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Pokémon Goodra [REVAMP]

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Best offensive set:
Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 252 SAtk / 248 HP / 8 SDef
Quiet Nature
- Draco Meteor
- Fire Blast
- Thunderbolt
- Dragon Tail

Best defensive set:
Goodra @ Leftovers
Ability: Sap Sipper
EVs: 8 SAtk / 248 HP / 252 SDef
Calm Nature
- Dragon Pulse
- Flamethrower
- Thunderbolt
- Toxic

Acid Armor shouldn't be used as you should be maximizing it's special defense. http://www.smogon.com/forums/threads/goodra-very-much-a-wip.3495205
 
"almost never happen" is a crock anyway. you act like no one ever uses grass moves. grass is the only thing rotom-w is weak to(the most used ou pokemon) so yes you're probably going to see some grass attack moves around, plus the multitude of grass based status attacks. goodra's stats are as good for mixed attacking as infernape and you have the potential for free attack boosts. that speaks plenty toward the viability of mixed/physical sets on goodra. if anything saying you have to use special goodra is way more crazy than trying to take advantage of sap sipper attack boosts.
 
"almost never happen" is a crock anyway. you act like no one ever uses grass moves. grass is the only thing rotom-w is weak to(the most used ou pokemon) so yes you're probably going to see some grass attack moves around, plus the multitude of grass based status attacks.

You already have common grass attacks coming off from Trevenant or Ferothorn so yeah it definitely exists in OU, and we're not even counting Roserade sleep powder.
 
"almost never happen" is a crock anyway. you act like no one ever uses grass moves. grass is the only thing rotom-w is weak to(the most used ou pokemon) so yes you're probably going to see some grass attack moves around, plus the multitude of grass based status attacks. goodra's stats are as good for mixed attacking as infernape and you have the potential for free attack boosts. that speaks plenty toward the viability of mixed/physical sets on goodra. if anything saying you have to use special goodra is way more crazy than trying to take advantage of sap sipper attack boosts.

You people obviously still aren't understanding my posts. USE ANY GOODRA SET YOU WANT, BUT DO NOT DISMISS USING SAP SIPPER ON A PURELY SPECIAL SET SIMPLY BECAUSE YOU FEEL COMPELLED TO MAKE USE OF THE ATK BOOST. I hope that clears is up. You clearly took my thing about 'ignore the Atk boost, the immunity is much more important' the wrong way.
 
What are you trying to prove by these posts exactly? That Sap Sipper gives a +1 attack boost? That a +1 attack boost is useful if you have physical moves? Everyone knows that.

What I'm saying is, some people are making posts along the lines of 'Sap Sipper is only good on a Goodra with physical moves' or 'you need to use physical moves if you're using Sap Sipper' which is obviously not true, the immunity is much more important than the attack boost. That's all.

All ive been saying is if you run Sap Sipper maybe you want to run a mixed set or something. Nowhere did you i said you HAVE to run physical moves. Stop the tunnel vision. I recognize the benefits of Sap Sipper immunity but why shouldnt a person if they want use more of the ability? Again if this hurts your perfect Goodra set im not telling you to run it.
 
I have been running a mixed set with draco meteor, earthquake, flamethrower and power whip with a decent amount of success. Flamethrower is for hitting the grass types I wall because of sap sipper, earthquake is for heatran, and power whip is for rotom w. These are the most common threats to my team, sothis goodra is really helpful.
 
All ive been saying is if you run Sap Sipper maybe you want to run a mixed set or something. Nowhere did you i said you HAVE to run physical moves. Stop the tunnel vision. I recognize the benefits of Sap Sipper immunity but why shouldnt a person if they want use more of the ability? Again if this hurts your perfect Goodra set im not telling you to run it.

Read the post above the one I quoted one for clarity and please stop talking about my 'perfect Goodra set' I have no idea what you mean by that.

"If you run Sap Sipper maybe you want to run a mixed set" is exactly the kind of thinking I'm against. If you start off with the idea of a mixed set (which is perfectly fine on Goodra it may even be the best set) and want to use Sap Sipper that's great. But if you find yourself with a purely special set, then you find yourself choosing Sap Sipper as the ability what I don't want you to do next is go "hmm now I have no choice but to change my set and go mixed".

