Suspect Godly Gift Suspect #3 : Terastallization

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Terastallization is a new mechanic introduced to the 9G, offering players a new strategic dimension. It allows you to change a pokemon's type in the middle of battle, modifying its weaknesses and resistances, adding immunity or even damage. Its unpredictability means it can make breakers much more powerful, or even make defensive walls very difficult to pass. It adds an extra layer of complexity and demands adaptability, enabling players to surpass their opponents and take advantage of new tactical opportunities. However, its unpredictability and potential to unbalance certain confrontations make it a double-edged mechanic that can be either a fantastic mechanic or a horrible one in between matches. The results of the Survey on Terastallization call for a suspect, so here it is.


The Terastallization is certainly one of the most interesting mechanics we've had in Pokemon games, but it is not without its flaws, for example the ability to change type at any time makes predictions extremely difficult. Players can't anticipate their opponent's actions, which makes decision-making and strategic planning more complex. Not knowing what type a Pokémon may become at any given moment means that careful preparation and tactical skills become less of a determining factor, in favor of a more random and opportunistic approach. Some Pokémon benefit disproportionately from Terastallization, increasing their power to an inordinate level. This creates a noticeable imbalance in the game, making some Pokémon far too dominant over others. This dominance can reduce the diversity of competitive teams, as players will be tempted to focus on the same over-powered Pokémon to maximize their chances of victory. As a result, strategic variety is impoverished, and the metagame can become stagnant with a prevalence of the same figures.
But this mechanic also has its positive points: for example, Terastallization opens up new tactical opportunities for players. By allowing a Pokémon's type to be changed during battle, players can effectively cover up their team's weaknesses and surprise their opponents with unexpected strategies. This strategic flexibility enriches the gameplay experience, introducing new dynamics and rewarding players who are able to think creatively and adaptively. The depth added by this mechanic makes for more varied and strategically rich battles. While some Pokémon benefit from Terastallization, this mechanic can also balance out certain battles by allowing under-utilized Pokémon to shine. By changing their type, these Pokémon can find new utilities and strategic niches, increasing the diversity of choices available to players. This could encourage the use of a wider variety of Pokémon and avoid the domination of a small group of overpowered Pokémon, enriching the metagame and fostering innovation. Introducing new mechanics like Terastallization keeps the game dynamic and interesting.

Requirements:

Requirements can be achieved by getting 75 GXE in 25 games on the Godly Gift ladder. In order to participate in the suspect, you must create a fresh alt (creation date no earlier than 27 July 2024) with the prefix GGTera at the start of the name. When you have obtained the reqs, make sure to post proof of your alt's record (generally a screenshot) in this thread, and if you wish to do so, you can also share your thoughts on the test here.

Voting:
Once the suspect period is over, everyone who has obtained reqs will be tagged. The post will then outline a process of blind voting, which will be clarified once the time arrives. For now, follow the above "Requirements" subheading to ensure that you have posted your reqs correctly. You must post on this thread in order to be tagged in the voting thread, however you do not need to include your vote on this thread.

A super-majority of 60% ban votes is required to ban Terastallization from Godly Gift.

TL;DR:
  • Terastallization is permitted on the suspect ladder
  • The GXE requirement is 75 and the minimum game count is 25
  • You must ladder on a newly-created alt using the prefix GGTera
  • You must post your reqs in this thread, though the voting process will happen in a separate thread. You are not required to state your vote in this thread.
  • The suspect test will conclude at 8pm GMT +2 on Sunday, 11th August
  • A ban vote of 60% is required to ban Terastallization from Godly Gift.
 
I have less time than I'd like so I'll just put my thoughts, but I don't think Terastallization is broken and its ban would not improve the tier. In fact, I think a ban would have a similar affect to STABmons where it made the already crazy Tera abusers even crazier because there became a bigger strain to fit answers to these Pokemon, often to little avail. I also think that people tend to build more offensively, which is where Tera tends to affect more games on the offensive side and, while I think that is something that isn't perfectly desirable, it is a trade-off that should be noted in the builder and as such accounted for appropriately. Later on in the week, most likely when I've got suspect reqs, I'll fully flesh this out with examples etc. but as a general statement I don't see how the removal of Tera would benefit the tier and think that it's not broken or unhealthy.
 
d3SHKs1.png

Can't believe it took 6 hours to do this... whoever decided on a ladder suspect for a dead ladder should think twice.
 
