• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Gorebyss (QC 11/3) (GP 2/2)

contrib_qc.png


ok i think you can write it

gp if you don't stamp this at least 5 times you're doing your job wrong
 
[Overview]

damn aint she purty
erry day im smashin
cute def stat, lets it survive some priority w/ white herb
has cool coverage
the metagame has molded itself around gorebyss!!!
scarfers like rotom-s starting showing up specifically to kill it
teams built entirely to prevent it from setting up
but so strong though
and cute
also super good in rain
yup


[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf
move 3: Hidden Power Grass
move 4: Ice Beam
item: Life Orb / White Herb
ability: Swift Swim
nature: Timid / Modest
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

pretty self explanatory
set up and sweep!!
surf for stabbity
hp grass wreckin dem bulky waters
ice beam for grassers
lo for strongs, white herb for less strongs but surviving priority


[ADDITIONAL COMMENTS]

timid for fast and weaker, modest for slow and stronger
standard spread
swellow makes for a cool partner, sets up those regirock mindgames and they generally break each others counters sans rotom-s
ground-types + things that beat rotom-s are cool, you can just predict the switchin and ko with ice beam tho
para support helps it sweep even more, should use modest with that
stuff to break lickilicky: sawk, physical threats in general yeah i'll think of more later, plus fighting-types help with absol kinda
RAIN FOR STRONGER THAN EVER and preventing it from being revenged by scarfers
rotom-s is a cool teammate for rain, lures ground-types like golem that gore can set up on, plus thunder is cool
hazards obviously
yup i can't think of anything else


[SET]
name: SubSmash
move 1: Substitute
move 2: Shell Smash
move 3: Surf
move 4: Ice Beam / Hidden Power Grass
item: Leftovers
ability: Swift Swim
nature: Modest
EVs: 48 HP / 252 SpA / 208 Spe

[SET COMMENTS]

sub up on something cute like regirock; if they twave or switch you're good, or you can just surf and ko it
sub eases prediction and lets gore kill incoming stuff
surf for stab
last move for coverage; ice beam hits most common switchins hard
leftovers to make up for health lost by sub
uhhhh is there anything else i can even say
more of a team supporter and KOing gore's checks rather than outright sweeping, though it can do that too


[ADDITIONAL COMMENTS]

can afford to run modest because it is trying to get a sub up first so it can destroy incoming gore checks (see: rotom-s)
also modest makes it rly strong
outspeeds swellow at +2
also best paired with mons that lure rock- and ground-types, ie swellow, braviary, uhh magmortar
dont switch it into twave though that ruins the point u___u
coverage move changes what walls you; you're fucked by jynx when using ice beam, while bulky waters are hard to break without hp grass
uhh mostly same teammates as before
para support is awesome, helps you set up subs even more
partner with things that help gore set up subs: rotom-s with volt switch, swellow/braviary with u-turn
still needs something to beat licki, as it walls you utterly and breaks subs with body slam/return
lures and kills stuff like rotom-s, so partners who appreciate it being gone should be here but i can't think of any off the top of my head atm
im sure i will think of one or two when i write this up


[Other Options]

baton pass: you cant pass SHELL SMASH anymore, so you're left with agility, amnesia, and iron defense which are kinda mediocre options
psychic/shadow ball; other moves give better coverage
rain dance; better to be smashing than rain support (rain dance with smash might be a viable set though)
confuse ray
you could try something defensive with rest/hydration and like scald but that would probably be mediocre considering we don't have eternal rain down here
oh yeah, scald
toxic???
yes i copied this part from the old skeleton because im a lazy bastard


[Checks and Counters]

ok this is probably the hard part
jynx
scarf rotom-s
lickilicky
throh (can circle throw it out??)
absol revenges
regice can tank it and ko with tbolt
fast scarf mons, like electabuzz etc
samurott, quagsire give trouble to non-hp grass variants
you could use lapras if you want
offensive pressure?? (prevent it from setting up)
paralysis ends sweep, if you can get it (watch out for sub!)
sap sipper marill
eviolite giga drain 252/252+ lombre
FUKC YEAH SHEDINJA
Gosh, isn't it pretty.
Every day I'm smashing.
It has a cute Defense stat, which lets it survive some priority with White Herb.
It has good coverage.
The metagame has molded itself around Gorebyss!
Choice Scarf users, such as Rotom-S, have started showing up specifically to kill it.
Teams are built entirely to prevent it from setting up.
However, it is so strong.
It is also, as mentioned earlier, incredibly cute.
It works wonderfully under rain.
Affirmative.


[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf
move 3: Hidden Power Grass
move 4: Ice Beam
item: Life Orb / White Herb
ability: Swift Swim
nature: Timid / Modest
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

The set is fairly self explanatory, just set up and sweep!
Surf is a solid STAB move.
Hidden Power Grass wrecks bulky Water-types, whereas Ice Beam deal with Grass-types.
Life Orb provides power, but White Herb makes it weaker but lets it survive priority.


[ADDITIONAL COMMENTS]

Timid makes it faster but weaker, whereas Modest makes it slower but stronger.
It's EVs are basic for a sweeper.
Swellow is a good partner, setting up Regirock mindgames, and the two Pokemon break each others counters, bar Rotom-S.
Ground-types and Pokemon that beat Rotom-S are cool; however, you can just predict the switch-in and KO with Ice Beam.
Paralysis support helps it sweep even more, and a Modest nature should be used with it.
Pokemon to deafeat Lickilicky are great partners, such as Sawk and physical threats in general, and Fighting-types also help with Absol
Rain makes it very strong, preventing it from being revenged by Choice Scarf users.
Rotom-S is a cool teammate in rain, as it lures Ground-types like Golem that Gorebyss can set up on, and Thunder's accuracy boost is cool.
Hazard support is self evident.
Unfortunately this is where my ideas run out.


[SET]
name: SubSmash
move 1: Substitute
move 2: Shell Smash
move 3: Surf
move 4: Ice Beam / Hidden Power Grass
item: Leftovers
ability: Swift Swim
nature: Modest
EVs: 48 HP / 252 SpA / 208 Spe

[SET COMMENTS]

Use Substitute on a Pokemon such as Regirock; if they Thunder Wave or switch you're good, or you can just Surf and KO it.
Substitute eases prediction and lets Gorebyss kill incoming Pokemon
Surf is, again, a reliable STAB.
The last move for coverage; Ice Beam hits most common switch-ins hard.
Leftovers makes up for health lost by Substitute
Hmm,is there anything else I can say at this point.
This Gorebyss is more of a team supporter that KOes its checks, rather than outright sweeping, although it can do that too.


[ADDITIONAL COMMENTS]

It can afford to run modest because it is trying to get a Substitute up first so it can destroy incoming checks such as Rotom-S.
Also, Modest makes it really strong.
It outspeeds Swellow at +2 Speed.
It is best paired with Pokemon that lure Rock- and Ground-types, such as Swellow, Braviary, and Magmortar.
Don't switch it into Thunder Wave, however, as that ruins the point v___v.
The coverage move changes the Pokemon that wall you; you're f***ed by Jynx when using Ice Beam, while bulky Water-types are hard to break without Hidden Power Grass.
It has similar teammates to the previous section.
Paralysis support is awesome, as it helps you set up Substitutes even more.
Partner Gorebyss with things that help it set up Substitutes, such as Rotom-S with Volt Switch or Swellow or Braviary with U-turn.
It still needs something to beat Lickilicky, as it walls you utterly and breaks Substitutes with Body Slam or Return.
It lures and kills Pokemon such as Rotom-S, so partners who appreciate it being gone should be here; however, I can't think of any off the top of my head right at the moment.
I am sure that when I write this up I will think of one or two.


