GraviTrick Room
My school is hosting a doubles Pokemon tournament, and I really wanted to try it out. After wading through Smogon for what seemed like days, I had no clue as to what I wanted. Nothing seemed to mesh. Then I decided, "You know what? I wanna be the biggest dick ever." And thus this team was born.
At a Glance:






They don't seem to work together, right? We'll see.
Leads:
Metagross:

Item: Shell Bell/Occa Berry
Nature: Brave
Ability: Clear Body
Moveset:
-Gravity
-Stealth Rock
-Bullet Punch/Meteor Mash
-Earthquake/Explosion
Strategy: He's going to require some intense meta-gaming. I just got HeartGold, so I now have to beat it entirely to get into the Battle Frontier so I can get 40 BP to spend on a move tutor who can teach him Gravity. (Sigh) Well he'd be the best Gravity user, since Dusknoir is going to be my Trick Roomer. Stealth Rock since he's a lead, and I can't decide between Bullet Punch or Meteor Mash, since this'll be a Trick Room set. Oh, and the Explosion for a double kill while Dusknoir is out.
EVs: (252HP) will be invested due to the need to withstand a ton of abuse. He'll be out for as long as I can have him there, and eventually he'll have to A'splode, so he needs some bulk. (236Atk) Aside from setting up Stealth Rock and Gravity at least once, he'll have to deal some damage to show his worth. STAB Steel moves and Explosion need to have some bulk behind them. (20Def) Pretty much so he'll have some stopping power. I'm considering moving some from Attack to Defense, but am not sure. None shall be spared for Speed because this is a Trick Room set, silly. And Metagross is slow.
Dusknoir:

Item: Leftovers
Nature: Relaxed
Ability: Pressure
Moveset:
-Trick Room
-Will-O-Wisp
-Fire Punch
-Shadow Punch
Strategy: He's gonna be my tank. Strategy: Trick Room, spread status, deal damage. I like the leftovers, but might consider the shell bell (See description for Bronzong). Oh, he's also my Rapid Spin blocker.
EVs: Essentially, they're all invested in HP and Defense (4 in Sp. Def.) His Base Attack is decent, but he's really here to sponge up the damage.
Support:
Bonzong:

Item: TBD (Help please)
Nature: Relaxed
Ability: Heatproof
Moveset:
-Trick Room
-Gyro Ball
-Hypnosis
-Explosion
Strategy: Pretty similar to Dusknoir, except I'm including Explosion on him. When Metagross is almost gone, I'll explode while Dusknoir's in, so I'll only damage the other team. After that, I'll put Bronzong in or something like that and Wash, Rinse, Repeat. Hopefully taking out two of their others. Suggestions for items would be nice.
EVs: He's a little more complex. 252HP EVs provide for some bulk and 152Atk EVs because of Gyro Ball and Explosion. Gyro Ball should land insanely high amounts of damage on the like of waaaaay too many Pokemon because of how much everyone wants to be fast. Smogon tells me to invest 8Def and 96Sp. Def., and I think I know why. Or atleast for this version. Metagross might be threatened by some bulky Fire type, Heatran most likely, and since I'm using Heatproof as my ability (Levitate is completely useless) BAM, neutrality. And most of Heatran's Fire moves are Special oriented, so the 96 EVs there can hold him down.
Starmie:

Item: I wanted to do Leftovers, but can't. So I'm open to suggestions. Maybe Life Orb.
Nature: Quiet (Lower Speed, raise Sp. Atk.)
Ability: Natural Cure
Moveset:
-Rapid Spin
-Surf
-Thunderbolt
-Recover
Strategy: Standard Rapid Spinner. I really need a Water type to counter Heatran, seeing as I have two Steel types. The item is up in the air. Halps?
EVs: 136HP because Smogon told me to, but the rest is different. Starmie'll be a pretty decent attacker, so I'm going to invest 202 EVs in Sp. Atk., hopefully being able to OHKO Gyarydos and other bulky water/fire types. The rest, (170, I believe) will go into Defense, because Starmie's going to have to switch into an Entry Hazard and the withstand an attack, so...
Sweeper:
Smeargle:

Item: Quick Claw
Nature: Any Speed reducer
Ability: Own Tempo
Moveset:
-Spore
-Substitute
-Belly Drum
-Baton Pass
Strategy: He's for about the middle of the match. Someone faints/'splodes, he comes in and either Spores or Substitutes, Belly Drums, and Baton Passes it to my buddy down here.
EVs: HP and Defense/Sp. Defense. All day, baby. Gotta take some hits. No Speed because I hope to do this while a Trick Room is still going on.
Medicham:

Item: King's Rock
Nature: Brave
Ability: Pure Power
Moveset:
-Substitute
-Focus Punch
-Ice Punch
-Mach Punch
Strategy: Abusive, right? The Trick Room should allow for hitting before anyone else, and the Mach Punch is for when the Trick Room runs out. Ice Punch is for utility. SubPunching (Base power 225!) + Huge Power= essentially 100% chance of OHKO on anyone (Minus ghosts of course)
EVs: 252HP because Medicham's health is CRAP. 252Atk because I strongly desire a base 1,000,000 Attack stat. I guess the next 4 go in Defense. At a minimum, I hope he gets two kills. Overall, very mediocre Base Stats, but Huge Power and good investments + Trick Room appears like it could be devastating.
So, opinions? Suggestions? Qualms? I realize it isn't perfect, and probably needs a lot of luck to accomplish, but as soon as I get Medicham in, I think it should all work out.