Granny Pie vs. TMan87

nightblitz42

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3v3 NFE singles
Training Items
All Abilities
72 Hour DQ
3 Substitutions
0 Recoveries / 0 Chills
0 Mega​

Team Granny Pie:
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Kirlia [Thrawn] (Male)
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"To defeat an enemy, you must know them. Not simply their battle tactics, but their history, philosophy, art. There is satisfaction in defeating an enemy. But one must never allow oneself to become complacent. There are always more enemies to be identified, faced, and vanquished." Thrawn is one of the most mysterious Pokemon GP has ever encountered. One day, his Pokemon were having a picnic while he was out, and, while they were all 6 were either playing or hanging out, the picnic basket disappeared right from underneath their noses, with nobody noticing how, or even when, it disappeared. On a subsequent hunt, 3 search parties went out, consisting of Sonata and Abigail, Yosty and Scrappy, and Aurum and Coloratura. Aurum, Coloratura, Sonata, and Abigail on converged back in the clearing after a fruitless search, but Scrappy and Yosty never showed back up. Another search was initiated, and Scrappy and Yosty were both found knocked out in the middle of the woods, with no markings on either of them. Abigail and Sonata carried the two back, and all 6 converged on the clearing once more. Oddly enough, they found their picnic basket in the middle of the clearing, empty. Mystified, Aurum, Coloratura, Abigail, and Sonata carried Scrappy and Yosty back home, where GP had just gotten back from his work at the Lab. He Revived Scrappy and Yosty, but imagine everybody's surprise when as soon as Yosty's body became corporeal once more, a small, shiny Ralts came falling out of him! The Ralts immediately surrendered, unconditionally, even though nobody made any move to attack him. He introduced himself as Thrawn, and claimed to be an incredible tactician and fighter. Sonata became instantly interested in him, with her being a shiny Kirlia at the time, and his cool, calm, and calculating demeanor intrigued her in contrast to her impulsive, illogical style. Scrappy offered to help train Thrawn, but was a little skeptical when Thrawn refused him, claiming that his training would be on the battlefield. Overall, his very cool, and a little distant to all but Sonata. But most of all, he's intensely loyal to GP as a warrior, and what a warrior he is.
Types: Psychic/Fairy
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Synchronize (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) (Hidden) (Locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/9
MC: 0
AC: 3/5
Attacks:
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Hypnosis
Dream Eater
Disable
Destiny Bond
Encore
Synchronoise
Confuse Ray
Shadow Sneak
Nightmare
Taunt
Torment
Protect
Light Screen
Psyshock
Shadow Ball
Endure
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Nohface [Ashi] (Female)
GJI2NAO_d.jpg
"We were made for one purpose: to kill! Our fate was sealed the day we were born!" Ashi was born and raised in a deep mountain, and cruelly trained daily to mold her and her sisters into the ultimate fighting and killing machines. But Ashi was... different. She was curious about the world outside of the mountain, and held a deep-set compassion for living things. These curiosities and compassions were all but metaphorically crushed out of her by her mother, and one day, Ashi and her sisters were ready to take their hate, and their pain, out on the one target they were bred to assasinate: GP. To this day, he still does not know who commissioned these girls to attack him, as he has many enemies out in the larger political world. Luckily, GP has his Pokemon and his own skill to protect him. But the Daughters came close. Closer than anybody ever had. GP still deeply regrets it, but when they attacked him in his sleep one night, and his Pokemon rushed to defend him, he and they were forced to slay these monsters bred for war, as nothing else could stop them. After the battle, Scrappy could still detect an aura of life from one of the Nohfaces, and it was Ashi that Scrappy, Aurum, and GP nursed back to life, despite her constant attempts of the opposite. Determined to show her the error of her ways, GP took her around with him on adventures, and showed her the beautiful world around him. It was on Full Moon Island when, at night, surrounded by stars, Ashi finally let go of her pain and hate, and chose to willingly follow GP throughout this world, growing and learning more every day. She has close affinities for both Scrappy and Aurum, as they were the ones most concerned with healing her, but she is also attracted to Coloratura's beauty and her happy outlook on life. She sees Sonata and Abigail as astray wanderers, and constantly works to try and show them the beauty and greatness of this world. There is really nobody Ashi does not get along with today, except for those who threaten the happiness of her friends.
Types: Ghost/Steel
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 100
Atk: 3 [+]
Def: 3
SpA: 0 [-]
SpD: 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 3/6
MC: 0
AC: 3/5
Attacks:
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Faint Attack
Fake Out
Shadow Sneak
Shadow Strike
Iron Head
Curse
Foul Play
Meteor Mash
Phantom Force
Flail
Yawn
Taunt
Protect
Gyro Ball
Will-O-Wisp
Endure
Substitute
Knock Off
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Colosshale [Charles Barkley] (Male)
Colosshale.png
Types: Dark/Water
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water, taking no damage from the attack and increasing its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Flare Boost: (Passive) (Hidden) (Locked) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have three (3) more Base Attack Power.
Nature: Jolly (+15% Speed, +22% accuracy, -1 Special Attack)
Stats:
HP:
100
Atk: 2
Def: 2
SpA: 2 (-)
SpD: 3
Spe: 97.75 (98) (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 4/6
MC: 0
AC: 3/5
Attacks:
Leer
Tackle
Bubble Beam
Muddy Water
Dig
Bite
Rapid Spin
Body Slam
Encore
Sucker Punch
Fake Out
Horn Drill
Water Spout
Protect
U-Turn
Snarl
Dark Pulse
Snatch
Taunt
Dive
Team TMan87:
latest

