Goodbye BW :(

polop

Would you look at the time?
is a Contributor Alumnus
Goodbye BW!
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Introduction:
Well the end of BW is coming together. The Kyurem forms are getting released, the genies are getting their sacred forms, ponies, awkward insects, and singers are all entering the uber realm to leave an enormous scar and attempt to destroy the perfect balance that the uber environment has maintained (ironically with very few bans O.O). Stall's taken a huge hit with the release of wall breakers, stall breakers, and no walls. The Hyper Offense playstyle will be forever impacted. So in order to preserve what HO was (SERIOUSLY HOW MANY HO TEAMS ARE ON THIS PART OF THE FORUM ANYWAY), I present to you what is likely my most successful (and the most fun to play with) HO team that I have made!

I wanted to make a team centered mostly around Mix Dragon Dance Rayquaza setting up a sweep, but the team ended up turning one where a variety of things can happen end game, and it all ends up based on how much I've wrecked the opponent's team or on how crippled mine is. Nevertheless the team also utilizes only Stealth Rock for entry hazard support, as I normally use the residual damage that sand provides to get the KOes that I need. I couldn't afford to put anymore hazards unless I wanted to lose my momentum or allow a suddenly crippled Lugia to roost and pose back to being an offensive threat. The fact that all Skarmory, Ferrothorn and Forretress happen to have little potential to harm anything doesn't help at all... This does put me at a disadvantage though, my lack of a "true defensive backbone" makes me rely on my control of momentum to win games, get sweeps, and create mindgames. Its not all bad though... the lack of a spinblocker means Forretress is greedy and likes to spin, and you know what Rapid Spin means... MOMENTUM AND FREE SWITCH! This was also supposed to cause chaos for the uber tour, since if people start using the type of Dialga I used...or perhaps something even more chaotic... muahaha? (I'm not competing in it so chaos is cool!)

So aside the standardized introduction ranting lets take a look at the actual team!

A Quick Glance
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The team in depth (I split up into cores to make rating easier for you guys)!

THE OFFENSIVE CORE​

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Dialga @ Life Orb*** Trickroom
Trait: Pressure
EVs: 252 Atk / 252 SAtk / 4 SDef
IVs: 0 Speed
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Fire Blast
- Draco Meteor
- Brick Break

The playstyle: Epic Dialga is epic. This Dialga's original purpose was to smash walls that Rayquaza may have difficulty with like Lugia and Giratina. It took me a while to realize this but Mix Dragon Dance Rayquaza already did that O.O, so its roles changed. It either cleans up the weakened stall team rayquaza created, or destroys walls with that powerful Draco Meteor. It can also get rid of Tyranitar and Chansey, pokemon that may force Rayquaza to Draco Meteor early, so that Rayquaza can still use its Draco Meteor and Fire Blast to full power.

The Moves and EVs: I chose Brick Break over Outrage as my tool for killing Chansey since with Stealth Rock support, it gets a 2HKO. It also has the merit of destroying all Tyranitar who are ironically still slower then min speed Dialga while not forcing me to lock myself into Outrage. Fire Blast is my move of choice for murdering Ferrothorn and Forretress, who cannot hide in the rain since Tyranitar nullifies all that nonsense. Draco Meteor is your nuke, practically OHKOing anything doesn't resist it or isn't named chansey. Lastly, Trick Room acts as a over powered Agility, and lets Dialga invest fully in his attacking stats. It also allows me to screw over opposing Hyper Offense teams as Dialga can easily plow through their frailness with his enormous 438 / 339 offenses, while still being the fastest thing around thanks to Trick room. EVs are simple; maximize offensive stats as much as possible and throw the rest in Special Defense. Nothing really complicated.

The Name: I named him trickroom for two reasons. One DIALGA ACTUALLY RUNS A TRICKROOM SET. Secondly he's a lot like trickroom :D. He suprises everyone with his set(s) and you rarely see him around (if he is around idk and then I have to work up the courage to say hi -_- (YES I'M A TIMID TROLL)) :(. I also have YET TO PERFECT MY ABILITY TO CATCH HIS ALTS XD.

