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Types: Ghost/Flying Ghost: Ghost STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position. Ability:
Aftermath (Passive) If this Pokemon uses Self-Destruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Unburden (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses. Flare Boost (Passive) (Hidden) (Locked) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have three (3) more Base Attack Power. Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Stats:
HP: 100 Atk: 2 Def: 2 SpA: 4 [+] SpD: 2 Spe: 60.9 (60) [-] Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: 0/6 MC: 0 AC: 0/5 Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Ominous Wind
Stockpile
Destiny Bond
Disable
Tailwind
Hypnosis
Haze
Psychic
Protect
Substitute
Dream Eater
Attract
Eelektrik [Unagi] (Male)
Types: Electric Electric: Electric STAB; immune to paralysis status. Ability:
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Stats:
HP: 100 Atk: 4 [+] Def: 3 SpA: 3 SpD: 3 Spe: 34 [-] Size Class: 2 Weight Class: 2 Base Rank Total: 17 EC: 4/9 MC: 0 AC: 0/0 Attacks:
Super Fang
Bounce
Aqua Tail
Iron Tail
Knock Off
Giga Drain
Magnet Rise
Team TMan87
Always chirpy yet dutiful in her training, Agnès knows how to cheer herself as well as others up to hone their skills. While she lacks power or diversity for now, she has set her mind on becoming better. She's often seen with Emi as she hopes to overcome her natural clumsiness by her side, though it doesn't really seem to work right now...
Elma is another blob of goofy and laid-back adorableness. She absolutely loves rainy weather, and when everyone's in the house trying to cuddle for warmth she's outside sliding and jumping in puddles like she's having the time of her life. That's why she'd logically hang out with Water-types rather than Fire-types, such as Kamina (well the guy somehow hangs out with everyone) and, oddly enough given their opposite mindset, Shizune. Perhaps she's similar enough to Misha that the sea serpent accepts her.
Evolving only gave her more body mass to slide around in the rain. Shizune kind of forced her to regularly train with her and Misha (arguing that 'now that she's evolved she shouldn't be slacking anymore') and she took after them in terms of battle style: a defensively-focused stance followed by brutal tail swings. Not the most refined thing ever, but when your masters are a sea serpent and a blob with arms, what can you expect?
"Don't you force me to drag you by the skin of your neck once again!"
"The only path there is leads forward..."
"I hope there are snacks on that path!"
Sending out Agnès the Togetic with Lucky Egg and Elma the Sliggoo with Exp. Share!
Dazzling Gleam | Ancient Power (Drifloon)
IF Drifloon is under P/E A2 THEN Shadow Ball (Eelektrik) A2 IF you are to be targeted by a damaging Electric-type combo THEN Protect (self) and push back
Muddy Water | Rock Slide
IF Muddy Water misses at least one foe A1 THEN Muddy Water A2 IF you are afflicted with paralysis when you are to act THEN Rain Dance and push back actions and subs
Eelektrik:
Thunderwave (Togetic) --> Thunderbolt (Togetic)
IF Togetic is under P/E, THEN use Super Fang (Sliggoo), and push back.
IF you are to be targetted by a damaging Fairy-type combo, THEN use Protect, and push back.
Drifloon:
Attract (Togetic) --> Ominous Wind (Togetic)
IF Togetic is under P/E, THEN use Ominous Wind (Sliggoo), and push back.
IF you are to be targetted by a damaging Fairy-type combo, THEN use Protect, and push back.
Drifloon used Attract
On Togetic: Togetic was infatuated!!!
Attraction Counter Roll: 3/3 = 4 counters
-6 EN
Eelektrik used Thunder Wave
On Togetic:
Hit Roll: 9597 > 9000 = No Eelektrik's Attack missed!!!
-6 EN
Infatuation Roll: 3281 < 5000 = Yes Togetic was infatuated and was unable to move!!!
