Goon Squad



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Hello, and welcome to my second RMT! This is a regular old OU team, no weather (yay), no specific twist that makes it interesting. However, this team relies mostly on Synergy in order to function at its finest. This team has gotten me a good winning streak, only losing to hax matches (Hydro Miss, Stone Miss, and Critical Hits and be real game changers..). Now, let's get onto the team!

Team at a Glance:


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As you can see, the only repeating types are Water and Grass, which is good with the amount of rain teams out there.






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Celebi @ Leftovers
Trait: Natural Cure
220 SDef / 252 HP / 36 Spd
Calm Nature
- Giga Drain
- Recover
- U-turn
- Thunder Wave

Standard Celebi, not much going on with it. It's main role is to try and paralyze Venusaur or any other threats to my team. This Little Cutie can be a pain in the arse when it comes to stalling. Recover and Giga Drain give me both the chance to live a hit and hit back, or use Recover to scout an opponent's move. Since Celebi takes a lot of hits for the team, Recover is needed in order for it to recover HP, rather than using Giga Drain. The investment in Speed and Special Defense allows it to take a Life Orb Hidden Power Fire in Sun from Venusaur. Celebi makes Rotom-Wash useless, taking Thunderbolts and Hydro Pumps like a boss. One little issue is Trick, but I usually take care of that with my own Rotom, making Choiced Rotoms gets back a Choiced item. U-turn allows me to hit the Latis, along with Hydreigon, two major threats to my team. U-turning out into Landorus or Terrakion both really help Celebi stay alive for most of the game. Thunder Wave gives it the ability to cripple opponents and knocking them out using a different Pokemon.


~ Synergy ~
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Terrakion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Zen Headbutt

One of the best sweepers on this team, Terrakion is an amazing check to many Pokemon. Along with it's base 108 Speed, it has an amazing Attack stat to make even Not-Very-Effective moves do a decent amount. Terrakions deals with Celebis, Volcaronas, Hydreigons, Ninetales, and Tyranitar with the moveset it has. Zen Headbutt catches many unsuspecting Fighting-types off guard, while X-Scissor takes care of Psychic- and Grass- types. This makes a great switch from the Volt Turn part of my team, allowing me to surprise threats with a Life Orb Close Combat to hurt them badly. Terrakion, however, dies to Chlorophyll Pokemon, Choice Scarfed Pokemon. Basically, anythying that outspeeds it. Espeon is a common threat to Terrakion if it has Speed investment, which varies upon the Espeon set. Scarf Infernape is a big threat to poor little Terrakion, so it usually needs to switch out from it, although I rely on it to take Fire-type attacks from it.


~ Synergy ~
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Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Spikes
- Power Whip
- Protect

Ferrothorn, didn't see that coming, did ya? Sarcasm aside, Ferrothorn is the only Hazard setter that could fit into the team, other than Forretress, who is rather useless without Rain or Sand. Ferrothorn's natual bulk allows it to live a hit from almost anything, except Volcarona's Fire Blast or Fiery Dance, but that's what teammates are for, right? I chose not to give this thing Leech Seed mainly for giving myself Protect to scout, and Power Whip to not make myself Taunt bait. Stealth Rock and Spikes are for, well, entry hazards in order to weaken threats and kill them before they become an unstoppable force. As said before, Protect can help me scout what type of set my opponent has, or even help me find a good switch. Infernape, for example, usually uses Fire Blast/Flare Blitz or Close Combat to try and take it out, but Protecting will allow me to switch into Starmie or Terrakion, depending on the move they use.

