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Pokémon Goodra [REVAMP]

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Would like to bring this up again if there's anyone that ran the numbers already. I'm big on accuracy but I get the feeling Fire Blast is necessary to score kills.
altho thats true, the nerf to the move might make flamethrower more appealing (even though its slightly nerfed as well) now since its only 20bp weaker. The difference in gen 5 used to be 25bp which isnt much different but meh its still something.
 
I'm actually really liking the dragon tail set - Nothing on the special-spectrum is going to hurt it with assault vest, and with mixed attacks you can cover whatever your team needs to cover. There's fun prediction if you couple it with infestation, too! If you think they're too brainless to switch out their special attacker you can use infestation and then kill them at your leisure while they struggle to damage you. If you figure they'll switch, and you use dragon tail, not only do you immediately phaze whatever they send in (Unless it's fairy), but they'll know you have a phazing move. Nobody really wants to SWITCH if someone's constantly phazing, because they'll just lose their turn and probably rack up damage - if you phaze in something with special attacks, especially if it's something frail, that might be a good time to trap it if they think they want to trade an ice beam or a shadow ball for the dragon tail in hopes you'll phaze in something that can pound it.

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True, but a lot of other big physical attackers will do a -lot- of damage. Terrakion and non-mega Lucario's close combats will do over half damage, and you can't OHKO back. Sure, you can OHKO Gliscor or something, or put a dent in something else, but it's not worth the loss of longevity you get from taking out over half your health. If Goodra could get recover, I'd be a bit more open to a mixed set, losing the extra bulk of assault vest or something for the ability to heal off accrued damage.
Yes, it very much can ohko back on a physical set with earthquake. Also, in doubles bulk never needs to be sacrificed and this thing can take quite a few hits; all it needs is a heal pulse partner
 
Goodra @ Assault Vest
252 HP / 252 SpA
- Dragon Tail
- Earthquake
- Draco Meteor
- Fire Blast

finally picked up gen VI tonight and was in the top 100 an hour or so later, thanks in large part to this set.

Takes pittance from special attackers, Thundurus-T did about 20% with HP Ice and Gengar was doing even less with Shadow Ball. Decent physical defense has allowed him to function as an emergency check to a host of physical attackers too.

Draco Meteor hurts like hell off of 350 SpA (that's only slightly less than Latios to the joker above me who claims it 'hits for fuck all') and Fire Blast rounds off the coverage nicely. Dragon Tail is the ace in the hole, granting you a phazing move that doesn't conflict with Assault Vest and ensuring that you're not set-up fodder whilst at -2; absolutely crucial if, like me, you're using him as glue on an offensive team.

Earthquake because Heatran was annoyingly common in the games I played and my team had a slight weakness to him - that slot is really for utility countering. If you're weak to Azumarill feel free to run Thunderbolt.

Thank you for supporting what I've been trying to tell people. If you use Gooey then go Modest to outspeed people and be a good special attacker with Dragon Pulse and 3 coverage moves. If you use a -Speed nature OR you use Dragon Tail, then Sap Sipper gives you some good switch-ins to powder moves and stuff and boosts your attack for Earthquakes, Dragon Tails, and Power Whips!
 
Goodra @ Assault Vest
252 HP /100 SpA/ 152 Def
Ice Beam/Thunderbolt
Earthquake
Draco Meteor/Dragon Pulse
Flamethrower

Okay so I've been running the pokemon calculator ragged for this set. The HP and Def is to maximize your ability to take a punch on the physical side. The SpA guarantees OHKOs on scizor and Forretress, and a 98% chance at a 2HKO on Ferrothorn. Meteor or Pulse is whether you want to keep it in, or to go all-in on an attack against something you don't have coverage for. Ice Beam helps you against flying things, other dragons (Although you won't OHKO Garchomp unless you max your SpA and catch him on the switch), while Thunderbolt will let you hurt bulky water types that might otherwise cause you a lot of trouble. They're still painful to deal with - Vaporeon is going to be a close fight no matter what you do, although something like tentacruel or jellicent isn't going to beat you up too much anyway. Coverage is mostly for whatever you need, unless you want to take out a STAB attack to get even better coverage. Power Whip and Focus Blast aren't particularly useful unless you're afraid of a Swampert or Quagsire, which it will deal with quite well in that case.

The things that hurt it the most are obviously on the physical side, but I'm not sure what ability to run. Gooey might be fun, because you might tag two hits in a row on something just marginally faster, but sap sipper could be good if you're expecting a grass attack, because boosting your earthquake another point will give you a chance to OHKO Terrakion with rocks, and perhaps you might want to toss in another physical move, like Aqua Tail or Rock Slide if it'll help you cover things. Hydration isn't really useful, unless you're planning on using Goodra to soak an expected status move and you already have rain.


