[Overview]
<p>A terror even to OU, Gorebyss somehow found her way down to the depths of NU, where her very presence is almost a death sentence <what does this mean? death sentence to who?>. Although she was prominent as a Rain Dance sweeper in DPPt UU, BW gave her a tool that surpassed all others: Shell Smash. With a +2both doubled Special Attack and a +2doubled Speed boost in one turn, Gorebyss can devastate unprepared teams inat a moment's notice. Additionally, Gorebyss has excellent coverage in three moves, shredding through the bulky Water-types and Grass-types that would otherwise resist her STAB moves. Her Defense stat is high enough to allow her to survive priority moves with White Herb, includinghat with White Herb, she survives even Life Orb Absol's Sucker Punch, the strongest available priority move in the tier. Rain Dance only bolsters her power even more, as Swift Swim doubles her Speed and the rain provides an additional boost to her STAB attacks.</p>
<p>On paper, very few Pokemon are able to stand up to her onslaught, and as Lanturn and Slowking moved up to RU, her last remaining counters were gone. Regardless of the lack of counters, however, the NU metagame has molded itself around Gorebyss. Many checks have emerged, ranging from fast Choice Scarf users such as Rotom-S and Jynx, to enormously bulky special walls such as Lickilicky, to priority from the likes of Absol. It has becomeThe metagame has very difficult for Gorebyss to set up, as well; many teams are built to status Gorebyss as soon as possible, or to carrypack a super effective move on nearly every Pokemon. Her checks have become omnipresent, with many teams even using several of them. With so many obstacles to her success, Gorebyss needs to have plenty of support to be effective in every match.</p>
[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Hidden Power Grass
move 4: Ice Beam
item: Life Orb / White Herb
ability: Swift Swim
nature: Timid / Modest
EVs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This set showcases Gorebyss's sweeping potential and amazing coverage, hitting the entirety of NU for at least neutral damage. Shell Smash is the cornerstone of every Gorebyss set, as the +2 Special Attack and Speed boosts are invaluable. The use of this set is fairly self-explanatory: find something to set up on, such as Lairon or Regirock, and boost up, then proceed to sweep. Surf is the best STAB option, as it's reliable and powerful, but Hydro Pump can be used in its place for incredible power. With a +2 LOife Orb Hydro Pump, Gorebyss will knock even dedicated special walls on their haunches—when coupled with a Modest nature, Gorebyss will always OHKO specially defensive Lickilicky after Stealth Rock damage. Ice Beam nails bulky Grass-types, such as Amoonguss, Vileplume, and Exeggutor, as well as Dragon-types, such as Dragonair and Altaria. On the other hand, Hidden Power Grass provides coverage on the bulky Water-types that resist both Surf and Ice Beam. Life Orb is the primary option, as it adds a much-appreciated boost to all of Gorebyss's attacks, while White Herb can be used to remedy the -1 Defense and Special Defense drops from Shell Smash. It's also worth noting that Absol can only OHKO -1 Gorebyss with Sucker Punch, so by using White Herb, you can rest assured that Absol won't be ruining Gorebyss's sweep. (moved down to AC)</p>
[ADDITIONAL COMMENTS]
<p>Life Orb is the primary option, as it adds a much-appreciated boost to all of Gorebyss's attacks, while White Herb can be used to remedy the defense drops from Shell Smash. It's also worth noting that Absol can only OHKO -1 Gorebyss with Sucker Punch, so by using White Herb, you can rest assured that Absol won't be ruining Gorebyss's sweep. Timid is the preferred nature, as with it lets Gorebyss can outspeed up to +1 base 85 Speed Pokemon, such as Choice Scarf Sawk and Choice Scarf Pinsir. Modest can be used for much more power, but outrunning common Choice Scarf users is generally preferable. When using a Modest nature, a spread of 48 HP / 252 SpA / 208 Spe allows Gorebyss to outpace Swellow at +2 and gives her some bulk. Hidden Power Rock hits Mantine and Jynx harder than any other move that Gorebyss can use, but the coverage that Hidden Power Grass provides is much more valuable (and; in addition, Jynx has a chance of being OHKOed by Hidden Power Grass after Stealth Rock damage anyway).</p>
