
Hello, and welcome to my second RMT! This is a regular old OU team, no weather (yay), no specific twist that makes it interesting. However, this team relies mostly on Synergy in order to function at its finest. This team has gotten me a good winning streak, only losing to hax matches (Hydro Miss, Stone Miss, and Critical Hits and be real game changers..). Now, let's get onto the team!
Team at a Glance:






As you can see, the only repeating types are Water and Grass, which is good with the amount of rain teams out there.





Celebi @ Leftovers
Trait: Natural Cure
220 SDef / 252 HP / 36 Spd
Calm Nature
- Giga Drain
- Recover
- U-turn
- Thunder Wave
Standard Celebi, not much going on with it. It's main role is to try and paralyze Venusaur or any other threats to my team. This Little Cutie can be a pain in the arse when it comes to stalling. Recover and Giga Drain give me both the chance to live a hit and hit back, or use Recover to scout an opponent's move. Since Celebi takes a lot of hits for the team, Recover is needed in order for it to recover HP, rather than using Giga Drain. The investment in Speed and Special Defense allows it to take a Life Orb Hidden Power Fire in Sun from Venusaur. Celebi makes Rotom-Wash useless, taking Thunderbolts and Hydro Pumps like a boss. One little issue is Trick, but I usually take care of that with my own Rotom, making Choiced Rotoms gets back a Choiced item. U-turn allows me to hit the Latis, along with Hydreigon, two major threats to my team. U-turning out into Landorus or Terrakion both really help Celebi stay alive for most of the game. Thunder Wave gives it the ability to cripple opponents and knocking them out using a different Pokemon.
~ Synergy ~



















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Terrakion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Zen Headbutt
One of the best sweepers on this team, Terrakion is an amazing check to many Pokemon. Along with it's base 108 Speed, it has an amazing Attack stat to make even Not-Very-Effective moves do a decent amount. Terrakions deals with Celebis, Volcaronas, Hydreigons, Ninetales, and Tyranitar with the moveset it has. Zen Headbutt catches many unsuspecting Fighting-types off guard, while X-Scissor takes care of Psychic- and Grass- types. This makes a great switch from the Volt Turn part of my team, allowing me to surprise threats with a Life Orb Close Combat to hurt them badly. Terrakion, however, dies to Chlorophyll Pokemon, Choice Scarfed Pokemon. Basically, anythying that outspeeds it. Espeon is a common threat to Terrakion if it has Speed investment, which varies upon the Espeon set. Scarf Infernape is a big threat to poor little Terrakion, so it usually needs to switch out from it, although I rely on it to take Fire-type attacks from it.
~ Synergy ~


















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Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Spikes
- Power Whip
- Protect
Ferrothorn, didn't see that coming, did ya? Sarcasm aside, Ferrothorn is the only Hazard setter that could fit into the team, other than Forretress, who is rather useless without Rain or Sand. Ferrothorn's natual bulk allows it to live a hit from almost anything, except Volcarona's Fire Blast or Fiery Dance, but that's what teammates are for, right? I chose not to give this thing Leech Seed mainly for giving myself Protect to scout, and Power Whip to not make myself Taunt bait. Stealth Rock and Spikes are for, well, entry hazards in order to weaken threats and kill them before they become an unstoppable force. As said before, Protect can help me scout what type of set my opponent has, or even help me find a good switch. Infernape, for example, usually uses Fire Blast/Flare Blitz or Close Combat to try and take it out, but Protecting will allow me to switch into Starmie or Terrakion, depending on the move they use.
~ Synergy ~