~ Synergy ~
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Rotom-Wash @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Trick

Oh Rotom, why are you so good... Anyway, Rotom is one of my favorite Pokemon, not it's base form, but it's other forms. Choice Specs Rotom is very, very powerful, and one of the most common sets. What little people remember is that it can learn Trick, crippling a lot of defense Pokemon and Physically offensive Pokemon. Volt Switch is to maintain the Volt Turn part of the team, plus it helps me run from threats. Hydro Pump is just for some STAB, nothing else. Thunderbolt because of a decent move that won't force me to switch. Rotom helps me counter Volcarona (if it doesn't have Giga Drain), Hippowdon, other Rotoms, and Gyarados. I've used this set many times and I'm always happy with the result. Investing in HP allows me to take a few neutral hits, and sometimes a super effective one. This Pokemon's weakness is the amount of Sun teams out there, Venusaur will always be a common check towards it, but that's what Synergy is for, right? I'm debating whether or not to switch this to a different Volt Switch Pokemon (Such as Thundurus-Therian?) but I'm still shaky on it.


~ Synergy ~

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Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Superpower

Landorus-T can be very unpredictable when it comes to sets (Stealth Rock Lead, Choice Band, Choice Scarf, the possibilities are endless!... or not..) I chose to use Choice Scarf because of the surprising amount of power it still holds. It's 140 attack lets it hit off Powerful Stone Edges, Earthquakes, and U-turns! In a match I was doing the other day, I swept an opponent's team while having all hazards (except Toxic Spikes) up. Volcarona is merely a Sunkern compared to Choice Scarfed Landorus o3o. Superpower is mainly for hitting Ice-types Super Effectively, but I never stay in for those attacks, I normally just switch into Rotom to take them and KO the Pokemon. Landorus also helps get rid of suicide leads, as he uses U-turn to lower their HP and lets me switch into a different Pokemon to KO before they get set u/hazards up.This is partnered with Rotom-Wash as they both have a great offensive stat and keep the Volt Turn core going strong.


~ Synergy ~

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Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Rapid Spin
- Psychic
- Recover

Oh, Starmie, such an underrated Pokemon to so many... Anyway, Starmie was the obvious choice to use as a spinner, due to its offensive abilities. Rapid Spin because it's the best spinner ever, as said above. Starmie allows me to revenge kill so many Pokemon due to its decent Special Attack stat and amazing Speed stat. Along with that, Starmie has 2 good STAB moves that are powerful. Life Orb Hydro Pump is something you do not want to mess with, neither Psychic. Recover is to mainly get some HP back from Life Orb damage, allowing me to live more attacks then it usually can. Looking at it's role, it mainly plays as another Special Attacker in the team, while allowing me to Rapid Spin away Hazards. Starmie allows me to hit Ninetales, Infernape, Terrakion, and other things hard, shortening the the threat they oppose.

~ Synergy ~

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That's the end of the team and everything, now on to common threats:

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Volcarona @ Life Orb/Leftovers
Trait: Flame Body
EVs: 252 Spd / 252 SpA / 4 HP
Modest / Timid Nature
- Quiver Dance
- Fiery Dance / Fire Blast
- Bug Buzz
- Hidden Power [Ice] / Giga Drain
This thing hits all of my Pokemon neutrally, and it does a shitload of damage. I can't really find a solution to it-especially since it usually comes out when I'm setting up hazards-other than switching to Landorus and hope for the best.


That's all for now..



So, there you have it, one of the best OU teams I've created, and it helps me improve a lot in the tier. Thanks to Lagalaga (Lagalag4) for helping me find all the gifs and sprites, he was a big help. Feedback is welcome, and thank you for reading!

Note: This is the first RMT I've done since Christmas, so expect it to be kinda bad...

If you wanna use this team, here's the importable version of it:
Celebi @ Leftovers
Trait: Natural Cure
EVs: 220 SDef / 252 HP / 36 Spd
Calm Nature
- Giga Drain
- Recover
- U-turn
- Thunder Wave

Terrakion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Zen Headbutt

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Spikes
- Power Whip
- Protect

Rotom-Wash @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Trick

Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Superpower

Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Rapid Spin
- Psychic
- Recover
 
Hey nice team. I don't usually rate but I like this team, mainly because it doesn't have toed but anyway on to the rate. The first thing which I am thinking is what ferrothorn is achieving that its team mates couldn't, especially without a spin blocker.

