[OVERVIEW]
Golem is the premier Stealth Rock setter in the tier. Sturdy enables it to almost always set up Stealth Rock as well as check opposing Pokemon in an emergency. Sturdy also works well with its typing and Weakness Policy, granting it an easy boost and the ability to take down tougher foes. Golem's Normal-, Fire-, and Poison-type resistances and Electric-type immunity make it effective at checking Komala, Rapidash, Muk, and Choice-locked Electivire in a pinch. Its defensive set allows it to fill these roles even more effectively. Golem's powerful STAB attacks combined with its terrifying Attack stat allow it to OHKO Pokemon like Electivire unboosted and Pokemon like bulky Komala at +2. Choice Band allows Golem to pressure most of the defensive metagame with its almost unresisted STAB combination, including its most used answer, Bronzor. Unfortunately, Golem's weaknesses to Grass, Water, and Ice hinder it greatly, leaving it susceptible to special attackers such as Floatzel, Swanna, Abomasnow, and Simisage. Furthermore, Golem's low Speed can be a large downfall, as faster Pokemon can easily nullify its Sturdy or clear entry hazards right after Golem sets them.
[SET]
name: Offensive Utility
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge
move 4: Sucker Punch / Explosion
item: Weakness Policy / Custap Berry
ability: Sturdy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Earthquake is Golem’s primary STAB move, hitting Steel-, Fire-, and Electric-types such as Mawile, Probopass, Camerupt, Rapidash, Zebstrika, and Electivire. Stone Edge completes a powerful STAB combination that allows Golem to hit both airborne and grounded Pokemon such as Chatot, Altaria, Electivire, Pinsir, and Rotom-S. Sucker Punch allows Golem to hit faster Pokemon like Silvally, Electivire, and Floatzel and punish them even better after Weakness Policy has been activated, allowing it to OHKO Pokemon like Chatot. Alternatively, Explosion can work well with Custap Berry, giving Golem an effective +1 priority 250-Base Power move after activating with Sturdy. Golem fainting also means opposing spinners and Defoggers cannot remove Stealth Rock.
Set Details
========
Weakness Policy is the main item used, allowing Golem to do greater damage to Pokemon that it had a harder time with beforehand. Sturdy allows Golem to avoid OHKOs from special attackers such as Floatzel, Swanna, and Abomasnow to set up Stealth Rock, which is its main goal, as well as activate Weakness Policy. An Adamant nature is more useful than Jolly, since there's not much Golem can outspeed outside of other Golem and Crustle. Custap Berry allows Golem to have an effective priority move after Sturdy activates, either allowing it to set up a last-ditch Stealth Rock or pull off an Explosion.
Usage Tips
========
Golem should be used as a lead in most cases, with setting up Stealth Rock as its biggest priority. However, Golem should not come in as a lead if threats like Silvally-Water and Sandslash are able to anti-lead it or switch in. Golem shouldn’t be switched out unless it is crucial, as the possibility of breaking Sturdy is too great, which could cost Golem its usefulness. When up against a Grass- or Water-type such as Simisage or Floatzel, switch out to a Pokemon that resists their attacks like Altaria or Silvally-Dragon, although switching into an Ice Punch or Ice Beam from an opposing Water type can be hazardous. Golem can use its defensive typing to soft check Electric- and Normal-type Pokemon such as Zebstrika and Komala if Sturdy doesn't need to be kept or if Sturdy has already been broken. With its resistances and bulk, Golem can also play offensively. In these cases, being slow isn't Golem's concern, since it can tank most hits and dish back intense damage after a Weakness Policy boost. Keep in mind that Weakness Policy and Custap Berry rely on Sturdy, meaning you need to either preserve Sturdy or lead with Golem.