But anyway I'm done arguing this point if you haven't understood what I mean by now I doubt I can make it any clearer.
 
Read the post above the one I quoted one for clarity and please stop talking about my 'perfect Goodra set' I have no idea what you mean by that.

"If you run Sap Sipper maybe you want to run a mixed set" is exactly the kind of thinking I'm against. If you start off with the idea of a mixed set (which is perfectly fine on Goodra it may even be the best set) and want to use Sap Sipper that's great. But if you find yourself with a purely special set, then you find yourself choosing Sap Sipper as the ability what I don't want you to do next is go "hmm now I have no choice but to change my set and go mixed".

But anyway I'm done arguing this point if you haven't understood what I mean by now I doubt I can make it any clearer.

Lmfao putting words in my mouth at the end. I never said you HAVE to, I said you CAN. Clearly you have not understood. All you had to say was "mixed works or you can run a special set to gain immunity and if you can use the other advantage of Sap Sipper." Not sit here complaining that people may want to have a physical move to further work with Sap sipper.

Anyways now that we are done let the discussions on the pokemon continue
 
I think you should capitalize on special attack and HP bulk because physical moves won't be optimimal like with sap sipper.

Mine set up is just an example but it's great because not only are you immune to spore and powder like with sap sipper but u also have good recovery. Damp rock helps a lot because I already have rest as recovery

My set is about phazing not really about walling or tanking. Nobody expects the acid armor so everytime I switch Goodra in on a special attacker they always switch right out allowing a free Acid Armor. From there Goodra just wracks up as much hazard damage as possible before going down. It's for softening things up in the early game for the rest of my team. Not for continually switching in and out based on match up throughout the whole match.
 
Assault Vest with Gooey isn't that good, IMO. Goodra wants its Leftovers, and the Grass immunity is more useful than Gooey, which requires a contact hit; Goodra can't really take physical hits all day to try and activate it.

I'd say that the standard is this:

Goodra @ Leftovers
252 HP / 4 SpA / 252 SpDef
Calm (I think it's careful. + SpDef, - Atk)
Sap Sipper

Dragon Pulse
Thunderbolt
Flamethrower
Toxic

I think some people run max SpA instead of SpDef, but this set is what I'm currently using. It's a great specially bulky pivot, and can hit back quite hard.

I discussed this a bit in the Goodra analysis, but the choice between Gooey and Sap Sipper depends on two factors. Are you using a physical attack and are you using a - Speed nature? Either one of those factors on their own warrants Sap Sipper, but if you're using a -Speed nature and are using Dragon Tail AND Earthquake or Power Whip, then Sap Sipper is definitely for you. Gooey makes sense if you are using a Modest or Calm nature... especially if you have speed investment.

Since you would only use Sassy or Quiet with Dragon Tail and Dragon Tail is a physical move then Sap Sipper is the way to go on Dragon Tail sets. Especially because you're going to be phazing things that are faster than you anyway, negating the point of Gooey.

If you're using a -speed nature or dragon tail (probably both) then Sap Sipper is worth it to absorb Spore, Sleep powder, and leech seed. Leech seed can actually be quite the nuisance.
 
I'm using a Goodra with Sap Sipper, but with Modest, 252 HP/252 SpA and Assault Vest. No Physical attacks, but I could care less about those because I like the immunity. It's been a great help against enemy MegaSaurs, Spore abusers, and Leech seeders, when I can switch in and threaten with Fire Blast or Draco Meteor. I see where all this discussion about you should use at least one physical attack with Sap Sipper, but really, you can just use it for the immunity. If you have mons on your team that attract Grass attacks like the plague (Gastrodon for me) then Sap Sipper Goodra is a great partner to scare them off.
 
Heh, its the new GyaraVire!

Honestly, I think Goodra rivals Dragonite and Garchomp for the title of best Dragon-type pseudo-legendary. Its stats are perfect, its abilities give it an insane amount of versatility, and its movepool is excellent. Goodra's so well rounded that it can do almost anything.