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Rayquaza @ Life Orb***Hugen
Trait: Air Lock
EVs: 40 HP / 252 SAtk / 216 Spd
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Outrage
- Fire Blast
- Dragon Dance

The Playstyle: Mix Dancing Rayquaza, a wall breaker with built in sweeping capabilities O.O. OK although this thing is supposed to sweep I rarely use Dragon Dance until late game, bluffing it so that it can act a lot like a mixed quaza. This helps me do a lot of stuff like lure out Palkia or Scarfers expecting to switch in on a dragon dance and revenge next turn, and instead kill the foolish scarfer the turn it switches in. If its against stall teams, I'll likely spam Draco Meteor until a certain fat bird (Lugia) is dead (although it does die after rocks and sand storm + DM + Fire blast). So ironically, I end up playing extremely safely with him -_-. His good synergy with Dialga helps a lot. Rayquaza resists one of Dialga's weaknesses while being immune to the other, and is also capable of getting rid of Hippowdon, Groudon, and Ferrothorn; pokemon that annoy Dialga due to their low speed. Dialga in return resists rock-type moves and can rid the world of the ever annoying Skymin and scarfed friends. Both of their wall breaking potential combined with a ton of speed lets them aid each other in a clean, all depending on how the match goes on. If I manage to get rid of the opponent's Scarfkia / Revenge killer early, then I'll gear my game plan to be going for the Rayquaza sweep. If I find it difficult to get rid of scarfers, or their simply too many fast pokemon (like Mewtwo, Darkrai, etc.) then I may opt to just weaken them to the point where they're in KO range of one of Dialga's moves. OR I could just combine my offensive pressure, stack up residual damage so that Palkia can clean :D.

The Moves and EVs: Draco Meteor again is your nuke, does awesome things like OHKO Support Groudon and opposing non-support Dialga. You might notice that I actually chose Outrage this time, and for a good reason. Once Rayquaza gets in, chances are he's going to sweep the rest of the team, wall break, or do a mini-sweep and die. I may as well lock my self into Outrage since it provides massive power and can nuke things even harder then Draco Meteor after a dragon dance. I chose Fire Blast over all other moves (only other was EQ tbh) since no one likes to have a random Skarmory ruin a sweep (and skarm is way more common then Heatran who gets handled by Ttar and Palkia to an extent anyway. Lastly, Dragon Dance is to pair up Quaza's speed so that his sweep doesn't stop and it pairs fantastically with Outrage. EVs are actually a little simple; I put enough to outspeed all neutral base 90s (SHRANG YOUR 172( or was it 112?) speed creeped Dialga made me do this!).

Name: I named him Hugen since you don't mess with Hugen just like you don't mess with the enormous offensive threat Rayquaza is (ok that was lame but w.e.).

THE SUPPORT CORE​

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Wobbuffet (M) @ Leftovers***Furai
Trait: Shadow Tag
EVs: 32 HP / 224 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Encore
- Counter
- Mirror Coat
- Safeguard

The Playstyle: Ok so my offensive core practically relies on this guy to give them a free turn with encore, which is what Wobba does best. Wobbufett also can easily get rid of Choice Scarf Terrakion and Choice Scarf Palkia (or just choice scarfed mons in general), which prevent Rayquaza from Dragon Dancing. There's not much to say about how he play's, mostly because the phrase "OH NO ITS WOBBA" sums it all up.

The Moves and EVs: Encore provides free turns and also easies prediction A LOT when deciding between Counter and Mirror Coat to use to attack the foe (YOU KNOW WHAT HE NEXT MOVE IS -__-). Countercoat lets Wobbufett revenge stuff, and works fantastically with his huge HP stat and decent defenses. Safeguard is just for use if I encore the enemy into a status move, its not the most useful move around and sadly it probably can be replaced (BEWARE THOUGH HE HAS 8 moves). If safeguard is to be replaced, Destiny Bond is probably your best option. Destiny Bonding something practically forces the opponent to use a non-damaging move next turn which you can encore for set-up. It also works nicely with Dialga's Trick Room and can earn a suprise KO. EVs are tailored so that Wobba can survive a Scarfogre's Water Spout, and the rest is thrown into defense.

