Greetings. Its been quite a while since I created my last RMT, with my random absences and whatnot after the Latias ban. Coming back a few months ago, I dove into the B/W metagame with new Pokemon I despise but some interesting new options to try out. I begun using a very boring Sandstorm team consisting of Tyranitar, Latios, Rankurusu, Doryuuzu, Landlos and Nattorei, which was met with constant weather wars on the ladder. Tired of the boring Sun, Rain and Sandstorm teams that had nearly the same Pokemon every time, I sought out to build something more fit to my style. Post-Salamence ban I ran Hyper Offense to good success, using powerful sweepers like Jolteon, Infernape and Salamence. Thinking back at my roots, I decided to try building a 5th generation Hyper Offense team with the goal of setting up Stealth Rock quickly and keeping the opponent pressured the entire game with my array of powerful attackers, while destroying most walls they bring in. Between me and EspyJoel testing the team, it has been very effective against common teams and playstyles, but unfortunately our luck has been very poor. Regardless, the team done very well for me and I'm looking to present it, see if anyone has a change or two that could make it even better. With that out of the way, I present team Glorious Inferno!
Deoxys-S @ Focus SashTrait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Spikes
- Superpower
- Stealth Rock
Why Deoxys-S? A better question would be why not Deoxys-S. He is the perfect lead on an Offensive team, with his blistering speed and ability to set-up hazards and prevent my opponent from setting up their own. Seeing as Stealth Rock bothers Pokemon like Salamence who do switch in often, its great to stop them at the beginning. Common Stealth Rockers also have very few opportunities to set them up on this team, and my pressure often makes it "you set-up Rocks, you lose a Pokemon". Hazards make the team infinitely better, making switching into my Pokemon's already ridiculously powerful moves even harder. Often times on a Sandstorm team, the opposing team will have a U-Turner they will send in first to smack me up and switch-out to Tyranitar, breaking my sash. To counter this common manuever, I often start with Jirachi when they have a Kojondo or Scizor on their team. She's able to swiftly 2HKO Tyranitar as well, hopefully flinching and preventing Rocks from getting placed. Taunt was chosen over Mirror Coat because I'll be leading against Erufuun with Salamence, and Taunt stops boosters who like to stand in the lead position and abuse my lack of powerful attacking move outside of Superpower, which is used to nail a OHKO most of the time on even 252 HP Tyranitar. Deoxys is one of the most important members of the team, and his reliability to get hazards up before any other non-scarved Pokemon makes him an invaluble addition.
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Focus Blast
- Shadow Ball
- Substitute
- Pain Split
Why Gengar? Gengar is a dangerous threat in this metagame, with many teams not preparing to deal with him. He can 2HKO most of OU with his unresisted coverage in Shadow Ball and Focus Blast boosted 30% by Life Orb. Substitute allows me to ease prediction, allowing me to decimate threats like Tyranitar or Nattorei without relying on a single shaky Focus Blast, and Pain Split allows me to heal up against slower enemies, usually allowing me to Pain Split and finish the rest of their health. SubSplit is terrific in this metagame just like last meta. However more importantly, Gengar serves as an offensive spin blocker, allowing me to block the spin attempts of spinning motherfuckers and usually go to Salamence immediately after to dodge Payback, besides Salamence can basically massacre every spinner in existence. Finally, although my team doesn't focus heavily on resistances (although, I do have a decent enough set of them) Gengar provides me with a very useful Fighting- and Ground-type immunities, some of the most common attacking types in the meta. It isn't all fun and games for Gengar though, Focus Blast seems to never hit for me, he's been working terrificly but he really does need to work on his aim.
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 80 HP / 252 SAtk / 176 Spd
Naive Nature (+Spd, -SDef)
- Roost
- Draco Meteor
- Fire Blast
- Earthquake
Why Salamence? Salamence is such a ridiculously powerful wall breaker and sweeper that it was even banned from 4th generation OU. Salamence is extremely important to the team, giving me many of my team's resistances and killing power, hence why I've got Roost up here over Outrage. Salamence has many opportunities to switch-in with Pokemon like Conkledurr around every corner. If they have Latias, I usually fly some Draco Meteors around hoping to catch it, but if I see they have Forretress, Nattorei or Skarmory I usually fling around Fire Blasts until I nail one of them for the clean KO. Earthquake is here for Tyranitar, Heatran, Blaziken and other unfriendly friends. My main problem with Salamence however is his tendancy to draw in Latios after he kills something, which I'm very weak to. Nonetheless, Salamence is an invaluble member of my team and something I can't really see myself replacing, this was basically the first Pokemon I looked to when I first began creating the team.