That said, has anyone tried a Choice Band set? I think we've kinda glossed over just how good base 100 Attack is on this dragon. With Adamant and a Choice Band, Goodra hits 492 Attack. If you manage to grab a Sap Sipper boost, I think it increases to 738. That's insane. If you invest in Speed, Goodra suddenly turns into a frightening wallbreaker:

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Gliscor: 249-294 (70.3 - 83%) -- guaranteed 2HKO

Garchomp, for comparison:

252+ Atk Choice Band Garchomp Outrage vs. 252 HP / 252+ Def Gliscor: 199-235 (56.2 - 66.3%) -- guaranteed 2HKO

Poison Heal saves Gliscor from Garchomp's 2HKO, but not Goodra's. Some more calcs:

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Slowbro: 271-321 (68.7 - 81.4%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Power Whip vs. 252 HP / 252+ Def Slowbro: 362-428 (91.8 - 108.6%) -- 50% chance to OHKO

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Gourgeist-Super: 253-298 (67.6 - 79.6%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Trevenant: 345-406 (92.2 - 108.5%) -- 50% chance to OHKO

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Rotom-W: 277-327 (91.1 - 107.5%) -- 43.8% chance to OHKO

+1 252+ Atk Choice Band Goodra Power Whip vs. 252 HP / 252+ Def Rotom-W: 370-436 (121.7 - 143.4%) -- guaranteed OHKO

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Skarmory: 114-135 (34.1 - 40.4%)

252 SpA Goodra Fire Blast vs. 252 HP / 0 SpD Skarmory: 286-338 (85.6 - 101.1%) -- 12.5% chance to OHKO

252 SpA Goodra Fire Blast vs. 252 HP / 248+ SpD Ferrothorn: 280-332 (79.5 - 94.3%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 8 Def Ferrothorn: 158-186 (44.8 - 52.8%) -- guaranteed 3HKO after Leftovers recovery

Most Ferrothorn run Rocky Helmet now, so it might hurt, but Goodra could potentially plow right through Ferro.

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 0 Def Heatran: 191-225 (49.4 - 58.2%) -- 64.5% chance to 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Power Whip vs. 252 HP / 252+ Def Carbink: 290-342 (95.3 - 112.5%) -- 75% chance to OHKO

+1 252+ Atk Choice Band Goodra Aqua Tail vs. 252 HP / 0 Def Togekiss: 210-248 (56.1 - 66.3%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Rock Slide vs. 252 HP / 0 Def Togekiss: 350-414 (93.5 - 110.6%) -- 62.5% chance to OHKO

+1 252+ Atk Choice Band Goodra Aqua Tail vs. 128 HP / 0 Def Mega Mawile: 167-197 (61.1 - 72.1%) -- guaranteed 2HKO

+1 252+ Atk Choice Band Goodra Earthquake vs. 128 HP / 0 Def Mega Mawile: 370-436 (135.5 - 159.7%) -- guaranteed OHKO

And so on. With a boost, Goodra 2HKOs the entire metagame bar Skarmory. Considering how common Grass-type moves are, this set definitely has some merit.

Goodra Choice Band
Adamant / Lonely (- Def for mixed sets)
Sap Sipper
4 HP / 252 Atk / 252 Spe

Outrage
Power Whip
Aqua Tail
Earthquake / Rock Slide / Fire Blast
 
Heh, its the new GyaraVire!

Honestly, I think Goodra rivals Dragonite and Garchomp for the title of best Dragon-type pseudo-legendary. Its stats are perfect, its abilities give it an insane amount of versatility, and its movepool is excellent. Goodra's so well rounded that it can do almost anything.