Screenshot 2024-07-29 223413.png

I come back for a short bit just to do this since this should have been done quite a while ago. I also did the 25 teams in 25 games challenge, feel free to use anything you want to ladder or add to sample teams. I ordered these from 1. most defensive -> 25. most offensive.
  1. https://pokepast.es/0df2eff735b7843f - Ditto stall
  2. https://pokepast.es/56ffa63420f354c9 - Ho-oh stall
  3. https://pokepast.es/7bd75ad39f7940ef - Fat
  4. https://pokepast.es/470137e20a8b3bf2 - Bulky setup spam
  5. https://pokepast.es/05bb9685f514a4eb - Pikachu
  6. https://pokepast.es/291e8096129703c8 - Harcanine Sun
  7. https://pokepast.es/dfffa5434abc8768 - Lokix
  8. https://pokepast.es/6d373858486a02cc - Wincon Florger + Dual mixed Protean
  9. https://pokepast.es/82759e92b2f7d5e1 - Electric Terrain
  10. https://pokepast.es/17035c7ce14af4a6 - Pivot balance
  11. https://pokepast.es/27521396233518c9 - Weird snow
  12. https://pokepast.es/36fd199c1d2f1feb - Jirachi + Kingdra
  13. https://pokepast.es/e2b402643ef578e1 - HiZo (Please make Dual Wingbeat and Beak Blast able to target anything in Triples)
  14. https://pokepast.es/c84c6b76b171aa72 - Lycandusk + Setup bee
  15. https://pokepast.es/a724d52c224ccf90 - Lapras Rain
  16. https://pokepast.es/13efdc0fb549ec4d - ETerrain + Meteor Beam
  17. https://pokepast.es/fd0d974bc40d2c30 - Exeggutor Sun
  18. https://pokepast.es/69ef507479dd92df - Zacian-C Rain
  19. https://pokepast.es/681e456c19522410 - Rufflet TR
  20. https://pokepast.es/164b82bfc1a24682 - Necrozma-DW TR
  21. https://pokepast.es/c08b4e7d64ffc7b3 - Regidrago Web
  22. https://pokepast.es/b5f7b2228bdf0888 - Mewtwo PsyTerrain
  23. https://pokepast.es/19647aac8f5b6414 - Scream Tail HO
  24. https://pokepast.es/193937e2c508055a - Veluza Torterra HO
  25. https://pokepast.es/72c92db009769550 - Arceus HO
Bonus (Funny teams, do not recommend):
https://pokepast.es/3b7c6f0d6d2fd48d - Self TSpikes
https://pokepast.es/b99e3046befa6005 - Grafaiai offense