<p>Swellow and Braviary make for excellent offensive partners with Gorebyss, as they lure Rock-types such as Golem and Regirock only to U-turn out of them, giving Gorebyss a free switch-in. From there, Gorebyss can either OHKO said Rock-type and clear the way for a Swellow or Braviary sweep, or proceed to sweep on her own with Shell Smash. Bulky Ground-types such as Golem and Camerupt are very useful teammates, as they handlinge Gorebyss's most common revenge killer, Rotom-S, with ease. Both can set up Stealth Rock as well, limiting the lifespan of opposing Rotom-S and Jynx. </p>
<p>Although Gorebyss can break through dedicated special walls on her own, physical sweepers should definitely be considered to eliminate Lickilicky, Hypno, and other bulky Pokemon whothat can withstand a hit or two from Gorebyss. Absol, Sawk, and Gurdurr are some of the best available options, and the latter two can help deal with opposing Absol, who can end Gorebyss's sweep with Sucker Punch. Teammates with Rain Dance are much appreciated, as the rain will strengthen Gorebyss's Surf immensely, and allows Gorebyss to outpace Rotom-S and other revenge killers after a Shell Smash in the rain. Rotom-S is a great partner in this aspect, as it can abuse itslso take advantage of rain with STAB Thunder, and it will lure Ground-types that, such as Camerupt and Golem, for Gorebyss canto easily set up on, such as Camerupt and Golem.</p>
[SET]
name: SubSmash
move 1: Substitute
move 2: Shell Smash
move 3: Surf
move 4: Ice Beam / Hidden Power Grass
item: Leftovers
ability: Swift Swim
nature: Modest
EVs: 48 HP / 252 SpA / 208 Spe
[SET COMMENTS]
<p>Although giving up a coverage move drastically cuts into her effectiveness, the inclusion of Substitute benefits Gorebyss greatly. Occasionally, a Pokemon that Gorebyss usually forces out will attempt to stay in to prevent Gorebyss from getting a clean sweep. For example, many Regirock run Thunder Wave, which will cut Gorebyss's Speed and dismisscrush any hopes of achieving a clean sweep. Likewise, Golem mayight stay in and use Earthquake, hoping that Gorebyss will on a predicted Shell Smash, and then use Sucker Punch for the 2HKO. Substitute allows Gorebyss to assess the situation and respond appropriately, rather than guess what the opponent will do and possibly mispredict. Gorebyss can handle her usual switch-ins behind a Substitute as well; Rotom-S, for example, is OHKOed by <boosted? unboosted?> Ice Beam. Substitute also prevents status, meaning that if Regirock were to use Thunder Wave, Gorebyss will escape untouched and with a Substitute intact.</p>
<p>Surf provides STAB and is generally a much better option than Hydro Pump, as Gorebyss cannot afford to miss, or her Substitute will be wasted. The choice between coverage moves is a difficult one, but Ice Beam is usually the preferred choice because of the numerous Grass-types in the tier, as well as Altaria and Rotom-S, bothall of whom would soundly defeat any Gorebyss lacking Ice Beam. On the other hand, Hidden Power Grass has several advantages of its own, namely defeating bulky Water-types such as Alomomola and Lapras, and being Gorebyss's strongest option against Jynx.</p>
[ADDITIONAL COMMENTS]
<p>Gorebyss can afford to use a Modest nature in conjunction with Substitute, as the bolstered power is much more appreciated to dispatch of her usual checks. This set isn't focused on getting a Shell Smash and outright sweeping, either; it's much more inclined towards simply setting up a Substitute and picking off the opposing team, so the Speed boost from Timid has minimal use anyway. The given EV spread and nature outpaces Swellow at +2, and spares Gorebysslet +2 Gorebyss outpace Swellow, and also spares her a little bulk as well. Although White Herb and Life Orb are very useful items in their own right, they have limited use on this set, as Gorebyss will frequently be switching (, thus making White Herb ineffective), and the Life Orb recoil compounds withhealth lost to making Substitutes, meaning Gorebyss will have a very limited lifespan.</p>