Also: This is my first ever pokemon moveset! If I made any huge mistakes, let me know!

Quick Edit: Dragon Tail might be useful - if you switch it in right, it'll take almost no damage from the attack, and then you can use dragon tail to see what they tried to switch in before it gets bounced right out. Then they have to choose whether to try again, or try and swing at you with whatever you dragged out.

Honestly, it's a pity that Blissey exists, because it seems sometimes that there just aren't enough specially-oriented pokemon for you to menace.
 
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Thunderbolt is superior to Ice Beam, as the latter provides redundant coverage with Dragon and the former allows you to hit Azumarill and still hits Togekiss and other Flyings.
 
Thunderbolt is superior to Ice Beam, as the latter provides redundant coverage with Dragon and the former allows you to hit Azumarill and still hits Togekiss and other Flyings.
I was looking at various coverage with and without the different attacks. Ice helps it a lot against hippowdon, and will ohko salamence, dragonite, and possibly garchomp, but thunderbolt helps more with bulky waters and stuff too.

Another thought was putting in dragon tail instead of dragon pulse - if you switch in Goodra on something that can't hurt it, they'll switch, and this will let you scout their switch. If they switch to a dragon, you'll do a -ton- of damage, as well as entry hazard damage, and then they have to come in again later, already wounded.


Of course, this is coverage we're worried about from our experiences with current OU metagames. I'm even further behind, because I didn't play much in BW. If Sylveon ends up being super dominant, having sludge wave to deal with her (as she's even slower than goodra) could be a possibility, but we have to wait a bit to see how the metagame evoles.

how do you like
Goodra @ Assault Vest
252 HP /100 SpA/ 152 Def
Thunderbolt
Earthquake
Dragon Tail
Flamethrower
 
Thunderbolt and Flamethrower seem to be the best coverage moves. Draco Meteor lets you put a huge dent in almost anything except fairies (but I would go with Dragon Pulse if you don't plan on switching Goodra out much). I think it's really only the last slot that is debatable for a SpA-focused set. Dragon Tail is great if you run hazards. EQ lets you nail troublesome Fire/Electric types (and gives Sap Sipper more purpose). I would say Ice Beam is the weakest choice. Draco Meteor covers Dragons, Thunderbolt covers Flying, and most usable Ground types that come to mind are either weak to or take Flamethrower neutrally. Or you can just drop a Draco Meteor on their heads.
 
I think goodra should get a choice specs set. I have been running this: thunderbolt sludge bomb , draco meteor and fire blast with choice specs . It has been working really well! Whenever I put an infestation set they always switch to physical attacker which is annoying because then i have to switch out for a pokemonto take the hit.
 
I think I agree! Dragon Tail is good for hazards, as well as scouting out whatever they switch too. Draco Meteor is fine if you think you're on your way out, or if you really want to scare them, or if you plan on taking it out and coming back in (Maybe with wish support? Nobody wants to fight this thing twice), you can recharge it for that.

Of note: With Ice beam, you will one-shot Gliscor, and put big dents in Hippowdon, while without it they're 100% hard counters. That said, depending on the builds, there are plenty of other pokemon that feel pretty okay switching into them, so it's really whatever your team needs, and what ends up being OU. Even just having the -option- is good. Once I'm getting a team set up or the online pokebattling is more accurate, I'll probably play around and see how different sets work.
 
I do not agree with everyone here, especially when it comes to mixed sets, specs sets and dragon tail. Indeed they can be usefull or gimmicky but everyone has too undersand that Goodra is a tank it has a massive special defense while also having an very useful ability in gooey which means most mons really don't wanna touch it physically, mainly because if Goodra goes down something else like a slow hard hitter something like Azumarill or Aegislash can come in and outspeed the opponent beeing much more threathening to the opposing team, or it can now outspeed the opponent itself if it doesn't get ohko'd. Therefore I think the tank set with it's amazing special movepool will be the best, supporting Goodra with assault vest and something to keep hazards in check it's going to be really hard to deal with due to it's way to support it's team while also doing something it's self.
 
Gooey isn't legal to get yet right? I want to know before I go to start to train one for my second X team. If Gooey is not viable, I was thinking a Sap Sipper physical attacker set may be best.

(Sap Sipper, Confuse healing Berry)
Outrage
Power Whip
Aqua Tail
Earthquake/Sludge wave

A shame she doesn't get a physical Poison move. Surprising actually. Poison Jab would have fit her. With this build, only Shedinja and Whimsicott take NVE/no damage from. And in terms of Whim, Sap sipper stops it's annoying powder moves, and lets you hit pretty hard with Aqua Tail. Does she get any physical steel moves via breeding?

