Goid vs me

Team Me:
RebbleFront_zps715a8d2b.png

*Rebble (TBD) Male*
Nature:
Modest
Type:
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (DW):
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
AC: 1/5
MC: 0


Attacks: 22 Total
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Accupressure
Mud Shot
Power Gem
Paleo Wave
Ancient Power
Earth Power

Heat Wave
Stealth Rock
Trick
Sleep Talk
Ominous Wind

Shadow Ball
Flamethrower
Sandstorm
Energy Ball
Dazzling Gleam

Team Goid:
h3a09ST.png

Reapette (Duskull) (M)
Nature: Brave
Type: Ghost

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

Levitate

Frisk (HA Locked)

Stats:

Hp: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-15% Speed, -10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/9
MC: 0
AC: 1/5

Moves (22/???):

Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Will-O-Wisp (*)
Hex
Future Sight

Destiny Bond (*)
Haze (*)
Imprison (*)
Pain Split (*)
Skill Swap (*)

Taunt (*)
Protect
Shadow Ball (*)
Torment (*)
Infestation (*)
Trick Room (*)


I automatically send out Rebble @ Exp Share
You send out, equip, and order
I order and ref
 
Sandstorm - Ominous Wind - Shadow Ball

Round 1:
Team Me:
RebbleFront_zps715a8d2b.png

90 HP
100 EN
Status: None
1/2/4/2/90
S/W: 1/2
levitate/Technician
Exp Share
Team Gem:
h3a09ST.png

80 HP
100 EN
Status: None
3/3/2/3/21 (-10% EVA)
S/W: 1/2
levitate
Exp Share

Round 1:
Rebble uses Sandstorm!
A sandstorm began raging!
-9 energy
Duskull uses Confuse Ray!
Duration (2-4), 4 Turns
Rebble was Severely Confused
-6 Energy

Sandstorm deals 2 Damage to Duskull

Round 2:
Rebble uses Ominous Wind!
Hit Self <5000, 5683 no
To Crit <625, 6894 no
Raise Stats <1000, 9174 no
9+1.5*1.5=15.75 Damage to Duskull
-5 Energy
Duskull uses Willowisp!
To Hit <8500, 8443 yes
Rebble was burned!
-7 Energy

Sandstorm deals 2 Damage to Duskull
Burn deals 2 Damage to Rebble

Round 3:
Rebble uses Shadow Ball!
Hit Self <5000, 9631 no
To Crit <625, 7671 no
Lower SpD <1000, 2461 no
8+1.5*1.5=14.25 Damage to Rebble
-6 Energy
Duskull uses Hex!
To Crit <625, 903 no
13+3-2=14 Damage to Rebble
-7 Energy

Sandstorm deals 2 Damage to Duskull
Burn Deals 2 Damage to Rebble

Rebble: 14+4=20 Damage Taken
9+5+6=20 energy Used
Duskull: 15.75+14.25+6=36 Damage Taken
6+7+7=20 Energy Used

Team Me:
RebbleFront_zps715a8d2b.png

70 HP
80 EN
Status: Burned, Confused (2 Actions)
1/2/4/2/90
S/W: 1/2
levitate/Technician
Exp Share
Team Gem:
h3a09ST.png

44 HP
80 EN
Status: None
3/3/2/3/21 (-10% EVA)
S/W: 1/2
levitate
Exp Share
A Sandstorm rages for 3 more rounds!
Ominous Wind - Shadow ball - Ominous Wind
 
Last edited:
Round 2:
Team Me:
RebbleFront_zps715a8d2b.png

70 HP
80 EN
Status: Burned, Confused (2 Actions)
1/2/4/2/90
S/W: 1/2
levitate/Technician
Exp Share
Team Gem:
h3a09ST.png

44 HP
80 EN
Status: None
3/3/2/3/21 (-10% EVA)
S/W: 1/2
levitate
Exp Share

Round 1:
Rebble uses Ominous Wind!
Hit Self <5000, 9949 no
To Crit <625, 6881 no
Raise Stats <1000, 1111 no
9+1.5*1.5=15.75 Damage to Duskull
-5 Energy

Duskull uses Torment!

