My goal is to make a grass team that is viable because grass is one of the worst offensive and defensive types. This is what I came up with:
Amoonguss (M) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Pollen Puff
- Giga Drain
- Clear Smog
- Hex
This one is a special tank, I gave it all special attacks instead of physical like the standard set, cuz I noticed that it had Hex. This was my starting point for the rest of the team. I figured it would act like Pex in OU, Hazing/CSing the opponent's setup sweepers. Giga Drain is for more recovery, though I am debating changing it to Energy Ball or Grass Knot. Hex is a fun gimmick to stack with T-spikes, and Pollen Puff is just there cuz I don't know what else to put.
Roserade (F) @ Choice Scarf
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Sludge Bomb
- Psyshock
- Toxic Spikes
Standard mono set. My T-spikes setter. I really don't know what else to say about this one.
Exeggutor (F) @ Sitrus Berry
Ability: Harvest
Shiny: Yes
IVs: 0 Atk
- Protect
- Sunny Day
- Solar Beam
- Psychic
This is probably one of the best ones I have. Sunny Day powers up Harvest, Protect to scout attacks and get an extra turn of Sitrus recovery and Solar Beam cuz Wynaut? I mean, I have sun up, so why settle for less power. I was considering running Starf or Petaya or Salac, but I thought recovery would be more useful as I have T-spikes. Psychic is just there as secondary STAB. Thought of adding Venu to work in conjunction with sun, but there are already 2 poison types and T-Spikes are essential.
Appletun (F) @ Leftovers
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Apple Acid
- Recover
- Leech Seed
- Protect
Another stally set, my Fire resist. Not much to say other than that. Special tank again.
Rillaboom (M) @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wood Hammer
- Knock Off
- U-turn
- Superpower
My revenge killer, was thinking to replace Superpower as it lowers Attack. The Grassy Terrain is also very helpful to my team, boosting offensive presence and supporting my stally mons.
Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Substitute
- Thunderbolt
- Leaf Storm
This one is kinda filler, I don't know what else to run other than Dhelmise or Decidueye. I was thinking maybe run Volt Switch TW over Sub T-bolt? I could replace some of mine with Virizion, Silvally, Lurantis, Lilligant, Whimsicott, Shiftry, Celebi, Obamasnow, Ferro etc...
Edit: I replaced Rotom with Virizion, standard Smog set. I replaced Exeggutor with Dhelmise running Choice Band/Scarf suggested EVs and Rapid Spin, Anchor Shot, Grassy Glide, and Poltergeist. The new strat is one layer of T-spikes plus Leech Seed cuz no-one else is stupid enough to use Grass in mono, then trap in with Anchor Shot to take out the more stally mons. Should I run LO or Leftovers on Dhemise?
Any constructive criticism is appreciated. Thank you.
Amoonguss (M) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Pollen Puff
- Giga Drain
- Clear Smog
- Hex
This one is a special tank, I gave it all special attacks instead of physical like the standard set, cuz I noticed that it had Hex. This was my starting point for the rest of the team. I figured it would act like Pex in OU, Hazing/CSing the opponent's setup sweepers. Giga Drain is for more recovery, though I am debating changing it to Energy Ball or Grass Knot. Hex is a fun gimmick to stack with T-spikes, and Pollen Puff is just there cuz I don't know what else to put.
Roserade (F) @ Choice Scarf
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Sludge Bomb
- Psyshock
- Toxic Spikes
Standard mono set. My T-spikes setter. I really don't know what else to say about this one.
Exeggutor (F) @ Sitrus Berry
Ability: Harvest
Shiny: Yes
IVs: 0 Atk
- Protect
- Sunny Day
- Solar Beam
- Psychic
This is probably one of the best ones I have. Sunny Day powers up Harvest, Protect to scout attacks and get an extra turn of Sitrus recovery and Solar Beam cuz Wynaut? I mean, I have sun up, so why settle for less power. I was considering running Starf or Petaya or Salac, but I thought recovery would be more useful as I have T-spikes. Psychic is just there as secondary STAB. Thought of adding Venu to work in conjunction with sun, but there are already 2 poison types and T-Spikes are essential.
Appletun (F) @ Leftovers
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Apple Acid
- Recover
- Leech Seed
- Protect
Another stally set, my Fire resist. Not much to say other than that. Special tank again.
Rillaboom (M) @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wood Hammer
- Knock Off
- U-turn
- Superpower
My revenge killer, was thinking to replace Superpower as it lowers Attack. The Grassy Terrain is also very helpful to my team, boosting offensive presence and supporting my stally mons.
Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Substitute
- Thunderbolt
- Leaf Storm
This one is kinda filler, I don't know what else to run other than Dhelmise or Decidueye. I was thinking maybe run Volt Switch TW over Sub T-bolt? I could replace some of mine with Virizion, Silvally, Lurantis, Lilligant, Whimsicott, Shiftry, Celebi, Obamasnow, Ferro etc...
Edit: I replaced Rotom with Virizion, standard Smog set. I replaced Exeggutor with Dhelmise running Choice Band/Scarf suggested EVs and Rapid Spin, Anchor Shot, Grassy Glide, and Poltergeist. The new strat is one layer of T-spikes plus Leech Seed cuz no-one else is stupid enough to use Grass in mono, then trap in with Anchor Shot to take out the more stally mons. Should I run LO or Leftovers on Dhemise?
Any constructive criticism is appreciated. Thank you.
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