[Other Options]

It can run a Baton Pass set: you can't pass Shell Smash anymore, so you're left with Agility, Amnesia, and Iron Defense which are fairly mediocre options.
Psychic or Shadow ball can be used, but other moves give better coverage.
Rain Dance is possible but it is better to be Shell Smashing than rain support (Rain Dance with Shell Smash might be a viable set, however)
Confuse Ray can help out occasionally.
You could try something defensive with Rest and Hydration and possibly Scald but that would be mediocre considering there is no eternal rain in NU
Scald and Toxic are possible move choices.
Yes, I did copy this section from the old skeleton, but my reasoning is thus: I am, in general a lazy bastard.


[Checks and Counters]

OK, this is most likely the hard section.
Jynx can revenge kill it, as can Choice Scarf Rotom-S.
Lickilicky walls it.
Throh can circle throw it out.
Absol also revenge kills it.
Regice can tank its hits and KO with Thunderbolt.
Fast Choice Scarf users, such as Electabuzz and others, can revenge kill it.
Samurott and Quagsire give trouble to variants without Hidden Power Grass
You can use Lapras if you want to.
Keeping up offensive pressure prevents it from setting up.
Paralysis will end a sweep, if you can use it, but watch out for Subtitute.
Sap Sipper Marill resists, or is immune to, all of its attacks.
Eviolite Giga Drain from max EVed, positively natured Lombre can beat it to an extent.
F*** Yes, Shedinja.
[Overview]

Gosh, isn't it pretty.
Every day I'm smashing.
It has a cute Defense stat, which lets it survive some priority with White Herb.
It has good coverage.
The metagame has molded itself around Gorebyss!
Choice Scarf users, such as Rotom-S, have started showing up specifically to kill it.
Teams are built entirely to prevent it from setting up.
However, it is so strong.
It is also, as mentioned earlier, incredibly cute.
It works wonderfully under rain.
Affirmative.


[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf
move 3: Hidden Power Grass
move 4: Ice Beam
item: Life Orb / White Herb
ability: Swift Swim
nature: Timid / Modest
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

The set is fairly self explanatory, just set up and sweep!
Surf is a solid STAB move.
Hidden Power Grass wrecks bulky Water-types, whereas Ice Beam deal with Grass-types.
Life Orb provides power, but White Herb makes it weaker but lets it survive priority.


[ADDITIONAL COMMENTS]

Timid makes it faster but weaker, whereas Modest makes it slower but stronger.
It's EVs are basic for a sweeper.
Swellow is a good partner, setting up Regirock mindgames, and the two Pokemon break each others counters, bar Rotom-S.
Ground-types and Pokemon that beat Rotom-S are cool; however, you can just predict the switch-in and KO with Ice Beam.
Paralysis support helps it sweep even more, and a Modest nature should be used with it.
Pokemon to deafeat Lickilicky are great partners, such as Sawk and physical threats in general, and Fighting-types also help with Absol
Rain makes it very strong, preventing it from being revenged by Choice Scarf users.
Rotom-S is a cool teammate in rain, as it lures Ground-types like Golem that Gorebyss can set up on, and Thunder's accuracy boost is cool.
Hazard support is self evident.
Unfortunately this is where my ideas run out.


[SET]
name: SubSmash
move 1: Substitute
move 2: Shell Smash
move 3: Surf
move 4: Ice Beam / Hidden Power Grass
item: Leftovers
ability: Swift Swim
nature: Modest
EVs: 48 HP / 252 SpA / 208 Spe

[SET COMMENTS]

Use Substitute on a Pokemon such as Regirock; if they Thunder Wave or switch you're good, or you can just Surf and KO it.
Substitute eases prediction and lets Gorebyss kill incoming Pokemon
Surf is, again, a reliable STAB.
The last move for coverage; Ice Beam hits most common switch-ins hard.
Leftovers makes up for health lost by Substitute
Hmm,is there anything else I can say at this point.
This Gorebyss is more of a team supporter that KOes its checks, rather than outright sweeping, although it can do that too.


[ADDITIONAL COMMENTS]

It can afford to run modest because it is trying to get a Substitute up first so it can destroy incoming checks such as Rotom-S.
Also, Modest makes it really strong.
It outspeeds Swellow at +2 Speed.
It is best paired with Pokemon that lure Rock- and Ground-types, such as Swellow, Braviary, and Magmortar.
Don't switch it into Thunder Wave, however, as that ruins the point v___v.
The coverage move changes the Pokemon that wall you; you're f***ed by Jynx when using Ice Beam, while bulky Water-types are hard to break without Hidden Power Grass.
It has similar teammates to the previous section.
Paralysis support is awesome, as it helps you set up Substitutes even more.
Partner Gorebyss with things that help it set up Substitutes, such as Rotom-S with Volt Switch or Swellow or Braviary with U-turn.
It still needs something to beat Lickilicky, as it walls you utterly and breaks Substitutes with Body Slam or Return.
It lures and kills Pokemon such as Rotom-S, so partners who appreciate it being gone should be here; however, I can't think of any off the top of my head right at the moment.
I am sure that when I write this up I will think of one or two.


[Other Options]

It can run a Baton Pass set: you can't pass Shell Smash anymore, so you're left with Agility, Amnesia, and Iron Defense which are fairly mediocre options.
Psychic or Shadow ball can be used, but other moves give better coverage.
Rain Dance is possible but it is better to be Shell Smashing than rain support (Rain Dance with Shell Smash might be a viable set, however)
Confuse Ray can help out occasionally.
You could try something defensive with Rest and Hydration and possibly Scald but that would be mediocre considering there is no eternal rain in NU
Scald and Toxic are possible move choices.
Yes, I did copy this section from the old skeleton, but my reasoning is thus: I am, in general a lazy bastard.


[Checks and Counters]

OK, this is most likely the hard section.
Jynx can revenge kill it, as can Choice Scarf Rotom-S.
Lickilicky walls it.
Throh can circle throw it out.
Absol also revenge kills it.
Regice can tank its hits and KO with Thunderbolt.
Fast Choice Scarf users, such as Electabuzz and others, can revenge kill it.
Samurott and Quagsire give trouble to variants without Hidden Power Grass
You can use Lapras if you want to.
Keeping up offensive pressure prevents it from setting up.
Paralysis will end a sweep, if you can use it, but watch out for Subtitute.
Sap Sipper Marill resists, or is immune to, all of its attacks.
Eviolite Giga Drain from max EVed, positively natured Lombre can beat it to an extent.
F*** Yes, Shedinja.
Okay I am slightly worried about you Zebraiken, you seem to not be able to grasp the concepts of paragraphs, capitals letters, apostrophes, or grammatical structure in general. Also you have issues with forming full sentences, as most of them are fragments. Please pass English and read this thread before your next attempt.
gpstamp
GP 1/12
 
NOW WE ARE TALKING!!! GP vs QC GO!