Now I would use choice scarf terrakion, this then frees up Landrous, of which I would use a bulkier set with stealth rock instead of superpower. This way you can replace ferrothorn for another pokemon. Seeing that you have a volcarona weakness I would suggest special defensive tyranitar, however if you do choice scarf terrakion then he can easily revenge kill it. Now if you do replace ferrothorn I would put in meteagross, more specifically a bulky choice band set, this way he can sponge powerful dragon moves and fight pack with ice punch. Although meteagross doesn't really do much for type synergy so maybe even choice band scizor?

Anyway hope my little rate has helped you.
 
Darn Rosez66 I was going to say that.

Well let me piggyback on what Rosez66 said.

Hello TheSilverShadow, great team you have here. The only suggestion that i can make is change Terrakion to a Scarf Set so you can revenge Kill volcarona at +1. If you do make Terrakion at Scarfer i suggest you change either Landorus or Rotom to a non-choiced set, so you won't have so many choiced locked pokemon.

Here are the sets:

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Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Gravity
- Earthquake
- U-turn
- Stone Edge

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Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Hope I Helped =)

P.S. How did you make the banner.
 
Rosez66, I forgot to mention that Ferrthorn usually doesn't come out until the foe's Spin Blocker is gone, and any Volcarona/Breloom is gone.

Scotti, I'll be glad to check Scarf Terrakion out, but my other Pokemon are fine. I like having Scarf Landorus to use with Celebi, T-Wave the opponent with Celebi, U-turn into Landorus, and then U-turn again, which usually KOs them or leaves them at a very low amount of HP.
 
Hey cool team you have here. First of all keep your Landorus scarf ¡n order to check Volcarona. Also I've noticed that you don't really

have a switch against DD dragons Like Dragonite so I think you could use Hp [Ice] inestead of using Superpower
, since you have Terrakion, in you Landorus-T.

Also I don't think you need Ferrothorn AND Celebi. You don't usually need more than two Rain counters.

I think you should try Heatran in order to deal with Sun abusers and strong fire moves inestead of you Ferrothorn.

You can try that set:

Heatran (F) @ Shed Shell/ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Roar / Eartt Power / Protect
- Toxic / Will-O-Wisp

I suggest you to try the Shed Shell on heatran in order to avoid problems with dugtrio but Leftovers is always a better option.

You can also read a RMT that I did. It wasn't the best and It's not updated, but check it. http://www.smogon.com/forums/showthread.php?t=3477954

Also I'm going to put some info that probably will help.

Things to use against some pokemons and weather teams:

Against rain teams: Rotom-W/ Celebi/ Breloom/ Amoonguss/ Keldeo/ Lati@s ...

Sun teams: Heatran/ Terrakion/ Arcaine / Latios scarf can outspeed Venusaur ...

Lati@s: Tyranitar, Jirachi, Mamowine ...

Lati@s + Alakazam + Gengar: Jirachi ...

Hail: Jirachi, Scizor, Bronzong, Keldeo/ Heatran ...

Sand: Terrakion, Breloom, Scizor, Keldeo, Rotom-W, Celebi, Jirachi...

Landorus: Keldeo/ Azumarrill/ Mamoswine/ Weaville...

Venusaur: Scarf Latios can outspeed Venusaur in sun

Well, that was a quick rate hope I've helped. GL with your team.
 
Nice team!

Instantly I notice that you seem very weak to sun. Venusaur can run right through every member. While celebi can possibly hold it off, a bit of prior damage and the pixie is dead

To help with this, I suggest using a Life Orb Latias over Celebi. They both check generally the same things, but latias's fire resistance helps indefinitely against sun.

