[Overview]
 
<p>Like many 1st Generation Pokemon, Golduck is blessed with a cool design and a generous movepool, but held back by a lackluster stat distribution. Base 95 Special Attack is good but not great, and the rest of Golduck's stats are decidedly average, making it difficult for Golduck to compete with its more specialized rivals. Luckily, Golduck does have a couple things that help differentiate it from other Water-types. Cloud Nine is an exclusive ability that turns Golduck into a unique counter to devastating Swift Swim and Chlorophyll sweepers, while Calm Mind makes Golduck one of the few UU Water-types capable of sweeping through boosting its Special Attack and sweeping. It's not the most threatening Pokemon around, but Golduck can fill an important role without requiring much support, making it a solid choice for a variety of teams.</p>
 
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Hydro Pump / Surf
move 3: Ice Beam / Psychic
move 4: Hidden Power Grass / Encore
item: Life Orb / Leftovers
ability: Cloud Nine
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
 
[SET COMMENTS]
 
<p>Golduck is perhaps the only UU Water-type that can effectively boost its own Special Attack and sweep. While Slowbro and Slowking can also set up with Calm Mind or Nasty Plot, their extremely low Speed makes it easy for opponents to cut such a sweep short halt an attempted sweep with Toxic or Haze. Golduck, on the other hand, is fast enough to outspeed the defensive Pokemon that commonly carry such moves, and can often 2HKO them after a boost, making it a much harder sweeper to stop. Hydro Pump is Golduck's most powerful STAB attack, and will heavily dealing heavy damage to anything that doesn't resist it. After a single boost, even sturdy Pokemon such as Spiritomb and Hariyama can be OHKOed, while Clefable and Uxie are hit for guaranteed 2HKOs. Ice Beam takes care of Grass-types as well as Altaria, while Hidden Power Grass covers Golduck's fellow Water-types. With good prediction, Golduck can 2HKO Milotic with a boosted Hidden Power Grass before getting hit with Haze or Toxic. Alternatively, Golduck can use Encore in the last slot to gain free turns. While this makes setting up much easier, it comes at the cost of a coverage move. If you choose this route to utilize Encore, Psychic is a good option over Ice Beam, as it has better two-move coverage with alongside Hydro Pump. The only common UU Pokemon that resist both Water and Psychic are Slowbro and Exeggutor. Unfortunately, the loss of super effective coverage does make it significantly easier for the opponent to wall Golduck with bulky Pokemon that resist Water.</p>
 
[ADDITIONAL COMMENTS]
 
<p>While Golduck has decent Speed and passable bulk, it is still vulnerable to faster physical attackers. They cannot safely switch into an attack, but Leafeon, Sceptile, and Hitmonlee can all come in while Golduck sets up and will outspeed and OHKO Golduck with their STAB moves. Because of this, it is usually better to simply fire off unboosted attacks during the early game, and save saving Calm Mind until later in the match when you have scouted most of your opponent's team. Life Orb is the recommended item thanks to the consistent power boost it brings. Without it, Golduck has trouble KOing defensive Pokemon without first gathering obtaining multiple boosts. However, Leftovers can be used if you wish to play Golduck more conservatively, especially in tandem with Encore. This will help keep Golduck healthy early on, and may give it the opportunity to set up multiple boosts when it's ready to sweep. Hydro Pump is usually recommended due to the key KOs it brings achieves, but Surf has more PP and better accuracy, and is worth considering for its reliability if you choose to use Leftovers.</p>
 
<p>Golduck's Cloud Nine ability makes it an excellent counter to most Swift Swim and Chlorophyll sweepers. With their weather boosts nullified, Golduck can outspeed and OHKO Pokemon such as Kabutops and Tangrowth who might otherwise do serious damage to your team. Max Speed and a Timid nature are required to beat outspeed or tie the most common weather abusers, along with the all-important base 80 Speed group. Special Attack is then maximized to cause as much damage as possible, and while the final 4 EVs are placed in HP. You can instead put those 4 EVs in one of Golduck's defenses, and use an HP IV of 29 to minimize damage from Life Orb recoil, although this will also slightly reduce the power of Hidden Power Grass.</p>
 