Team Options
========
Silvally-Dragon, Servine, Silvally-Grass, and Altaria can be helpful because of their unique ability to both act as a solid Defogger and cover Golem's 4x weaknesses to Grass and Water. Altaria also provides support by using Heal Bell to remove a burn or Toxic and provides an immunity to Ground and a resistance to Grass and Water. Unfortunately, while both Silvally-Dragon and Altaria can cover up Golem’s weakness to Grass and Water, all three have a weakness to Ice. Thus, Pokemon that can check Ice-types such as Monferno, Combusken, and Silvally-Fighting allow Golem to be safe by eliminating a possible threat, with the former two resisting Ice themselves. Spinners like Komala offer removal of opposing entry hazards without getting rid of your own. Silvally-Fighting can super effectively hit Pokemon that could remove Golem's Stealth Rock, including Komala and other Silvally formes. Golem's Stealth Rock can damage Flying-, Bug-, and Fire-types such as Swanna, Pinsir, and Rapidash, meaning Golem pairs well with Pokemon like Simisage, Combusken, and Silvally-Fighting.
[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Protect / Toxic
move 3: Earthquake
move 4: Stone Edge
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 32 Atk / 224 Def
[SET COMMENTS]
Moves
========
Toxic allows Golem to chip down opposing Pokemon that it can't break, like Gourgeist-XL and Lickilicky, while Protect allows Golem to regain HP to recover its Sturdy after switching into entry hazards. Protect can also allow Golem to scout threats such as Choice Scarf Electivire and switch out accordingly. Earthquake is an effective STAB move that allows Golem to hit grounded Pokemon such as Mawile, Rapidash, and Raichu. Stone Edge allows Golem to hit airborne or Ground-resistant foes such as Chatot, Altaria, Pinsir, and Rotom-S.
Set Details
========
Leftovers allows Golem to recover health over time alongside Protect, even allowing it to restore its Sturdy to be able to safely set up Stealth Rock. Sturdy is Golem's most useful ability, allowing it to avoid an OHKO from hits like Silvally-Water's Surf to set up Stealth Rock. Golem's investment in physical bulk and its Ground / Rock typing allow it to safely switch into Pokemon like Choice Scarf Electivire and Choice Band Komala, while its Attack EVs allow it to OHKO Pokemon such as Pawniard.
Usage Tips
========
Golem should be used as a lead in most cases, with setting up Stealth Rock as its main priority. It's not a problem if Sturdy is broken by entry hazards, since Golem's resistance to Rock allows it to recover its health lost using Leftovers in combination with Protect. Golem's main function is to power through opposing Pokemon's attacks and hit like a truck. Switching Golem out to a Pokemon that resists its weaknesses such as Silvally-Water, -Dragon or -Fighting allows it to set Stealth Rock again later, if it has been removed. Golem should avoid attempting to check certain variants of Pokemon that it could normally check, such as Bulk Up Komala, though it can check Choice Band sets.
Team Options
========
Golem is best suited for balance teams. since its lack of reliable recovery make it a burden for full stall. Floatzel and Swanna both benefit from Golem's immunity to Electric, and Golem appreciates their Water and Steel resistances and Swanna's Ground immunity. Grass-types such as Shiftry and Shiinotic benefit from Golem's Normal resistance, as one of the most powerful Normal-type sweepers is Bouffalant, which packs Sap Sipper. Pokemon like Pyukumuku, Lickilicky, and Mareanie also benefit from Golem's Normal resistance, since Golem can come in on Choice Band Komala locked into Return, which is immune to status. Silvally formes such as Silvally-Water and Silvally-Poison can form a great entry hazard control core with Golem and check specific threats to it.
[SET]
name: Choice Band
move 1: Earthquake
move 2: Stone Edge
move 3: Sucker Punch
move 4: Fire Punch
item: Choice Band
ability: Sturdy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Earthquake is Golem’s primary STAB move, hitting Fire-, Steel-, and Electric-types super effectively with no risk of missing. Earthquake also hits Ground-types that resist Stone Edge. Stone Edge is also an effective STAB attack that allows Golem to hit both airborne and grounded Pokemon, such as Chatot, Altaria, Pinsir, and Rotom-S. It also hits Grass-type Pokemon that Earthquake wouldn't be able to hit for sufficient damage. Sucker Punch allows Golem to hit faster Pokemon like Silvally, Electivire, and Floatzel, and Fire Punch allows Golem to hit Bronzor along with bulky Grass-types like Shiinotic and Gourgeist-XL, which can bypass Earthquake with Levitate or typing.