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Latias (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf/HP Fire
- Recover

Latias also provides your team with some extra speed which is always good! Although it can't escape ttar like celebi can, you aren't running baton pass anyway so that must not be a concern. Hp fire can be run over surf if ferrothorn becomes problematic (only really terrakion can directly ko it)

Good luck!
 
Soooo does this team X out if the opponent has Venusaur in team preview?

Seriously how do you play against Sun? Sludge Bomb/Giga/HP Fire will massacre this team and it's the most common set. I definitely second the guy who posted that Latias set. Even in a Rain meta, Grass isnt good enough to double up on and it shows when you play against sun.

You'll probably want a bulkier Latias with leftovers though so it can live all game if needed in order to counter venusaur.
 
Just pointing this out, but unless your dealing with a pokemon with Mold breaker, then Ground isn't a problem for Rotom!

Anyway, The team is pretty good! I like how you have all checks accounted for! Very well made! I do agree however, with getting LO Latias. It is a great check with only 5 weaknesses rather than 7. LO Hydreigon might work well also He resists 6 types and is immune to two! unless you are turned off from his 98 speed, I think he would make a great addition.
 
I agree with MikeDawg you could try that too but then don't change your Ferrothorn.

You should be carefull with dragons If they run Fire moves. Keep thar in mind. Probably you should try Keldeo inestead of Rotom-W beacause I think keldeo Specs is uperior against rain teams and beacause you're not really weak to ground moves. The problem is that you lose a pokemon that can resist Hurricane wich is bad thing.

Keldeo @ Choice Specs
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Icy Wind

And about psychic types I don't thing you're going to have problems since you have scarf scarf Landorus-T with U - Turn.

Also If you have a lot of problems with dragons you could also run Mamoswine:

Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Endeavor
- Icicle Spear
- Earthquake

So the changes will be:

Ferrothorn > Heatran (opcional) : Probably changing Celebi for Latias can solve that problem too beacause somenusaur can run Hp [Ground] and

beacause scarf Landorus-T can revenge kill some Fire like Victini.

Rotom-W > keldeo (opcional): I think Keldeo is superior, but If you have problwms with tornadus use you Rotom-W set.

Terrakion > Mamoswine (opcional): I didn't find another pokemon that can fit you team aprt from Choice Scarf Keldeo.

Superpower > Hp [Ice] on Landorus-T: That's important to hit Gliscor, Landorus-T, Dragonite and Slamance (and other pokemons) that

can make some pain If you are not carefull.

In my opinion the main problem of Weatherless Balanced teams teams is that they're switching all the time inestead of hitting like a stall team, but your seems

to be a good team without that problem.

Hope I've helped again.

You can use that that to see your weakness/ resistence of you team if you want:

http://www.marriland.com/tools/team-builder#1291|1250|903|1297|1448|1505|

http://www.marriland.com/tools/team-builder#1125|1032|1250|1448|1570|1299|

PS: I luvdisc you team =D. There are my ideas, then decide what's better for you =P.
 
Nice team!

Instantly I notice that you seem very weak to sun. Venusaur can run right through every member. While celebi can possibly hold it off, a bit of prior damage and the pixie is dead

To help with this, I suggest using a Life Orb Latias over Celebi. They both check generally the same things, but latias's fire resistance helps indefinitely against sun.

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Latias (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf/HP Fire
- Recover

Latias also provides your team with some extra speed which is always good! Although it can't escape ttar like celebi can, you aren't running baton pass anyway so that must not be a concern. Hp fire can be run over surf if ferrothorn becomes problematic (only really terrakion can directly ko it)

Good luck!


You should really explain the HP EVs since they really don't do anything and make Latias miss out on 100% OHKO on keldeo.
 
You should really explain the HP EVs since they really don't do anything and make Latias miss out on 100% OHKO on keldeo.

I don't know exactly the purpose, the spread was just what I had found successful players using. But I have never had trouble KOing keldoe :/

I believe they have something to do with surviving a +2 sludge bomb from venu?
 
