Well, hey! :]
This is kinda my first competetive team in a while... ;) So be nice.
But seriously, do what you have to do. I understand I still have a lot to learn, so go right ahead. I'll do the best I can if you help me the best you can :D
Roserade @ Leftovers
- Sleep Powder
- Grass Knot
- Toxic Spikes
- Shadow Ball
Timid
Natural Cure
6 HP // 252 SpAtk // 252 Spd
My lead. Straightforward, right? Put something to sleep, then poison the ground on the switch. Grass Knot for STAB, and Shadow Ball for filler. Pretty cool.
Mesprit @ Leftovers
- Thunderbolt
- Ice Beam
- Calm Mind
- Rest
Relaxed
Levitate
252 HP // 252 Def // 6 SpDef
Yes, I know what you're thinking. I'm using this because I have no decently natured Cresselia or Uxie, and I wanted a floating Psychic. Sue me. And even though this doesn't have the best nature ever, it still works quite well. But before you hate on this, let me just say that the pink pixie should be given a little more credit than many people do. It's got quite good defenses, and with a few turns of setup it's quite the tank. It's offenses are pretty nice too, and BoltBeam along with a few Calm Minds under its belt is pretty scary. Rest is okay once it's tanked up, and if it needs to, can be healed with Aromatherapy.
Blissey @ Leftovers
- Softboiled
- Aromatherapy
- Seismic Toss
- Ice Beam
Bold
Natural Cure
252 HP // 252 Def // 6 SpDef
The special wall, obviously. EDIT: I now have a ST Bliss! :D Moveset and EV spread are now changed accordingly. This is pretty standard, I guess. I expect no rates on her ;)
Gliscor @ Leftovers
- Earthquake
- Aerial Ace
- Roost
- Knock Off
Impish
Sand Veil
252 HP // 6 Atk // 252 Def
My physical wall and Heracross counter. Earthquake and Roost are staples, of course. I decided to go with Aerial Ace instead of Ice Fang because I already have two capable users of ice attacks, but I could be persuaded otherwise. Knock Off is amazing, disarming many an opponent.
Gengar @ Choice Scarf
- Shadow Ball
- Thunderbolt
- Focus Blast
- Explosion
Hasty
Levitate
6 Atk // 252 SpAtk // 252 Spd
Scarfgar, yay! An excellent special attacker, outrunning pretty much anything, and blocks Rapid Spin too :] The three special attacks are pretty standard, and Explosion is there to clean up and to (hopefully) get rid of Blissey.
Lucario @ Life Orb
- Close Combat
- Swords Dance
- Crunch
- Bullet Punch
Adamant
Steadfast
6 HP // 252 Atk // 252 Spd
My physical sweeper, and late-game clean up act. No question about why Close Combat is there. Crunch for Ghosts and Psychics. I decided to go for Bullet Punch over Extremespeed because I'd like to be able to take out Gengar before it has a chance at doing me first. I'm thinking of running Jolly instead of Adamant. What do you think?
That's it :D Feel free to make any helpful comments you like, they're very appreciated!
This is kinda my first competetive team in a while... ;) So be nice.
But seriously, do what you have to do. I understand I still have a lot to learn, so go right ahead. I'll do the best I can if you help me the best you can :D


Roserade @ Leftovers
- Sleep Powder
- Grass Knot
- Toxic Spikes
- Shadow Ball
Timid
Natural Cure
6 HP // 252 SpAtk // 252 Spd
My lead. Straightforward, right? Put something to sleep, then poison the ground on the switch. Grass Knot for STAB, and Shadow Ball for filler. Pretty cool.


Mesprit @ Leftovers
- Thunderbolt
- Ice Beam
- Calm Mind
- Rest
Relaxed
Levitate
252 HP // 252 Def // 6 SpDef
Yes, I know what you're thinking. I'm using this because I have no decently natured Cresselia or Uxie, and I wanted a floating Psychic. Sue me. And even though this doesn't have the best nature ever, it still works quite well. But before you hate on this, let me just say that the pink pixie should be given a little more credit than many people do. It's got quite good defenses, and with a few turns of setup it's quite the tank. It's offenses are pretty nice too, and BoltBeam along with a few Calm Minds under its belt is pretty scary. Rest is okay once it's tanked up, and if it needs to, can be healed with Aromatherapy.


Blissey @ Leftovers
- Softboiled
- Aromatherapy
- Seismic Toss
- Ice Beam
Bold
Natural Cure
252 HP // 252 Def // 6 SpDef
The special wall, obviously. EDIT: I now have a ST Bliss! :D Moveset and EV spread are now changed accordingly. This is pretty standard, I guess. I expect no rates on her ;)


Gliscor @ Leftovers
- Earthquake
- Aerial Ace
- Roost
- Knock Off
Impish
Sand Veil
252 HP // 6 Atk // 252 Def
My physical wall and Heracross counter. Earthquake and Roost are staples, of course. I decided to go with Aerial Ace instead of Ice Fang because I already have two capable users of ice attacks, but I could be persuaded otherwise. Knock Off is amazing, disarming many an opponent.


Gengar @ Choice Scarf
- Shadow Ball
- Thunderbolt
- Focus Blast
- Explosion
Hasty
Levitate
6 Atk // 252 SpAtk // 252 Spd
Scarfgar, yay! An excellent special attacker, outrunning pretty much anything, and blocks Rapid Spin too :] The three special attacks are pretty standard, and Explosion is there to clean up and to (hopefully) get rid of Blissey.


Lucario @ Life Orb
- Close Combat
- Swords Dance
- Crunch
- Bullet Punch
Adamant
Steadfast
6 HP // 252 Atk // 252 Spd
My physical sweeper, and late-game clean up act. No question about why Close Combat is there. Crunch for Ghosts and Psychics. I decided to go for Bullet Punch over Extremespeed because I'd like to be able to take out Gengar before it has a chance at doing me first. I'm thinking of running Jolly instead of Adamant. What do you think?
That's it :D Feel free to make any helpful comments you like, they're very appreciated!