Kazuma is rather clashing with the rest of the team. Often yelled at by Kamina for slacking off (though he doesn't know Slack Off), he finds solace in Misha's carefree nature and tries his best to avoid trouble. Even though his attacking prowess isn't the best around, when the situation calls for it Kazuma can deploy an impressive variety of tricks to make the opponent trip up. He's an opportunist to the core.
Kazuma [Male] [Alolan Grimer]
Types: Poison / Dark

Abilities:
Poison Touch / Gluttony / Power of Alchemy (H)

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 2/6
MC: 1
AC: 1/5

Attacks:
Level Up
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimize
Knock Off
Crunch
Gunk Shot
Acid Armor

Egg/Tutor
Assurance
Imprison
Shadow Sneak
Spite
Stockpile

TM/HM
Taunt
Protect
Torment
Brutal Swing
Poison Jab
Rock Tomb
Infestation
lemon

619-Mienfoo.png
Mienfoo [Emi] (Female)
Types: Fighting

Abilities::
Inner Focus / Regenerator / Reckless (H)

Nature: Jolly (+15% Spe, -1 SpA, +13% Acc)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Level Up
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind

Egg
Endure
Feint
Knock Off
Low Kick
Me First

TM/HM
Taunt
Stone Edge
Swords Dance
Poison Jab
U-Turn

Tutor

Other
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250px-349Feebas.png
Feebas [Shizune] (Female)
Types: Water

Abilities::
Swift Swim / Oblivious / Adaptability (H)

Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Stats:
HP: 80
Atk: 1
Def: 1
SpA: 2 (+)
SpD: 2
Spe: 69
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Level Up
Splash
Tackle
Flail

Egg
Brine
Dragon Breath
Haze
Hypnosis
Mirror Coat

TM/HM
Ice Beam
Light Screen
Protect
Scald
Surf

Tutor

Other
...what even are these profiles
This round's scheme:
Granny Pie sends out and equips
TMan87 sends out, equips, and orders
Granny Pie orders
I ref​
 
88-alola.png
"Read you? Why would I need to read such an easy target?"
Clerk_m_OD.png
"Wow, so much for sportmanship..."

Sending in Kazuma w/ Exp. Share!

Poison Jab | Knock Off | Poison Jab

IF Poison Jab is Disabled A3 THEN use Poison Fang instead.
IF under P/E THEN use Poison Gas and push back.
IF Taunt AND NOT A1 THEN use Taunt the previous action and restart queue.
 