Set Details
========
Using Choice Band means Golem can break through checks like Bronzor and Gourgeist-XL, which other sets cannot do. Sturdy is a vital ability, allowing Golem to avoid an OHKO and, in an emergency, check threats by exchanging hits.
Usage Tips
========
Golem should be brought in after KOs or pivots as much as possible, as it's a wallbreaker able to check possible threats and keep momentum intact. Going up against a Grass- or Water-type can be solved by switching out to a check like Altaria or Silvally-Dragon, although switching into an Ice Punch or Ice Beam from an opposing Water type can be hazardous. In a pinch, Sturdy can be used to check faster Pokemon that Golem can KO, such as Electivire, Floatzel, Swanna, and Simisear. It is optimal to use the move with the best coverage against the opponent's team overall, since Golem will be Choice-locked after selecting a move. Golem can come in to check most Normal- and Electric-type Pokemon, although it should avoid taking too much chip damage beforehand. Use careful prediction, since the Choice lock means a Steel-type like Mawile could switch out to a Flying-type like Swanna expecting an Earthquake, meaning Golem would need to switch out. The opponent's moves need to be predicted in order to cause as few problems as possible. Be wary of locking Golem into Sucker Punch, as this means Golem either gives the opponent a turn or more to set up or a free turn to switch out.
Team Options
========
Silvally-Dragon and Silvally-Grass can be helpful because of their ability to act as a solid Defogger, cover Golem's 4x weaknesses to Grass and Water, and bring in Golem with U-turn or Parting Shot. Altaria also provides support by being able to switch into Grass-type threats Silvally-Dragon and Altaria share a weakness to Ice with Golem, however. Komala offers a removal of opposing entry hazards that can break Golem's Sturdy as well as an immunity to crippling status moves and the ability to bring Golem in through U-turn. Bronzor patches up a lot of weaknesses Golem has and can provide Stealth Rock, which allows Choice Band Golem to put normally tough threats such as Gourgeist-XL into 2HKO range, as well as Toxic to chip down foes like Silvally-Water and Sandslash. Rotom-S can provide defensive coverage for Grass- and Fighting-types as well as momentum, although Ground-types check both Golem and Rotom-S. Silvally-Water can switch in on and check Floatzel and Swanna. Silvally-Poison can take care of entry hazards such as Toxic Spikes,absorbing them as it switches in and taking care of threats such as Fighting-types.
[STRATEGY COMMENTS]
Other Options
=============
Specially defensive sets can check Pokemon such as Chatot more effectively as well as switch in on Choice Scarf Zebstrika selecting Hidden Power Ice. Smack Down can make Golem a check to Bronzor without having to use Fire Punch. Sunny Day and Heat Rock can be used to provide an effective sun setter, alongside Stealth Rock to create role compression, and using this alongside Explosion provides maximum duration of sun. Mago Berry can be used to provide a better matchup against Abomasnow, as Mago Berry activates before hail damage, allowing Golem to outlive Abomasnow after trading hits. A Jolly nature can let offensive sets outspeed Pokemon like Mawile and Regice as well as Pokemon that try to creep Adamant Golem like Lapras and Kecleon.
Checks and Counters
===================
**Levitate Users**: Bronzor's immunity to Ground leaves Golem either attempting to hit with a not very effective Stone Edge or switch out, allowing Bronzor to use Toxic and Stealth Rock to chip and cripple Golem. This can be solved with Fire Punch, but a Golem Choice-locked into Earthquake or Stone Edge suffers. Misdreavus and Solrock can also burn Golem and can use Pain Split or Morning Sun for pseudo-reliable recovery.