Rebble was subjected to Torment
-10 Energy

Sandstorm deals 2 Damage to Duskull
Burn Deals 2 Damage to Rebble

Round 2:
Rebble uses Struggle!
Hit Self <5000, 7836 no
To Crit <625, 8103 no
5-3=2 Damage to Duskull
0.8 Recoil
-5 Energy

Duskull uses Pain Split!

68+24/2=46 HP to both mons
-28 Energy

Sandstorm deals 2 Damage to Duskull
Burn Deals 2 Damage to Rebble

Round 3:
Rebble uses Struggle!
To Crit <625, 6991 no
5-3=2 Damage to Duskull
0.8 Recoil
-5 Energy

Duskull uses Hex!

To Crit <625, 5926 no
13+3-2=14 Damage to Rebble
-7 Energy

Sandstorm deals 2 Damage to Duskull
Burn Deals 2 Damage to Rebble


Rebble: 22+14+.8+.8+6=44 Damage Taken
5+5+5=15 energy Used
Duskull: 15.75+2+2+6-22=4 Damage Taken
10+28+7=45 Energy Used

Team Me:
RebbleFront_zps715a8d2b.png

26 HP
65 EN
Status: Burned, Tormented (3 Actions)
1/2/4/2/90
S/W: 1/2
levitate/Technician
Exp Share
Team Gem:
h3a09ST.png

40 HP
35 EN
Status: None
3/3/2/3/21 (-10% EVA)
S/W: 1/2
levitate
Exp Share
A Sandstorm rages for 2 more rounds!
 
Shadow Ball - Hex - Shadow Sneak
If your move is Disabled when you would act, use Night Shade that action.
If successful Dodge, use Pursuit that action and push back.
 
Ancient Power - Shadow Ball+Paleo Wave - Cooldown


Round 3:
Team Me:
RebbleFront_zps715a8d2b.png

26 HP
65 EN
Status: Burned, Tormented (3 Actions)
1/2/4/2/90
S/W: 1/2
levitate/Technician
Exp Share
Team Gold:
h3a09ST.png

40 HP
35 EN
Status: None
3/3/2/3/21 (-10% EVA)
S/W: 1/2
levitate
Exp Share

Round 1:
Rebble uses Ancient Power!
To Crit <625, 6701 no
Raise Stats <1000, 2806 no
9+3+1.5=13.5 Damage to Duskull
-4 Energy

Duskull uses Shadow ball!

To Crit <625, 2485 no
Lower SpD <1000, 1129 no
8+3-2=9 Damage to Rebble
-6 Energy

Sandstorm deals 2 Damage to Duskull
Burn deals 2 Damage to Rebble

Round 2:
Duskull uses Hex!
To Crit <625, 7350 no
13+3-2=14 Damage to Rebble
-7 Energy

Rebble uses Earth Echo!

To Crit <625, 5078 no
8+9+3+1.5=21.5 Damage to Duskull
-20 Energy

Sandstorm deals 2 Damage to Duskull
Burn deals 2 Damage to Rebble

Rebble was KOed!



Rebble: 22+14+.8+.8+6=44 Damage Taken
5+5+5=15 energy Used
Duskull: 15.75+2+2+6-22=4 Damage Taken
10+28+7=45 Energy Used

Team Me:
RebbleFront_zps715a8d2b.png

-1 HP
65 EN
Status: Burned, Tormented (3 Actions)
1/2/4/2/90
S/W: 1/2
levitate/Technician
Exp Share
Team Gold:
h3a09ST.png

40 HP
35 EN
Status: None
3/3/2/3/21 (-10% EVA)
S/W: 1/2
levitate
Exp Share
A Sandstorm rages for 2 more rounds!



Duskull is the Winner!

Gold: 1 CC
Duskull: 1 EC, 3 MC, 1 AC

Me: 1 CC, 3 UC
Rebble: 1 EC, 3 MC, 1 AC​
 
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