Name: I named him Furai for a few reasons. One he took over the wobba analysis after theorymon couldn't finish it. Two he's kinda abused and called Furry by everyone, which ironically gets encored and starts being what he gets called -__-. Wobbufett also sadly is abused and can give out encores :( (I know its cheesy but meh).

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Tyranitar (M) @ Leftovers*** Shrang
Trait: Sand Stream
EVs: 252 HP / 76 Atk / 180 SDef
Careful Nature (+SDef, -SAtk)
- Stone Edge
- Stealth Rock
- Crunch----------------I KNOW YOU ALL ARE GOING "WTH NO PURSUIT? BLASPHEMY. RAGE. NEED TO RATE THAT TO GET CREDIT. TROLL." Etc.
- Low Kick

The Playstyle: Tyranitar changes the weather to be sandy WHICH THE TEAM LOVES. The residual damage from sand allows extremely important OHKOes, like guranteeing Dialga's Brick Break will 2HKO Chansey, wiping out all Focus Sashes, and after Lugia has taken a bit of damage, insuring that it will be OHKOed after a turn of sandstorm and SR by a herd of Life Orbed Draconian Meteors / shooting stars (Lugia could really use a wish then (if you get the refernce you get a cookie :D)). Tyranitar, aside from setting up sand, also sets up Stealth Rock since I couldn't find another place to put them. With his sand summoning, he acts as what I use to lead against Deoxys-s since I can insure that he will set up no more then one layer of hazards. Tyranitar also lessens the threat, if not completely eliminating the idea of a successful Smash pass (which can be terrible since I lack a defensive backbone). If that wasn't enough he also has remarkable Special Defense, allowing him to serve as a nice special tank since he absorbs Draco Meteors and other Special attacks quite nicely. Not to mention he's virtually my ONLY answer to Ho-oh, and stops his sweep. If you want everything that I said in a nutshell, he's great utility.

The Moves and EVs: OK YEAH I DIDN'T USE PURSUIT. The thing is I couldn't find a spot for it and the only thing I'd use it on, is Kyogre locked into Ice Beam or Thunder, who Wobbufett already handles. Stone Edge, as unreliable as it is, eliminates Ho-oh and Rayquaza, preventing them from setting up on me. Stealth Rock is Stealth Rock, and its pretty crucial to the team's success MOST OF THE TIME, there have been games where I didn't use it and relied on Sand's passive damage to get all my needed KOes. Crunch takes a bite out of Mewtwo and Deoxys-s (PUN DEFINETLY INTENDED), since I don't trust using Stone Edge on them (for obvious reasons like miss). The last move is Low Kick, and it helps deal with opposing Tyranitars while also forcing Dialga to lose a chunk of HP. It also stops Darkceus and Rockceus shenanigans XD. If you REALLY WANTED TO USE PURSUIT, I'd say use it over Stealth Rock, since I can't use it all the time and the passive damage sand provides CAN be enough (yes this team had a VERY good shot at completing the no hazards challenge, but I didn't think of it then :(). EVs gurantee surviving a +1 Life Orb boosted Aura Sphere from Mewtwo, rest is thrown into attack.

Name: He made Rock all! He also doesn't mind being victim to my random PO challenges asking me to test stuff as random as "Chestorest" (YOU KNOW WHAT I REALLY WANT TO SAY -_-) Ferrothorn to good old Haban Berry Giratina (WHICH IS COMPLETELY VIABLE!!! ASK ANY FORRETRESS!!! OR DUSK!!!). These challenges are like Draco Meteors in a sense, and he's like Tyranitar since he can stomach all of them -_-.

THE STALL BREAKER​

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Arceus-Steel @ Iron Plate*** Syrim
Trait: Multitype
EVs: 252 HP / 252 Spd / 4 SpA
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Judgment
- Roar

