I've noticed a problem with my teams recently: I usually just put strong attackers and sometimes walls and didn't think of how it would fare against other types. This team was built while thinking in mind threats like the common Archaludon and Goodra-H on Steel/Dragon, and most Flying Pokemon, adding Pokemon to counter them. With that I present...
Hyper Offense Grass

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 240 HP / 164 Def / 104 SpD
IVs: 0 Atk
Calm Nature
- Foul Play
- Sludge Bomb
- Synthesis
- Spore
Amoonguss's job is to scout and tank hits. Foul Play shuts down Swords Dance Urshifu-R or other Physical threats. Synthesis allows Amoonguss's longevity to increase. Spore can shut down other leads that could otherwise threaten the team, like Kyurem on Ice, Volcarona on Fire/Bug, and the 3 Kanto birds on Flying. This allows easy pivots into mons such as Ogerpon-H to set up Swords Dance and sweep most non-Scarfed threats, and getting Hydrapple to Substitute and get Nasty Plot for some Nasty (haha u see what I did there) damage with Draco Meteor.

Meowscarada @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-Turn
- Triple Axel
Meowscarada outspeeds Dragapult, non-scarf Flutter Mane, and Latios/Latias while also having options to hit them all hard. U-Turn to allow pivots into Amoonguss to get a Spore on them while also landing minor chip against things like Skarmory and Corviknight. I decided to run Triple Axel since it could reliably kill Dragonite by breaking Multiscale, while also providing some Ice coverage against dragon-types.

Ogerpon-H @ Hearthflame Mask
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Play Rough
Ogerpon-H is my Physical Setup Sweeper. Ivy Cudgel chips threats such as physically defensive Corviknight and Skarmory at +2, while Horn Leech allows me to increase my longevity while also being a great STAB option. Play Rough destroys anything that doesn't resist it, like Garchomp and Dragonite in case I can't easily switch into Meow or Amoonguss.

Torterra @ Loaded Dice
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Bullet Seed
- Rock Blast
- Headlong Rush
Shell Smash allows me to slow setup against faster opponents like Volcarona if it gets greedy and goes for the Fiery Dance, allowing me to outspeed and counter with, in this example, Rock Blast. Loaded Dice allows these moves to essentially, at the very least, become 100 BP Stab Options that kill things they have no reason to be killing. Rock Blast also defeats Focus Sash Ceruledge due to the multi-hit move factor. Headlong Rush is a way to kill most Fire threats in case they're neutral against Rock Blast. Overgrow forces the opponent to play for less damage, unless they want Bullet Seed to become an unstoppable threat against anything but things that resist it, and even then, it does good damage.

Rotom-M @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Leaf Storm
- Thunderbolt
- Volt Switch
- Trick
Rotom is a Specs user allowing me to kill the likes of Pelipper and Moltres with STAB Thunderbolts. Trick allows crippled mons such as non-choice Dragapult and Air Balloon Sneasler to essentially be dead weight on the opposing teams. Volt Switch can get some clean pivots into Amoonguss and Hydrapple to take hits that Rotom has no business tanking.