That said, has anyone tried a Choice Band set? I think we've kinda glossed over just how good base 100 Attack is on this dragon. With Adamant and a Choice Band, Goodra hits 492 Attack. If you manage to grab a Sap Sipper boost, I think it increases to 738. That's insane. If you invest in Speed, Goodra suddenly turns into a frightening wallbreaker:

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Gliscor: 249-294 (70.3 - 83%) -- guaranteed 2HKO

Garchomp, for comparison:

252+ Atk Choice Band Garchomp Outrage vs. 252 HP / 252+ Def Gliscor: 199-235 (56.2 - 66.3%) -- guaranteed 2HKO

Poison Heal saves Gliscor from Garchomp's 2HKO, but not Goodra's. Some more calcs:

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Slowbro: 271-321 (68.7 - 81.4%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Power Whip vs. 252 HP / 252+ Def Slowbro: 362-428 (91.8 - 108.6%) -- 50% chance to OHKO

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Gourgeist-Super: 253-298 (67.6 - 79.6%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Trevenant: 345-406 (92.2 - 108.5%) -- 50% chance to OHKO

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Rotom-W: 277-327 (91.1 - 107.5%) -- 43.8% chance to OHKO

+1 252+ Atk Choice Band Goodra Power Whip vs. 252 HP / 252+ Def Rotom-W: 370-436 (121.7 - 143.4%) -- guaranteed OHKO

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Skarmory: 114-135 (34.1 - 40.4%)

252 SpA Goodra Fire Blast vs. 252 HP / 0 SpD Skarmory: 286-338 (85.6 - 101.1%) -- 12.5% chance to OHKO

252 SpA Goodra Fire Blast vs. 252 HP / 248+ SpD Ferrothorn: 280-332 (79.5 - 94.3%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 8 Def Ferrothorn: 158-186 (44.8 - 52.8%) -- guaranteed 3HKO after Leftovers recovery

Most Ferrothorn run Rocky Helmet now, so it might hurt, but Goodra could potentially plow right through Ferro.

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 0 Def Heatran: 191-225 (49.4 - 58.2%) -- 64.5% chance to 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Power Whip vs. 252 HP / 252+ Def Carbink: 290-342 (95.3 - 112.5%) -- 75% chance to OHKO

+1 252+ Atk Choice Band Goodra Aqua Tail vs. 252 HP / 0 Def Togekiss: 210-248 (56.1 - 66.3%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Rock Slide vs. 252 HP / 0 Def Togekiss: 350-414 (93.5 - 110.6%) -- 62.5% chance to OHKO

+1 252+ Atk Choice Band Goodra Aqua Tail vs. 128 HP / 0 Def Mega Mawile: 167-197 (61.1 - 72.1%) -- guaranteed 2HKO

+1 252+ Atk Choice Band Goodra Earthquake vs. 128 HP / 0 Def Mega Mawile: 370-436 (135.5 - 159.7%) -- guaranteed OHKO

And so on. With a boost, Goodra 2HKOs the entire metagame bar Skarmory. Considering how common Grass-type moves are, this set definitely has some merit.

Goodra Choice Band
Adamant / Lonely (- Def for mixed sets)
Sap Sipper
4 HP / 252 Atk / 252 Spe

Outrage
Power Whip
Aqua Tail
Earthquake / Rock Slide / Fire Blast
Sap Sipper and Power Whip are pretty much the only reasons this would see use over other physical Dragons (see the Scarf set I argued about, though after some thought a special attacking Scarf set may not be so bad). The only Grass moves you'd commonly see would be from Trevenant, Gourgeist, Venusaur and Ferrothorn, and half of those can burn Goodra, crippling it hard instead of granting it the boost that would give it the edge it needs over other Dragons. Also, its favorable matchup against Rotom-W compared to other Dragons is now jeopardized since burn would screw Goodra over as opposed to being a minor annoyance. Power Whip is nice for bulky Waters and Grounds (and Azumarill!), but that's about it (lol Carbink), and Rotom-W can no longer be switched into as easily. Physical Goodra I feel is outclassed for the most part: at best it can smack stuff pretty hard with the Sap Sipper boost until it is forced out / revenge killed; at worst it is a weaker and slower alternative to your 'standard' physical Dragon with a nifty Grass immunity & attack, eh.
 
Or even better, recovery that doesn't make you run protect for full effectiveness, like recover.