The Playstyle: OK so if somehow stall ends up managing to set up hazards and starts predicting everyone of my moves (which they probably won't), I have this thing to say FU to them once I've gotten rid of anything that can one shot Arceus. Arceus also acts in a wierd way as my only answer to Extremekiller, since he can pick off weakened ones (they have, literally, no room to set up on and will likely get damaged when trying to set-up), switch-in to + 2 Espeed (if trying to pick them off), or if they aren't weakened (which they probably will be) I can roar them out! Also he's the KING of Calm Mind wars. If I end up getting into one with an Arceus I'll roar the other one out when we get a decent number of boosts. I like to do something similar when confronted with Lugia in stall, get a Calm Mind as they switch-in, roar them out, and Calm Mind some more. Roar will make it impossible for stall to phaze him out and they'll start feeling pain, since even with no Special Attack investment, +6 ANYTHING, will hurt like Cocytus (another word for the 9TH LEVEL OF HELL AND THE PLACE WHERE POLITICANS GO XD (if you know the epic poem you get a second cookie)). Also my only dragon-resist, so I switch him into stuff when Tyranitar might not have the strength to take a dragon hit or when I need to conserve him for the weather war.

Moves: Calm Mind raises power of judgment and makes Special attacks do less damage. Recover is reliable recovery, a great move when your trying to set-up. Roar renders enemy Phazers useless and is for Calm Mind wars. Judgment is a strong STAB move that kills stuff after enough boosts.

Name: I named him Syrim, since, well... he's wise and calm and quiet (most of the time?) and (GP DO NOT EDIT MY POLYSYNDETON) ... can help me when Blim and Donkey are trolling me no reason -__-. That and he's destroyed me a lot with his teams with some "terra clean", this thing can clean up too on stall I guess.

THE GLUE​

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Palkia @ Choice Scarf***Blim
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunder
- Fire Blast
- Spacial Rend

The Playstyle: This guy just comes in and revenges stuff? Yeah lets just go with that... He's my go to Kyogre switch-in since he can stomach a Specs Spout for the small duration that Kyogre will likely be at full health. I can't really say a lot more, since, well, he doesn't do much. He just does what I need him to do, hence the term "glue"

Moves: Surf is STAB, gets more power in rain, and deals a huge chunk to heatran, which MAY become problematic. Thunder is there to hit Kyogre HARD. Fire Blast incinerates all Ferrothorn and steel friends. Spacial Rend is reliable STAB that doesn't drop in power but is a bit inaccurate... Substitute for Dragon Pulse if your desperate. Draco Meteor's also an option but it screams Arceus switch, and I perfer to hit with Spacial rend twice and go down to allow Steelceus to revenge rather then be hitting with a move that practically tickles after the first shot.

Name: Blim's a nice guy, and he's always there when you need him (probably more due to the timezone similarity compared to everyone else but w.e.). That's a lot like Palkia, and whenever we make teams together we always get stuck at the final phase if we need a spin blocker, a specs ogre switch-in, and a revenge killer, between choosing Scarfkia + Ghostceus or Gira-a + Random Scarfer.

THE TEAMBUILDING PROCESS​

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Ok so you always start of a team by building off of something, I chose mix DD quaza.

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Rayquaza likes to sweep teams whole right? So I need something to break up walls for me so the Quaza could sweep. I could chose Salamence, but the idea that double Dragon strategy was coming, forewarning all walls and their children of it wasn't what I wanted... I ended up going with Mixdialga after a long bit of thinking.

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Both of my pokemon though need major help in setting up to sweep / Wall break though :(, so I needed something to help me set-up. I know I shouldn't have put Wobbufett up so quickly, but I already knew this team would crumble without its help.

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Its at this point that I realize my team's not going to end well (I was wrong though), I needed so much, Deoxys-s sets up easily on me, I needed Stealth Rocks, a specs ogre switch-in, a stall breaker, a dragon-resist, a weather, yeah a ton of stuff popped into my mind and I was wondering how to cram it onto three pokemon. After talking it over with some people (WHO I SHAN'T SAY THEIR NAMES), I decided on Tyranitar due to his great utility, and over all anti-meta nature.

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I take a look at my team so far and I see one thing that screams out to me, (YOU LACK A SWITCH-IN TO DRAGON-TYPE MOVES FOOL GET ONE NOW!). So after a bit of thinking, I realized I had only two choices when it comes to picking an offensive steel, Excadril and Arceus-Steel. I chose Arceus-Steel due to his superior bulk, and the fact he could run a stall breaking set without getting trolled by Roar (Sub + SD has nothing on this).

