Hi, I made a team comprised of solely golden pokemon.
Smeargle @ Choice Scarf
Ability: Own Tempo
Shiny: Yes
EVs: 252 HP / 12 SpD / 244 Spe
Timid Nature
IVs: 0 Atk
- Parting Shot
- Spore
- Switcheroo
- Healing Wish
I lead with this smeargle if I am not facing an offense team. Choice scarf spore isn't all that useful, as it usually nets even advantage for both sides as we both need to switch out. Where this smeargle shines is against stall pokemon (with recovery moves). Using switcheroo can really fuck up expecting chanseys! In addition, I like to use this smeargle as a pivot using parting shot (which is like U-turn expect it decreases the foe's attack and special attack) This works really well with my lucario set and allows it to get a few sword dances up.
In addition, Smeargle can use healing wish to save an ally, allowing it to serve two roles, crippling my opponents as well as DE-crippling my own pokemon. Smeargle is the cripple master!
Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
This is my offensive support Latias. I generally send her out to get rid of entry hazards and then proceed to spam draco meteor if no fairies on the enemy team. After Latias gets to low health, I use healing wish to recover a team mates health.
Arcanine @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Morning Sun
- Will-O-Wisp
- Flare Blitz
- Extreme Speed
This is my favorite pokemon on this team. This Arcanine hard counters most physical attackers while punishing their attacks with a rocky helmet. However, I dislike will-o-wisp's inaccuracy at times, and it has cost me several games. Arcanine's intimidate makes it a nice switch in to counter any physical attacks, and its a lot more bulky than it seems.
Azumarill @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
I just started using Azumarill and I don't really know how to use it properly. I was using choice band, but I disliked being locked into one move so I choice to strap on an assault vest. Usually I spam knock off with azumaril and then when I get to low life I use aqua jet.
Lucario @ Shuca Berry
Ability: Justified
Shiny: Yes
EVs: 196 HP / 252 Atk / 4 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Bullet Punch
This is a cool lucario I found online. The reasoning behind it is that most people use earthquake to counter lucario; shuca berry renders earthquake a non-counter. Another key thing to note is that since lucario has 90 base speed, putting max speed doesn't actually help it outspeed alot of common threats. As a result, investing in lucario's bulk doesn't forsake too much "outspeeding" and extremespeed / bullet punch remedy this problem. I use him like this:
1) switch lucario into one of the pokemon it counters
2) use sword dance once
3) hope counter uses earthquake
4) sword dance again
5) attempt to sweep with extreme speed
This hits with 125% the power of regular life orb lucario with 1 swords dance.
Altaria-Mega @ Altarianite
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Serious Nature
- Hyper Voice
- Hidden Power Electric
- Roost
- Haze
Alteria is my answer to pokemon who just use recovery and stat boosting moves. I recently found myself getting wrecked by cosmic power sigyliff and clefables. I thought that using haze might be a good way to counter that, but Altaria's weakness to fairy generally puts me in a bad matchup vs clefable. I Don't think my team has a good answer to an unaware clefable.
Thanks for taking the time to read my team! I am open to any and all suggestions regarding pokemon changes/ moveset changes, with one caveat. The suggested Pokemon must have some form of the color yellow on it!
-AkashSky
OLD POKEMONZ
Weavile @ Focus Sash
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Toxic
- Pursuit
- Ice Punch
Weavile is usually my lead. I use weavile to stop my opponents from setting up entry hazards. If my weavile gets hit while keeping its focus sash, I generally try to recover its HP to 100 using my Latias's move Healing Wish. Weavile works pretty well as a trapper and revenge killer for me. I generally use toxic when I can't really hurt the opponent with my stab attacks.

Smeargle @ Choice Scarf
Ability: Own Tempo
Shiny: Yes
EVs: 252 HP / 12 SpD / 244 Spe
Timid Nature
IVs: 0 Atk
- Parting Shot
- Spore
- Switcheroo
- Healing Wish
I lead with this smeargle if I am not facing an offense team. Choice scarf spore isn't all that useful, as it usually nets even advantage for both sides as we both need to switch out. Where this smeargle shines is against stall pokemon (with recovery moves). Using switcheroo can really fuck up expecting chanseys! In addition, I like to use this smeargle as a pivot using parting shot (which is like U-turn expect it decreases the foe's attack and special attack) This works really well with my lucario set and allows it to get a few sword dances up.
In addition, Smeargle can use healing wish to save an ally, allowing it to serve two roles, crippling my opponents as well as DE-crippling my own pokemon. Smeargle is the cripple master!

Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
This is my offensive support Latias. I generally send her out to get rid of entry hazards and then proceed to spam draco meteor if no fairies on the enemy team. After Latias gets to low health, I use healing wish to recover a team mates health.

Arcanine @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Morning Sun
- Will-O-Wisp
- Flare Blitz
- Extreme Speed
This is my favorite pokemon on this team. This Arcanine hard counters most physical attackers while punishing their attacks with a rocky helmet. However, I dislike will-o-wisp's inaccuracy at times, and it has cost me several games. Arcanine's intimidate makes it a nice switch in to counter any physical attacks, and its a lot more bulky than it seems.

Azumarill @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
I just started using Azumarill and I don't really know how to use it properly. I was using choice band, but I disliked being locked into one move so I choice to strap on an assault vest. Usually I spam knock off with azumaril and then when I get to low life I use aqua jet.

Lucario @ Shuca Berry
Ability: Justified
Shiny: Yes
EVs: 196 HP / 252 Atk / 4 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Bullet Punch
This is a cool lucario I found online. The reasoning behind it is that most people use earthquake to counter lucario; shuca berry renders earthquake a non-counter. Another key thing to note is that since lucario has 90 base speed, putting max speed doesn't actually help it outspeed alot of common threats. As a result, investing in lucario's bulk doesn't forsake too much "outspeeding" and extremespeed / bullet punch remedy this problem. I use him like this:
1) switch lucario into one of the pokemon it counters
2) use sword dance once
3) hope counter uses earthquake
4) sword dance again
5) attempt to sweep with extreme speed
This hits with 125% the power of regular life orb lucario with 1 swords dance.

Altaria-Mega @ Altarianite
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Serious Nature
- Hyper Voice
- Hidden Power Electric
- Roost
- Haze
Alteria is my answer to pokemon who just use recovery and stat boosting moves. I recently found myself getting wrecked by cosmic power sigyliff and clefables. I thought that using haze might be a good way to counter that, but Altaria's weakness to fairy generally puts me in a bad matchup vs clefable. I Don't think my team has a good answer to an unaware clefable.
Thanks for taking the time to read my team! I am open to any and all suggestions regarding pokemon changes/ moveset changes, with one caveat. The suggested Pokemon must have some form of the color yellow on it!
-AkashSky
OLD POKEMONZ
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Toxic
- Pursuit
- Ice Punch
Weavile is usually my lead. I use weavile to stop my opponents from setting up entry hazards. If my weavile gets hit while keeping its focus sash, I generally try to recover its HP to 100 using my Latias's move Healing Wish. Weavile works pretty well as a trapper and revenge killer for me. I generally use toxic when I can't really hurt the opponent with my stab attacks.
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