Blaziken (M) @ Life Orb
Trait: Speed Boost
EVs: 64 Atk / 192 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Hi Jump Kick
- Fire Blast
- Hidden Power [Ice]
- Protect
Why Blaziken? Mixed Blaziken is absolutely astounding in this metagame, beating basically everything except Burungeru. I took this set from PttP's RMT and basically tweaked them to my liking, and this has probably been the most valuble member on the entire team. Hi Jump Kick and Fire Blast give me power on both sides of the spectrum using my exceptional attacking stats, while I stick HP Ice on here for easy kills on Landlos, and most importantly Gliscor. Protect is absolutely vital on this set, allowing me to gain free speed boosts, which come in handy more than you'd think. It allows me to boost up right infront of Pokemon who are threats to my team and faster like Thundurus and brutally massacre them. The amount of teams that are weak to this thing is amazing, and this is usually what I win the game with. One of the best checks to Blaziken, Azumaril, only allows Salamence to have a free switch-in to kill something with Draco Meteor, which is just so much fun. At 3 Speed Boosts, this even outpaces the mighty Doryuuzu, allowing me to defeat it.
Jirachi @ Expert BeltTrait: Serene Grace
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Iron Head
- Fire Punch
- Thunderbolt
- Ice Punch
Azumarill (M) @ Choice Band
Trait: Huge Power
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Superpower
- Ice Punch
Why Azumaril? Finally, we have our last Pokemon, the glue of the team. Azumaril was the last Pokemon to be added as I needed a reliable check to dangerous Pokemon such as Excadrill, Landlos, Blaziken, Volcarona, Terakion and Heatran. STAB Aqua Jet priority with Azumaril's ability doubling his attack makes it extremely powerful, especially when boosted by rain. There's nothing more I love than facing an opponent's rain team and having a DNite 2HKOed on the switch-in after rocks by CB Aqua Jet. I really don't like Azumaril having a Choice Band, as it allows Pokemon like Latios and enemy Salamence to come in unscathed, putting me in a bad position. Superpower is tossed on here to deal with Nattoreri (/mumble), while Ice Punch is for Latios, Salamence and Dragonite switchs. Nonetheless, Azumaril is a good Pokemon and gives me reliance on beating Pokemon I hate. I've been considerng Toxic because I really, really hate Burungeru, but it'll likely stay Ice Punch.
- Spin my threats and I destroy your family.
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TEAM GLORIOUS INFERNO
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TEAM GLORIOUS INFERNO
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Deoxys-S @ Focus Sash
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Spikes
- Superpower
- Stealth Rock
Why Deoxys-S? A better question would be why not Deoxys-S. He is the perfect lead on an Offensive team, with his blistering speed and ability to set-up hazards and prevent my opponent from setting up their own. Seeing as Stealth Rock bothers Pokemon like Salamence who do switch in often, its great to stop them at the beginning. Common Stealth Rockers also have very few opportunities to set them up on this team, and my pressure often makes it "you set-up Rocks, you lose a Pokemon". Hazards make the team infinitely better, making switching into my Pokemon's already ridiculously powerful moves even harder. Often times on a Sandstorm team, the opposing team will have a U-Turner they will send in first to smack me up and switch-out to Tyranitar, breaking my sash. To counter this common manuever, I often start with Jirachi when they have a Kojondo or Scizor on their team. She's able to swiftly 2HKO Tyranitar as well, hopefully flinching and preventing Rocks from getting placed. Taunt was chosen over Mirror Coat because I'll be leading against Erufuun with Salamence, and Taunt stops boosters who like to stand in the lead position and abuse my lack of powerful attacking move outside of Superpower, which is used to nail a OHKO most of the time on even 252 HP Tyranitar. Deoxys is one of the most important members of the team, and his reliability to get hazards up before any other non-scarved Pokemon makes him an invaluble addition.
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Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Focus Blast
- Shadow Ball
- Substitute
- Pain Split
Why Gengar? Gengar is a dangerous threat in this metagame, with many teams not preparing to deal with him. He can 2HKO most of OU with his unresisted coverage in Shadow Ball and Focus Blast boosted 30% by Life Orb. Substitute allows me to ease prediction, allowing me to decimate threats like Tyranitar or Nattorei without relying on a single shaky Focus Blast, and Pain Split allows me to heal up against slower enemies, usually allowing me to Pain Split and finish the rest of their health. SubSplit is terrific in this metagame just like last meta. However more importantly, Gengar serves as an offensive spin blocker, allowing me to block the spin attempts of spinning motherfuckers and usually go to Salamence immediately after to dodge Payback, besides Salamence can basically massacre every spinner in existence. Finally, although my team doesn't focus heavily on resistances (although, I do have a decent enough set of them) Gengar provides me with a very useful Fighting- and Ground-type immunities, some of the most common attacking types in the meta. It isn't all fun and games for Gengar though, Focus Blast seems to never hit for me, he's been working terrificly but he really does need to work on his aim.
