Gen 1 Golduck (UU Revamp) [QC 2/2] [GP 1/1]

Plague von Karma

Banned deucer.
This is part of a project to get rid of the poor quality, misinformation-ridden RBY analyses from over a decade ago. These works are low-priority and should be treated as such.

[OVERVIEW]

Golduck is the fastest Amnesia user in RBY UU, which gives it the potential to be a fairly terrifying sweeper given the chance. An Amnesia-boosted Golduck is not to be taken lightly: a +2 Blizzard OHKOes Dodrio, as well as Tangela 41% of the time. +2 Blizzard, along with Hydro Pump, will also 2HKO most neutral targets, though there are notable exceptions such as Articuno and Hypno. Amnesia also assists Golduck defensively, making it very difficult for conventional Water-types to KO and allowing it to PP stall them using Rest. Golduck's Speed is also fairly decent—tying it with Articuno and Pinsir—which lets it get the jump on Dragonite before it can set up Agility.

However, Golduck has a myriad of issues that prevent it from seeing play. The main problem is that its good coverage falls flat in RBY UU due to the many bulky Water-types such as Tentacruel, Vaporeon, and Dewgong, all of which stonewall Golduck. Furthermore, Tentacruel makes actually getting mileage out of Golduck a nightmare, outspeeding it to delay its setup and chip it down with Wrap until it's placed in KO range. Golduck is fairly vulnerable to physical attackers like Kangaskhan that love to punish its Rest, blowing past it with their STAB moves. As a result, while Golduck works on paper, it flounders in practice. Poliwrath is a far superior pick as an Amnesia user, possessing a wider movepool and better overall stats.

[SET]
name: Amnesia
move 1: Amnesia
move 2: Hydro Pump
move 3: Blizzard
move 4: Rest

[SET COMMENTS]

Amnesia enables Golduck to function as an offensive and defensive Pokemon, letting it shore up its special bulk to wall Water-types while becoming a very threatening sweeper should its checks be removed. The combination of Hydro Pump and Blizzard is only resisted by opposing Water-types and therefore serves as its best coverage. Hydro Pump will OHKO Dugtrio without a boost, and, at +2, it will OHKO Persian and Kangaskhan. Finally, Rest allows Golduck to remain healthy, continue picking up Amnesia boosts, and remove any paralysis it sustains in the process.

Golduck has a few alternative options, though fitting them into its moveset is very difficult. Body Slam allows Golduck to make use of its nice Attack stat, chipping foes with poor Defense like Kadabra while spreading paralysis. Should a more defensive approach be desired, Ice Beam is a suitable alternative to Blizzard for trying to freeze an opponent's Water-type, like Vaporeon, with freeze having an 81.98% chance of occurring if all of Ice Beam's PP is used. Some think to use Confusion for fighting Tentacruel, but even at +2, it only has a 59.1% chance to 3HKO and is largely useless outside of this.

[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[phoopes, 96315], [Sevi 7, 505149]]
- Grammar checked by: [[Finland, 517429]]
 
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I think in the second overview paragraph where you explain why Golduck doesn't work so well, you could definitely mention Poliwrath. I know we've kind of clowned on Poliwrath's viability recently, but there's a reason why it's ranked on the VR and Golduck isn't. Poliwrath has Hypnosis, can work as a mixed attacker, has better coverage on the Special side with Psychic... like yeah it's slower which sucks but I really think it's worth mentioning as the superior bulky water who can use Amnesia. I'm making it sound like a bigger deal than it is, but I'd just sprinkle a mention of it being worse than Poliwrath. Probably when you talk about its coverage, since Poliwrath has better coverage and more utility.

Amnesia enables Golduck to function as a Pokemon

"as a __________ Pokemon" (insert whatever you meant to put there)

Ice Beam is a suitable alternative to try and freeze a Water-type, which has an 81.98% chance of occurring should its PP be exhausted.

I know what you mean here but I feel like this could worded in a less confusing way. Like maybe...
"Ice Beam is a suitable alternative to try and freeze an opponent's Water-type, which has an 81.98% chance of occurring if all of Ice Beam's PP is used."
Just an idea.

Finally, +2 Confusion has a 59.1% chance to 3HKO Tentacruel and serves as its only real counterplay, but is useless outside of this and hurts every other matchup.

This is just sad and I don't think it warrants a mention tbh. I'd get rid of it.

