Hey guys. I'm going overseas for a month starting tomorrow so I'm not gonna get a chance to play for some time. Since I've been having a few problems tweaking the team, I figured I might as well post it now to see what you guys would change on it. It may at least give me some ideas next time I build a team.
By the way, this is a semi-stall/defensive-balanced team that got me to 20th on the leaderboard with 2 days of proper laddering.
Team at a glance:
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Team building process:
I actually built this team during the world cup. I saw earthworm beat legacy raider in quite an epic match using a spikes offence team so I decided to do the same. My team ended up being quite a bit more defensive than EW's, but it's been decent nonetheless. Anyways, for there to be spikes offence, I needed spikes and a spin stopper. I simply chose the two pokes I thought did this the best - skarm and rotom.
Since I wanted to have some offence on this team, I started thinking about what pokes would strive under spikes the most. I made a list of all the OU pokes that got hit by spikes and I realised that a lot of them were grounded steels and fighting types. I therefore decided to go with CB tar, so I can hit the counter with spikes on the switch.
There are a few threats that I pay special to attention to every time I build a team, 2 of those are luke and heatran. Scarftran is an absolute monster to fight against when using an offensive team, as most fire types can be worn down quite easily, therefore T-tar was not enough. I went with somehting that can deal with both problems - rest talk gyara.
Being quite counter minded, I still saw one big threat to my team - mence. There are only so many pokes can deal with mence reliably. Scarf jira happens to be one of them as it can deal with both DD and mixed variances. I also didn't want to rely on gyara being my only luke counter, so I added fire punch to it.
The last spot was up for grabs really. The only really worry I had left was having nothing to switch to mence's fire blast, as that would put my team under lots of pressure. I aslo needed a water resist with gyara being SR weak. Latias is a personal favourite of mine, so I decided to go with it in the final slot. I started off with a LO set, but soon realised that I was cune weak and hence changed it to a CM roar set. This set fits right into the team of course, as roar works well with spikes. It's also a set that can play aroound CB tar and scizor (especially if you have spikes up), so that's cool.
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The team in depth:
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/24 Spd/234 SDef
Careful nature (+SDef, -SAtk)
- Whirlwind
- Stealth Rock
- Spikes
- Roost
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Not everyone likes this set, but I definitely do. Having both SR and spikes is extremely useful as I don't need to waste another team spot for one move. I've tried using jira as the lead, but in all honesty, jira without SR is just not a good lead at all. People argue that I can just u-turn into skarm if I want to, but the thing about skarm is that it can SR when your opponent SR's and spikes on the switch, giving you instant advantage. If I lead with jira, I u-turn into skarm when they SR and just SR on the switch. The only advantage to using jira over skarm as the lead is using up sashes, and I find that advantage pretty minimal. I The only thing I don't like about it is that it loses to many other skarms, as they now carry taunt.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 248 HP/160 Def/100 SDef
Bold nature (+Def, -Atk)
- Will-o-wisp
- Thunderbolt
- Rest
- Sleep Talk
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Very standard spin stopper set. Counters anything that spins (bar starmie) and is also my main gyara counter. I run WOW to deal with incoming T-tars trying to trap me with pursuit. It can be annoying sometimes when the switch into heatran instead and catch a flash fire boost, but that's why you just t-bolt on the switch most of the time.
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 252 Atk/76 Spd/180 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Aqua Tail
- Pursuit
---
As I said before, Tar just works well with spikes. The most common switches into tar are pert, scizor, gross, machamp etc. All of them get hit by spikes. That means that I can just spam crunch/stone edge and be guaranteed around 50% damage as long as spikes are up. I've tossed between the CB set and the jolly scarfed set. Scarftar is actually really cool as it can surprise leads and kill them before getting SR up (azelf for example pretty much always taunts against skarm), and it also deals with my horrible LO starmie weakness. However, I've found that it does make my team a lot more stall weak. In fact, I don't think I've won once against stall with scarftar, whereas I do very well with CB tar. I figured losing to one poke is better than losing to a whole team strategy, so I'm using the CB set again, hoping I can play around starmie. The EV's are made to outrun the slower skarms and anything around that speed. I'm open to different EV sets.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/144 Def/12 Spd/100 SDef
Careful nature (+SDef, -SAtk)
- Waterfall
- Rest
- Sleep Talk
- Roar
---
Rest roar is becoming my favorite gyara set. Gyara is a great pokemon in that it is rare to have both a fighting and fire resist, which are very useful. The bad thing about it of course is the horrible SR weak, making most gyaras relatively frail. Since gyara doesn't get roost, rest talk is a great option on it as it can then survive multiple switch ins. Roar works wonder with spikes too, giving me another option to do damage with.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Iron Head
- Fire Punch
- U-turn
---
Probably the most broken poke in all pokes. As I said before, there are only so many good mence counters, and jira is one of them. I know that iron head doesn't always flinch mence, but it's good enouugh. The other moves are just too good to touch imo. When I run scarftar, I use ice punch over fire punch as tar can check luke. I don't like this thing as a lead btw. I've tested it over skarm and tbh, the only things motivating it being the lead are empty pokemon norms. It's much better to keep your revenge killer secret till mid game.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Roar
- Recover
---
Blame pana for this one. How he can constantly popularise sets is beyond me. Another good phaser for my team, and perhaps the only reliable counter to crocune on my team. However, now that I'm writing this stuff out, it looks like it may be the weakest link to my team. Hmmmmm... I'll be open to hear any suggestions. Starmie instead maybe?
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The biggest threats to my team right now are taunt skarm/gliscor and LO starmie. I often need to keep latias alive in order to deal with gliscor. If it gets pursuited, I'm in big trouble. LO starmie is just an overall bitch to this team. It basically rapes everything. I have to set spikes up and roar it out on the switch to rack up residual damage in order for me to even have a chance against this thing. The other option is just to spam iron head, but that's not very reliable. As I said before, I've tried scarftar before and it solves that problem but makes me very stall weak. Suggestions please.
Anyways, hope you've enjoyed this team. Rate away.
By the way, this is a semi-stall/defensive-balanced team that got me to 20th on the leaderboard with 2 days of proper laddering.
Team at a glance:






-----------------------------------------------------------------------------------------------------------------------------------
Team building process:
I actually built this team during the world cup. I saw earthworm beat legacy raider in quite an epic match using a spikes offence team so I decided to do the same. My team ended up being quite a bit more defensive than EW's, but it's been decent nonetheless. Anyways, for there to be spikes offence, I needed spikes and a spin stopper. I simply chose the two pokes I thought did this the best - skarm and rotom.


Since I wanted to have some offence on this team, I started thinking about what pokes would strive under spikes the most. I made a list of all the OU pokes that got hit by spikes and I realised that a lot of them were grounded steels and fighting types. I therefore decided to go with CB tar, so I can hit the counter with spikes on the switch.



There are a few threats that I pay special to attention to every time I build a team, 2 of those are luke and heatran. Scarftran is an absolute monster to fight against when using an offensive team, as most fire types can be worn down quite easily, therefore T-tar was not enough. I went with somehting that can deal with both problems - rest talk gyara.




Being quite counter minded, I still saw one big threat to my team - mence. There are only so many pokes can deal with mence reliably. Scarf jira happens to be one of them as it can deal with both DD and mixed variances. I also didn't want to rely on gyara being my only luke counter, so I added fire punch to it.





The last spot was up for grabs really. The only really worry I had left was having nothing to switch to mence's fire blast, as that would put my team under lots of pressure. I aslo needed a water resist with gyara being SR weak. Latias is a personal favourite of mine, so I decided to go with it in the final slot. I started off with a LO set, but soon realised that I was cune weak and hence changed it to a CM roar set. This set fits right into the team of course, as roar works well with spikes. It's also a set that can play aroound CB tar and scizor (especially if you have spikes up), so that's cool.