But it appears game freak has some semblance of balance in that regard.

Yes, but I think not put by Hydration, looking at it from another point of view this would beast.
 
well, the pokebank just came out. lets see if we can breed recover onto goodra via milotic.

that'd be fucking awesome if we could.

Too late, Stellar already confirmed otherwise.

I agree that it's a little gimmicky, but it's not at all bad.

http://replay.pokemonshowdown.com/oubeta-71185737

^ Good replay showcasing Physical Goodra.

lol that opponent. Keeping Gliscor on Slowbro, Pursuiting Slowbro instead of U-Turning out, etc. It's amazing if you get a Sap Sipper boost, but since you'll be switching in and out anyways, chances are you won't keep that boost. It can still tank special hits though, but there's not many people that will smack you with them anyways, they'll just switch to a physical attacker, which you can either smack or die to.

I think if you wanted to use CB you could use a bulky CB set? Like 252 HP / 252 Atk / 4 SpD? Or, you can maybe use a Specs set as well.
 
Heh, its the new GyaraVire!

Honestly, I think Goodra rivals Dragonite and Garchomp for the title of best Dragon-type pseudo-legendary. Its stats are perfect, its abilities give it an insane amount of versatility, and its movepool is excellent. Goodra's so well rounded that it can do almost anything.

That said, has anyone tried a Choice Band set? I think we've kinda glossed over just how good base 100 Attack is on this dragon. With Adamant and a Choice Band, Goodra hits 492 Attack. If you manage to grab a Sap Sipper boost, I think it increases to 738. That's insane. If you invest in Speed, Goodra suddenly turns into a frightening wallbreaker:

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Gliscor: 249-294 (70.3 - 83%) -- guaranteed 2HKO

Garchomp, for comparison:

252+ Atk Choice Band Garchomp Outrage vs. 252 HP / 252+ Def Gliscor: 199-235 (56.2 - 66.3%) -- guaranteed 2HKO

Poison Heal saves Gliscor from Garchomp's 2HKO, but not Goodra's. Some more calcs:

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Slowbro: 271-321 (68.7 - 81.4%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Power Whip vs. 252 HP / 252+ Def Slowbro: 362-428 (91.8 - 108.6%) -- 50% chance to OHKO

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Gourgeist-Super: 253-298 (67.6 - 79.6%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Trevenant: 345-406 (92.2 - 108.5%) -- 50% chance to OHKO

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Rotom-W: 277-327 (91.1 - 107.5%) -- 43.8% chance to OHKO

+1 252+ Atk Choice Band Goodra Power Whip vs. 252 HP / 252+ Def Rotom-W: 370-436 (121.7 - 143.4%) -- guaranteed OHKO

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Skarmory: 114-135 (34.1 - 40.4%)

252 SpA Goodra Fire Blast vs. 252 HP / 0 SpD Skarmory: 286-338 (85.6 - 101.1%) -- 12.5% chance to OHKO

252 SpA Goodra Fire Blast vs. 252 HP / 248+ SpD Ferrothorn: 280-332 (79.5 - 94.3%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 8 Def Ferrothorn: 158-186 (44.8 - 52.8%) -- guaranteed 3HKO after Leftovers recovery

Most Ferrothorn run Rocky Helmet now, so it might hurt, but Goodra could potentially plow right through Ferro.

+1 252+ Atk Choice Band Goodra Outrage vs. 252 HP / 0 Def Heatran: 191-225 (49.4 - 58.2%) -- 64.5% chance to 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Power Whip vs. 252 HP / 252+ Def Carbink: 290-342 (95.3 - 112.5%) -- 75% chance to OHKO

+1 252+ Atk Choice Band Goodra Aqua Tail vs. 252 HP / 0 Def Togekiss: 210-248 (56.1 - 66.3%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ Atk Choice Band Goodra Rock Slide vs. 252 HP / 0 Def Togekiss: 350-414 (93.5 - 110.6%) -- 62.5% chance to OHKO

+1 252+ Atk Choice Band Goodra Aqua Tail vs. 128 HP / 0 Def Mega Mawile: 167-197 (61.1 - 72.1%) -- guaranteed 2HKO

+1 252+ Atk Choice Band Goodra Earthquake vs. 128 HP / 0 Def Mega Mawile: 370-436 (135.5 - 159.7%) -- guaranteed OHKO

And so on. With a boost, Goodra 2HKOs the entire metagame bar Skarmory. Considering how common Grass-type moves are, this set definitely has some merit.