**Grass-types**: Bulky Grass-types like Gourgeist-XL, Shiinotic, and Silvally-Grass terrify Golem. The first two also have access to reliable recovery, which means they can switch into Golem however many times they need, although all three should be wary of Golem's Toxic. Abomasnow is a special case, since it can use the chip damage of hail with Blizzard to seal a KO against Golem; though it can usually be knocked out with Stone Edge, it also means Golem cannot set up Stealth Rock. However, while these Pokemon can easily put an end to Golem, they need to be wary of Choice Band Golem's Fire Punch
**Water-types**: Silvally-Water tanks a +2 Earthquake, can remove Golem's entry hazards, and can OHKO Golem after its Sturdy is broken. Floatzel and Swanna can OHKO using Scald or Liquidation after Sturdy has been broken, although they cannot safely switch into it.
**Ground-types**: Vibrava resists both of Golem's STAB attacks, has recovery, and takes little damage from Golem's coverage moves. Gabite can also check Golem, as it can tank hits from Golem and outspeeds it, meaning Golem can either get a single hit in or will only be able to set up Stealth Rock. Marowak cannot come into Golem, but it can beat it one-on-one, as Bonemerang bypasses Sturdy. Silvally-Ground and Sandslash can come in on Golem and remove its entry hazards with Defog or Rapid Spin, with the latter also being able to preserve its own hazards.
**Fighting-types**: Silvally-Fighting can take Stone Edge from Golem easily, and while Monferno and Combusken are weak to Golem's Earthquake, both outspeed Golem, meaning they can come in to revenge kill it.
**Super Effective Coverage**: Moves like Raichu's Focus Blast, Toucannon's Bullet Seed, and Chatot and Oricorio's Hidden Power Grass threaten Golem. With the exception of Toucannon, these checks have to be careful if Golem's Sturdy hasn't been broken, however.
[CREDITS]
- Written by: [[DatHeatmor, 254865]]
- Quality checked by: [[Aaronboyer, 239454], [5gen, 296755], [Xayah,167012]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [CryoGyro, 331519]]
Golem is the premier Stealth Rock setter in the tier. Sturdy enables it to almost always set up Stealth Rock as well as check opposing Pokemon in an emergency. Sturdy also works well with its typing and Weakness Policy, granting it an easy boost and the ability to take down tougher foes. Golem's Normal-, Fire-, and Poison-type resistances and Electric-type immunity make it effective at checking Komala, Rapidash, Muk, and Choice-locked Electivire in a pinch. Its defensive set allows it to fill these roles even more effectively. Golem's powerful STAB attacks combined with its terrifying Attack stat allow it to OHKO Pokemon like Electivire unboosted and Pokemon like bulky Komala at +2. Choice Band allows Golem to pressure most of the defensive metagame with its almost unresisted STAB combination, including its most used answer, Bronzor. Unfortunately, Golem's weaknesses to Grass, Water, and Ice hinder it greatly, leaving it susceptible to special attackers such as Floatzel, Swanna, Abomasnow, and Simisage. Furthermore, Golem's low Speed can be a large downfall, as faster Pokemon can easily nullify its Sturdy or clear entry hazards right after Golem sets them.
[SET]
name: Offensive Utility
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge
move 4: Sucker Punch / Explosion
item: Weakness Policy / Custap Berry
ability: Sturdy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Earthquake is Golem’s primary STAB move, hitting Steel-, Fire-, and Electric-types such as Mawile, Probopass, Camerupt, Rapidash, Zebstrika, and Electivire. Stone Edge completes a powerful STAB combination that allows Golem to hit both airborne and grounded Pokemon such as Chatot, Altaria, Electivire, Pinsir, and Rotom-S. Sucker Punch allows Golem to hit faster Pokemon like Silvally, Electivire, and Floatzel and punish them even better after Weakness Policy has been activated, allowing it to OHKO Pokemon like Chatot. Alternatively, Explosion can work well with Custap Berry, giving Golem an effective +1 priority 250-Base Power move after activating with Sturdy. Golem fainting also means opposing spinners and Defoggers cannot remove Stealth Rock.