<p>Entry hazard support is always helpful for an offensive Pokemon, and Golduck is no exception. After a single boost, Golduck gets a guaranteed OHKOs OHKO on Spiritomb and specially-defensive Weezing, and has a decent chance of 2HKOing Registeel with Hydro Pump if Stealth Rock is in play. Hazards become even more important when running Encore to punish the switches it causes and to make while making up for the loss of super effective coverage that using Encore comes with. With Encore, Golduck can even come out on top against Chansey if Stealth Rock is up, as +1 Hydro Pump will be a guaranteed 3HKO, forcing Chansey to use a recovery move immediately after switching in. Golduck can then Encore the recovery move to force Chansey out and grab another boost. Registeel is a good choice to set up Stealth Rock due to its excellent defensive capabilities and decent defensive synergy with Golduck.</p>
 
<p>This set's counters depend on which moves it Golduck is running. With three attacks, the only Pokemon that can safely switch in after a boost is Chansey. In this case, the best teammates for Golduck are mixed attackers or Choiced special attackers with Trick that can cripple Chansey. Blaziken and Rotom are both fine choices for this job. On the other hand, if Golduck is limited to a single coverage move, it will have more trouble breaking through bulky Water- and Grass-types that are not weak to Psychic. This makes Venusaur the best possible teammate, as it can come in on either of Golduck's weaknesses and use its powerful STAB Grass- and Poison-type attacks to destroy the Pokemon that wall Golduck.</p>
 
[SET]
name: All-Out Attacker
move 1: Hydro Pump / Surf
move 2: Ice Beam
move 3: Hidden Power Grass
move 4: Psychic / Cross Chop
item: Life Orb / Choice Specs
ability: Cloud Nine
nature: Timid / Mild
evs: 4 HP / 252 SpA / 252 Spe
 
[SET COMMENTS]
 
<p>This set takes full advantage of Golduck's excellent coverage to pose an immediate threat to a variety of offensive Pokemon. With Cloud Nine, Golduck is especially effective at countering Pokemon that rely on the weather to boost their Speed and power. Fire-type Sunny Day abusers lose their instant SolarBeam, and are swiftly KOed with by Golduck's STAB Hydro Pump. Chlorophyll sweepers are easily outsped once their Speed boost is nullified, and can be defeated with Ice Beam. Hidden Power Grass takes care of some of the most common Swift Swimmers, and while Psychic rounds out the coverage by hitting Qwilfish and Toxicroak hard.</p>
 
[ADDITIONAL COMMENTS]
 
<p>The given EVs are standard for a special attacker. A Timid nature is required to outspeed the all-important base 80 Speed group, as well as tie with base 85s like such as Qwilfish and Toxicroak. Life Orb is the recommended item to provide a solid boost to Golduck's attacks without limiting its flexibility, but Choice Specs provide a bigger boost, and can be used utilized if you plan to use Golduck as a hit-and-run Pokemon. Either way, Golduck will be completely walled by Chansey, so Cross Chop is an option in the fourth moveslot to get past it. With a Life Orb, Mild nature, and EV spread of 120 Atk / 252 SpA / 136 Spe, Golduck can always 2HKO Chansey while still outspeeding neutral-natured base 70s. Cross Chop has little value outside of hitting Chansey, however, and the drop in Speed makes Golduck lose to many key Pokemon it could otherwise beat, so this using such a spread is only recommended if Chansey is a huge problem for your team. Once again, using 29 HP IVs to reduce Golduck's HP to 299 will reduce Life Orb recoil at the cost of a tiny reduction in Hidden Power Grass's power.</p>
 