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Rotom-Wash @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Trick
Oh Rotom, why are you so good... Anyway, Rotom is one of my favorite Pokemon, not it's base form, but it's other forms. Choice Specs Rotom is very, very powerful, and one of the most common sets. What little people remember is that it can learn Trick, crippling a lot of defense Pokemon and Physically offensive Pokemon. Volt Switch is to maintain the Volt Turn part of the team, plus it helps me run from threats. Hydro Pump is just for some STAB, nothing else. Thunderbolt because of a decent move that won't force me to switch. Rotom helps me counter Volcarona (if it doesn't have Giga Drain), Hippowdon, other Rotoms, and Gyarados. I've used this set many times and I'm always happy with the result. Investing in HP allows me to take a few neutral hits, and sometimes a super effective one. This Pokemon's weakness is the amount of Sun teams out there, Venusaur will always be a common check towards it, but that's what Synergy is for, right? I'm debating whether or not to switch this to a different Volt Switch Pokemon (Such as Thundurus-Therian?) but I'm still shaky on it.
~ Synergy ~






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Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Superpower
Landorus-T can be very unpredictable when it comes to sets (Stealth Rock Lead, Choice Band, Choice Scarf, the possibilities are endless!... or not..) I chose to use Choice Scarf because of the surprising amount of power it still holds. It's 140 attack lets it hit off Powerful Stone Edges, Earthquakes, and U-turns! In a match I was doing the other day, I swept an opponent's team while having all hazards (except Toxic Spikes) up. Volcarona is merely a Sunkern compared to Choice Scarfed Landorus o3o. Superpower is mainly for hitting Ice-types Super Effectively, but I never stay in for those attacks, I normally just switch into Rotom to take them and KO the Pokemon. Landorus also helps get rid of suicide leads, as he uses U-turn to lower their HP and lets me switch into a different Pokemon to KO before they get set u/hazards up.This is partnered with Rotom-Wash as they both have a great offensive stat and keep the Volt Turn core going strong.
~ Synergy ~







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Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Rapid Spin
- Psychic
- Recover
Oh, Starmie, such an underrated Pokemon to so many... Anyway, Starmie was the obvious choice to use as a spinner, due to its offensive abilities. Rapid Spin because it's the best spinner ever, as said above. Starmie allows me to revenge kill so many Pokemon due to its decent Special Attack stat and amazing Speed stat. Along with that, Starmie has 2 good STAB moves that are powerful. Life Orb Hydro Pump is something you do not want to mess with, neither Psychic. Recover is to mainly get some HP back from Life Orb damage, allowing me to live more attacks then it usually can. Looking at it's role, it mainly plays as another Special Attacker in the team, while allowing me to Rapid Spin away Hazards. Starmie allows me to hit Ninetales, Infernape, Terrakion, and other things hard, shortening the the threat they oppose.
~ Synergy ~















That's the end of the team and everything, now on to common threats:

Volcarona @ Life Orb/Leftovers
Trait: Flame Body
EVs: 252 Spd / 252 SpA / 4 HP
Modest / Timid Nature
- Quiver Dance
- Fiery Dance / Fire Blast
- Bug Buzz
- Hidden Power [Ice] / Giga Drain
This thing hits all of my Pokemon neutrally, and it does a shitload of damage. I can't really find a solution to it-especially since it usually comes out when I'm setting up hazards-other than switching to Landorus and hope for the best.
That's all for now..
So, there you have it, one of the best OU teams I've created, and it helps me improve a lot in the tier. Thanks to Lagalaga (Lagalag4) for helping me find all the gifs and sprites, he was a big help. Feedback is welcome, and thank you for reading!
Note: This is the first RMT I've done since Christmas, so expect it to be kinda bad...
If you wanna use this team, here's the importable version of it:
Celebi @ Leftovers
Trait: Natural Cure
EVs: 220 SDef / 252 HP / 36 Spd
Calm Nature
- Giga Drain
- Recover
- U-turn
- Thunder Wave
Terrakion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Zen Headbutt
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Spikes
- Power Whip
- Protect
Rotom-Wash @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Trick
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Superpower
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Rapid Spin
- Psychic
- Recover
Trait: Natural Cure
EVs: 220 SDef / 252 HP / 36 Spd
Calm Nature
- Giga Drain
- Recover
- U-turn
- Thunder Wave
Terrakion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Zen Headbutt
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Spikes
- Power Whip
- Protect
Rotom-Wash @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Trick
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Superpower
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Rapid Spin
- Psychic
- Recover