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The team in depth:

Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/24 Spd/234 SDef
Careful nature (+SDef, -SAtk)
- Whirlwind
- Stealth Rock
- Spikes
- Roost
---
Not everyone likes this set, but I definitely do. Having both SR and spikes is extremely useful as I don't need to waste another team spot for one move. I've tried using jira as the lead, but in all honesty, jira without SR is just not a good lead at all. People argue that I can just u-turn into skarm if I want to, but the thing about skarm is that it can SR when your opponent SR's and spikes on the switch, giving you instant advantage. If I lead with jira, I u-turn into skarm when they SR and just SR on the switch. The only advantage to using jira over skarm as the lead is using up sashes, and I find that advantage pretty minimal. I The only thing I don't like about it is that it loses to many other skarms, as they now carry taunt.

Rotom-h @ Leftovers
Ability: Levitate
EVs: 248 HP/160 Def/100 SDef
Bold nature (+Def, -Atk)
- Will-o-wisp
- Thunderbolt
- Rest
- Sleep Talk
---
Very standard spin stopper set. Counters anything that spins (bar starmie) and is also my main gyara counter. I run WOW to deal with incoming T-tars trying to trap me with pursuit. It can be annoying sometimes when the switch into heatran instead and catch a flash fire boost, but that's why you just t-bolt on the switch most of the time.

Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 252 Atk/76 Spd/180 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Aqua Tail
- Pursuit
---
As I said before, Tar just works well with spikes. The most common switches into tar are pert, scizor, gross, machamp etc. All of them get hit by spikes. That means that I can just spam crunch/stone edge and be guaranteed around 50% damage as long as spikes are up. I've tossed between the CB set and the jolly scarfed set. Scarftar is actually really cool as it can surprise leads and kill them before getting SR up (azelf for example pretty much always taunts against skarm), and it also deals with my horrible LO starmie weakness. However, I've found that it does make my team a lot more stall weak. In fact, I don't think I've won once against stall with scarftar, whereas I do very well with CB tar. I figured losing to one poke is better than losing to a whole team strategy, so I'm using the CB set again, hoping I can play around starmie. The EV's are made to outrun the slower skarms and anything around that speed. I'm open to different EV sets.

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/144 Def/12 Spd/100 SDef
Careful nature (+SDef, -SAtk)
- Waterfall
- Rest
- Sleep Talk
- Roar
---
Rest roar is becoming my favorite gyara set. Gyara is a great pokemon in that it is rare to have both a fighting and fire resist, which are very useful. The bad thing about it of course is the horrible SR weak, making most gyaras relatively frail. Since gyara doesn't get roost, rest talk is a great option on it as it can then survive multiple switch ins. Roar works wonder with spikes too, giving me another option to do damage with.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Iron Head
- Fire Punch
- U-turn
---
Probably the most broken poke in all pokes. As I said before, there are only so many good mence counters, and jira is one of them. I know that iron head doesn't always flinch mence, but it's good enouugh. The other moves are just too good to touch imo. When I run scarftar, I use ice punch over fire punch as tar can check luke. I don't like this thing as a lead btw. I've tested it over skarm and tbh, the only things motivating it being the lead are empty pokemon norms. It's much better to keep your revenge killer secret till mid game.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Roar
- Recover
---
Blame pana for this one. How he can constantly popularise sets is beyond me. Another good phaser for my team, and perhaps the only reliable counter to crocune on my team. However, now that I'm writing this stuff out, it looks like it may be the weakest link to my team. Hmmmmm... I'll be open to hear any suggestions. Starmie instead maybe?
-----------------------------------------------------------------------------------------------------------------------------------
The biggest threats to my team right now are taunt skarm/gliscor and LO starmie. I often need to keep latias alive in order to deal with gliscor. If it gets pursuited, I'm in big trouble. LO starmie is just an overall bitch to this team. It basically rapes everything. I have to set spikes up and roar it out on the switch to rack up residual damage in order for me to even have a chance against this thing. The other option is just to spam iron head, but that's not very reliable. As I said before, I've tried scarftar before and it solves that problem but makes me very stall weak. Suggestions please.
Anyways, hope you've enjoyed this team. Rate away.