[21:10:48] <@Andrew> stamping ritter's check
[21:10:48] <@Andrew> 2/2
[21:10:50] <@Andrew> 2/12*
[21:10:57] <@Andrew> someone can post for me
[21:10:59] <@Andrew> b/c i'm laggy
 
ritter you made my skeleton sound so much more professional :c

needless to say, i'll be writing this in the next few days and it (hopefully) won't need more than two GP checks just saying!!
 
oh my goodness this is finally written

not my best work so i apologize beforehand :( sorry this sucked to write!!
 
[Overview]

<p>A terror even to OU, Gorebyss somehow found her way down to the depths of NU, where her very presence is almost a death sentence <what does this mean? death sentence to who?>. Although she was prominent as a Rain Dance sweeper in DPPt UU, BW gave her a tool that surpassed all others: Shell Smash. With a +2both doubled Special Attack and a +2doubled Speed boost in one turn, Gorebyss can devastate unprepared teams inat a moment's notice. Additionally, Gorebyss has excellent coverage in three moves, shredding through the bulky Water-types and Grass-types that would otherwise resist her STAB moves. Her Defense stat is high enough to allow her to survive priority moves with White Herb, includinghat with White Herb, she survives even Life Orb Absol's Sucker Punch, the strongest available priority move in the tier. Rain Dance only bolsters her power even more, as Swift Swim doubles her Speed and the rain provides an additional boost to her STAB attacks.</p>

<p>On paper, very few Pokemon are able to stand up to her onslaught, and as Lanturn and Slowking moved up to RU, her last remaining counters were gone. Regardless of the lack of counters, however, the NU metagame has molded itself around Gorebyss. Many checks have emerged, ranging from fast Choice Scarf users such as Rotom-S and Jynx, to enormously bulky special walls such as Lickilicky, to priority from the likes of Absol. It has becomeThe metagame has very difficult for Gorebyss to set up, as well; many teams are built to status Gorebyss as soon as possible, or to carrypack a super effective move on nearly every Pokemon. Her checks have become omnipresent, with many teams even using several of them. With so many obstacles to her success, Gorebyss needs to have plenty of support to be effective in every match.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Hidden Power Grass
move 4: Ice Beam
item: Life Orb / White Herb
ability: Swift Swim
nature: Timid / Modest
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set showcases Gorebyss's sweeping potential and amazing coverage, hitting the entirety of NU for at least neutral damage. Shell Smash is the cornerstone of every Gorebyss set, as the +2 Special Attack and Speed boosts are invaluable. The use of this set is fairly self-explanatory: find something to set up on, such as Lairon or Regirock, and boost up, then proceed to sweep. Surf is the best STAB option, as it's reliable and powerful, but Hydro Pump can be used in its place for incredible power. With a +2 LOife Orb Hydro Pump, Gorebyss will knock even dedicated special walls on their haunches—when coupled with a Modest nature, Gorebyss will always OHKO specially defensive Lickilicky after Stealth Rock damage. Ice Beam nails bulky Grass-types, such as Amoonguss, Vileplume, and Exeggutor, as well as Dragon-types, such as Dragonair and Altaria. On the other hand, Hidden Power Grass provides coverage on the bulky Water-types that resist both Surf and Ice Beam. Life Orb is the primary option, as it adds a much-appreciated boost to all of Gorebyss's attacks, while White Herb can be used to remedy the -1 Defense and Special Defense drops from Shell Smash. It's also worth noting that Absol can only OHKO -1 Gorebyss with Sucker Punch, so by using White Herb, you can rest assured that Absol won't be ruining Gorebyss's sweep. (moved down to AC)</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the primary option, as it adds a much-appreciated boost to all of Gorebyss's attacks, while White Herb can be used to remedy the defense drops from Shell Smash. It's also worth noting that Absol can only OHKO -1 Gorebyss with Sucker Punch, so by using White Herb, you can rest assured that Absol won't be ruining Gorebyss's sweep. Timid is the preferred nature, as with it lets Gorebyss can outspeed up to +1 base 85 Speed Pokemon, such as Choice Scarf Sawk and Choice Scarf Pinsir. Modest can be used for much more power, but outrunning common Choice Scarf users is generally preferable. When using a Modest nature, a spread of 48 HP / 252 SpA / 208 Spe allows Gorebyss to outpace Swellow at +2 and gives her some bulk. Hidden Power Rock hits Mantine and Jynx harder than any other move that Gorebyss can use, but the coverage that Hidden Power Grass provides is much more valuable (and; in addition, Jynx has a chance of being OHKOed by Hidden Power Grass after Stealth Rock damage anyway).</p>

<p>Swellow and Braviary make for excellent offensive partners with Gorebyss, as they lure Rock-types such as Golem and Regirock only to U-turn out of them, giving Gorebyss a free switch-in. From there, Gorebyss can either OHKO said Rock-type and clear the way for a Swellow or Braviary sweep, or proceed to sweep on her own with Shell Smash. Bulky Ground-types such as Golem and Camerupt are very useful teammates, as they handlinge Gorebyss's most common revenge killer, Rotom-S, with ease. Both can set up Stealth Rock as well, limiting the lifespan of opposing Rotom-S and Jynx. </p>

<p>
Although Gorebyss can break through dedicated special walls on her own, physical sweepers should definitely be considered to eliminate Lickilicky, Hypno, and other bulky Pokemon whothat can withstand a hit or two from Gorebyss. Absol, Sawk, and Gurdurr are some of the best available options, and the latter two can help deal with opposing Absol, who can end Gorebyss's sweep with Sucker Punch. Teammates with Rain Dance are much appreciated, as the rain will strengthen Gorebyss's Surf immensely, and allows Gorebyss to outpace Rotom-S and other revenge killers after a Shell Smash in the rain. Rotom-S is a great partner in this aspect, as it can abuse itslso take advantage of rain with STAB Thunder, and it will lure Ground-types that, such as Camerupt and Golem, for Gorebyss canto easily set up on, such as Camerupt and Golem.</p>

[SET]
name: SubSmash
move 1: Substitute
move 2: Shell Smash
move 3: Surf
move 4: Ice Beam / Hidden Power Grass
item: Leftovers
ability: Swift Swim
nature: Modest
EVs: 48 HP / 252 SpA / 208 Spe

[SET COMMENTS]

<p>Although giving up a coverage move drastically cuts into her effectiveness, the inclusion of Substitute benefits Gorebyss greatly. Occasionally, a Pokemon that Gorebyss usually forces out will attempt to stay in to prevent Gorebyss from getting a clean sweep. For example, many Regirock run Thunder Wave, which will cut Gorebyss's Speed and dismisscrush any hopes of achieving a clean sweep. Likewise, Golem mayight stay in and use Earthquake, hoping that Gorebyss will on a predicted Shell Smash, and then use Sucker Punch for the 2HKO. Substitute allows Gorebyss to assess the situation and respond appropriately, rather than guess what the opponent will do and possibly mispredict. Gorebyss can handle her usual switch-ins behind a Substitute as well; Rotom-S, for example, is OHKOed by <boosted? unboosted?> Ice Beam. Substitute also prevents status, meaning that if Regirock were to use Thunder Wave, Gorebyss will escape untouched and with a Substitute intact.</p>

<p>Surf provides STAB and is generally a much better option than Hydro Pump, as Gorebyss cannot afford to miss, or her Substitute will be wasted. The choice between coverage moves is a difficult one, but Ice Beam is usually the preferred choice because of the numerous Grass-types in the tier, as well as Altaria and Rotom-S, bothall of whom would soundly defeat any Gorebyss lacking Ice Beam. On the other hand, Hidden Power Grass has several advantages of its own, namely defeating bulky Water-types such as Alomomola and Lapras, and being Gorebyss's strongest option against Jynx.</p>

