Green eggs and go HAM (Peaked #16)


Green eggs and go HAM

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Introduction

Surprisingly this has been one of my most successful teams in laddering, considering I normally hit top 20-40's then just stop. The idea is to set up entry hazards quickly, then overpower my opponent while protecting the hazards. I actually made this team a while back, before the banning of Excadrill and Thundurus. The only difference was that Starmie used to be a Rotom-W. Excadrill caused problems for the team, easily spinning away the hazards on top of being a huge offensive threat. With Excadrill gone, this style has been much easier to pull off. I had to change my play style up quite a bit to use this team effectively because I can't switch around as freely as I would like. Regardless this team is hard to deal with once it gets going. Most of my losses occur due to hax, which is bad because this team can't afford misses or crits in bad situations. So if hax occurs that's my ass basically.

Unlike most people, I never change my lead after team preview. I always have a permanent lead to start the match in my favor, while my teammates can handle an unfavorable one. Imo it is bad to switch up leads because you can lose momentum if you predict wrong, giving your opponent control of the battle. Most likely all my team previews will have a fake lead. Below, Tyranitar(a common lead) is in the first slot which further influences my opponent to capitalize on the fact I will lead with it.

Preview

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Skarmory @ Lum Berry
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Brave Bird
- Spikes
- Roost

Skarmory is my suicide lead of choice. Like I said before the idea was to set up as many hazards as possible to put pressure on my opponent. With Skarm, I could kill two birds with one stone basically. What makes Skarmory viable as a lead is the new mechanic of Sturdy, guaranteeing to set up at least one layer of hazards. With the special investment, Skarm can manage not getting 2HKO more often then not. The Lum Berry may look out of place but it guarantees my set ups and survivability. Ninetales usually try to burn me first expecting my Tyranitar and knowing nothing on my team will enjoy the burn. Most people will lead with their answer to Tyranitar first turn, allowing me to get up more layers. Here is a list of common leads that I tend to see and how I deal with them:

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Breloom: Brave Bird while Lum cures me.
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Deoxys-S: I tend to switch to Tyranitar, then to Gengar for the KO.
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Dragonite: Lay down SR to scout. If it's DD I'll Brave Bird next turn to break Multiscale.
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Donphan: I'll go for the Brave Bird to break their Sturdy, set up SR, then switch to Gengar.
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Dugtrio: Hazards.
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Ferrothorn: Hazards.
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Landorus: Hazards.
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Ninetales: Lay down SR. If they Will-O-Wisp I can set a layer of Spikes.
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Politoed: Set up rocks and scout.
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Rotom-W: Scout with a layer of Spikes in case they want to Trick.
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Scizor: Hazards.
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Terrakion: Lay down SR and scout.
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Tyranitar: Hazards.​

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Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Recover
- Hidden Power [Grass]

I chose Starmie because stopping the random Infernape sweep was crucial. Even if I hardly see them, Starmie is still a great partner when it comes to dealing with sand and rain teams. The main reason I chose her over Rotom-W is the blistering speed. A lot of top threats like Landorus and Terrakion need to be checked easily. Also this gives Terrakion another Pursuit fodder. I've considered using Rapid Spin but Hp Grass sounds more rewarding for taking out Rotom-W and Gastrodon. Not much else to say about her though.

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Gengar @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Trick
- Hidden Power [Ice]

This is a very underrated set, but I can see why. It lacks overall power and utility but scarf Gengar has done more good than bad for this team. Of course his main job is to protect the hazards, as well as become a huge Pursuit target. What this set accomplishes greatly helps keep my team's momentum. With the scarf I can unexpectedly check Deoxys-S and DD Dragonite who can't Extremespeed back. This also lets me spin block Starmie and KO before she does. I can further screw over stall or Virizion with Trick. Save this guy till late game, he runs over everything. Never thought I would use this set but it's actually kinda fun and not terrible if played with the right support.

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Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Earthquake
- Pursuit

Tyranitar offers many pluses for the team. He removes nasty weather, traps the psychics counters, and beefs up Terrakion's special bulk for easy set up. The old Choice Band set looked promising since I would still attain enough bulk and power to destroy Reuniclus and the Latis. This guy can also work as extra wall breaker to dent Terrakion's counters. I'm using Earthquake over Superpower to handle CM Jirachi but a scarf Tyranitar I might consider. However sometimes he is a liability to be choiced.