Set Details
========
Weakness Policy is the main item used, allowing Golem to do greater damage to Pokemon that it had a harder time with beforehand. Sturdy allows Golem to avoid OHKOs from special attackers such as Floatzel, Swanna, and Abomasnow to set up Stealth Rock, which is its main goal, as well as activate Weakness Policy. An Adamant nature is more useful than Jolly, since there's not much Golem can outspeed outside of other Golem and Crustle. Custap Berry allows Golem to have an effective priority move after Sturdy activates, either allowing it to set up a last-ditch Stealth Rock or pull off an Explosion.
Usage Tips
========
Golem should be used as a lead in most cases, with setting up Stealth Rock as its biggest priority. However, Golem should not come in as a lead if threats like Silvally-Water and Sandslash are able to anti-lead it or switch in. Golem shouldn’t be switched out unless it is crucial, as the possibility of breaking Sturdy is too great, which could cost Golem its usefulness. When up against a Grass- or Water-type such as Simisage or Floatzel, switch out to a Pokemon that resists their attacks like Altaria or Silvally-Dragon, although switching into an Ice Punch or Ice Beam from an opposing Water type can be hazardous. Golem can use its defensive typing to soft check Electric- and Normal-type Pokemon such as Zebstrika and Komala if Sturdy doesn't need to be kept or if Sturdy has already been broken. With its resistances and bulk, Golem can also play offensively. In these cases, being slow isn't Golem's concern, since it can tank most hits and dish back intense damage after a Weakness Policy boost. Keep in mind that Weakness Policy and Custap Berry rely on Sturdy, meaning you need to either preserve Sturdy or lead with Golem.
Team Options
========
Silvally-Dragon, Servine, Silvally-Grass, and Altaria can be helpful because of their unique ability to both act as a solid Defogger and cover Golem's 4x weaknesses to Grass and Water. Altaria also provides support by using Heal Bell to remove a burn or Toxic and provides an immunity to Ground and a resistance to Grass and Water. Unfortunately, while both Silvally-Dragon and Altaria can cover up Golem’s weakness to Grass and Water, all three have a weakness to Ice. Thus, Pokemon that can check Ice-types such as Monferno, Combusken, and Silvally-Fighting allow Golem to be safe by eliminating a possible threat, with the former two resisting Ice themselves. Spinners like Komala offer removal of opposing entry hazards without getting rid of your own. Silvally-Fighting can super effectively hit Pokemon that could remove Golem's Stealth Rock, including Komala and other Silvally formes. Golem's Stealth Rock can damage Flying-, Bug-, and Fire-types such as Swanna, Pinsir, and Rapidash, meaning Golem pairs well with Pokemon like Simisage, Combusken, and Silvally-Fighting.
[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Protect / Toxic
move 3: Earthquake
move 4: Stone Edge
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 32 Atk / 224 Def
[SET COMMENTS]
Moves
========
Toxic allows Golem to chip down opposing Pokemon that it can't break, like Gourgeist-XL and Lickilicky, while Protect allows Golem to regain HP to recover its Sturdy after switching into entry hazards. Protect can also allow Golem to scout threats such as Choice Scarf Electivire and switch out accordingly. Earthquake is an effective STAB move that allows Golem to hit grounded Pokemon such as Mawile, Rapidash, and Raichu. Stone Edge allows Golem to hit airborne or Ground-resistant foes such as Chatot, Altaria, Pinsir, and Rotom-S.
Set Details
========
Leftovers allows Golem to recover health over time alongside Protect, even allowing it to restore its Sturdy to be able to safely set up Stealth Rock. Sturdy is Golem's most useful ability, allowing it to avoid an OHKO from hits like Silvally-Water's Surf to set up Stealth Rock. Golem's investment in physical bulk and its Ground / Rock typing allow it to safely switch into Pokemon like Choice Scarf Electivire and Choice Band Komala, while its Attack EVs allow it to OHKO Pokemon such as Pawniard.