I will preface by saying banning Tera will be a worse mistake than banning Zacian-C. A sentiment currently is it boosts offense too much and invalidates defensive counterplay. But is that really true? Let's take a look at OMPL replays.
:darkrai: Career Ended vs pdt :misdreavus: Career Ended used his Tera early as HO to claim 2 kills. However, it left him very vulnerable to Darkrai without an option for defensive Tera later, which was indeed the case as Darkrai Tera later to clean up. This was a display of how better Tera usage won as early advantages from Tera quickly disappeared. Tera did not look overbearing in Offense vs Offense.
:kyurem-black: entrocefalo vs SammyCe123 :manaphy:Sammy used his Tera early on Kyurem-B to break through Garganacl. However, with Rock, two 5-hit Icicle Spear would still have 2HKOed and even 4 + 5 was likely to (252 Atk Teravolt Tera Electric Kyurem-Black Icicle Spear (5 hits) vs. 252 HP / 52 Def Garganacl: 195-230 (48.2 - 56.9%) -- approx. 2HKO after Stealth Rock and Leftovers recovery). It also made Sammy very vulnerable to Helectrode and he was forced to win mind game to win. entrocefalo Tera Raging Bolt, got a KO on Exca that would have won, but it still ended up being forced out by Zamazenta and the Tera ended up making Ogerpon much stronger, which it got saced to later. Tera was not the defining factor in Offense vs Offense.
:virizion: Taka vs temp :solgaleo:Taka Tera Chien-Pao, allowing it to OHKO Washtom that it otherwise couldn't and won the game because of that as it also OHKOed the slightly chipped Tera Fighting Gholdengo. Tera pushed Chien-Pao to unwallable level in Offense vs Balance.
:dubwool: ghostlike vs Jrdn :walking-wake: ghostlike Tera Eternatus to KO Arceus, which would have 6-0 otherwise. jrdn Tera Manaphy later to get out of Raging Bolt's weakness, which did little as Excadrill could then revenge. Tera not only didn't help offense, it was the only saving grace to counteract offense in Rain vs BO.
:virizion: Taka vs ghostlike :dubwool:Taka Tera Slowking to prevent Scale Shot, which would have at least dealt heavy damage if not won outright. ghostlike won without using Tera, but it was a misplay from Taka to not go Gouging Fire earlier. If not for Tera, Taka would have been forced to predict with Zacian-C, which would immediately fall to Earthquake with wrong prediction and allow Baxcalibur to sweep later, especially with snow support and without +1 on later switches. Tera was the main factor stopping sweeper from getting out of hand in BO vs BO.
:walking-wake: Jrdn vs TPP :darkrai:jrdn Tera Kyurem-B to avoid Nuzzle from Hatterene while TPP Tera Water Hatterene predicting Icicle Spear, which allowed Kyurem-B to overrun the team. Without Tera, Kyurem-B would likely lose the exchange. Even without Tera, Sub would accomplish the same job, which Kyurem-B was already using before its ban or it could just have DD 2-3 more times and forced a full para (Kyurem-B is likely to OHKO at +2 and even 2HKO at +0, exact same calc as Garganacl). Tera helped Kyurem-B break through in Offense vs BO.
:misdreavus: pdt vs entrocefalo :kyurem-black: pdt Tera Iron Thorns to get out of Excadrill weakness for an extra SD. entrocefalo sac Gholdengo and Tera Caly-I but got taunted, though pdt got the prediction incorrectly and Iron Thorns ended up falling. Without Tera, Earthquake Iron Thorns would have rampaged through entrocefalo's team with little resistance. Even if pdt had got the correct prediction, the Iron Thorn suddenly became vulnerable to Static. Tera did not display meaningful effects in Offense vs BO.
:solgaleo: temp vs SammyCe123 :manaphy:Tera was not used.
:kyurem-black: entrocefalo vs PrimalKyogre :solgaleo:entrocefalo Tera Glowking to presumably use Thunder Wave against an otherwise unstoppable Waterpon, though it ended up getting full para. Waterpon Tera later to avoid Sludge Wave from Landorus, which it still would have lived and forced a miss. Tera had little effect in BO vs BO, but it would have been an out without full para.
:darkrai: Ainzcrad vs Taka :virizion:Taka Tera Iron Hands, which gave it a KO but became vulnerable to Chien-Pao. Ainzcrad won without using Tera. Tera was not the culprit in HO vs HO.
:misdreavus: pdt vs Jrdn :walking-wake: jrdn Tera Urshifu-R early to hopefully get a Sub intact but didn't do anything. Instead, pdt's Dragonite got to conveniently improof itself with Tera Flying after to win, but it still did little until the very late game. Tera didn't show strong impact in Offense vs Balance.
:dubwool: ghostlike vs SammyCe123 :manaphy:ghostlike Tera Serperior to break through Zacian-C, which wasn't possible without. Sammy counteracted with Ting-Lu Tera. However, considering the sequence of play where ghostlike got Web with a creative Araquanid set, Excadrill prioritizing getting Rock over popping the Balloon, Ruination instead of going straight to Zacian-C and Meowscarada still having the chance to win without Defense drop on Washtom, Tera didn't show overwhelming effects in HO vs BO.
:manaphy: Fraise vs Ainzcrad :darkrai: Ainzcrad Tera defensively to survive Hoopa-U's hit, which still ended up falling and Fraise got to Tera back to do similar thing, though it would have lived anyway and the scenario would be the same without Tera. Tera had little effect.
:virizion: pyu vs pdt :misdreavus:pdt Tera Roaring Moon to get an extra DD vs pyu's Scarf Moon. pyu's Skeledirge got to counter Tera to revenge and pyu went on to win thanks to Zacian-C's good matchup. Worth noting, pdt could already OHKO Washtom with Moon and EQ variant would have ended the game right there without Tera or if pdt had won the speed tie. Either way, pdt failed to win with early Tera. Tera was not overbearing.
:walking-wake: Jrdn vs entrocefalo :kyurem-black:entrocefalo's early Tera with Hamurott allowed it grab KO vs Garganacl and gained an upper hand vs Ditto which wasn't possible without. Tera pushed Hamurott over the edge, however jrdn's build was very questionable with no Dark-type resist or Tera against it (He could have easily had Tera Fairy on Ho-Oh or Garganacl).