<p>While this set's great coverage allows Golduck to get past most offensive Pokemon easily, it has trouble beating Pokemon that can take a hit or two. Entry hazards make life much easier for Golduck, by softening up bulkier Pokemon and punishing weakened sweepers as they switch out. Most of Golduck's counters are grounded, so Spikes support would be ideal, but ideal; unfortunately, most of the best UU Spikers are Water-types that don't work very well on the same team as Golduck. Stealth Rock can be set up by a much wider variety of teammates, including reliable tanks like such as Registeel and Uxie, and is therefore likely to be your best bet. Even with entry hazards up, this set is walled by most bulky Water-types. Venusaur makes a great teammate thanks to its ability to consistently beat the most popular Water-types in UU.</p>
 
[Team Options]
 
<p>Golduck is surprisingly self-sufficient, often beating its own counters if it carries the right moves. However, bringing using certainteammates along will help make life even easier for it. Bulky Water-types such as Milotic can halt Golduck's sweep with good prediction, so a Pokemon that can consistently bring them down is recommended. Venusaur is the most powerful and reliable choice thanks to its power strength and versatility. Speedy Grass- and Fighting-types can come in on a predicted set-up move or after a KO and force Golduck out, so a Flying-type Pokemon partner such as Moltres or Swellow can be useful to get rid of them. Stealth Rock support from Registeel or Steelix can help enables Golduck to get some additional KOs. Finally, Wish support from Chansey or Clefable will keep Golduck healthy so it can fire off attacks throughout the match.</p>
 
[Optional Changes]
 
<p>Golduck can use Encore with three attacks to fill a specific supporting role as a counter to weather sweepers and stat boosters. Even without any boost to its Special Attack, Golduck can still outspeed and OHKO or 2HKO most weather sweepers with Surf, Ice Beam, or Hidden Power Grass, while Encore forces switches and prevents opponents from setting up. However, Golduck can make much better use of the free turns gained from granted by Encore if it has Calm Mind, so it's usually best to stick to that. Golduck can also try using utilize a defensive boosting set with Rest and Sleep Talk or a Chesto Berry, but physical attackers can still easily revenge-kill Golduck, so such sets would have to be saved until very late in the match.</p>
 
<p>Aqua Jet is a STAB priority move, which is always a helpful asset in UU, but Golduck can't really spare a moveslot for it, and lacks the Attack power to use it effectively without heavy investment. Golduck has a nice physical movepool, including Waterfall, Aqua Tail, Ice Punch, Cross Chop, Low Kick, Zen Headbutt, Shadow Claw, and Return, so a fully physical set could be used, but used; however, with mediocre Attack and the unreliable Screech and Psych Up as the only options for boosting the power of its moves, it won't be very effective.</p>
 
<p>Signal Beam can surprise Ludicolo, and also hits Exeggutor, Shiftry, and Slowbro harder than Golduck's other moves, but any other potential targets take more damage from Hydro Pump or Ice Beam. Focus Blast can be used to nail special walls like such as Registeel and Clefable harder than Hydro Pump would, but Golduck can usually beat them after a boost anyway, so it's usually not worth risky risking the shaky accuracy. Golduck has several support options besides Encore, including Light Screen, Hypnosis, Yawn, Toxic, Magic Coat, Confuse Ray, and Whirlpool, but if you want a support-oriented bulky Water-type, there are many better options available.</p>
 
[Counters]
 
<p>Golduck's counters depend heavily on what moves it is running. Chansey can usually come in on any set and stall Golduck out easily, but if Golduck happens to have Cross Chop or Encore, it will force Chansey right back out. Unless Golduck has multiple Calm Mind boosts under its belt, Registeel can switch in and paralyze Golduck, neutralizing it as an offensive threat, but will often take heavy damage in the process. Ludicolo cannot switch into a boosted Ice Beam or Psychic, but shrugs off Golduck's other moves and can OHKO back with Seed Bomb. If Golduck lacks Psychic, Toxicroak can usually force Golduck out with powerful physical attacks, although a boosted Ice Beam will hurt. Without Calm Mind, Golduck will be unable to break through Milotic and other bulky Water-types. Golduck is not especially fast and has unimpressive Golduck's Defense and Speed stats aren't particularly impressive, so speedy physical attackers like such as Leafeon, Scyther, and Primeape can all revenge-kill revenge kill it easily.</p>