Once that's in, QC 1/2
 
I don't have time to QC right now, but I do want to say you should keep a mention of Confusion in the analysis. I see this move get thrown around every time someone mentions Golduck. It's not the greatest thing in the world, but I think it should be mentioned because people will be drawn to it. I think the way you described it was fair, as it identified the move, gave it a fair shake, and labeled it correctly: not very good, but not quite unusable. If nobody thought using Confusion was a good idea, I'd be comfortable skipping it. Unfortunately, too many people think to use it, so it should be described.
 
Hydro Pump is better than Surf. It OHKOs Dug without a boost. At +2 It can OHKO Kang and Persian and 2HKO Articuno. At +4 it OHKOs Kadabra, Electabuzz and Raichu (Surf will never OHKO Kadabra, but it has a 25%ish chance to OHKO) and can OHKO Omastar. At +6 it OHKOs Hypno and Omastar (Surf can only sometimes OHKO Oma), can OHKO Articuno and can 2HKO Tentacruel.

I think Ice Beam is only for Vap, so it should go to OO and say that you can run it for Vap.

I don't think counter is worth a mention tbh. I don't see anyway to justify it.

EDIT: QCed
 
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Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[OVERVIEW]

Golduck is the fastest Amnesia user in RBY UU, which gives it the potential to be a fairly terrifying sweeper given the chance. An Amnesia-boosted Golduck is not to be taken lightly: a +2 Blizzard OHKOes Dodrio, as well as Tangela 41% of the time. This +2 Blizzard, along with Hydro Pump, will also 2HKO most neutral targets, though there are notable exceptions such as Articuno and Hypno. Amnesia further also assists Golduck defensively, making it very difficult for conventional Water-types to KO it, and allowing it to PP stall them using Rest. Golduck's Speed is also fairly decent—tieing decent—tying it with Articuno and Pinsir—which lets it get the jump on Dragonite before it can set up Agility.

However, Golduck has a myriad of issues that prevent it from seeing play. The main problem is that its coverage, while excellent in most contexts, ("excellent in most context" felt a bit generous, but if you wanted something like "excellent/good/serviceable/etc. in RBY OU, falls flat in RBY UU..." that'd probably be fine) falls flat in RBY UU. This is due to the presence of many bulky Water-types such as Tentacruel, Vaporeon, and Dewgong, all of which stonewall Golduck. Furthermore, Golduck is slower than Tentacruel, making it a nightmare to not only set up but actually get mileage off of it, being delayed while taking chip damage from Tentacruel makes actually getting mileage out of Golduck a nightmare, outspeeding it to delay its setup and chip it down with Wrap until it's placed in KO range. Golduck is fairly vulnerable to physical attackers like Kangaskhan that love to punish its Rest, blowing past it with their STAB moves. As a result, while Golduck works on paper, it flounders in practice. Poliwrath is a far superior pick as an Amnesia user, possessing a wider movepool and better overall stats.

[SET]
name: Amnesia
move 1: Amnesia
move 2: Hydro Pump
move 3: Blizzard
move 4: Rest

[SET COMMENTS]

Amnesia enables Golduck to function as an offensive and defensive Pokemon, letting it shore up its special bulk (or "shore up its Special") to wall Water-types while becoming a very threatening sweeper should its checks be removed. The combination of Hydro Pump and Blizzard is only resisted by opposing Water-types (RC) and as such, therefore serves as its best coverage. Hydro Pump will OHKO Dugtrio without a boost, and, (AC) at +2, it will OHKO Persian and Kangaskhan. Finally, Rest allows Golduck to remain healthy, continue picking up Amnesia boosts, and removes any paralysis it sustains in the process.

Golduck has a few alternative options, though fitting them into its moveset is very difficult. Body Slam can allows Golduck to make use of its nice Attack stat, chipping defensively weak foes with poor Defense like Kadabra while spreading paralysis. Should a more defensive approach be desired, Ice Beam is a suitable alternative to Blizzard for trying to freeze an opponent's Water-type, like Vaporeon, which has with freeze having an 81.98% chance of occurring if all of Ice Beam's PP is used. Some think to use Confusion for fighting Tentacruel, but even at +2, it only has a 59.1% chance to 3HKO and is largely useless outside of this.

[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[phoopes, 96315], [Sevi 7, 505149]]
- Grammar checked by: [[Finland, 517429]]
finland-GP.gif
 
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