:solgaleo: PrimalKyogre vs Potatochan :dubwool:Tera helped Caly-I get the 3HKO on Washtom, but this was on the back of Potatochan predicting correctly vs a potential Wisp Washtom (Also this was one move Calyrex). Furthermore, PrimalKyogre could have Tera Lando early both for Caly and Araquanid. Tera was not overwhelming for Trick Room vs BO.
:walking-wake: Clas vs Taka :virizion:No Tera was used.
:darkrai: Ainzcrad vs tier :solgaleo:tier lost convincingly, Rilla would still have lived and 2HKO instead of OHKO. Tera did nothing.
:dubwool: ghostlike vs entrocefalo :kyurem-black:ghostlike Tera Gouging Fire to try winning vs Ditto, failed and lost. entrocefalo won without using Tera. Tera did little.
:misdreavus: pdt vs Fraise :manaphy:pdt's Tera Steel was the only reason Arceus didn't straight up 6-0. On the other side, Fraise had to Tera to Thunder Wave Arceus after 2 misses. Tera helped with counterplay against offense.
:solgaleo: temp vs Nashrock :misdreavus:temp Tera Zamazenta to avoid further damage from Serperior and Nashrock did the same for Clefable vs Baxcalibur. If Arceus hadn't got burned, Tera would have helped as well to stop it. Tera improved the defensive counterplay.
:dubwool: Les2BG vs Ainzcrad :darkrai:Spectrier 6-0 easily, no Tera used.
:kyurem-black: Maybca☆〜ゝ。∂ vs Taka :virizion:Tera was traded for Spectrier vs Darkrai and the favorable Pokemon without Tera still won with its presence. All of that didn't matter however as Arceus would have 6-0 either way. Tera had essentially no impact.
:manaphy: Fraise vs Stories :walking-wake:Tera helped stories get a KO on Arceus with Specs Talonflame and was what pushed it through despite Fraise's counter Tera Steel with Ting-Lu. Tera was the defining factor in getting the win.
:walking-wake: Stories vs Dr. Phd. BJ :solgaleo:bj Tera Brambleghast early for an advantage and unleashed Tera Blast, but Poltergeist would have done the same. In fact, without Tera Normal on Pikachu, stories would have been more helpless against it. Tera did little but provided an avenue for defensive counterplay.
:misdreavus: pdt vs Les2BG :dubwool:A meaningless Tera was used, otherwise Tera did nothing.
:darkrai: Ainzcrad vs entrocefalo :kyurem-black: [Illegal Game] Ursaluna is broken.
:virizion: Taka vs Fraise :manaphy:Fraise's turn 1 Tera didn't have much impact, and once Taka Tera Eternatus, Clodsire had already won at that state. Tera had little impact.
:walking-wake: Stories vs Taka :virizion:Taka Tera Landorus and still failed to break Alomomola. Stories won without using Tera. Tera did nothing.
:manaphy: Fraise vs Dr. Phd. BJ :solgaleo:Fraise Tera Iron Moth but it was a waste due to Groundceus still beating it. BJ Tera Dondozo to stop Hatterene to sweep. Tera helped for defensive purposes.
:manaphy: SammyCe123 vs Fc :solgaleo:Sammy Tera Fairy Garganacl proactively, which backfired later on due to it no longer resisting Bitter Blade. On the other side, Fc's Tera didn't do much as Sammy Trick instead of Shadow Ball, and even Shadow Ball only had around 43% chance to OHKO. Tera had little effect.
:walking-wake: Stories vs tier :solgaleo:Two meaningless Tera, otherwise Tera did nothing.
Based on all these OMPL replays, you can see that Tera improves defensive counterplays more than it does to offense, and out of the examples where it had profound impact, two of the Pokemon are already at least borderline even without Tera (Chien-Pao: it would do the same with an Attack donation, Kyurem-B: With Sub). The jrdn game was also in large parts due to his weird build. The only prime example you can point to incriminate Tera is stories vs Fraise replay, and even then I would argue the build was risky (vulnerable to Rock, thus a lot of dedication to make Talonflame get in) and stories played well to bring it in as often as possible.
Due to GG's nature, GG also has a unique "problem": Too much Pokemon diversity. A decentralized meta is usually pretty good to play and build for as they encourage creativity. However, when a meta has too many viable Pokemon, you risk losing to the most random Pokemon without going full stall. Let's take a look at the number of unique Pokemon used in OMPL.
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656911374759193
You can see that GG used 20 more Pokemon than the second highest, and STAB had more games with bo3.
These random Pokemon can be Brambleghast, Regidrago, but you have to keep in mind more meta threats as well like Arceus and Kyogre and Electric-types like Raging Bolt and Iron Hands. This is where Tera helps, you can always pack a defensive Tera to shore up the weakness to these threats without compromising Pokemon choice and forcing you into overused cores. Tera promotes defensive counterplay and a more diverse meta in GG. Otherwise you would have to make sure you have a Fairy, a Dark/Normal that doesn't risk losing to coverage, hard answer for Arceus, sturdy Water resist, Ground to block Volt Switch, and so on. The meta being primarily offense right now has less to do with Tera than the number of very strong offensive threats there are in gen 9, especially with power creep. Banning Tera is not the play and will have opposite effects due to these offensive threats enjoying the absence of Tera defensive counterplays. Instead, we should focus on the Pokemon, those being suspect tests for borderline Pokemon like Spectrier and Roaring Moon that are capable of dismantling teams regardless with many different choices to deny different counterplay options. Once these are suspected, the meta will be better (though it's fine if they end up being unbanned since they might force a more centralized meta after some more development, which is not bad due to the aforementioned very decentralized one right now).
That concludes my findings, I will go back into hiding after voting.
 
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