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Jirachi @ Shuca Berry
Trait: Serene Grace
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Hidden Power [Fire]
- Calm Mind
- Grass Knot

Superachi is just amazing at what it does for the team. Once I get up a Calm Mind he can pretty much protect the hazards offensively by taking out Tentacruel, Donphan, and Fortress. From there the damage racks up fast, soon enough Jirachi is sweeping teams. He pairs up well with Terrakion because he easily lures in Gliscor and Scizor and just take them out. In return Jirachi can take a Bullet Punch or Mach Punch if I really need to. I recently stopped running Leftovers for Shuca Berry because the Rotom-W, Scizor, Landorus combo is so abundant now. I need to take out the Landorus in order to do any real damage to teams. Heatran stops rachi but I have a lot to deal with that.


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Terrakion @ Air Balloon
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Spd, -SAtk)
- Stone Edge
- Close Combat
- Swords Dance
- Rock Polish

The most aggressive mon in the game right now. Although he sits back until the time is right, then he goes off. The double boosting set is flexible enough to let me win anyway I want. The balloon lets me set up on crucial ground types like Dugtrio and gives offensive synergy with just about every member. Avoiding both types of Spikes before sweeping is a plus. I go with an Adamant nature for the extra power against other Skarmory and for power in general since I'm not trying to speed tie with anything. Not much to say but set up and go ham.


Conclusion

I love this team because it's not standard or predictable, but still kicks butt. My worst match ups I would say are Jirachi, the Rotom-W, Scizor, Landorus combo and other Terrakion to an extent. So any thoughts on how I should deal with them or change some sets would be nice.
 
Hi, nice team you have here.
But I think rapid spin starmie would be more effective in your team.
Starmie@Leftovers
252ev hp, 216 speed, 40 evs def
-Rapid Spin
-Recover
-Surf/Hpump
-Tbolt/Ibeam


 
Really like the team. Love Gengar! My question is though...does trick help you out a lot? I would replace trick with thunder bolt, giving your gengar even more coverage? You could scare water pokemon out with them predicting a thunderbolt and have him bring in his Landorus or Gliscor. If you predict it correctly, you could send off HP Ice and nail em. I'm just worried that trick and scarf don't go well together. Just something to think about.
 
Few tips:

1- Why use HP Grass on Starmie when Starmie has Grass Knot? ._. Besides, your Jirachi already has GN, so you could change that to HP Fire to take care of Ferrothorn, Rapid Spin to take care of EH, or maybe Ice Beam to take care of Landorus, that gives your team some problems.

2- If you use HP Fire on Starmie, change the HP Fire on your Jirachi for HP Ground, so you're not completely walled by Heatran.

Guess the rest of the team looks ok, so good luck with it :)
 
Really like the team. Love Gengar! My question is though...does trick help you out a lot? I would replace trick with thunder bolt, giving your gengar even more coverage? You could scare water pokemon out with them predicting a thunderbolt and have him bring in his Landorus or Gliscor. If you predict it correctly, you could send off HP Ice and nail em. I'm just worried that trick and scarf don't go well together. Just something to think about.

Well, If the main purpose of t bolt is to scare water Pokemon out, then there is no need to actually use it, as they don't know whether you have it or not... And as for trick and scarf not goin together, the only time a Pokemon would ever use trick is when they are choiced, allowing them to cripple Pokemon who really don't want it (e.g. Ferrothorn,Chansey,jellicent etc.) I would definitely keep trick. In addition, If he absolutely has to revenge kill a water mon, starmie has tbolt, and is very fast.
Anyway, I like the look of this team, but what exactly do you use lum for on skarm?i mean he doesnt particularly mind paralysis or burn, and nearly all sleepers are faster than him, allowing them to get him to sleep straight afterwards (assuming you are switching him in to absorb sleep). Also, you mention that he is your "suicide lead", how often do you actually kill him off straight away? If you do very often, I would suggest removing roost in favour of whirlwind, giving you another way to check nite (I.e. stealth rock then if he dds whirlwind him out while taking the hit) and also lead terrakion if they try to dance up. Feel free to disregard these suggestions if you want to, only trying to help!
 
