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Types: Ghost/Flying Ghost: Ghost STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position. Ability:
Aftermath (Passive) If this Pokemon uses Self-Destruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Unburden (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses. Flare Boost (Passive) (Hidden) (Locked) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have three (3) more Base Attack Power. Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Stats:
HP: 100 Atk: 2 Def: 2 SpA: 4 [+] SpD: 2 Spe: 60.9 (60) [-] Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: 0/6 MC: 0 AC: 0/5 Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Ominous Wind
Stockpile
Destiny Bond
Disable
Tailwind
Hypnosis
Haze
Psychic
Protect
Substitute
Dream Eater
Attract
Eelektrik [Unagi] (Male)
Types: Electric Electric: Electric STAB; immune to paralysis status. Ability:
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Stats:
HP: 100 Atk: 4 [+] Def: 3 SpA: 3 SpD: 3 Spe: 34 [-] Size Class: 2 Weight Class: 2 Base Rank Total: 17 EC: 4/9 MC: 0 AC: 0/0 Attacks:
Super Fang
Bounce
Aqua Tail
Iron Tail
Knock Off
Giga Drain
Magnet Rise
Team P2X7...
Skrelp [Eksevinn] (M) Nature: Quiet (+1 Sp.Atk, -15% Spe, -10% Evasion) Type: Poison/Water Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). Poison Touch: (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). Adaptability (HA Unlocked): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Tutor Moves:
Bounce
Gunk Shot
Icy Wind
Iron Tail
Outrage
Pluffle [Ravio] (M) Nature: Naive (+15% Speed, +7% Accuracy, -1 SpD) Type: Fairy Fairy: Fairy STAB; the consecutive move usage penalty for using Damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time; it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status when it switches out. Aroma Veil: (Passive) This Pokemon and its allies on the field cannot be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment. Friend Guard (HA Locked): This Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Skrelp: Hydro Pump (Eelektrik) - Sludge Bomb (Eelektrik)
IF Eelektrik is under the effects of a successful P/E move when you would act, use Thunderbolt (Drifloon) the first instance and Hydro Pump (Drifloon) the second, pushing back each instance.
IF Eelektrik is in the evasive stage of an unsuspended D/E move when you would act, use Hydro Pump (Drifloon) the first instance and Thunderbolt (Drifloon) the second, pushing back each instance.
KO Sub: IF Eelektrik is KO'd when you would act, use Thunderbolt (Drifloon) that action instead.
Pluffle: Moonblast (Eelektrik) - Dazzling Gleam
IF Eelektrik is under the effects of a successful P/E move when you would act, use Snarl that action instead and push back.
IF Eelektrik is in the evasive stage of a successful D/E move when you would act, use Snarl that action instead and push back.
KO Sub: IF Eelektrik is KO'd when you would act, use Moonblast (Pluffle) that action instead.
Eelektrik:
Thunder (Skrelp) --> Thunderbolt (Skrelp)
IF Skrelp is under P/E, THEN redirect to Pluffle.
IF you are to be targetted by a damaging water-type combination, THEN use Protect.
Drifloon:
Dream Eater (Pluffle) --> Hypnosis (Pluffle)
IF Pluffle is under P/E when you are to attack, THEN use Hypnosis (Skrelp).
IF Pluffle is awake when you are to use Dream Eater, THEN use Hypnosis (Skrelp).
Skrelp: Gunk Shot (Eelektrik) - Gunk Shot (Eelektrik)
IF Eelektrik is Poisoned when you would act, use Venoshock + Venoshock combo (Eelektrik) that action instead.
Pluffle: Encore (Drifloon) - Moonblast (Eelektrik)
Skrelp: Sludge Bomb (Eelektrik) - Scald (Eelektrik)
IF Eelektrik is under the effects of a successful P/E move when you would act, use Thunderbolt (Drifloon) that action instead and push back.
IF Eelektrik uses Bounce outside of a combo, use Scald + Scald combo (Eelektrik) that action instead.
KO Sub: IF Eelektrik is KO'd when you would act, use Thunderbolt (Drifloon) that action instead.
Pluffle: Dazzling Gleam - Dazzling Gleam
IF Eelektrik is under the effects of a successful P/E move when you would act, use Yawn (Drifloon) the first instance and Moonblast (Drifloon) the second, pushing back in each instance.
KO Sub: IF Eelektrik is KO'd when you would act, use Draining Kiss (Drifloon) that action instead.
Drifloon:
Psychic (Skrelp) --> Psychic (Skrelp)
IF you are to be targeted by a damaging Electric-type combo, then use Protect, and push back.
IF you are under the effects of Torment A2, THEN use Gust (Skrelp) that action.