[ADDITIONAL COMMENTS]

<p>Gorebyss can afford to use a Modest nature in conjunction with Substitute, as the bolstered power is much more appreciated to dispatch of her usual checks. This set isn't focused on getting a Shell Smash and outright sweeping, either; it's much more inclined towards simply setting up a Substitute and picking off the opposing team, so the Speed boost from Timid has minimal use anyway. The given EV spread and nature outpaces Swellow at +2, and spares Gorebysslet +2 Gorebyss outpace Swellow, and also spares her a little bulk as well. Although White Herb and Life Orb are very useful items in their own right, they have limited use on this set, as Gorebyss will frequently be switching (, thus making White Herb ineffective), and the Life Orb recoil compounds withhealth lost to making Substitutes, meaning Gorebyss will have a very limited lifespan.</p>

<p>Teammates that lure Rock- and Ground-types, such as Swellow, Tauros, and Magmortar, are by far the best teammates for this set. With timely double switching or the use of U-turn, Gorebyss can enter the fray untouched and facing the likes of Regirock and Camerupt, giving Gorebyssher a free turn with which to set up a Substitute and proceed to decimate the opposing team. Paralysis support is much appreciated, creating many more opportunities for Gorebyss to freely set up Substitutes, and potentially sweep late in the match. Mesprit and Rotom-S are two of the best paralysis-spreading options; the former can set up Stealth Rock and aid Gorebyss's ability to beat Jynx, while Rotom-S will lure Camerupt and Golem for Gorebyss to switch in on. Teammates who can bust through Lickilicky are necessary, as it walls Gorebyss and easily breaks her Substitutes with Return. Absol, Braviary, and other physical attackers can break down Lickilicky, and many will appreciate Gorebyss's ability to eliminate Rock- and Ground-types.</p>

[Other Options]

<p>Outside of Shell Smash, Gorebyss doesn't have very many options. Baton Pass and Shell Smash are illegal together in NU, so Gorebyss is left with Agility, Amnesia, and Iron Defense, which are fairly mediocre options in comparison. Psychic and Shadow Ball are among Gorebyss's strongest moves, but Ice Beam and Hidden Power Grass give much better coverage. Gorebyss can use Rain Dance on her own, but a Shell Smash set with Rain Dance support from her teammates is infinitely better, and can often mean instant doom if Gorebyss can get a Shell Smash under rain. A defensive set with Rest and Hydration mayight seem viable, but without an auto-rain inducer, it puts heavy pressure on you to maintain Rain Dance, and generally isn't effective. Scald's burn rate is nice, but the incredible power of Surf and Hydro Pump is nearly always more useful. Toxic can be used on some of Gorebyss's common switch-ins, such as Lickilicky and Jynx, but Gorebyss generally will be better off attacking them with the appropriate moves.</p>

[Checks and Counters]

<p>While no single Pokemon fully counters the mighty Gorebyss, many have stoostand out as checks, and it's wise to carry at least one in a team, if not more. Jynx absorbs Water-type moves with Dry Skin, and can take even a +2 Hidden Power Grass at full health and OHKO back with Psychic. Choice Scarf Rotom-S outspeeds +2 Timid Gorebyss and can OHKO with her with Volt Switch. Lickilicky can tank her attacks and hit back hard with Return, or threaten to OHKO with Power Whip. Specially defensive Throh will be able to take a boosted Surf and Circle Throw her boosts away, forcing her to take entry hazard damage upon return. Absol can KO a Life Orb variant with Sucker Punch, although it must beware of Substitute Gorebyss as well as White Herb variants. Regice can live through even a +2 Hydro Pump and will OHKO with Thunderbolt.</p>

<p>Choice Scarf Rotom-S outspeeds even +2 Timid Gorebyss and can OHKO with her with Volt Switch.
In general, fast Choice Scarf users such as Raichu and Electabuzz will be able to revenge Gorebyss, even when boosted.after a boost. Finally, one can prey on the imperfect coverage of the Substitute sets: Samurott and Quagsire give trouble to non-Hidden Power Grass variants, while bulky Grass-types such as Amoonguss and Vileplume will defeat any Gorebyss lacking Ice Beam. Preventing Gorebyss from setting up is the best way to handle her, via offensive pressure or simply throwing every attack you have at herpowerful attacks at her <aren't these two sort of similar? perhaps "smart switching" or something of the sort..?>.</p>

gpstamp


[Overview]

<p>A terror even to OU, Gorebyss somehow found her way down to the depths of NU, where her very presence is almost a death sentence <what does this mean? death sentence to who?>. Although she was prominent as a Rain Dance sweeper in DPP UU, BW gave her a tool that surpassed all others: Shell Smash. With both doubled Special Attack and doubled Speed in one turn, Gorebyss can devastate unprepared teams at a moment's notice. Additionally, Gorebyss has excellent coverage in three moves, shredding through the bulky Water-types and Grass-types that would otherwise resist her STAB moves. Her Defense stat is high enough that with White Herb, she survives even Life Orb Absol's Sucker Punch, the strongest available priority move in the tier. Rain Dance only bolsters her power even more, as Swift Swim doubles her Speed and the rain provides an additional boost to her STAB attacks.</p>

<p>On paper, very few Pokemon are able to stand up to her onslaught, and as Lanturn and Slowking moved up to RU, her last remaining counters were gone. Regardless of the lack of counters, however, the NU metagame has molded itself around Gorebyss. Many checks have emerged, ranging from fast Choice Scarf users such as Rotom-S and Jynx, to enormously bulky special walls such as Lickilicky, to priority from the likes of Absol. The metagame has very difficult for Gorebyss to set up, as well; many teams are built to status Gorebyss as soon as possible, or pack a super effective move on nearly every Pokemon. Her checks have become omnipresent, with many teams even using several of them. With so many obstacles to her success, Gorebyss needs to have plenty of support to be effective in every match.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Hidden Power Grass
move 4: Ice Beam
item: Life Orb / White Herb
ability: Swift Swim
nature: Timid / Modest
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set showcases Gorebyss's sweeping potential and amazing coverage, hitting the entirety of NU for at least neutral damage. Shell Smash is the cornerstone of every Gorebyss set, as the +2 Special Attack and Speed boosts are invaluable. The use of this set is fairly self-explanatory: find something to set up on, such as Lairon or Regirock, and boost up, then proceed to sweep. Surf is the best STAB option, as it's reliable and powerful, but Hydro Pump can be used in its place for incredible power. With a +2 Life Orb Hydro Pump, Gorebyss will knock even dedicated special walls on their haunches—when coupled with a Modest nature, Gorebyss will always OHKO specially defensive Lickilicky after Stealth Rock damage. Ice Beam nails bulky Grass-types, such as Amoonguss, Vileplume, and Exeggutor, as well as Dragon-types, such as Dragonair and Altaria. On the other hand, Hidden Power Grass provides coverage on the bulky Water-types that resist both Surf and Ice Beam.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the primary option, as it adds a much-appreciated boost to all of Gorebyss's attacks, while White Herb can be used to remedy the defense drops from Shell Smash. It's also worth noting that Absol can only OHKO -1 Gorebyss with Sucker Punch, so by using White Herb, you can rest assured that Absol won't be ruining Gorebyss's sweep. Timid is the preferred nature, as it lets Gorebyss outspeed up to +1 base 85 Speed Pokemon, such as Choice Scarf Sawk and Choice Scarf Pinsir. Modest can be used for much more power, but outrunning common Choice Scarf users is generally preferable. When using a Modest nature, a spread of 48 HP / 252 SpA / 208 Spe allows Gorebyss to outpace Swellow at +2 and gives her some bulk. Hidden Power Rock hits Mantine and Jynx harder than any other move that Gorebyss can use, but the coverage that Hidden Power Grass provides is much more valuable; in addition, Jynx has a chance of being OHKOed by Hidden Power Grass after Stealth Rock damage anyway.</p>