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Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 80 HP / 252 SAtk / 176 Spd
Naive Nature (+Spd, -SDef)
- Roost
- Draco Meteor
- Fire Blast
- Earthquake
Why Salamence? Salamence is such a ridiculously powerful wall breaker and sweeper that it was even banned from 4th generation OU. Salamence is extremely important to the team, giving me many of my team's resistances and killing power, hence why I've got Roost up here over Outrage. Salamence has many opportunities to switch-in with Pokemon like Conkledurr around every corner. If they have Latias, I usually fly some Draco Meteors around hoping to catch it, but if I see they have Forretress, Nattorei or Skarmory I usually fling around Fire Blasts until I nail one of them for the clean KO. Earthquake is here for Tyranitar, Heatran, Blaziken and other unfriendly friends. My main problem with Salamence however is his tendancy to draw in Latios after he kills something, which I'm very weak to. Nonetheless, Salamence is an invaluble member of my team and something I can't really see myself replacing, this was basically the first Pokemon I looked to when I first began creating the team.
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Blaziken (M) @ Life Orb
Trait: Speed Boost
EVs: 64 Atk / 192 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Hi Jump Kick
- Fire Blast
- Hidden Power [Ice]
- Protect
Why Blaziken? Mixed Blaziken is absolutely astounding in this metagame, beating basically everything except Burungeru. I took this set from PttP's RMT and basically tweaked them to my liking, and this has probably been the most valuble member on the entire team. Hi Jump Kick and Fire Blast give me power on both sides of the spectrum using my exceptional attacking stats, while I stick HP Ice on here for easy kills on Landlos, and most importantly Gliscor. Protect is absolutely vital on this set, allowing me to gain free speed boosts, which come in handy more than you'd think. It allows me to boost up right infront of Pokemon who are threats to my team and faster like Thundurus and brutally massacre them. The amount of teams that are weak to this thing is amazing, and this is usually what I win the game with. One of the best checks to Blaziken, Azumaril, only allows Salamence to have a free switch-in to kill something with Draco Meteor, which is just so much fun. At 3 Speed Boosts, this even outpaces the mighty Doryuuzu, allowing me to defeat it.
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Jirachi @ Expert Belt
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Iron Head
- Fire Punch
- Thunderbolt
- Ice Punch
Why Jirachi? This Jirachi set is absolutely amazing in the current metagame, being able to dismantle a large portion of stall teams almost by itself. From my current playtesting experience, this thing almost always nets a kill from the unpredictability. Even without its awesome surprise value, it still is able to decimate a large amount of the meta including Salamence / Dragonite, Tyranitar, Nattorei, Gliscor, Gyarados, Skarmory and Forretress among others. I usually bluff Scarf near the beginning of a match, and where an opportunity opens up that I can kill something that falls for the bluff (95% of the time) I'm able to nag a swift kill. I also usually throw Ice Punch around a lot to try and hit Landlos and Latios, two Pokemon I really hate and want banned from the tier. Apart from its excellent mixed sweeping potential, Jirachi acts as my steel-type and primary switch-in to many attacks. I previously had Scizor in this spot for its reliable recovery and ability to beat Outragers, but it had no place on an offensive team of this nature. Jirachi has definitely been pulling her weight and has dealt with some unsuspecting opponent's Pokemon I don't really want to deal with later in the match.
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Azumarill (M) @ Choice Band
Trait: Huge Power
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Superpower
- Ice Punch
Why Azumaril? Finally, we have our last Pokemon, the glue of the team. Azumaril was the last Pokemon to be added as I needed a reliable check to dangerous Pokemon such as Excadrill, Landlos, Blaziken, Volcarona, Terakion and Heatran. STAB Aqua Jet priority with Azumaril's ability doubling his attack makes it extremely powerful, especially when boosted by rain. There's nothing more I love than facing an opponent's rain team and having a DNite 2HKOed on the switch-in after rocks by CB Aqua Jet. I really don't like Azumaril having a Choice Band, as it allows Pokemon like Latios and enemy Salamence to come in unscathed, putting me in a bad position. Superpower is tossed on here to deal with Nattoreri (/mumble), while Ice Punch is for Latios, Salamence and Dragonite switchs. Nonetheless, Azumaril is a good Pokemon and gives me reliance on beating Pokemon I hate. I've been considerng Toxic because I really, really hate Burungeru, but it'll likely stay Ice Punch.
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Thanks for reading the RMT, I really enjoy using this team despite the absolutely ridiculous amount of hax I get (ASK JOEL!!!!), which speaking of Joel, I would like to thank him for all of his support and help playtesting the team. Espeon gets to live another day!
Hyper Offense I feel is still a great style in BW play that hasn't been fully explored yet, and its certainly capable of hurting a lot of teams.
Thanks again.
Hyper Offense I feel is still a great style in BW play that hasn't been fully explored yet, and its certainly capable of hurting a lot of teams.
Thanks again.
Threat list of things that give me trouble.
- WHAT THE FUCK WHY ARE YOU OU?????????????
-Its kind of annoying but Gengar and Mence do a lot.
- Really annoying, Blaziken can Protect and kill it though and Azumarill can AJ after some residual damage.
- Why are you OU? Its kind of annoying it basically just makes me play around it and have Azumarill revenge it.