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All right, so I'm happy that I'm almost done with the team! I realize at this point that I'll need something to combat Specs Kyogre (since I currently lack a switch-in to it) and a revenge killer. I already knew what this meant, Palkia would have to be the next mon, since its the only thing that can do the aforementioned.

And thats the team!
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One Last Glance:
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THE THREAT LIST

Unfortunately I lack the time and ability to make a full threatlist (This may change though, depends on stuff I can't control) so I'll make a tiny one about all the things I feel can harm the team.

Scizor- The annoying bug takes my momentum away instantly! It can bring back the annoying Specs Kyogre and start trolling me :(. It doesn't help that my only bug-resist, Arceus-Steel, HATES Choice Banded Superpower. I also can't have Dialga distort dimensions with it existing since it outspeeds under Trick Room :(.

Hydregion- A lot like Scizor except he threatens EVERYONE. His choiced movepool can lay ruin to the whole team if it predicts correctly, and Wobbufett can't revenge it D:. Even worse, it gets U-TURN, which is a pain in the arceus.

Blaziken- The red hot chicken will find it difficult to set-up. VERY Difficult. However if he successfully gets a Swords Dance up thats not Encored, I have to hope for it to suicide with recoil.

Arceus-Fighting- My only hope against it is that Steelceus and it start the Calm Mind war at the same time or that it doesn't run Ice Beam or Wobbufett can Encore it. Its moves are scary since nothing resists Judgment, Ice Beam, and Dark Pulse

The gameplan against other teams

Sun Offense- Lead with Rayquaza and hope to get the early KO on Groudon with a Draco Meteor. If not something else will have to absorb its damage and being an offensive team they won't like it at all. Keep Dialga alive at all costs, as it can completely destroy Common Sun abusers, Blaziken, and Scarfkia that like to tag along those teams.

Rain Offense- Lead with Tyranitar as they will likely lead with Kyogre. Its a bad match-up and I'll have to switch to Scarfkia but it lets me identify whether Ogre is Specs or Scarf. If Scarf I'll have to weaken stuff for a Dialga clean. If Specs, Rayquaza cleans up since most rain teams rely on a Scarfer in conjunction with a Lustours Palkia, Rayquaza destroys both.

Sand Offense- Lead with Dialga and lol as Tyranitar gets OHKOed by Brick Break. Get Rocks up ASAP to limit switch-ins. Dialga's the star here since it's Brick Break + Fire Blast + Draco Meteors can decimitate sand teams, but in the end anyone can clean. Spam Draco Meteor with Rayquaza, and keep quaza alive to prevent as many Excadril shenanigans as possible. That and I cannot afford to lose the Ground-immunity.

Rain Stall- Well uh... F YE Lugia. Set up Sand and Stealth Rock quickly to knab the KO on Lugia with Rayquaza. Afterwards, eliminate Kyogre via baiting Thunder / Ice Beam + Wobba. If its not choiced and some Calm Mind version screw it over with Steelceus for the lols. If not have Dialga show off endgame by destroying the chansey and Trick Rooming to get the KOes on Gira-o and Palkia before they can retaliate.

Sand Stall- This may be more trouble some... if their using Tyranitar lead with Dialga and scout the Arceus form and get Stealth Rocks up ASAP. Try to get rid of Excadril, as when he's gone steelceus can sweep. If thats impossible or if they're running an Arceus form that steel can't beat (ex: Ground or Fight) then improvise a plan with Dialga and Rayquaza.

I understand there are scenarios that I'll be confused with or aren't natural like Hail or Weatherless offense but I can't really think of what I'd do and probably would improvise something there then have the plan stuck in my brain, only to forget it later :(.

More Shoutouts!
Needs to be hidden though to condense more space :P
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Dusknight @Choice Scarf
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Bug Buzz
- Ice Beam
- Flamethrower

Oh gosh he harassed my Meloetta team with the combination of wish support + the above set. A really nice guy overall with terrible trolling capabilities. He also knows a lot of fun facts that I steal from him like the fact Magikarp can live Jolly Life Orbed ExtremeSpeed from Extremekiller without Focus Sash -_-.

