3v3 NFE singles
Training Items
All Abilities
72 Hour DQ
3 Substitutions
0 Recoveries / 0 Chills
0 Mega
Training Items
All Abilities
72 Hour DQ
3 Substitutions
0 Recoveries / 0 Chills
0 Mega
Team Granny Pie:

Kirlia [Thrawn] (Male)

"To defeat an enemy, you must know them. Not simply their battle tactics, but their history, philosophy, art. There is satisfaction in defeating an enemy. But one must never allow oneself to become complacent. There are always more enemies to be identified, faced, and vanquished." Thrawn is one of the most mysterious Pokemon GP has ever encountered. One day, his Pokemon were having a picnic while he was out, and, while they were all 6 were either playing or hanging out, the picnic basket disappeared right from underneath their noses, with nobody noticing how, or even when, it disappeared. On a subsequent hunt, 3 search parties went out, consisting of Sonata and Abigail, Yosty and Scrappy, and Aurum and Coloratura. Aurum, Coloratura, Sonata, and Abigail on converged back in the clearing after a fruitless search, but Scrappy and Yosty never showed back up. Another search was initiated, and Scrappy and Yosty were both found knocked out in the middle of the woods, with no markings on either of them. Abigail and Sonata carried the two back, and all 6 converged on the clearing once more. Oddly enough, they found their picnic basket in the middle of the clearing, empty. Mystified, Aurum, Coloratura, Abigail, and Sonata carried Scrappy and Yosty back home, where GP had just gotten back from his work at the Lab. He Revived Scrappy and Yosty, but imagine everybody's surprise when as soon as Yosty's body became corporeal once more, a small, shiny Ralts came falling out of him! The Ralts immediately surrendered, unconditionally, even though nobody made any move to attack him. He introduced himself as Thrawn, and claimed to be an incredible tactician and fighter. Sonata became instantly interested in him, with her being a shiny Kirlia at the time, and his cool, calm, and calculating demeanor intrigued her in contrast to her impulsive, illogical style. Scrappy offered to help train Thrawn, but was a little skeptical when Thrawn refused him, claiming that his training would be on the battlefield. Overall, his very cool, and a little distant to all but Sonata. But most of all, he's intensely loyal to GP as a warrior, and what a warrior he is.
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Synchronize (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) (Hidden) (Locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/9
MC: 0
AC: 3/5
Attacks:
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Hypnosis
Dream Eater
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Hypnosis
Dream Eater
Disable
Destiny Bond
Encore
Synchronoise
Confuse Ray
Shadow Sneak
Nightmare
Destiny Bond
Encore
Synchronoise
Confuse Ray
Shadow Sneak
Nightmare
Taunt
Torment
Protect
Light Screen
Psyshock
Shadow Ball
Torment
Protect
Light Screen
Psyshock
Shadow Ball
Endure

Nohface [Ashi] (Female)

"We were made for one purpose: to kill! Our fate was sealed the day we were born!" Ashi was born and raised in a deep mountain, and cruelly trained daily to mold her and her sisters into the ultimate fighting and killing machines. But Ashi was... different. She was curious about the world outside of the mountain, and held a deep-set compassion for living things. These curiosities and compassions were all but metaphorically crushed out of her by her mother, and one day, Ashi and her sisters were ready to take their hate, and their pain, out on the one target they were bred to assasinate: GP. To this day, he still does not know who commissioned these girls to attack him, as he has many enemies out in the larger political world. Luckily, GP has his Pokemon and his own skill to protect him. But the Daughters came close. Closer than anybody ever had. GP still deeply regrets it, but when they attacked him in his sleep one night, and his Pokemon rushed to defend him, he and they were forced to slay these monsters bred for war, as nothing else could stop them. After the battle, Scrappy could still detect an aura of life from one of the Nohfaces, and it was Ashi that Scrappy, Aurum, and GP nursed back to life, despite her constant attempts of the opposite. Determined to show her the error of her ways, GP took her around with him on adventures, and showed her the beautiful world around him. It was on Full Moon Island when, at night, surrounded by stars, Ashi finally let go of her pain and hate, and chose to willingly follow GP throughout this world, growing and learning more every day. She has close affinities for both Scrappy and Aurum, as they were the ones most concerned with healing her, but she is also attracted to Coloratura's beauty and her happy outlook on life. She sees Sonata and Abigail as astray wanderers, and constantly works to try and show them the beauty and greatness of this world. There is really nobody Ashi does not get along with today, except for those who threaten the happiness of her friends.
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 100
Atk: 3 [+]
Def: 3
SpA: 0 [-]
SpD: 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 3/6
MC: 0
AC: 3/5
Attacks:
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Faint Attack
Fake Out
Shadow Sneak
Shadow Strike
Iron Head
Curse
Iron Defense
Lick
Metal Burst
Odor Sleuth
Faint Attack
Fake Out
Shadow Sneak
Shadow Strike
Iron Head
Curse
Foul Play
Meteor Mash
Phantom Force
Flail
Yawn
Meteor Mash
Phantom Force
Flail
Yawn
Taunt
Protect
Gyro Ball
Will-O-Wisp
Endure
Substitute
Protect
Gyro Ball
Will-O-Wisp
Endure
Substitute
Knock Off


Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water, taking no damage from the attack and increasing its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Flare Boost: (Passive) (Hidden) (Locked) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have three (3) more Base Attack Power.
Nature: Jolly (+15% Speed, +22% accuracy, -1 Special Attack)
Stats:
HP: 100
Atk: 2
Def: 2
SpA: 2 (-)
SpD: 3
Spe: 97.75 (98) (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 4/6
MC: 0
AC: 3/5
Attacks:
Leer
Tackle
Bubble Beam
Muddy Water
Dig
Bite
Rapid Spin
Body Slam
Tackle
Bubble Beam
Muddy Water
Dig
Bite
Rapid Spin
Body Slam
Encore
Sucker Punch
Fake Out
Horn Drill
Water Spout
Sucker Punch
Fake Out
Horn Drill
Water Spout
Protect
U-Turn
Snarl
Dark Pulse
Snatch
Taunt
U-Turn
Snarl
Dark Pulse
Snatch
Taunt
Dive
Team TMan87:
Kazuma [Male] [Alolan Grimer]
Types: Poison / Dark
Abilities:
Poison Touch / Gluttony / Power of Alchemy (H)
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 100
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 2/6
MC: 1
AC: 1/5
Attacks:
Level Up
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimize
Knock Off
Crunch
Gunk Shot
Acid Armor
Egg/Tutor
Assurance
Imprison
Shadow Sneak
Spite
Stockpile
TM/HM
Taunt
Protect
Torment
Brutal Swing
Poison Jab
Rock Tomb
Infestation
Mienfoo [Emi] (Female)
Types: Fighting
Abilities::
Inner Focus / Regenerator / Reckless (H)
Nature: Jolly (+15% Spe, -1 SpA, +13% Acc)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Egg
Endure
Feint
Knock Off
Low Kick
Me First
TM/HM
Taunt
Stone Edge
Swords Dance
Poison Jab
U-Turn
Tutor
Other
Feebas [Shizune] (Female)
Types: Water
Abilities::
Swift Swim / Oblivious / Adaptability (H)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Stats:
HP: 80
Atk: 1
Def: 1
SpA: 2 (+)
SpD: 2
Spe: 69
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Splash
Tackle
Flail
Egg
Brine
Dragon Breath
Haze
Hypnosis
Mirror Coat
TM/HM
Ice Beam
Light Screen
Protect
Scald
Surf
Tutor
Other

Kazuma is rather clashing with the rest of the team. Often yelled at by Kamina for slacking off (though he doesn't know Slack Off), he finds solace in Misha's carefree nature and tries his best to avoid trouble. Even though his attacking prowess isn't the best around, when the situation calls for it Kazuma can deploy an impressive variety of tricks to make the opponent trip up. He's an opportunist to the core.
Types: Poison / Dark
Abilities:
Poison Touch / Gluttony / Power of Alchemy (H)
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 100
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 2/6
MC: 1
AC: 1/5
Attacks:
Level Up
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimize
Knock Off
Crunch
Gunk Shot
Acid Armor
Egg/Tutor
Assurance
Imprison
Shadow Sneak
Spite
Stockpile
TM/HM
Taunt
Protect
Torment
Brutal Swing
Poison Jab
Rock Tomb
Infestation

Types: Fighting
Abilities::
Inner Focus / Regenerator / Reckless (H)
Nature: Jolly (+15% Spe, -1 SpA, +13% Acc)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Egg
Endure
Feint
Knock Off
Low Kick
Me First
TM/HM
Taunt
Stone Edge
Swords Dance
Poison Jab
U-Turn
Tutor
Other


Types: Water
Abilities::
Swift Swim / Oblivious / Adaptability (H)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Stats:
HP: 80
Atk: 1
Def: 1
SpA: 2 (+)
SpD: 2
Spe: 69
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Splash
Tackle
Flail
Egg
Brine
Dragon Breath
Haze
Hypnosis
Mirror Coat
TM/HM
Ice Beam
Light Screen
Protect
Scald
Surf
Tutor
Other
This round's scheme:
Granny Pie sends out and equips
TMan87 sends out, equips, and orders
Granny Pie orders
I ref
Granny Pie sends out and equips
TMan87 sends out, equips, and orders
Granny Pie orders
I ref