Gothitelle @ Expert Belt
Ability: Shadow Tag
EVs: 112 HP / 252 SpA / 144 Spe
Sassy Nature
- Psyshock
- Hidden Power [Fire]
- Thunderbolt
- Taunt
Goth is team player in this. It traps things that Keldeo would have trouble going against like Venusaur/Amoonguss/Azumarill and kill them on the spot. But mainly for Venusaur. Hidden Power Fire was chosen over Trick so that if i Volt-Turn from Scizor/Thundy into Gothetelle, i can taunt and eliminate Ferrothorn immediately and not have to worry about rocks later in yhe game. 144 Speed Gothetelle allows it to SpeedCreep 20 Speed Venusaur. Expert Belt because it 2hkos everything I mentioned earlier. Overall, Gothetelle+Keldeo is very effective
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hydro Pump
- Hidden Power [Electric]
Pretty standard Keldeo set. Keldeo weak teams loose to this thing with the combination of Volt-Turn+Dual Trappers in Gothetelle and Pursuit Tyranitar.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 132 Atk / 124 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- U-turn
- Roost
Needed a Volt-Turn core to bring in Gothetelle safely and Scizor seemed to be a good member. 252 HP /124 SpD allows Scizor to live HP Fire from Latios and 132 Atk 2hkos Clefable. I chose Knock Off > SD because ScarfLando is a common switch in to Scizor and it also gets rid of its Scarf, allowing Keldeo to check it more effectively. Roost for Longevity and allowing it to switch into Lati more effectively.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Knock Off
- Volt Switch
- Hidden Power [Ice]
- Thunder Wave
Excellent lead and supplies Volt-Turn for this team with Scizor. You can switch Knock Off for Tbolt on Thundy because it's just to OHKO Latios after rocks but I have a Tyranitar. Thundurus' priority Twave comes in clutch as well, Slowing down ZardX and Gyarados. It also gives me a solid M-Pinsir check as long it hasn't been weakened.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
I was looking a bit weak to M-Manetric and Talonflame so I decided to put RushDrill in this spot. Also spares me a spot for a Hazard Cleric and late game sweeper, as long as I'm in Sand. I like Excadrill because of its electric immunity and can't be paralyzed by Thundy.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Earthquake
- Rock Slide
- Stealth Rock
ScarfRocks Tyranitar throws alot of people off, and is an EXCELLENT bluff. Tyranitar even serves as a good Knock Off switch in and another Pinsir check if Thundy died. Pursuit for obvious reasons because it checks Latis and other Ghost types that Keldeo can't handle with Secret Sword. Again, Volt-Turn+Keldeo+Dual Trappers is a great core imo [:
Ability: Shadow Tag
EVs: 112 HP / 252 SpA / 144 Spe
Sassy Nature
- Psyshock
- Hidden Power [Fire]
- Thunderbolt
- Taunt
Goth is team player in this. It traps things that Keldeo would have trouble going against like Venusaur/Amoonguss/Azumarill and kill them on the spot. But mainly for Venusaur. Hidden Power Fire was chosen over Trick so that if i Volt-Turn from Scizor/Thundy into Gothetelle, i can taunt and eliminate Ferrothorn immediately and not have to worry about rocks later in yhe game. 144 Speed Gothetelle allows it to SpeedCreep 20 Speed Venusaur. Expert Belt because it 2hkos everything I mentioned earlier. Overall, Gothetelle+Keldeo is very effective
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hydro Pump
- Hidden Power [Electric]
Pretty standard Keldeo set. Keldeo weak teams loose to this thing with the combination of Volt-Turn+Dual Trappers in Gothetelle and Pursuit Tyranitar.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 132 Atk / 124 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- U-turn
- Roost
Needed a Volt-Turn core to bring in Gothetelle safely and Scizor seemed to be a good member. 252 HP /124 SpD allows Scizor to live HP Fire from Latios and 132 Atk 2hkos Clefable. I chose Knock Off > SD because ScarfLando is a common switch in to Scizor and it also gets rid of its Scarf, allowing Keldeo to check it more effectively. Roost for Longevity and allowing it to switch into Lati more effectively.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Knock Off
- Volt Switch
- Hidden Power [Ice]
- Thunder Wave
Excellent lead and supplies Volt-Turn for this team with Scizor. You can switch Knock Off for Tbolt on Thundy because it's just to OHKO Latios after rocks but I have a Tyranitar. Thundurus' priority Twave comes in clutch as well, Slowing down ZardX and Gyarados. It also gives me a solid M-Pinsir check as long it hasn't been weakened.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
I was looking a bit weak to M-Manetric and Talonflame so I decided to put RushDrill in this spot. Also spares me a spot for a Hazard Cleric and late game sweeper, as long as I'm in Sand. I like Excadrill because of its electric immunity and can't be paralyzed by Thundy.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Earthquake
- Rock Slide
- Stealth Rock
ScarfRocks Tyranitar throws alot of people off, and is an EXCELLENT bluff. Tyranitar even serves as a good Knock Off switch in and another Pinsir check if Thundy died. Pursuit for obvious reasons because it checks Latis and other Ghost types that Keldeo can't handle with Secret Sword. Again, Volt-Turn+Keldeo+Dual Trappers is a great core imo [:
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