Rapid Spin is SO vital right now. No disrespect intended, having a mon that learns rapid spin without having rapid spin is almost ludicrous. Drop HP Grass or Recover for it. If you don't really feel Rapid Spin is needed, use the better and more versatile Rotom-W over Starmie. That's just the way things roll right now.


Hi, nice team you have here.
But I think rapid spin starmie would be more effective in your team.
Starmie@Leftovers
252ev hp, 216 speed, 40 evs def
-Rapid Spin
-Recover
-Surf/Hpump
-Tbolt/Ibeam
Lol bulky Starmie. And without max speed... Are we a little stuck back in Gen 3?
 
Rapid Spin is SO vital right now. No disrespect intended, having a mon that learns rapid spin without having rapid spin is almost ludicrous. Drop HP Grass or Recover for it. If you don't really feel Rapid Spin is needed, use the better and more versatile Rotom-W over Starmie. That's just the way things roll right now.



Lol bulky Starmie. And without max speed... Are we a little stuck back in Gen 3?

He has no Pokemon weak to SR, only 1 Pokemon effected by toxic spikes (starmie doesmt really count) and half of his team are immune to spikes( and starmie has recover), while it seems like tyranitar is just supposed to set up sand, take out specific threats, then relax, while jirachi only comes in to weaken the opponents team for terrakion from what I can see, so yeah rapid spin isnt vital at all.
(the numbers assume terrakion still has his balloon.)
And I'm pretty sure there's a reason for those Evs, he wouldn't just spout out random Evs, can't see why but yeah :P
 
Hi, nice team you have here.
But I think rapid spin starmie would be more effective in your team.
Starmie@Leftovers
252ev hp, 216 speed, 40 evs def
-Rapid Spin
-Recover
-Surf/Hpump
-Tbolt/Ibeam

I'll look into this, this can help deal with rain stall and Terrakion a lil better.

Really like the team. Love Gengar! My question is though...does trick help you out a lot? I would replace trick with thunder bolt, giving your gengar even more coverage? You could scare water pokemon out with them predicting a thunderbolt and have him bring in his Landorus or Gliscor. If you predict it correctly, you could send off HP Ice and nail em. I'm just worried that trick and scarf don't go well together. Just something to think about.

What shnen said. But basically I wouldn't say Trick is essential but it's why better than to cripple something than to just throw another coverage move on there that I didn't need. Besides it already has fine coverage and less targets to use Thunderbolt on. Starmie is my go to guy in a situation like that.

Few tips:

1- Why use HP Grass on Starmie when Starmie has Grass Knot? ._. Besides, your Jirachi already has GN, so you could change that to HP Fire to take care of Ferrothorn, Rapid Spin to take care of EH, or maybe Ice Beam to take care of Landorus, that gives your team some problems.

2- If you use HP Fire on Starmie, change the HP Fire on your Jirachi for HP Ground, so you're not completely walled by Heatran.

Guess the rest of the team looks ok, so good luck with it :)

Hp Grass hits Gastrodon and Rotom-W harder because they are light. And I rather have Hp Fire on a sturdier poke like rachi because Forretress will try to come in on me and get a spin off. If I got Pursuited or something I won't be able to take out Ferrothorn too.

Well, If the main purpose of t bolt is to scare water Pokemon out, then there is no need to actually use it, as they don't know whether you have it or not... And as for trick and scarf not goin together, the only time a Pokemon would ever use trick is when they are choiced, allowing them to cripple Pokemon who really don't want it (e.g. Ferrothorn,Chansey,jellicent etc.) I would definitely keep trick. In addition, If he absolutely has to revenge kill a water mon, starmie has tbolt, and is very fast.
Anyway, I like the look of this team, but what exactly do you use lum for on skarm?i mean he doesnt particularly mind paralysis or burn, and nearly all sleepers are faster than him, allowing them to get him to sleep straight afterwards (assuming you are switching him in to absorb sleep). Also, you mention that he is your "suicide lead", how often do you actually kill him off straight away? If you do very often, I would suggest removing roost in favour of whirlwind, giving you another way to check nite (I.e. stealth rock then if he dds whirlwind him out while taking the hit) and also lead terrakion if they try to dance up. Feel free to disregard these suggestions if you want to, only trying to help!