Hmmm, Goodra gets Poison Tail. Is it worth replacing EQ with that then... Maybe? Switch in on a grass move, get the boost, start to clean house. +1 outrage does plenty of damage to most things. And the incoming fairy thinks it's safe? gets OHKO'd by Poison tail(the high CH chance doesn't hurt either)

EDIT: With Poison Tail, only things you hit NVE is Ferrathorn. Even with +1 EQ you wouldn't be doing much damage to Ferrathorn.
 
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Gooey isn't legal to get yet right? I want to know before I go to start to train one for my second X team. If Gooey is not viable, I was thinking a Sap Sipper physical attacker set may be best.

(Sap Sipper, Confuse healing Berry)
Outrage
Power Whip
Aqua Tail
Earthquake/Sludge wave

A shame she doesn't get a physical Poison move. Surprising actually. Poison Jab would have fit her. With this build, only Shedinja and Whimsicott take NVE/no damage from. And in terms of Whim, Sap sipper stops it's annoying powder moves, and lets you hit pretty hard with Aqua Tail. Does she get any physical steel moves via breeding?
Gooey is legal. I use it online and in game.
 
Gooey is legal. I use it online and in game.

I wasn't sure, because Serebii said Goomy was only on Route 14, but it seems it's evolved form is in Friend Safari.

Hmmm. Gooey seems like quite a good ability as well... I am not sure which might be better... If I wanted to use a Special set, I would go for Gooey. If I go for the Physical Set, I will go for Sap Sipper.... I am not sure which I would like more...
 
Four move coverage isn't really necessary on a set where you can't change moves, since Thunderbolt and Sludge Wave are redundant against Azumarill and Togekiss. I'd go with Dragon Pulse over either of them, the reliability that comes from the lack of an SpA drop will often prove useful.

Also, definitely don't use Sludge Bomb over Sludge Wave. Missing out on an extra chance to poison means absolutely nothing. Regular poison will be of minimal benefit (maybe if it was Toxic poison), and you never know when that 5 extra base power will net you an extra KO.
 
Four move coverage isn't really necessary on a set where you can't change moves, since Thunderbolt and Sludge Wave are redundant against Azumarill and Togekiss. I'd go with Dragon Pulse over either of them, the reliability that comes from the lack of an SpA drop will often prove useful.

Also, definitely don't use Sludge Bomb over Sludge Wave. Missing out on an extra chance to poison means absolutely nothing. Regular poison will be of minimal benefit (maybe if it was Toxic poison), and you never know when that 5 extra base power will net you an extra KO.

The most important part: Doubles. It really pays off to have spread in doubles. On a side not: I find it odd that poison is good against 2 types as is water and is spread, but sludge wave has an extra chance to poison. Nerf both? Nope, just surf
 
Yes but without specs pokemon can stall like jellicent with recover and without specs he cant KO togekiss and with his bulk, might aswell give him specs to pack a punch like latios. Also if i use dragon pulse pokemon with healing moves can just recover. example is blissey chansey jellicent and defensive muk etc.
Four move coverage isn't really necessary on a set where you can't change moves, since Thunderbolt and Sludge Wave are redundant against Azumarill and Togekiss. I'd go with Dragon Pulse over either of them, the reliability that comes from the lack of an SpA drop will often prove useful.

Also, definitely don't use Sludge Bomb over Sludge Wave. Missing out on an extra chance to poison means absolutely nothing. Regular poison will be of minimal benefit (maybe if it was Toxic poison), and you never know when that 5 extra base power will net you an extra KO.
 
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That wasn't the point at all. I was saying that BECAUSE it was a Specs set, Goodra has much less need for redundant 4 move coverage. BECAUSE Goodra can't switch moves, Dragon Pulse is worth using for the times that being locked into Draco Meteor isn't a good idea. The viability of Choice Specs on Goodra as compared to other items is completely irrelevant to the ideal moveset it can run.
 
That wasn't the point at all. I was saying that BECAUSE it was a Specs set, Goodra has much less need for redundant 4 move coverage. BECAUSE Goodra can't switch moves, Dragon Pulse is worth using for the times that being locked into Draco Meteor isn't a good idea. The viability of Choice Specs on Goodra as compared to other items is completely irrelevant to the ideal moveset it can run.
Dragon pulse does not pack the punch and draco meteor does. Also, those 4 moves are their to deal with most of the pokemon and the moves are powerful aswell. Otherwise if I had less coverage on this specs set it won't kill most of the pokemons. Also, I will tell you if it works out
 
It's not a matter of blindly slapping on four moves of different types, it's about covering relevant threats. You don't need both Thunderbolt and Sludge Wave if they're going to do the exact same thing to fairies like Togekiss and Azumarill. Besides, Draco Meteor's SpA drop leaves you vulnerable to set-up sweepers boosting right in front of you after a KO. There are definitely times where the raw power is worth it, but when it isn't, it's always nice to have something reliable to fall back on. The STAB boost means that it hits harder neutrally than any of Goodra's coverage moves do.
 