Paralysis Roll: 7529 > 1000 = No
Sliggoo used Muddy Water
On Drifloon:
Hit Roll: 3153 < 9500 = Yes
Crit Roll: 18/24 = No
((((9) * 0.75) + 4.5 - 3) * 1) = 8.25 HP
Effect Roll: 9378 > 3000 = No
On Eelektrik:
Hit Roll: 6440 < 9500 = Yes
Crit Roll: 3/24
((((9) * 0.75) + 4.5 - 4.5) * 1) = 6.75 HP
Effect Roll: 8897 > 3000 = No
-7 EN
Action 2
Drifloon used Ominous Wind
On Togetic:
Crit Roll: 21/24 = No
((6 + 3 + 6 - 6) * 1) = 9 HP
Effect Roll: 7451 > 1000 = No
-3 EN
Eelektrik used Thunderbolt
On Togetic:
Crit Roll: 20/24 = No
((9 + 3 + 4.5 - 6) * 1.5) = 15.75 HP
Effect Roll: 1052 > 1000 = No
-6 EN
Infatuation Roll: 7263 > 5000 = No
Togetic used Mirror Move
Togetic used Attract
On Drifloon: Drifloon was infatuated!!!
Attraction Counter Roll: 3/3 = 4 counters
-8 EN
Paralysis Roll: 2952 > 1000 = No
Sliggoo used Outrage
Target Roll: 1/2 = Drifloon
Crit Roll: 14/24 = No
((12 + 3 + 6 - 3) * 1) = 18 HP
-8 EN
"This way, no one has to be hurt because of me..."
Outrage (Drifloon) | Outrage (Drifloon)
IF Drifloon is under P/E THEN redirect to Eelektrik
Ancient Power (Drifloon) | Dazzling Gleam
IF you did not move A1 THEN Ancient Power (Drifloon) A2 IF you are to be targeted with a damaging Electric-type combo THEN Protect and push back actions and subs
Drifloon:
Ominous Wind (Togetic) --> Tailwind
IF Togetic is under P/E A1, THEN use Tailwind A1, and Ominous Wind A2.
IF you are to be targeted by a damaging Rock-type combo, THEN use Protect, and push back.
Eelektrik:
Super Fang (Sliggoo) --> Knock Off (Sliggoo)
IF Drifloon cannot move A1, AND Togetic is NOT under P/E, THEN use Charge Beam (Togetic) A1, and push back.
IF you are to be targeted by a damaging Rock-type combo, THEN use Protect, and push back.
Infatuation Roll: 6778 > 5000 = No
Drifloon used Protect Drifloon protected itself!!!
-14.84 EN
Eelektrik used Protect Eelektrik protected itself!!!
-13 EN
Togetic used Morning Sun Togetic regained 25 HP!!!
-15 EN
Sliggoo snapped out of confusion!!!
Sliggoo used Rock Slide + Rock Slide Combination
On Drifloon: Drifloon protected itself!!!
On Eelektrik: Elektrik protected itself!!!
-28 EN
Action 2
Sliggoo cools down!!!
Infatuation Roll: 2638 < 5000 = Yes Drifloon was infatuated and was unable to move!!!
Drifloon used Encore
On Eelektrik: Eelektrik was encored in Protect!!!
-10 EN
"Don't faint me off just yet! I'm still going to see this through the end!"
"Woah, dudes, looks like you just created a Fire/Fairy."
Shadow Ball (Drifloon) | Ancient Power (Drifloon)
IF you are to be targeted with a damaging Electric-type combo A2 THEN Safeguard A2 instead IF Drifloon is to use Attract (Sliggoo) A1 THEN Yawn (Drifloon) A1 and push back IF Drifloon is KO when you are to act THEN Dazzling Gleam
Ice Beam (Drifloon) | Thunderbolt (Drifloon)
IF Drifloon is KO when you are to act THEN Outrage (3a) IF you are to target Eelektrik AND you are not in a rampage AND Eelektrik is in the evasive stage of D/E when you are to act THEN Rain Dance first instance IF you are to be targeted with a damaging Ghost-type combo THEN Protect and push back
Eelektrik:
Thunderbolt (Togetic) --> Super Fang (Sliggoo)
IF you are to be targeted by a damaging Dragon-type combo, AND Togetic is under P/E, THEN use Protect, and push back.
IF Togetic is under P/E, THEN yell at him that you need the KOC, AND use Super Fang (Sliggoo), and push back.