Hydrapple @ Heavy-Duty Boots
Ability: Regenerator
EVs: 208 HP / 160 Def / 140 Spe
Bold Nature
- Draco Meteor
- Earth Power
- Substitute
- Nasty Plot
Hydrapple allows physical moves to be tanked, as well as being a special set-upper. Substitute allows to set up freely against physical attackers or Pokemon that Volt Switch/Flip Turn against it. Draco Meteor becomes a delete button at +2, especially against Dragon teams. Earth Power is more valuable coverage compared to Energy Ball or Giga Drain, allowing Hydrapple to OHKO Archaludon. Heavy-Duty Boots allow it to not get crippled by hazards, while Regenerator is nicely paired with Amoonguss to create 2 defensive walls that can regenerate HP freely.
The reason I'm adding this on the RMT is due to the different variety of Grass types, as well as certain match-ups. Air Balloon Sneasler is really bad for this team to handle, due to Unburden outspeeding Scarf Meowscarada. I also originally had Lilligant-H over Rotom and Brambleghast over Amoonguss, and I'm wondering if I made good swaps in the composition. (this text was now added to bump this post cuz it's been a week)
Hyper Offense Grass
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 240 HP / 164 Def / 104 SpD
IVs: 0 Atk
Calm Nature
- Foul Play
- Sludge Bomb
- Synthesis
- Spore
Amoonguss's job is to scout and tank hits. Foul Play shuts down Swords Dance Urshifu-R or other Physical threats. Synthesis allows Amoonguss's longevity to increase. Spore can shut down other leads that could otherwise threaten the team, like Kyurem on Ice, Volcarona on Fire/Bug, and the 3 Kanto birds on Flying. This allows easy pivots into mons such as Ogerpon-H to set up Swords Dance and sweep most non-Scarfed threats, and getting Hydrapple to Substitute and get Nasty Plot for some Nasty (haha u see what I did there) damage with Draco Meteor.
Meowscarada @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-Turn
- Triple Axel
Meowscarada outspeeds Dragapult, non-scarf Flutter Mane, and Latios/Latias while also having options to hit them all hard. U-Turn to allow pivots into Amoonguss to get a Spore on them while also landing minor chip against things like Skarmory and Corviknight. I decided to run Triple Axel since it could reliably kill Dragonite by breaking Multiscale, while also providing some Ice coverage against dragon-types.
Ogerpon-H @ Hearthflame Mask
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Play Rough
Ogerpon-H is my Physical Setup Sweeper. Ivy Cudgel chips threats such as physically defensive Corviknight and Skarmory at +2, while Horn Leech allows me to increase my longevity while also being a great STAB option. Play Rough destroys anything that doesn't resist it, like Garchomp and Dragonite in case I can't easily switch into Meow or Amoonguss.
Torterra @ Loaded Dice
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Bullet Seed
- Rock Blast
- Headlong Rush
Shell Smash allows me to slow setup against faster opponents like Volcarona if it gets greedy and goes for the Fiery Dance, allowing me to outspeed and counter with, in this example, Rock Blast. Loaded Dice allows these moves to essentially, at the very least, become 100 BP Stab Options that kill things they have no reason to be killing. Rock Blast also defeats Focus Sash Ceruledge due to the multi-hit move factor. Headlong Rush is a way to kill most Fire threats in case they're neutral against Rock Blast. Overgrow forces the opponent to play for less damage, unless they want Bullet Seed to become an unstoppable threat against anything but things that resist it, and even then, it does good damage.
Rotom-M @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Leaf Storm
- Thunderbolt
- Volt Switch
- Trick
Rotom is a Specs user allowing me to kill the likes of Pelipper and Moltres with STAB Thunderbolts. Trick allows crippled mons such as non-choice Dragapult and Air Balloon Sneasler to essentially be dead weight on the opposing teams. Volt Switch can get some clean pivots into Amoonguss and Hydrapple to take hits that Rotom has no business tanking.
Hydrapple @ Heavy-Duty Boots
Ability: Regenerator
EVs: 208 HP / 160 Def / 140 Spe
Bold Nature
- Draco Meteor
- Earth Power
- Substitute
- Nasty Plot
Hydrapple allows physical moves to be tanked, as well as being a special set-upper. Substitute allows to set up freely against physical attackers or Pokemon that Volt Switch/Flip Turn against it. Draco Meteor becomes a delete button at +2, especially against Dragon teams. Earth Power is more valuable coverage compared to Energy Ball or Giga Drain, allowing Hydrapple to OHKO Archaludon. Heavy-Duty Boots allow it to not get crippled by hazards, while Regenerator is nicely paired with Amoonguss to create 2 defensive walls that can regenerate HP freely.
The reason I'm adding this on the RMT is due to the different variety of Grass types, as well as certain match-ups. Air Balloon Sneasler is really bad for this team to handle, due to Unburden outspeeding Scarf Meowscarada. I also originally had Lilligant-H over Rotom and Brambleghast over Amoonguss, and I'm wondering if I made good swaps in the composition. (this text was now added to bump this post cuz it's been a week)
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