<p>Swellow and Braviary make for excellent offensive partners with Gorebyss, as they lure Rock-types such as Golem and Regirock only to U-turn out of them, giving Gorebyss a free switch-in. From there, Gorebyss can either OHKO said Rock-type and clear the way for a Swellow or Braviary sweep, or proceed to sweep on her own with Shell Smash. Bulky Ground-types such as Golem and Camerupt are very useful teammates, as they handle Gorebyss's most common revenge killer, Rotom-S, with ease. Both can set up Stealth Rock as well, limiting the lifespan of opposing Rotom-S and Jynx.</p>

<p>Although Gorebyss can break through dedicated special walls on her own, physical sweepers should definitely be considered to eliminate Lickilicky, Hypno, and other bulky Pokemon that can withstand a hit or two from Gorebyss. Absol, Sawk, and Gurdurr are some of the best available options, and the latter two can help deal with opposing Absol, who can end Gorebyss's sweep with Sucker Punch. Teammates with Rain Dance are much appreciated, as the rain will strengthen Gorebyss's Surf immensely, and allows Gorebyss to outpace Rotom-S and other revenge killers after a Shell Smash. Rotom-S is a great partner in this aspect, as it can also take advantage of rain with STAB Thunder, and it will lure Ground-types, such as Camerupt and Golem, for Gorebyss to easily set up on.</p>

[SET]
name: SubSmash
move 1: Substitute
move 2: Shell Smash
move 3: Surf
move 4: Ice Beam / Hidden Power Grass
item: Leftovers
ability: Swift Swim
nature: Modest
EVs: 48 HP / 252 SpA / 208 Spe

[SET COMMENTS]

<p>Although giving up a coverage move drastically cuts her effectiveness, the inclusion of Substitute benefits Gorebyss greatly. Occasionally, a Pokemon that Gorebyss usually forces out will attempt to stay in to prevent Gorebyss from getting a clean sweep. For example, many Regirock run Thunder Wave, which will cut Gorebyss's Speed and crush any hopes of achieving a clean sweep. Likewise, Golem might stay in and use Earthquake on a predicted Shell Smash, then use Sucker Punch for the 2HKO. Substitute allows Gorebyss to assess the situation and respond appropriately, rather than guess what the opponent will do and possibly mispredict. Gorebyss can handle her usual switch-ins behind a Substitute as well; Rotom-S, for example, is OHKOed by <boosted? unboosted?> Ice Beam. Substitute also prevents status, meaning that if Regirock were to use Thunder Wave, Gorebyss will escape untouched and with a Substitute intact.</p>

<p>Surf provides STAB and is generally a much better option than Hydro Pump, as Gorebyss cannot afford to miss, or her Substitute will be wasted. The choice between coverage moves is a difficult one, but Ice Beam is usually the preferred choice because of the numerous Grass-types in the tier, as well as Altaria and Rotom-S, all of whom would soundly defeat any Gorebyss lacking Ice Beam. On the other hand, Hidden Power Grass has several advantages of its own, namely defeating bulky Water-types such as Alomomola and Lapras, and being Gorebyss's strongest option against Jynx.</p>

[ADDITIONAL COMMENTS]

<p>Gorebyss can afford to use a Modest nature in conjunction with Substitute, as the bolstered power is much more appreciated to dispatch of her usual checks. This set isn't focused on getting a Shell Smash and outright sweeping, either; it's much more inclined towards simply setting up a Substitute and picking off the opposing team, so the Speed boost from Timid has minimal use anyway. The given EV spread and nature let +2 Gorebyss outpace Swellow, and also spares her a little bulk as well. Although White Herb and Life Orb are very useful items in their own right, they have limited use on this set, as Gorebyss will frequently be switching, thus making White Herb ineffective, and the Life Orb recoil compounds health lost to making Substitutes, meaning Gorebyss will have a very limited lifespan.</p>

<p>Teammates that lure Rock- and Ground-types, such as Swellow, Tauros, and Magmortar, are by far the best teammates for this set. With timely double switching or the use of U-turn, Gorebyss can enter the fray untouched and facing the likes of Regirock and Camerupt, giving her a free turn with which to set up a Substitute and decimate the opposing team. Paralysis support is much appreciated, creating many more opportunities for Gorebyss to freely set up Substitutes, and potentially sweep late in the match. Mesprit and Rotom-S are two of the best paralysis-spreading options; the former can set up Stealth Rock and aid Gorebyss's ability to beat Jynx, while Rotom-S will lure Camerupt and Golem for Gorebyss to switch in on. Teammates who can bust through Lickilicky are necessary, as it walls Gorebyss and easily breaks her Substitutes with Return. Absol, Braviary, and other physical attackers can break down Lickilicky, and many will appreciate Gorebyss's ability to eliminate Rock- and Ground-types.</p>

[Other Options]

<p>Outside of Shell Smash, Gorebyss doesn't have very many options. Baton Pass and Shell Smash are illegal together in NU, so Gorebyss is left with Agility, Amnesia, and Iron Defense, which are fairly mediocre options in comparison. Psychic and Shadow Ball are among Gorebyss's strongest moves, but Ice Beam and Hidden Power Grass give much better coverage. Gorebyss can use Rain Dance on her own, but a Shell Smash set with Rain Dance support from her teammates is infinitely better, and can often mean instant doom if Gorebyss can get a Shell Smash under rain. A defensive set with Rest and Hydration might seem viable, but without an auto-rain inducer, it puts heavy pressure on you to maintain Rain Dance, and generally isn't effective. Scald's burn rate is nice, but the incredible power of Surf and Hydro Pump is nearly always more useful. Toxic can be used on some of Gorebyss's common switch-ins, such as Lickilicky and Jynx, but Gorebyss generally will be better off attacking them with the appropriate moves.</p>

[Checks and Counters]

<p>While no single Pokemon fully counters the mighty Gorebyss, many stand out as checks, and it's wise to carry at least one in a team, if not more. Jynx absorbs Water-type moves with Dry Skin, and can take even a +2 Hidden Power Grass at full health and OHKO back with Psychic. Lickilicky can tank her attacks and hit back hard with Return, or threaten to OHKO with Power Whip. Specially defensive Throh will be able to take a boosted Surf and Circle Throw her boosts away, forcing her to take entry hazard damage upon return. Absol can KO a Life Orb variant with Sucker Punch, although it must beware of Substitute Gorebyss as well as White Herb variants. Regice can live through even a +2 Hydro Pump and will OHKO with Thunderbolt.</p>