<p>Teammates that lure Rock- and Ground-types, such as Swellow, Tauros, and Magmortar, are by far the best teammates for this set. With timely double switching or the use of U-turn, Gorebyss can enter the fray untouched and facing the likes of Regirock and Camerupt, giving Gorebyssher a free turn with which to set up a Substitute and proceed to decimate the opposing team. Paralysis support is much appreciated, creating many more opportunities for Gorebyss to freely set up Substitutes, and potentially sweep late in the match. Mesprit and Rotom-S are two of the best paralysis-spreading options; the former can set up Stealth Rock and aid Gorebyss's ability to beat Jynx, while Rotom-S will lure Camerupt and Golem for Gorebyss to switch in on. Teammates who can bust through Lickilicky are necessary, as it walls Gorebyss and easily breaks her Substitutes with Return. Absol, Braviary, and other physical attackers can break down Lickilicky, and many will appreciate Gorebyss's ability to eliminate Rock- and Ground-types.</p>
[Other Options]
<p>Outside of Shell Smash, Gorebyss doesn't have very many options. Baton Pass and Shell Smash are illegal together in NU, so Gorebyss is left with Agility, Amnesia, and Iron Defense, which are fairly mediocre options in comparison. Psychic and Shadow Ball are among Gorebyss's strongest moves, but Ice Beam and Hidden Power Grass give much better coverage. Gorebyss can use Rain Dance on her own, but a Shell Smash set with Rain Dance support from her teammates is infinitely better, and can often mean instant doom if Gorebyss can get a Shell Smash under rain. A defensive set with Rest and Hydration mayight seem viable, but without an auto-rain inducer, it puts heavy pressure on you to maintain Rain Dance, and generally isn't effective. Scald's burn rate is nice, but the incredible power of Surf and Hydro Pump is nearly always more useful. Toxic can be used on some of Gorebyss's common switch-ins, such as Lickilicky and Jynx, but Gorebyss generally will be better off attacking them with the appropriate moves.</p>
[Checks and Counters]
<p>While no single Pokemon fully counters the mighty Gorebyss, many have stoostand out as checks, and it's wise to carry at least one in a team, if not more. Jynx absorbs Water-type moves with Dry Skin, and can take even a +2 Hidden Power Grass at full health and OHKO back with Psychic. Choice Scarf Rotom-S outspeeds +2 Timid Gorebyss and can OHKO with her with Volt Switch. Lickilicky can tank her attacks and hit back hard with Return, or threaten to OHKO with Power Whip. Specially defensive Throh will be able to take a boosted Surf and Circle Throw her boosts away, forcing her to take entry hazard damage upon return. Absol can KO a Life Orb variant with Sucker Punch, although it must beware of Substitute Gorebyss as well as White Herb variants. Regice can live through even a +2 Hydro Pump and will OHKO with Thunderbolt.</p>
<p>Choice Scarf Rotom-S outspeeds even +2 Timid Gorebyss and can OHKO with her with Volt Switch. In general, fast Choice Scarf users such as Raichu and Electabuzz will be able to revenge Gorebyss, even when boosted.after a boost. Finally, one can prey on the imperfect coverage of the Substitute sets: Samurott and Quagsire give trouble to non-Hidden Power Grass variants, while bulky Grass-types such as Amoonguss and Vileplume will defeat any Gorebyss lacking Ice Beam. Preventing Gorebyss from setting up is the best way to handle her, via offensive pressure or simply throwing every attack you have at herpowerful attacks at her <aren't these two sort of similar? perhaps "smart switching" or something of the sort..?>.</p>