Goodra Choice Band
Adamant / Lonely (- Def for mixed sets)
Sap Sipper
4 HP / 252 Atk / 252 Spe

Outrage
Power Whip
Aqua Tail
Earthquake / Rock Slide / Fire Blast

This whole bunch of calculation is just wrong since Choice Band gets automatically the +1 when you uses it as the item, which means that yopu are just using twice the bonus from the choice band... Goodra have some merit but is nowhere near from Garchomp in physical prowess...
 
This whole bunch of calculation is just wrong since Choice Band gets automatically the +1 when you uses it as the item, which means that yopu are just using twice the bonus from the choice band... Goodra have some merit but is nowhere near from Garchomp in physical prowess...
Sap sipper gives +1 boost if hit by a grass type
 
oh, i just don't see that part so... that is a valid point... of course you should be aware of using grass moves like in a Gyaravire combo and then your Goodra is going to be not so hot... also 80 Base speed isn't like a lot... you can revenge that easily... x3
 
So I'm trying out this very wallish Goodra and I hope I could get some insight on what other people think
Goodra Leftovers Ability: gooey
EVs: 252 HP / 252 SDef / 4 Def
Calm nature
- Acid Armor
- Fire blast
- Sludge bomb/Sludge wave
- Dragon pulse
My goal is to actually use a smeargle to baton pass Ingrain to Goodra, although this step is not 100% necessary but rather preferred. The lack of defense in this Goodra is because I want all my defense to come from 2-3 acid armors. The health regen from ingrain + leftovers would hopefully be really beneficial, especially with all the invested defense. Also, ingrain would prevent Goodra from being roared out.
The attacking moves are all to provide coverage against Goodra's fairy, ice, and dragon weakness, and fireblast works against pesky steels too.

Biggest issue is trying to get up 2-3 acid armors before goodra receives major damage. gooey will help goodra outspeed a physical attacker on the second turn and get that second acid armor off.

Also, I'm thinking of maybe replacing Dragon pulse with Dragon tail in case anyone tries to just throw up swords dances to try and counter this. Dragon tail would force the switch out and negate the attack boost
 
Last edited:
So I'm trying out this very wallish Goodra and I hope I could get some insight on what other people think
Goodra Leftovers Ability: gooey
EVs: 252 HP / 252 SDef / 4 Def
Calm nature
- Acid Armor
- Fire blast
- Sludge bomb/Sludge wave
- Dragon pulse
My goal is to actually use a smeargle to baton pass Ingrain to Goodra, although this step is not 100% necessary but rather preferred. The lack of defense in this Goodra is because I want all my defense to come from 2-3 acid armors. The health regen from ingrain + leftovers would hopefully be really beneficial, especially with all the invested defense. Also, ingrain would prevent Goodra from being roared out.
The attacking moves are all to provide coverage against Goodra's fairy, ice, and dragon weakness, and fireblast works against pesky steels too.

Biggest issue is trying to get up 2-3 acid armors before goodra receives major damage. gooey will help goodra outspeed a physical attacker on the second turn and get that second acid armor off.

Especially if you Baton Pass Ingrain to it, Goodra is very very susceptible to status. If you want to stall with Ingrain+Leftovers my suggestion is to use Rain Dance over Fire Blast and Hydration over Gooey, so it can't be harmed by status while stalling. Acid Armor makes it so that Goodra isn't killed by physical attackers anyways, and after 2-3 Acid Armors Gooey is completely pointless. Muddy Water can also be used over the Poison-type move if you use Rain Dance. You'll need support for stuff like Azumarill, but it's better than needing to get rid of all status inflictors first.
 
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