I use Lum because people lead with Breloom and mess me up. Also Ninetales likes to spam Wilo-O-Wisp trying to catch Tyranitar on the switch at the same time brake my sturdy. Sometimes Rotom-W try to burn me as well, so really they are just giving me more hazards without braking my Sturdy. I can stall out lead Tyranitar out of Fire Blast without worrying about burn hax and get up more hazards. So by using Lum I can ensure I get my moves off and more. You would be surprised how many pokes try to burn me if you watched me play actually lol.

I sac him very early unless I already got up 2 layers. After that I try to keep him if I can, but his sole purpose was to get up hazards and people make that mistake thinking I "want" to keep Skarm so they misplay a lot, letting me set up. Trust me i will keep him if I can but not before he gets those first two layers. And I don't use Whirlwind because it isn't nessessary.
 
I think that you should try running Taunt over Roost on Skarmory with the item Mental Herb. It would make the Deo-S think you wanna Spikes/SR and attract Taunt then cancel it and reply with your own Taunt. Your team will benefit a lot from this since you don't have any spinners and 4/5 of your mons bar your "suicide lead" are weak to Spikes.
 
I think that you should try running Taunt over Roost on Skarmory with the item Mental Herb. It would make the Deo-S think you wanna Spikes/SR and attract Taunt then cancel it and reply with your own Taunt. Your team will benefit a lot from this since you don't have any spinners and 4/5 of your mons bar your "suicide lead" are weak to Spikes.

Wow thats a hot idea...hmmm though if I happen to run into those offensive leads my Sturdy will brake early. I'll give that a shot it sounds really funny but good.
 
If you don't want to put Rapid Spin on Starmie you consider it to hold Life Orb instead of Leftovers. Recover would pair up well with Life Orb. Your team is so offensive anyway you could use the extra power. Good Luck!
 
Innovative team, Raikiri! Yea, your team has trouble with specially-defensive Jirachi, especially ones with Fire Punch > SR, once Skarm goes down. The best you could do then is Trick Jirachi Gengar's Scarf. When I faced you, I remember thinking, "my Jirachi can be a bitch to this team," only to lose my Jirachi, because paraflinch failed to activate on your Terrakion x_x. Surprise kill on my Starmie with your ScarfGar a few turns after didn't help either :p

I suggest trying RaikouLover's LO Latias set. According to the author of this set, this set can beat Rotom-W - Scizor - Landorus triad. The main appeal is its bulk combined with the LO-boosted firepower. It has enough bulk to Recover Scarf Landorus's U-turn, for instance. I suggest you check that thread out! You can go with his spread, or try the following spread, which will let you be faster than Landorus:
LO Latias
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Latias @ Life Orb
112 HP / 208 SAtk / 188 Spe | Timid Nature
~ Draco Meteor
~ Surf
~ Hidden Power [Fire]
~ Recover

Noticed that I took some of its HP EVs to put it into its SAtk for more oomph. The Speed lets Latias move first before Landorus.
I suggest replacing Jirachi for this Latias. You lose a lure to Terrakion's counters, but I think Tyranitar does a pretty good job in softening up Terra's counters anyways.

Latias doesn't improve your Jirachi weakness, though. You should replace Starmie for Rotom-W again. If you scarf Rotom-W, it still serves as a check to Infernape and Tornadus, and provides similar Water / Electric offense. Of course, if you Scarf Rotom-W, you should probably change your Gengar's moveset to either LO Pain Split or Sub-Disable. You can't kill Starmie, but between Gengar negating Rapid Spin and Rotom-W sponging Hydro Pump, I think you're good.
Scarf Rotom-W
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Rotom-W @ Choice Scarf
16 HP / 252 SAtk / 240 Spe | Timid Nature
~ Volt Switch
~ Hydro Pump
~ Hidden Power [Ice]
~ Trick / Thunderbolt

Enough speed to outpace +1 Haxorus. Thunderbolt is if you want to check Sub-DD Gyarados.