Fun fact: Thrawn doesn't have Dazzling Gleam because I want him to evolve into Gallade, and Torment felt more useful than Dazzling Gleam.
And only Gardevoir gets Moonblast. >_>

281.png

Hm. Brute strength will not favor us in this conflict. Our chance relies upon chance today.

Kirlia:
Confuse Ray --> Draining Kiss --> Encore
[ONCE] IF Confuse Ray missed last action, THEN use Confuse Ray.
 
Oh, uh, I kinda forgot to let you Trace an Ability, but my orders wouldn't have changed anyway since both Abilities are super useless to you.
 
281.png

Psychic/Fairy (M)
Synchronize/Trace | Amulet Coin
HP: 90 | EN: 100
1/2/4/2/50 | 1/2/13
Status: OK
grimer-alola.gif

Poison/Dark (M)
Poison Touch/Gluttony | Exp. Share
HP: 100 | EN: 100
4/2/1/2/25 | 1/3/13
Status: OK​
A1

Kirlia used Confuse Ray!
Confusion duration = 2-4 (rolled 3)
Grimer became Confused (3a)!
-5 EN (95 EN remaining)

Grimer is confused!
Self-hit chance = 33% (rolled 52/100): NO
Grimer used Poison Jab!
Crit chance = 1/16 (rolled 14/16): NO
Damge = (8+3+6-3)*1.5 = 21 damage (69 HP remaining)
Poison chance = 30% (rolled 39/100): NO
Poison Touch chance = 30% (rolled 39/100 again!): NO
-5 EN (95 EN remaining)
Confusion -> 2a

A2

Kirlia used Draining Kiss!
Crit chance = 1/16 (rolled 1/16): CRIT!
Damage = 5+3+3+6-3 = 14 damage (86 HP remaining)
Drain = .75*14 = +10.5 HP (79.5 HP remaining)
-6 EN (89 EN remaining)

Grimer is confused!
Self-hit chance = 33% (rolled 99/100): NO
Grimer used Knock Off!
Crit chance = 1/16 (rolled 9/16): NO
Damage = 10+3+6-3 = 16 damage (63.5 HP remaining)
Kirlia lost its Amulet Coin!
Poison Touch chance = 30% (rolled 81/100): NO
-6 EN (89 EN remaining)
Confusion -> 1a

A3

Kirlia used Encore!
Grimer fell for the encore (2a)!
-10 EN (79 EN remaining)

Grimer is confused!
Self-hit chance = 33% (rolled 78/100): NO
Grimer used Knock Off!
Crit chance = 1/16 (rolled 3/16): NO
Damage = 7+3+6-3 = 13 damage (50.5 HP remaining)
-6 EN (83 EN remaining)
Grimer snapped out of its confusion!
Encore -> 1a

Post-Round
Kirlia HP -> 50
Thrawn attempts to distract his foe in any way he can: first with psychic powers, then by flirting, and finally through flattery. Kazuma doesn't let up, though. In fact, in his overconfidence Kazuma's barely paying attention at all -- he performed Knock Off twice in a row without even realizing it. How unsportsmanlike.
281.png

Psychic/Fairy (M)
Synchronize/Trace | Amulet Coin
HP: 50 | EN: 79
1/2/4/2/50 | 1/2/13
Status: OK
grimer-alola.gif

Poison/Dark (M)
Poison Touch/Gluttony | Exp. Share
HP: 86 | EN: 83
4/2/1/2/25 | 1/3/13
Status: Encored (1a)​
This round's repetition:
Granny Pie orders
TMan87 orders
I ref​
 
281.png

What chance does one have when chance forsakes them?

Kirlia:
Draining Kiss --> Confuse Ray --> Draining Kiss
IF Grimer is to use a damaging Poison-type combo, THEN use Teleport (Evasive), and push back.
IF Grimer is to use Disable, AND you are not Taunted, THEN use Encore next action, and push back.
IF Grimer is to use Torment, AND you are not Taunted, THEN use Taunt, and restart queue.
 