You should really explain the HP EVs since they really don't do anything and make Latias miss out on 100% OHKO on keldeo.

+2 252 SpA Life Orb Venusaur Sludge Bomb vs. 72 HP / 0 SpD Latias: 253-300 (79.31 - 94.04%) -- 43.75% chance to OHKO after Stealth Rock

184 SpA Life Orb Latias Psyshock vs. 4 HP / 0 Def Keldeo: 312-369 (96.29 - 113.88%) -- guaranteed OHKO after Stealth Rock
 
+2 252 SpA Life Orb Venusaur Sludge Bomb vs. 72 HP / 0 SpD Latias: 253-300 (79.31 - 94.04%) -- 43.75% chance to OHKO after Stealth Rock

184 SpA Life Orb Latias Psyshock vs. 4 HP / 0 Def Keldeo: 312-369 (96.29 - 113.88%) -- guaranteed OHKO after Stealth Rock

also hits an LO and SR number (319)
 
Hey there.
It is a very interesting team, I love very much, and it is beautiful to look at, I can't really rate your team because it seems to be correct, but I have changes for you, I noticed that you are weak against Suns teams right? You have nothing to come on Venusaure or Volcarona, and you hasn't weather for them, then I see you have Celebi + Ferrothorn, Ferrothorn in your team has a very good role, it can easily come on Latias/Latios/Check rain ect... but I find Celebi is now useless, because all his roles are accomplished by Ferrothorn/rotom, but the problem is without Celebi you're weak to Thundurus-T/Landorus-i/Keldeo, but they are not a problem because I'll suggest you to put Latias LO over Celebi, Latias is a very good pokemon for your team, it can come on Venusaure easily and it is a very good Check against Suns teams, then it is more important against Landorus-i because Celebi could take a Uturn and be killed.

Then we arrive at the last major threat of your team, I mean Volcarona, you will tell me you have Landorus-T Scarf, but you seem to forget that Volcarona is faster than Landorus-T if the opponent plays the Timid version, and now Volcarona is generally played with the Giga drain + Hp move ice or Giga drain + Hp ground, because Bug buzz has not enough coverage, After a quiver Dance he can do a lot of damage and can also make a 6-0, because Landorus is OHKO by Fire blast after a Quiver Dance: +1 252 SpA Volcarona Fire Blast vs. 32 HP / 0 SpD Landorus-T: 364-429 (111.31 - 131.19%) -- guaranteed OHKO), then Landorus scarf is weak against Terrakion Bander, because it is 2HKO by Stone edge with this versions, I suggest you also to put Terrakion in Scarf and swap Landorus-T in support "200 HP/ 244 Def/ 64 Atk/ Adamant Nature" Terrakion scarf is better than Landorus Scarf because it is faster and can revenge kill Volcarona easily because if he is not dead the opponent cannot use Quiver Dance(fear of being outspeed and killed), but be careful because the opponent can anticipate and use giga drain directly, but it does not kill you anyways and then with Landorus-T support version you can come on terrakion, dragonite, Salamence, scizor easier and you can put Spikes for Ferrothorn for have Gyroball and kill Latias/Latios and have Spikes + Stealth Rock, with it you will keep the advantage against Full Offenses.

Latias (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Hidden Power [Fire]
- Draco Meteor
- Recover

I hope I Helped and good luck with your team.
~Leftiez
 
I don't rate offense well, but I just wanted to make 2 suggestions that jumped at me when scanning this:

Psyshock should definitely be used over Psychic to check Calm Mind - Keldeo and Tentacruel.

Terrakion with Zen Headbutt is just bad... at the moment, why not just use Swords Dance or Rock Polish over it to turn it into a dangerous sweeper if need be. Rock Slide, Earthquake, or heck even Substitute or Stealth Rock are all options to consider.
 
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