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IF Metal Burst AND you are not to use Infestation THEN Torment and push back IF you flinch THEN push back IF damaging Steel-type combination THEN Acid Armor and push back
Grimer used Infestation!
Crit chance = 1/16 (rolled 7/16): NO
Damage = (4+6-4.5)/2.25 = 2.4444444 damage (94.5555555556 HP remaining)
Nohface was trapped (4a)! -5 EN (20 EN remaining)
Nohface used Meteor Mash!
Hit chance = 90% (rolled 39/100): HIT
Crit chance = 1/16 (rolled 5/16): NO
Damage = 9+3+4.5-3 = 13.5 damage (17.5 HP remaining)
Effect chance = 20% (rolled 42/100): NO -6 EN (77 EN remaining)
Taunt -> 4a
Nohface is infested (-2hp) (92.555556 HP remaining)
Infestation -> 3a
A2
Nohface used Fake Out!
Crit chance = 1/16 (rolled 1/16): CRIT!
Damage = 4+3+4.5-3 = 8.5 damage (9 HP remaining) -4 EN (73 EN remaining)
Taunt -> 3a
Grimer flinched!
Nohface is infested (-2hp) (90.55556 HP remaining)
Infestation -> 2a
A3
Grimer used Knock Off!
Crit chance = 1/16 (rolled 10/16): NO
Damage = (10+3+6-4.5)*1.5 = 21.75 damage (68.805555556 HP remaining)
Nohface lost its Lucky Egg! -6 EN (14 EN remaining)
Nohface used Meteor Mash!
Hit chance = 90% (rolled 25/100): HIT
Crit chance = 1/16 (rolled 11/16): NO 13.5 damage (KO!)
Effect chance = 20% (rolled 3/100): YES!
Nohface's Attack rose! -6 EN (67 EN remaining)
Taunt -> 2a
Nohface is infested (-2hp) (66.805555556 HP remaining)
Infestation -> 1a
*sigh*
I've never found damage races to be that fun. Too much brute force. Not enough grace. Not enough strategy. Not enough life.
Nohface:
Shadow Strike --> Knock Off --> Shadow Strike
IF Feebas is to use a damaging Water-type combo, THEN use Protect, and restart queue.
IF Feebas is to use Hypnosis, AND you do not have a Substitute active, AND NOT A1, THEN use Substitute (15) the previous action, and restart queue.
IF Feebas is under successful P/E, THEN use Phantom Force, and push back.
IF damaging Ghost-type combination THEN Hypnosis and push back. IF Metal Burst THEN use Dragon Breath on odd instances, Hypnosis on even instances. IF Endure AND NOT A3 THEN replace Brine A2 and A3 with Scald
Water (F)
Swift Swim / Oblivious | no item (prev. Lucky Egg)
HP: 39 | EN: 79
1/1/2/2/69 | 1/1/9
Status: OK, -10% Evasion
A1
Feebas used Brine!
Crit chance = 1/16 (rolled 7/16): NO
Damage = 13+3+3-4.5 = 14.5 damage (28.5 HP remaining) -7 EN (68 EN remaining)
Nohface used Phantom Force!
sneaky sneaky
HERE SHE COMES!!!
Crit chance = 1/16 (rolled 1/16): CRITT!!!!!
Damage = 9+3+3+4.5-1.5 = 18 damage (21 HP remaining) -11 EN (39 EN remaining)
A2
Feebas used Brine!
Crit chance = 1/16 (rolled 15/16): NO 14.5 damage (14 HP remaining) -11 EN (57 EN remaining)
Nohface used Shadow Strike!
Hit chance = 95% (rolled 91/100): HIT
Crit chance = 1/16 (rolled 10/16): NO
Damage = 8+3+4.5-1.5 = 14 damage (7 HP remaining)
Effect chance = 50% (rolled 52/100): NO -5 EN (34 EN remaining)
A3
Nohface used Shadow Sneak!
Crit chance = 1/16 (rolled 2/16): NO
Damage = 4+3+4.5-1.5 = 10 damage (KO!) -3 EN (31 EN remaining)
Colosshale:
Water Spout --> Dive --> Dig
IF Meinfoo is under P/E, THEN use Horn Drill this action, Encore next action.
IF you flinch, push back action and substitutions.
IF Meinfoo is to use a damaging Fighting-type combo, THEN use Dig + Dig first instance, Dive + Dive second instance, and push back.
Meinfoo used Mega Low Kick!
Priority = 0*2 -2 = -2
Base EN cost = 7.5+11.5 = 19 EN
Crit chance = 1/16 (rolled 6/16): NO
Damage = (15*2.25+3+4.5-3)*1.5 +2 = 59.375 damage (40.625 HP remaining)
EN cost = (8.5+2)*3.5 -1= -35.75 EN (12.25 EN remaining)
Colosshale used Mega Dig!
Attack priority = -2*2 -2 = -6
Evade priority = -6+(0-(-2)) = -4
Base EN cost = 10+14 = 24 EN
Crit chance = 1/16 (Rolled 14/16): NO
Damage = 8*2.25+3-3 = 18 damage (37 HP remaining)
EN cost = (10+2)*3.5 = -42 EN (30 EN remaining)
A2
Cooldown
Cooldown
A3
Meinfoo used Fake Out!
Crit chance = 1/16 (rolled 14/16): NO
Damage = 4+4.5-3 +2 = 7.5 damage (33.125 HP remaining) -4 EN (8.25 EN remaining)
Colosshale flinched!
Post-Round
Colosshale HP -> 33
Meinfoo EN -> 7
Meinfoo Atk -> +0
Wait what
WAITWAITWAITFUCK
AAAAAAAAAAAAAAAAAAAAAAAA
DIG IS -4 -6
AAAAAAAAAAAAAAAAAAAAAAAA
This is literally the only reason why I lose battles. For 9 months now. Because I still can't figure out substitute mechanics, or combo mechanics, or attack mechanics, or something else. I'm a biochemist, not an engineer, dammit.