Usage Tips
========
Golem should be used as a lead in most cases, with setting up Stealth Rock as its main priority. It's not a problem if Sturdy is broken by entry hazards, since Golem's resistance to Rock allows it to recover its health lost using Leftovers in combination with Protect. Golem's main function is to power through opposing Pokemon's attacks and hit like a truck. Switching Golem out to a Pokemon that resists its weaknesses such as Silvally-Water, -Dragon or -Fighting allows it to set Stealth Rock again later, if it has been removed. Golem should avoid attempting to check certain variants of Pokemon that it could normally check, such as Bulk Up Komala, though it can check Choice Band sets.
Team Options
========
Golem is best suited for balance teams. since its lack of reliable recovery make it a burden for full stall. Floatzel and Swanna both benefit from Golem's immunity to Electric, and Golem appreciates their Water and Steel resistances and Swanna's Ground immunity. Grass-types such as Shiftry and Shiinotic benefit from Golem's Normal resistance, as one of the most powerful Normal-type sweepers is Bouffalant, which packs Sap Sipper. Pokemon like Pyukumuku, Lickilicky, and Mareanie also benefit from Golem's Normal resistance, since Golem can come in on Choice Band Komala locked into Return, which is immune to status. Silvally formes such as Silvally-Water and Silvally-Poison can form a great entry hazard control core with Golem and check specific threats to it.
[SET]
name: Choice Band
move 1: Earthquake
move 2: Stone Edge
move 3: Sucker Punch
move 4: Fire Punch
item: Choice Band
ability: Sturdy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Earthquake is Golem’s primary STAB move, hitting Fire-, Steel-, and Electric-types super effectively with no risk of missing. Earthquake also hits Ground-types that resist Stone Edge. Stone Edge is also an effective STAB attack that allows Golem to hit both airborne and grounded Pokemon, such as Chatot, Altaria, Pinsir, and Rotom-S. It also hits Grass-type Pokemon that Earthquake wouldn't be able to hit for sufficient damage. Sucker Punch allows Golem to hit faster Pokemon like Silvally, Electivire, and Floatzel, and Fire Punch allows Golem to hit Bronzor along with bulky Grass-types like Shiinotic and Gourgeist-XL, which can bypass Earthquake with Levitate or typing.
Set Details
========
Using Choice Band means Golem can break through checks like Bronzor and Gourgeist-XL, which other sets cannot do. Sturdy is a vital ability, allowing Golem to avoid an OHKO and, in an emergency, check threats by exchanging hits.
Usage Tips
========
Golem should be brought in after KOs or pivots as much as possible, as it's a wallbreaker able to check possible threats and keep momentum intact. Going up against a Grass- or Water-type can be solved by switching out to a check like Altaria or Silvally-Dragon, although switching into an Ice Punch or Ice Beam from an opposing Water type can be hazardous. In a pinch, Sturdy can be used to check faster Pokemon that Golem can KO, such as Electivire, Floatzel, Swanna, and Simisear. It is optimal to use the move with the best coverage against the opponent's team overall, since Golem will be Choice-locked after selecting a move. Golem can come in to check most Normal- and Electric-type Pokemon, although it should avoid taking too much chip damage beforehand. Use careful prediction, since the Choice lock means a Steel-type like Mawile could switch out to a Flying-type like Swanna expecting an Earthquake, meaning Golem would need to switch out. The opponent's moves need to be predicted in order to cause as few problems as possible. Be wary of locking Golem into Sucker Punch, as this means Golem either gives the opponent a turn or more to set up or a free turn to switch out.