<p>Choice Scarf Rotom-S outspeeds even +2 Timid Gorebyss and can OHKO with her with Volt Switch. In general, fast Choice Scarf users such as Raichu and Electabuzz will be able to revenge Gorebyss, even after a boost. Finally, one can prey on the imperfect coverage of the Substitute sets: Samurott and Quagsire give trouble to non-Hidden Power Grass variants, while bulky Grass-types such as Amoonguss and Vileplume will defeat any Gorebyss lacking Ice Beam. Preventing Gorebyss from setting up is the best way to handle her, via offensive pressure or simply throwing powerful attacks at her <aren't these two sort of similar? perhaps "smart switching" or something of the sort..?>.</p>

edit: what are you talking about zeb it's great o_O
 
Thanks sirn!! Implemented + changed all of those things you had questions about so hopefully it's better. :(
 
Lizabeth_Gorebyss.png


gorebyss likes little boys

placeholder

[Overview]

<p>A terror even to OU, Gorebyss somehow found her way down to the depths of NU, where her very presence is almost a death sentence to unprepared teams. Although she was prominent as a Rain Dance sweeper in DPP UU, BW gave her a tool that surpassed all others: Shell Smash. With both doubled Special Attack and doubled Speed in one turn, Gorebyss can devastate unprepared teams at a moment's notice. Additionally, Gorebyss has excellent coverage in three moves, shredding through the bulky Water-types and Grass-types that would otherwise resist her STAB moves. Her Defense stat is high enough that with White Herb, she survives even Life Orb Absol's Sucker Punch, the strongest available priority move in the tier. Rain Dance only bolsters her power even more, as Swift Swim doubles her Speed and the rain provides an additional boost to her STAB attacks.</p>

<p>On paper, very few Pokemon are able to stand up to her onslaught, and as Lanturn and Slowking moved up to RU, her last remaining counters were gone. Regardless of the lack of counters, however, the NU metagame has molded itself around Gorebyss. Many checks have emerged, ranging from fast Choice Scarf users such as Rotom-S and Jynx, to enormously bulky special walls such as Lickilicky, to priority from the likes of Absol. The metagame has made it very difficult for Gorebyss to set up, as well; many teams are built to status Gorebyss as soon as possible, or pack a super effective move on nearly every Pokemon. Her checks have become omnipresent, with many teams even using several of them. With so many obstacles to her success, Gorebyss needs to have plenty of support to be effective in every match.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Hidden Power Grass
move 4: Ice Beam
item: Life Orb / White Herb
ability: Swift Swim
nature: Timid / Modest
EVevs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set showcases Gorebyss's sweeping potential and amazing coverage, hitting the entirety of NU for at least neutral damage. Shell Smash is the cornerstone of every Gorebyss set, as the +2 Special Attack and Speed boosts are invaluable. The use of this set is fairly self-explanatory: find something to set up on, such as Lairon or Regirock, and boost up, thenand proceed to sweep. Surf is the best STAB option, as it's reliable and powerful, but Hydro Pump can be used in its place for incredible power. With a +2 Life Orb Hydro Pump, Gorebyss will knock even dedicated special walls on their haunches—when coupled with a Modest nature, Gorebyss will always OHKO specially defensive Lickilicky after Stealth Rock damage. Ice Beam nails bulky Grass-types, such as Amoonguss, Vileplume, and Exeggutor, as well as Dragon-types, such as Dragonair and Altaria. On the other hand, Hidden Power Grass provides coverage on the bulky Water-types that resist both Surf and Ice Beam.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the primary option, as it adds a much-appreciated boost to all of Gorebyss's attacks, while White Herb can be used to remedy the defenseive stat drops from Shell Smash. It's also worth noting that Absol can only OHKO -1 Gorebyss with Sucker Punch, so by using White Herb, you can rest assured that Absol won't be ruining Gorebyss's sweep. Timid is the preferred nature, as it lets Gorebyss outspeed up to +1 base 85 Speed Pokemon, such as Choice Scarf Sawk and Choice Scarf Pinsir. Modest can be used for much more power, but outrunning common Choice Scarf users is generally preferable. When using a Modest nature, a spread of 48 HP / 252 SpA / 208 Spe allows Gorebyss to outpace Swellow at +2 and gives her some bulk. Hidden Power Rock hits Mantine and Jynx harder than any other move that Gorebyss can use, but the coverage that Hidden Power Grass provides is much more valuable; in addition, Jynx has a chance of being OHKOed by Hidden Power Grass after Stealth Rock damage anyway.</p>

<p>Swellow and Braviary make for excellent offensive partners with Gorebyss, as they lure Rock-types such as Golem and Regirock only to U-turn out of them, giving Gorebyss a free switch-in. From there, Gorebyss can either OHKO said Rock-type and clear the way for a Swellow or Braviary sweep, or proceed to sweep on her own with Shell Smash. Bulky Ground-types such as Golem and Camerupt are very useful teammates, as they handle Gorebyss's most common revenge killer, Rotom-S, with ease. Both can set up Stealth Rock as well, limiting the lifespan of opposing Rotom-S and Jynx.</p>

<p>Although Gorebyss can break through dedicated special walls on her own, physical sweepers should definitely be considered to eliminate Lickilicky, Hypno, and other bulky Pokemon that can withstand a hit or two from Gorebyss. Absol, Sawk, and Gurdurr are some of the best available options, and the latter two can help deal with opposing Absol, who can end Gorebyss's sweep with Sucker Punch. Teammates with Rain Dance are much appreciated, as the rain will strengthen Gorebyss's Surf immensely, and allows Gorebyss to outpace Rotom-S and other revenge killers after a Shell Smash. Rotom-S is a great partner in this aspect, as it can also take advantage of rain with STAB Thunder, and it will lure Ground-types, such as Camerupt and Golem, for Gorebyss to easily set up on.</p>

[SET]
name: SubSmash
move 1: Substitute
move 2: Shell Smash
move 3: Surf
move 4: Ice Beam / Hidden Power Grass
item: Leftovers
ability: Swift Swim
nature: Modest
EVevs: 48 HP / 252 SpA / 208 Spe

[SET COMMENTS]

<p>Although giving up a coverage move drastically cuts her effectiveness, the inclusion of Substitute benefits Gorebyss greatly. Occasionally, a Pokemon that Gorebyss usually forces out will attempt to stay in to prevent Gorebyss from getting a clean sweep. For example, many Regirock run Thunder Wave, which will cut Gorebyss's Speed and crush any hopes of achieving a clean sweep. Likewise, Golem might stay in and use Earthquake on a predicted Shell Smash, then use Sucker Punch for the 2HKO. Substitute allows Gorebyss to assess the situation and respond appropriately, rather than guess what the opponent will do and possibly mispredict. Gorebyss can handle her usual switch-ins behind a Substitute as well; Rotom-S, for example, is OHKOed by unboosted Ice Beam even before Stealth Rock damage. Substitute also prevents status, meaning that if Regirock were to use Thunder Wave, Gorebyss will escape untouched and with a Substitute intact.</p>

<p>Surf provides STAB and is generally a much better option than Hydro Pump, as Gorebyss cannot afford to miss, or her Substitute will be wasted. The choice between coverage moves is a difficult one, but Ice Beam is usually the preferred choice because of the numerous Grass-types in the tier, as well as Altaria and Rotom-S, all of whom would soundly defeat any Gorebyss lacking Ice Beam. On the other hand, Hidden Power Grass has several advantages of its own, namely defeating bulky Water-types such as Alomomola and Lapras, and being Gorebyss's strongest option against Jynx.</p>