Dragon pulse does not pack the punch and draco meteor does. Also, those 4 moves are their to deal with most of the pokemon and the moves are powerful as well. Otherwise if I had less coverage on this specs set it won't kill most of the pokemons. Also, I will tell you if it works out
They aren't saying to replace draco with dragon pulse. the desirable choice specs moveset would be:
-Draco meteor
-Flamethrower/fire blast
-Dragon pulse
-Thunderbolt

sludge bomb/wave is taken out because it has redundant coverage with thunderbolt (and the fire attack of choice for that matter) and because being locked into an unstabbed poison type move is worse than awful. Not having sludge bomb will rarely hurt you and the only times I think that it could is if you're fighting slyveon or florges and it. Dragon pulse provides reliable stab for when using draco meteor is unnecessary and will be better in the long run.

eidt: I type too so slow ;-;
 
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It's possible that SkarmGoo could become similar to what SkarmBliss was in Gen IV. I've used that defensive core on all my XY teams so far.

Skarmory:
4x- none
2x- Electric, Fire
1x- Water, Dark, Ghost, Fighting, Ice, Rock
1/2x- Fairy, Dragon, Psychic, Normal, Steel, Flying
1/4x- Bug, Grass
0x- Ground, Poison

Goodra:
4x- none
2x- Fairy, Dragon, Ice
1x- Dark, Ghost, Normal, Psychic, Steel, Flying, Rock, Fighting, Ground, Poison, Bug
1/2x- Fire, Electric, Grass, Water
1/4x- none
0x- none

As you can see, the defensive type synergy these two have with each other is fantastic, and that coupled with their supremely matching defensive stats in opposite categories makes this good enough to wall a lot of teams.

My Goodra set:

Goodra @ Leftovers/Chesto Berry
Ability: Gooey
Calm Nature
252 HP / 40 SpA / 216 SDef
-Rest
-Sleep Talk/Toxic/Muddy Water/Focus Blast
-Dragon Pulse
-Flamethrower/Toxic

RestTalk Goodra is a force to be reckoned with. I would bet that this thing can't be OHKOed with any unboosted or even specs (bar Draco meteor from specs Kyurem-W :P) special move. Dragon/Fire provides perfect coverage with Heatran unusable at the moment, especially because the popularity of rain is rapidly decreasing. Toxic can be used over Flamethrower if toxic isn't yet present on your team. It should only be used over Sleep Talk with a Chesto berry, and even then, Muddy Water or Focus Blast are likely better options.

And the Skarmory set (should need no explanation) :

Skarmory @ Leftovers
Ability: Sturdy
Impish Nature
252 HP / 4 Atk / 252 Def
-Spikes
-Roost
-Brave Bird
-Whirlwind
 
ANy idea for a good nature for the Sap Sipper physical attacker Goodra I posted? Adamant? A SpD boosting one? I just really like a physically attacking Goodra. Not many people expect it, and she has the stats for it. Plus Sap Sipper would be great to boost those stats.

EDIT: My moveset:

(Sap Sipper, Confuse healing Berry)
Outrage
Power Whip
Aqua Tail
Earthquake/Poison Tail

I'm thinking either Adamant, or Jolly, or Careful. 252 in attack rest spread in HP and SpD.
 
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Guess I'll go ahead and post my Goodra set, any critique is appreciated please and thank you.

Goodra @ Leftovers
Ability: Gooey
EVs: 252 HP / 156 SAtk / 100 SDef
Calm Nature
- Dragon Tail
- Sludge Bomb
- Substitute
- Flamethrower

Basically just give it as much HP as possible and make you have to work to take it down. I use dragon tail because my team has Skarm, so if I'm able to set up the hazards it can cause a loop of annoyance to the opponent. Overall it just plays its part in the team as an annoying wall with a lot of bulk.

Obviously I have nooo idea what the go to set is looking like. So feel free to help me out! :D
 
There is an item called Grip Claw that supposedly makes multi-turn moves like Wrap and Bide last 5 more turns, has anyone thought about using it on Infestation sets?
 
True i see what your saying about poison on a choice specs set. But I would change dragon pulse for muddy water since 2 of the moves you have mentioned are non effective to fairies. It also depends on my team but since I got aegislash or mega mawiles to counter fairy i guess u could change sludge bomb to muddy water. but thanks!
 
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