Team Options
========
Silvally-Dragon and Silvally-Grass can be helpful because of their ability to act as a solid Defogger, cover Golem's 4x weaknesses to Grass and Water, and bring in Golem with U-turn or Parting Shot. Altaria also provides support by being able to switch into Grass-type threats Silvally-Dragon and Altaria share a weakness to Ice with Golem, however. Komala offers a removal of opposing entry hazards that can break Golem's Sturdy as well as an immunity to crippling status moves and the ability to bring Golem in through U-turn. Bronzor patches up a lot of weaknesses Golem has and can provide Stealth Rock, which allows Choice Band Golem to put normally tough threats such as Gourgeist-XL into 2HKO range, as well as Toxic to chip down foes like Silvally-Water and Sandslash. Rotom-S can provide defensive coverage for Grass- and Fighting-types as well as momentum, although Ground-types check both Golem and Rotom-S. Silvally-Water can switch in on and check Floatzel and Swanna. Silvally-Poison can take care of entry hazards such as Toxic Spikes,absorbing them as it switches in and taking care of threats such as Fighting-types.
[STRATEGY COMMENTS]
Other Options
=============
Specially defensive sets can check Pokemon such as Chatot more effectively as well as switch in on Choice Scarf Zebstrika selecting Hidden Power Ice. Smack Down can make Golem a check to Bronzor without having to use Fire Punch. Sunny Day and Heat Rock can be used to provide an effective sun setter, alongside Stealth Rock to create role compression, and using this alongside Explosion provides maximum duration of sun. Mago Berry can be used to provide a better matchup against Abomasnow, as Mago Berry activates before hail damage, allowing Golem to outlive Abomasnow after trading hits. A Jolly nature can let offensive sets outspeed Pokemon like Mawile and Regice as well as Pokemon that try to creep Adamant Golem like Lapras and Kecleon.
Checks and Counters
===================
**Levitate Users**: Bronzor's immunity to Ground leaves Golem either attempting to hit with a not very effective Stone Edge or switch out, allowing Bronzor to use Toxic and Stealth Rock to chip and cripple Golem. This can be solved with Fire Punch, but a Golem Choice-locked into Earthquake or Stone Edge suffers. Misdreavus and Solrock can also burn Golem and can use Pain Split or Morning Sun for pseudo-reliable recovery.
**Grass-types**: Bulky Grass-types like Gourgeist-XL, Shiinotic, and Silvally-Grass terrify Golem. The first two also have access to reliable recovery, which means they can switch into Golem however many times they need, although all three should be wary of Golem's Toxic. Abomasnow is a special case, since it can use the chip damage of hail with Blizzard to seal a KO against Golem; though it can usually be knocked out with Stone Edge, it also means Golem cannot set up Stealth Rock. However, while these Pokemon can easily put an end to Golem, they need to be wary of Choice Band Golem's Fire Punch
**Water-types**: Silvally-Water tanks a +2 Earthquake, can remove Golem's entry hazards, and can OHKO Golem after its Sturdy is broken. Floatzel and Swanna can OHKO using Scald or Liquidation after Sturdy has been broken, although they cannot safely switch into it.
**Ground-types**: Vibrava resists both of Golem's STAB attacks, has recovery, and takes little damage from Golem's coverage moves. Gabite can also check Golem, as it can tank hits from Golem and outspeeds it, meaning Golem can either get a single hit in or will only be able to set up Stealth Rock. Marowak cannot come into Golem, but it can beat it one-on-one, as Bonemerang bypasses Sturdy. Silvally-Ground and Sandslash can come in on Golem and remove its entry hazards with Defog or Rapid Spin, with the latter also being able to preserve its own hazards.
**Fighting-types**: Silvally-Fighting can take Stone Edge from Golem easily, and while Monferno and Combusken are weak to Golem's Earthquake, both outspeed Golem, meaning they can come in to revenge kill it.
**Super Effective Coverage**: Moves like Raichu's Focus Blast, Toucannon's Bullet Seed, and Chatot and Oricorio's Hidden Power Grass threaten Golem. With the exception of Toucannon, these checks have to be careful if Golem's Sturdy hasn't been broken, however.
[CREDITS]
- Written by: [[DatHeatmor, 254865]]
- Quality checked by: [[Aaronboyer, 239454], [5gen, 296755], [Xayah,167012]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [CryoGyro, 331519]]
Last edited: