
nature: Timid
evs: 60 HP / 252 SpA / 196 Spe

[SET COMMENTS]
Gloom's ability Chlorophyl Chlorophyll and supportive movepool makes it an ample a potent sweeper with Sun support. Beyond its high-powered Solar Beam attack, Gloom has multiple options to help support its sweep. It can double its Special Attack with Growth under Sun and break through relevant Pokemon like Haunter, Machoke, and Galarian Corsola. Sludge Bomb is another STAB attack for Pokemon that resist Grass like Togetic and Torracat. This can be opted out for Sleep Powder so that Gloom may have more opportunities to boost with Growth while the target is asleep. The last options option can either be Moonlight or Strength Sap, which offer significant recovery in Sun or comparable recovery while stalling out physical attackers like Machoke and Fraxure. 196 Speed allows EVs allow Gloom to outrun Haunter in the sun, and provides 60 HP EVs for general bulk the rest of the EVs go into HP for general bulk.

Without Sunny Day itself, Gloom absolutely needs to be paired with sun support from Drought Vulpix. Vulpix and other strong Fire-types like Torracat and Charmeleon also benefit from sun, and they provide coverage to nail walls like Ferroseed and Klang that Gloom struggles with on its own. They also hit Alolan Vulpix hard, which otherwise can remove sun from the field and revenge kill Gloom with ease. Gloom should be reserved for sweeping until it can outrun and break the remaining targets. For the former limitation, having a Fighting-type like Machoke to deal with Galarian Linoone and Pawniard is recommended. (remove doublespace)Slow pivots such as Clefairy can bring in Gloom safely with Teleport and Wish for the best oppertunity opportunity to setup set up. Cleaners like Klang and Choice Scarf Haunter also appreciate Gloom breaking through bulkier Pokemon for them to sweep after. Piloswine is especially troublesome for Sun teams due to Thick Fat and Ice Shard, and Gloom should be supported with checks such as defensive Machoke, Galarian Corsola, and Wartortle.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Crystalites, 226492], [Marjane, 355753]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]

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