[ADDITIONAL COMMENTS]

<p>Gorebyss can afford to use a Modest nature in conjunction with Substitute, as the bolstered power is much more appreciated to dispatch of her usual checks. This set isn't focused on getting a Shell Smash and outright sweeping, either; it's much more inclined towards simply setting up a Substitute and picking off the opposing team, so the Speed boost from Timid has minimal use anyway. The given EV spread and nature lets +2 Gorebyss outpace Swellow, and also spares her a little bulk as well. Although White Herb and Life Orb are very useful items in their own right, they have limited use on this set, as Gorebyss will frequently be switching, thus making White Herb ineffective, and the Life Orb recoil compounds the health lost to making Substitutes, meaning Gorebyss will have a very limited lifespan.</p>

<p>Teammates that lure Rock- and Ground-types, such as Swellow, Tauros, and Magmortar, are by far the best teammates for this set. With timely double switching or the use of U-turn, Gorebyss can enter the fray untouched and facing the likes of Regirock and Camerupt, giving her a free turn with which to set up a Substitute and decimate the opposing team. Paralysis support is much appreciated, creating many more opportunities for Gorebyss to freely set up Substitutes, and potentially sweep late in the match. Mesprit and Rotom-S are two of the best paralysis-spreading options; the former can set up Stealth Rock and aid Gorebyss's ability to beat Jynx, while Rotom-S will lure Camerupt and Golem for Gorebyss to switch in on. Teammates who can bust through Lickilicky are necessary, as it walls Gorebyss and easily breaks her Substitutes with Return. Absol, Braviary, and other physical attackers can break down Lickilicky, and many will appreciate Gorebyss's ability to eliminate Rock- and Ground-types.</p>

[Other Options]

<p>Outside of Shell Smash, Gorebyss doesn't have very many options. Baton Pass and Shell Smash are illegal together in NU, so Gorebyss is left with Agility, Amnesia, and Iron Defense, all of which are fairly mediocre options in comparison. Psychic and Shadow Ball are among Gorebyss's strongest moves, but Ice Beam and Hidden Power Grass give much better coverage. Gorebyss can use Rain Dance on her own, but a Shell Smash set with Rain Dance support from her teammates is infinitely better, and can often mean instant doom if Gorebyss can get a Shell Smash under rain. A defensive set with Rest and Hydration might seem viable, but without an auto-rain inducer, it puts heavy pressure on you to maintain Rain Dance, and generally isn't effective. Scald's burn rate is nice, but the incredible power of Surf and Hydro Pump is nearly always more useful. Toxic can be used on some of Gorebyss's common switch-ins, such as Lickilicky and Jynx, but Gorebyss generally will be better off attacking them with the appropriate moves.</p>

[Checks and Counters]

<p>While no single Pokemon fully counters the mighty Gorebyss, many stand out as checks, and it's wise to carry at least one in a team, if not more. Jynx absorbs Water-type moves with Dry Skin, and can take even a +2 Hidden Power Grass at full health and OHKO back with Psychic. Lickilicky can tank her attacks and hit back hard with Return, or threaten to OHKO with Power Whip. Specially defensive Throh will be able to take a boosted Surf and Circle Throw her boosts away, forcing her to take entry hazard damage upon return. Absol can KO a Life Orb variant with Sucker Punch, although it must beware of Substitute Gorebyss as well as White Herb variants. Regice can live through even a +2 Hydro Pump and will OHKO with Thunderbolt.</p>

<p>Choice Scarf Rotom-S outspeeds even +2 Timid Gorebyss and can OHKO with her with Volt Switch. In general, fast Choice Scarf users such as Raichu and Electabuzz will be able to revenge kill Gorebyss, even after a boost. Finally, one can prey on the imperfect coverage of the Substitute sets: Samurott and Quagsire give trouble to non-Hidden Power Grass variants, while bulky Grass-types such as Amoonguss and Vileplume will defeat any Gorebyss lacking Ice Beam. Preventing Gorebyss from setting up is the best way to handle her, by bombarding her with attacks or by anticipating her entrance into the battle and switching appropriately.</p>

[Overview]

<p>A terror even to OU, Gorebyss somehow found her way down to the depths of NU, where her very presence is almost a death sentence to unprepared teams. Although she was prominent as a Rain Dance sweeper in DPP UU, BW gave her a tool that surpassed all others: Shell Smash. With doubled Special Attack and Speed in one turn, Gorebyss can devastate unprepared teams at a moment's notice. Additionally, Gorebyss has excellent coverage in three moves, shredding through the bulky Water- and Grass-types that would otherwise resist her STAB moves. Her Defense stat is high enough that with White Herb, she survives even Life Orb Absol's Sucker Punch, the strongest available priority move in the tier. Rain Dance only bolsters her power even more, as Swift Swim doubles her Speed and the rain provides an additional boost to her STAB attacks.</p>

<p>On paper, very few Pokemon are able to stand up to her onslaught, and as Lanturn and Slowking moved up to RU, her last remaining counters were gone. Regardless of the lack of counters, however, the NU metagame has molded itself around Gorebyss. Many checks have emerged, ranging from fast Choice Scarf users such as Rotom-S and Jynx, to enormously bulky special walls such as Lickilicky, to priority from the likes of Absol. The metagame has made it very difficult for Gorebyss to set up, as well; many teams are built to status Gorebyss as soon as possible, or pack a super effective move on nearly every Pokemon. Her checks have become omnipresent, with many teams even using several of them. With so many obstacles to her success, Gorebyss needs to have plenty of support to be effective in every match.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Hidden Power Grass
move 4: Ice Beam
item: Life Orb / White Herb
ability: Swift Swim
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set showcases Gorebyss's sweeping potential and amazing coverage, hitting the entirety of NU for at least neutral damage. Shell Smash is the cornerstone of every Gorebyss set, as the +2 Special Attack and Speed boosts are invaluable. The use of this set is fairly self-explanatory: find something to set up on, such as Lairon or Regirock, boost up, and proceed to sweep. Surf is the best STAB option, as it's reliable and powerful, but Hydro Pump can be used in its place for incredible power. With a +2 Life Orb Hydro Pump, Gorebyss will knock even dedicated special walls on their haunches—when coupled with a Modest nature, Gorebyss will always OHKO specially defensive Lickilicky after Stealth Rock damage. Ice Beam nails bulky Grass-types, such as Amoonguss, Vileplume, and Exeggutor, as well as Dragon-types, such as Dragonair and Altaria. On the other hand, Hidden Power Grass provides coverage on the bulky Water-types that resist both Surf and Ice Beam.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the primary option, as it adds a much-appreciated boost to all of Gorebyss's attacks, while White Herb can be used to remedy the defensive stat drops from Shell Smash. It's also worth noting that Absol can only OHKO -1 Gorebyss with Sucker Punch, so by using White Herb, you can rest assured that Absol won't be ruining Gorebyss's sweep. Timid is the preferred nature, as it lets Gorebyss outspeed up to +1 base 85 Speed Pokemon, such as Choice Scarf Sawk and Choice Scarf Pinsir. Modest can be used for much more power, but outrunning common Choice Scarf users is generally preferable. When using a Modest nature, a spread of 48 HP / 252 SpA / 208 Spe allows Gorebyss to outpace Swellow at +2 and gives her some bulk. Hidden Power Rock hits Mantine and Jynx harder than any other move that Gorebyss can use, but the coverage that Hidden Power Grass provides is much more valuable; in addition, Jynx has a chance of being OHKOed by Hidden Power Grass after Stealth Rock damage anyway.</p>