88-alola.png
"Luck stat, coming in clutch!"
Knock Off | Imprison (Taunt, Torment, Protect) | Poison Jab

IF you hit yourself A2 THEN push back

I'd also like to point out that Dark-types ignore Confusion rolls when using Dark-type attacks. [:
 
Oh yeah, Dark STAB. Can't believe I forgot that.
281.png

Psychic/Fairy (M)
Synchronize/Trace | no item (prev. Amulet Coin)
HP: 50 | EN: 79
1/2/4/2/50 | 1/2/13
Status: OK
grimer-alola.gif

Poison/Dark (M)
Poison Touch/Gluttony | Exp. Share
HP: 86 | EN: 83
4/2/1/2/25 | 1/3/13
Status: Encored (1a)​
A1

Kirlia used Draining Kiss!
Crit chance = 1/16 (rolled 2/16): NO
Damage = 5+3+6-3 = 11 damage (75 HP remaining)
Drain = .75*11 = +8.25 HP (58.25 HP remaining)
-6 EN (73 EN remaining)

Grimer used Knock Off!
Crit chance = 1/16 (rolled 12/16): NO
Damage = 7+3+6-3 = 13 damage (45.25 HP remaining)
Poison Touch chance = 30% (rolled 85/100): NO
-6 EN (77 EN remaining)
Grimer is no longer Encored!

A2

Kirlia used Confuse Ray!
Duration = 2-4 (rolled 2)
Grimer became Confused (2a)!
-5 EN (68 EN remaining)

Grimer is confused!
Self-hit chance = 33% (rolled 90/100): NO
Grimer used Imprison (Taunt, Torment, Protect) (6a)!
-8 EN (69 EN remaining)
Confusion -> 1a
Imprison -> 5a

A3

Kirlia used Draining Kiss!
Crit chance = 1/16 (rolled 1/16): CRIT!
Damage = 5+3+3+6-3 = 14 damage (61 HP remaining)
HP drain = .75*14 = +10.5 HP (55.75 HP remaining)
-6 EN (62 EN remaining)

Grimer is confused!
Self-hit chance = 33% (rolled 66/100): NO
Grimer used Poison Jab!
Crit chance = 1/16 (rolled 7/16): NO
Damage = (8+3+6-3)*1.5 = 21 damage (34.75 HP remaining)
Poison chance = 30% (rolled 31/100): NO
Poison Touch chance = 30% (rolled 2/100): POISON!
Kirlia became Poisoned!
Kirlia's Synchronize had no effect due to Poison STAB!
-5 EN (64 EN remaining)
Grimer is no longer Confused!
Imprison -> 4a

Post-Round
Kirlia is Poisoned (-2hp) (32.75 HP remaining)
Kirlia HP -> 33
Grimer is showing phenomenal composure! He doesn't even need to rely upon Dark-Type attacks to hit his opponent this round!
281.png

Psychic/Fairy (M)
Synchronize/Trace | no item (prev. Amulet Coin)
HP: 33 | EN: 62
1/2/4/2/50 | 1/2/13
Status: Poisoned
grimer-alola.gif

Poison/Dark (M)
Poison Touch/Gluttony | Exp. Share
HP: 61 | EN: 64
4/2/1/2/25 | 1/3/13
Status: Imprisoning (Taunt, Torment, Protect) (4a)​

This round's momentum:
TMan87 orders
Granny Pie orders
I ref​
 
88-alola.png
"Out of my way, you! I've got a certain Water/Dark Pokémon to rematch..."
Clerk_m_OD.png
"It'll Destiny Bond you, 100%."
88-alola.png
"Look, I though I'd face a cute Kirlia, and it's actually a guy. I'm pissed, okay?!"


Poison Jab | Poison Fang | Poison Jab

IF under P/E AND Kirlia is NOT to use Encore next action THEN Stockpile and restart queue.
IF Kirlia has 10 HP or less at the start of an action THEN use Shadow Sneak and restart queue.
IF Poison Jab is Disabled when you are to use it THEN use Gunk Shot instead.
 
Oh hey.

281.png

Some battles are not meant to be won immediately.
But we learn.
And one day...
I will destroy you.