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Trollfreak @ Sky Plate
Trait: Multitype
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Judgment
- Recover
- Refresh

He took over Rayquaza for me :D, and he made an epic team utilizing the above set. Its so unique that only steelceus can hope to out troll it. He also plays VGC, which I have yet to battle him but its one of my favorite tiers, on par with LC and Ubers.

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Darkaxis @ Life Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Fire Blast
- Psystrike
- Ice Beam

We became friends this research week and he also destroyed my Meloetta team with sect, but it got worn out slowly due to hazards. We built a team around Mewtwo so I saw no reason why I shouldn't pick anything after it.

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Great Sage @ Earth Plate
Trait: Multitype
EVs: 252 HP / 108 Def / 36 SDef / 112 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Ice Beam
- Recover
- Stealth Rock

Great Sage's a nice guy. Before I went inactive he was like Shrang and let me challenge him randomly for random stuff (although it wasn't exactly for testing -_-) and now he doesn't let me do that anymore :(. He was using Ground Arceus on his team recently and I know he has enough Modding power to judge and shun random PO skarmpiss like people. You know a person's cool if they can stand my boring Mewtwo stall team and then respond to my question about what it clarifies as and say "Clarifications are stupid" xD.

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Fiction @ Spooky Plate
Trait: Multitype
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Calm Mind
- Focus Blast
- Recover
I rarely see fiction now, unless he's sci-fiction on IRC and if that is the case I've been under what is probably the longest troll in existence (even larger then anonymous). Anyway, back when I was a wee uber noob, he utterly destroyed me with an alt even more random then I can think off O.O using this set. That and if he really IS around then he's probably just haunting me like some spectral arceus XD.

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Locoghoul @ Life Orb
Trait: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Psyshock
- Low Kick
- Ice Beam / Shadow Ball
- ExtremeSpeed
Locoghoul's a nice guy, although I met him while he was using Alex Sun. He uses really awkward sets that work off of suprise factor. This was the most annoying set he used. I switch to my Chansey to stomach a incoming Psycho Boost and end up getting 2HKOed from Psyshock. Oh and if I hadn't switched I would've won. Yeah he's a cool troll :(.

I tried to get near everyone in shoutouts, so please comment if I forgot or feel you need one.

Conclusion: I praise you if you managed to ACTUALLY READ THE WHOLE THING -_- (admit it, its long!). So anyways rate, comment, do what you want below :P. This will obviously be my last RMT for BW(1 maybe not 2) and I hope everyone has a good time abusing Specs / Band Kyurem on PS and PO (aka making life for walls Cocytus like) and also enjoyed the RMT since it took such a long time to make!
 
wut, nothing gets named after me, I wrote Rayquaza for you D:

Anywho, great team you got here, and I can't wait to see the new BW2 changes to the ubers metagame!
 
Oh god I hate this team. Just when I've KOed one of your mons Wobba comes in. My Scizor was the only thing that stopped me from getting 6-0ed :)

The only thing I wonder is why you don't run Max def over sp.def on Arceus, since you have Calm Mind for the Special Bulk.
 
wut, nothing gets named after me, I wrote Rayquaza for you D:

Anywho, great team you got here, and I can't wait to see the new BW2 changes to the ubers metagame!

I kinda assuaged that problem (if you don't get what I mean look at the RMT again :P), thanks for the analysis. BW2 I fear will be a little over-centralized around White-Kyurem though :(.

Oh god I hate this team. Just when I've KOed one of your mons Wobba comes in. My Scizor was the only thing that stopped me from getting 6-0ed :)

The only thing I wonder is why you don't run Max def over sp.def on Arceus, since you have Calm Mind for the Special Bulk.

Its actually max Speed and max HP (should show up as SDef if Special Defense stat was invested in and Spd if speed stat was invested in) sorry about that. I'm not investing in defense to at best, speed tie with opposing Arceus and revenge kill weakened ones since they have the potential to be problematic. Also I have the "fastest roar" then so its harder to phaze steelceus.

I still have the logs of your team against my team XD, and your scizor helped me figure out it was a problem (and to an extent) of how big Hydregion would be one. Thanks for the matches / testing / rates still :D.

Also I have no idea if this counts as a bump (derp?) but if it is one it is what it is?
 
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