SubGar
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Gengar @ Life Orb / Leftovers
4 HP / 252 SAtk / 252 Spe | Timid Nature
~ Shadow Ball
~ Focus Blast
~ Substitute
~ Pain Split

Leftovers is welcome to negate Sandstream, but LO really offers it the power boost it needs to even bully Jirachi.
Have you also tried Sub Terrakion? That can be pretty devastating, and protects you from Bullet Punch / Mach Punch / Jirachi's paralysis.
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Sub Terrakion
Terrakion @ Life Orb / Air Balloon / Leftovers
252 Atk / 252 Spe / 4 SDef | Jolly Nature
~ Close Combat
~ Stone Edge
~ Swords Dance
~ Substitute

Life Orb lets you fake Terrakion as a choiced Terrakion, whereas Leftovers may give it away. Air Balloon can let you fake Terrakion as a Double Dance Terrakion, but I'm not too sure how it mix well with Substitute
Congrats to your success with this team, and hope for even more success!
 
Yo my good friend Rai, i don't have much to change on this team without taking away the Synergy it holds and you're used to. So i have a little suggestion that might sound weird but is actually pretty good if you think about. I'm thinking instead of Shuca berry on Jirachi you should run Rocky Helmet. You know as well as i do a lot of physical attackers come in on Rachi, and use some sort of priority most of the time. That adding Hazards and the how much Hp they have really negates their average life span. Keep that in consideration, also i might add putting Life Orb on starmie to get that forsure 2hko on Rotom's and getting the overall extra kick. :] Hope i helped a little bit, Gl friend!
 
Hay, very nice team you have there! Love Jirachi and Gengar! But I have one suggestion, you could try. Play your Tyranitar more defensively AND with Choice Band. So it can Kill Reuniclus, Lati@s and more, but survive anything.
Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 244 HP / 36 Atk / 220 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Crunch
- Fire Punch
- Pursuit
- Superpower


I played this on my own team, which was peaked over 1500 and I liked it very much. It survives a Specs Draco Meteor CRIT of Latios and you can kill with Crunch. Also, dropped Latios can easily being killed by Pursuit, where Crunch is for Reuniclus, Latias and more. Fire Punch is to get Ferrothorn away and also for Jirachi, Superpower and 8 Spd Evs are for outspeeding much of the foes Tyranitars and kill them. There is really no need for 252 Atk + CB, with 36 EVs it´s REALLY strong and gives your team a more defensive part.

So, I hope I was able to help you a bit, but this team looks very, very good. GJ
 
Hey,

Pocket's suggestions are really good and come from a really strong offensive standpoint. I'm going to try and offer a slightly different twist on your team, however. With your current lead, you are really only guaranteed one layer of hazards, since Rotom-w is perhaps the most prevalent lead in the OU metagame, aside from maybe weather starters, and a leading Volt Switch to something like Terrakion automatically ends your Skarmory’s “suicide lead” potential. Or if you choose to take a defensive approach on the first turn, you’ll be trying very hard to predict correctly so a switch in to Rotom-w (you don’t really have one) praying that the switch in doesn’t get damaged too badly. I would either use a standard Deoxys-s lead with SR | Spikes | Taunt | Fire Punch, or try out the Taunt set Mynism suggested to ensure you aren’t setup bait for opposing mons. This isn’t the big issue though.

What I find is that the mons in your team don’t work together, and in a team game like mons (a HO team at that!), they need to work together in order to be successful. CM Jirachi inevitably requires a lot of setup time and doesn’t have the speed necessary to pull off a great sweep, simply because it has a poor speed tier. On stall, this style Rachi may work, but certainly not in HO. Using a TR Reuniclus over Jirachi is something you should consider. With a moveset of Trick Room | Psychic | Focus Blast | HP Fire, you beat the Rotom-w, Landorus, Scizor triad, assuming hazards are in play. EVs of 192 HP / 64 Def / 252 SpAtk and a Quiet nature w/ 0 Spe IV should be fine. Showing HP Fire also serves as a great tool to lure Lati@s in, who really annoy your team bar Gengar, who can only revenge, and switch to Tar while TR is still in effect, KO’ing them with Pursuit/Crunch.

A lot of other options can be had, but I think these changes modify your team in the least way. If you really have trouble with Jirachi, try out EQ on Tar over Superpower and see how that works out. On a lesser note, Terrakion should always be running a Jolly nature to outspeed Chlorophyll users like Venusaur, those that Tar can’t directly switch into to change the weather. Hopefully I shed some light on your team, GL!
 
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