Kirlia:
Destiny Bond --> Draining Kiss --> Draining Kiss
 
281.png

Psychic/Fairy (M)
Synchronize/Trace | no item (prev. Amulet Coin)
HP: 33 | EN: 62
1/2/4/2/50 | 1/2/13
Status: Poisoned
grimer-alola.gif

Poison/Dark (M)
Poison Touch/Gluttony | Exp. Share
HP: 61 | EN: 64
4/2/1/2/25 | 1/3/13
Status: Imprisoning (Taunt, Torment, Protect) (4a)​
A1

Kirlia used Destiny Bond!
Kirlia's soul is tied to Grimer's!
-15 EN (47 EN remaining)

Grimer used Poison Jab!
Crit chance = 1/16 (rolled 11/16): NO
Damage = (8+3+6-3)*1.5 = 21 damage (12 HP remaining)
-10 EN (54 EN remaining)
Imprison -> 3a

Kirlia is Poisoned (-2hp) (10 HP remaining)

A2

Grimer used Shadow Sneak!
Crit chance = 1/16 (rolled 16/16): NO
Damage = (4+6-3)*1.5 = 10.5 damage (KO!)
Destiny Bond: -30 HP (31 HP remaining)
-4 EN (50 EN remaining)
Imprison -> 2a
281.png

Status: KO
Item: no item (prev. Amulet Coin)
grimer-alola.gif

Poison/Dark (M)
Poison Touch/Gluttony | Exp. Share
HP: 31 | EN: 50
4/2/1/2/25 | 1/3/13
Status: Imprisoning (Taunt, Torment, Protect) (2a), 1KOC​

This round's destiny:
Granny Pie sends out, equips, and orders
TMan87 orders
I ref​
 
Sending in Charles the Colosshale with an EXP Share!

Colosshale.png

*narrows eyes*

Colosshale:
Fake Out --> Dig --> Dig
[CHECK AT BEGINNING OF ACTION] IF Grimer-A is Minimized, THEN use Body Slam.
IF Grimer-A is to use Shadow Sneak, THEN use Water Spout, and push back.
IF Grimer-A is to use a damaging Poison-type combo A2 or A3, THEN use Water Spout, and push back.
 
88-alola.png
"Go on, waste your energy on me! Avoiding damage is an art I've mastered!"


Protect | Acid Armor | Protect
 
Colosshale.png

Water / Dark (M)
Rebound / Storm Drain | Exp. Share
HP: 100 | EN: 100
2/2/2/3/98 | 4/9/16
Status: OK, +22% Accuracy
grimer-alola.gif

Poison/Dark (M)
Poison Touch/Gluttony | Exp. Share
HP: 31 | EN: 50
4/2/1/2/25 | 1/3/13
Status: Imprisoning (Taunt, Torment, Protect) (2a), 1KOC​
A1

Grimer used Protect!
Imprison -> 1a

Colosshale used Fake Out!
Grimer Protected itself!
Potential damage = 4+3-3 = 4 damage
Grimer EN cost = 7+4/2.5 = -8.6 EN (41.4 EN remaining)
Colosshale EN cost = -4 EN (96 EN remaining)

A2

Colosshale used Dig!
Colosshale burrowed underground!
-6 EN (90 EN remaining)

Grimer used Acid Armor!
+2 Def
-6 EN (35.4 EN remaining)
Grimer's Imprison wore off!

Colosshale resurfaced!
Grimer blocked the attack with Acid Armor!
-4 EN (86 EN remaining)

A3

Colosshale used Dig!
Colosshale burrowed underground!
-6 EN (80 EN remaining)

Grimer used Protect!

Colosshale resurfaced!
Grimer Protected itself!
Potential damage = (8+3-3)*1.5 -4 = 8 damage
Grimer EN cost = 7+8/2.5 = -10.2 EN (25.2 EN remaining)
Colosshale EN cost = -8 EN (72 EN remaining)

Post-Round
Grimer EN -> 25
Colosshale.png

Water / Dark (M)
Rebound / Storm Drain | Exp. Share
HP: 100 | EN: 72
2/2/2/3/98 | 4/9/16
Status: OK, +22% Accuracy
281.png

Status: KO
Item: no item (prev. Amulet Coin)
grimer-alola.gif

Poison/Dark (M)
Poison Touch/Gluttony | Exp. Share
HP: 31 | EN: 25
4/2/1/2/25 | 1/3/13
Status: +2 Def, 1KOC​

This round's misadventures:
TMan87 orders
Granny Pie orders
I ref​
 
Last edited:
Counterswitching to Ashi the Nohface with a Lucky Egg!