<p>Swellow and Braviary make for excellent offensive partners with Gorebyss, as they lure Rock-types such as Golem and Regirock only to U-turn out of them, giving Gorebyss a free switch-in. From there, Gorebyss can either OHKO said Rock-type and clear the way for a Swellow or Braviary sweep, or proceed to sweep on her own with Shell Smash. Bulky Ground-types such as Golem and Camerupt are very useful teammates, as they handle Gorebyss's most common revenge killer, Rotom-S, with ease. Both can set up Stealth Rock as well, limiting the lifespan of opposing Rotom-S and Jynx.</p>

<p>Although Gorebyss can break through dedicated special walls on her own, physical sweepers should definitely be considered to eliminate Lickilicky, Hypno, and other bulky Pokemon that can withstand a hit or two from Gorebyss. Absol, Sawk, and Gurdurr are some of the best available options, and the latter two can help deal with opposing Absol, who can end Gorebyss's sweep with Sucker Punch. Teammates with Rain Dance are much appreciated, as the rain will strengthen Gorebyss's Surf immensely and allows Gorebyss to outpace Rotom-S and other revenge killers after a Shell Smash. Rotom-S is a great partner in this aspect, as it can also take advantage of rain with STAB Thunder, and it will lure Ground-types, such as Camerupt and Golem, for Gorebyss to easily set up on.</p>

[SET]
name: SubSmash
move 1: Substitute
move 2: Shell Smash
move 3: Surf
move 4: Ice Beam / Hidden Power Grass
item: Leftovers
ability: Swift Swim
nature: Modest
evs: 48 HP / 252 SpA / 208 Spe

[SET COMMENTS]

<p>Although giving up a coverage move drastically cuts her effectiveness, the inclusion of Substitute benefits Gorebyss greatly. Occasionally, a Pokemon that Gorebyss usually forces out will attempt to stay in to prevent Gorebyss from getting a clean sweep. For example, many Regirock run Thunder Wave, which will cut Gorebyss's Speed and crush any hopes of achieving a clean sweep. Likewise, Golem might stay in and use Earthquake on a predicted Shell Smash, then use Sucker Punch for the 2HKO. Substitute allows Gorebyss to assess the situation and respond appropriately, rather than guess what the opponent will do and possibly mispredict. Gorebyss can handle her usual switch-ins behind a Substitute as well; Rotom-S, for example, is OHKOed by unboosted Ice Beam even before Stealth Rock damage. Substitute also prevents status, meaning that if Regirock were to use Thunder Wave, Gorebyss will escape untouched and with a Substitute intact.</p>

<p>Surf provides STAB and is generally a much better option than Hydro Pump, as Gorebyss cannot afford to miss, or her Substitute will be wasted. The choice between coverage moves is a difficult one, but Ice Beam is usually the preferred choice because of the numerous Grass-types in the tier, as well as Altaria and Rotom-S, all of whom would soundly defeat any Gorebyss lacking Ice Beam. On the other hand, Hidden Power Grass has several advantages of its own, namely defeating bulky Water-types such as Alomomola and Lapras and being Gorebyss's strongest option against Jynx.</p>

[ADDITIONAL COMMENTS]

<p>Gorebyss can afford to use a Modest nature in conjunction with Substitute, as the bolstered power is much more appreciated to dispatch of her usual checks. This set isn't focused on getting a Shell Smash and outright sweeping, either; it's much more inclined towards simply setting up a Substitute and picking off the opposing team, so the Speed boost from Timid has minimal use anyway. The given EV spread and nature lets +2 Gorebyss outpace Swellow, and also spares her a little bulk as well. Although White Herb and Life Orb are very useful items in their own right, they have limited use on this set, as Gorebyss will frequently be switching, thus making White Herb ineffective, and the Life Orb recoil compounds the health lost making Substitutes, meaning Gorebyss will have a very limited lifespan.</p>

<p>Teammates that lure Rock- and Ground-types, such as Swellow, Tauros, and Magmortar, are by far the best teammates for this set. With timely double switching or the use of U-turn, Gorebyss can enter the fray untouched and facing the likes of Regirock and Camerupt, giving her a free turn with which to set up a Substitute and decimate the opposing team. Paralysis support is much appreciated, creating many more opportunities for Gorebyss to freely set up Substitutes and potentially sweep late in the match. Mesprit and Rotom-S are two of the best paralysis-spreading options; the former can set up Stealth Rock and aid Gorebyss's ability to beat Jynx, while Rotom-S will lure Camerupt and Golem for Gorebyss to switch in on. Teammates who can bust through Lickilicky are necessary, as it walls Gorebyss and easily breaks her Substitutes with Return. Absol, Braviary, and other physical attackers can break down Lickilicky, and many will appreciate Gorebyss's ability to eliminate Rock- and Ground-types.</p>

[Other Options]

<p>Outside of Shell Smash, Gorebyss doesn't have very many options. Baton Pass and Shell Smash are illegal together in NU, so Gorebyss is left with Agility, Amnesia, and Iron Defense, all of which are fairly mediocre options in comparison. Psychic and Shadow Ball are among Gorebyss's strongest moves, but Ice Beam and Hidden Power Grass give much better coverage. Gorebyss can use Rain Dance on her own, but a Shell Smash set with Rain Dance support from her teammates is infinitely better, and can often mean instant doom if Gorebyss can get a Shell Smash under rain. A defensive set with Rest and Hydration might seem viable, but without an auto-rain inducer, it puts heavy pressure on you to maintain Rain Dance, and generally isn't effective. Scald's burn rate is nice, but the incredible power of Surf and Hydro Pump is nearly always more useful. Toxic can be used on some of Gorebyss's common switch-ins, such as Lickilicky and Jynx, but Gorebyss generally will be better off attacking them with the appropriate moves.</p>

[Checks and Counters]

<p>While no single Pokemon fully counters the mighty Gorebyss, many stand out as checks, and it's wise to carry at least one in a team, if not more. Jynx absorbs Water-type moves with Dry Skin, and can take even a +2 Hidden Power Grass at full health and OHKO back with Psychic. Lickilicky can tank her attacks and hit back hard with Return or threaten to OHKO with Power Whip. Specially defensive Throh will be able to take a boosted Surf and Circle Throw her boosts away, forcing her to take entry hazard damage upon return. Absol can KO a Life Orb variant with Sucker Punch, although it must beware of Substitute Gorebyss as well as White Herb variants. Regice can live through even a +2 Hydro Pump and will OHKO with Thunderbolt.</p>

<p>Choice Scarf Rotom-S outspeeds even +2 Timid Gorebyss and can OHKO her with Volt Switch. In general, fast Choice Scarf users such as Raichu and Electabuzz will be able to revenge kill Gorebyss, even after a boost. Finally, one can prey on the imperfect coverage of the Substitute sets: Samurott and Quagsire give trouble to non-Hidden Power Grass variants, while bulky Grass-types such as Amoonguss and Vileplume will defeat any Gorebyss lacking Ice Beam. Preventing Gorebyss from setting up is the best way to handle her, by bombarding her with attacks or by anticipating her entrance into the battle and switching appropriately.</p>

gpstamp

GP APPROVED 4/12
or 2/2 i GUESS
 
Back
Top