GJI2NAO_d.jpg

Hm! You're new.

Nohface:
Gyro Ball --> Shadow Strike --> Gyro Ball
IF Mienfoo is to use Me First when you are to use Shadow Strike, THEN use Meteor Mash, and restart queue.
IF Mienfoo is to use a damaging Dark-type combination, THEN use Protect, and push back.
IF Mienfoo is to use Knock Off outside of a combination, THEN use Metal Burst, and restart queue.
 
619.png
"Hi! Bye!"
579.png
"OHMYGOSHITSASHIHOWHAVEYOUBEENLOOKHOWSTRONGIAMNOW"
Clerk_m_OD.png
"Calm down!"


Detect | U-Turn | Taunt
 
GJI2NAO_d.jpg

Ghost / Steel (F)
Levitate | Lucky Egg
HP: 100 | EN: 100
3/3/0/3/10 | 1/3/13
Status: OK
photo.jpg

Fighting (F)
Inner Focus / Regenerator | Amulet Coin
HP: 90 | EN: 100
3/2/1/2/75 | 2/2/14
Status: OK, +13% Accuracy​
A1

Meinfoo used Detect!
Energy Cost Formula: 7 + (Damage Evaded / 2.5)

Nohface used Gyro Ball!
BAP = 5+((75-10)/10) = 11.5 (rounding "normally") = 12
Potential damage = 12+3+4.5-3 = 16.5 damage
Meinfoo EN cost = 7+(16/2.5) = -13.4 EN (86.6 EN remaining)
Nohface EN cost = -6 EN (94 EN remaining)

A2

Meinfoo used U-Turn!
Crit chance = 1/16 (rolled 2/16): NO
Damage = (7+4.5-4.5)/2.25 = 3.11111111 damage (96.88888888888888889 hp remaining)
Meinfoo is preparing to switch out!
-5 EN (81.6 EN remaining)

Nohface used Shadow Strike!
Hit chance = 95% (rolled 73/100): HIT
Crit chance = 1/16 (rolled 8/16): NO
Damage = 8+3+4.5-3 = 12.5 damage (77.5 HP remaining)
Effect chance = 50% (rolled 69/100): NO
-5 EN (89 EN remaining)

A3

Meinfoo used Taunt!
Nohface fell for the taunt!
-10 EN (71.6 EN remaining)

Nohface used Gyro Ball!
Crit chance = 1/16 (rolled 16/16): NO
BAP = 5+((75-10)/10) = 11.5 (rounding "normally") = 12
Damage = 12+3+4.5-3 = 16.5 damage (61 HP remaining)
-6 EN (83 EN remaining)
Taunt -> 5a

Post-Round
Meinfoo EN -> 72
Nohface HP -> 97
Meinfoo returned to its Poke Ball!
Regenerator: +10HP (71 HP remaining)
GJI2NAO_d.jpg

Ghost / Steel (F)
Levitate | Lucky Egg
HP: 97 | EN: 83
3/3/0/3/10 | 1/3/13
Status: Taunted (5a)
Colosshale.png

Water / Dark (M)
Rebound / Storm Drain | Exp. Share
HP: 100 | EN: 72
2/2/2/3/98 | 4/9/16
Status: OK, +22% Accuracy
281.png

Status: KO
Item: no item (prev. Amulet Coin)
photo.jpg

Fighting (F)
Inner Focus / Regenerator | Amulet Coin
HP: 71 | EN: 72
3/2/1/2/75 | 2/2/14
Status: Switching out, +13% Accuracy
grimer-alola.gif

Poison/Dark (M)
Poison Touch/Gluttony | Exp. Share
HP: 31 | EN: 25
4/2/1/2/25 | 1/3/13
Status: +2 Def, 1KOC
This round's scheming:
TMan87 sends out, equips, and orders
Granny Pie orders
I ref​
 
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