SV OU Greninja Screen HO

I am a loyal fan of Screen HO teams and have been trying to use it since the beginning of the environment. At that time, I had posted a thread (https://www.smogon.com/forums/threads/dragapult-screen-ho.3712056), but it has some problems, the most serious of which is that I can't find a suitable suicide lead. :glimmora: is too slow, too passive and also unable to prevent from removing rocks; :great tusk: and :iron treads: are too bulky to exit; :lycanroc: is at a disadvantage against most other leads. Luckily now we have :greninja:! In this team, I still use the classic construction of double leads + 4 sweepers. The following is a detailed introduction of the team. link: https://pokepast.es/0cf2b65b52c60580


:sv/Greninja:
Greninja @ Focus Sash
Ability: Protean
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Toxic Spikes
- Taunt
- Hydro Pump​
Suicide Lead of the team. With high speed and potential unknown sets, it has strong pressure against other leads like :glimmora:, :great tusk: and :cinderace:. There is no doubt that Hydro Pump is also prepared to attack them. Although Torrent has a higher power, I still choose Protean, which is more flexible and may block potential Volt Switch. Thus, Terra Water (not commonly used) is used to change back to water type when needed to play a powerful Hydro Pump, or we can select Terra Steel to block Mortal Spin. The more troublesome counterpoint is faster attackers like :meowscarada: and :dragapult:. The latter is particularly troublesome due to Dragon Darts. At this time, we may need to give up this game plan...


:sv/Grimmsnarl:
Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Reflect
- Light Screen
- Parting Shot​
After I complained last time that couldn't use :tapu koko: to set up screens, net friends suggested that I could use it instead of :dragapult:. Give priority to using Taunt to prevent Defog or other disgusting moves like Toxic. Tera Ghost is to prevent potential Rapid Spin. Physically defensive EVs, because I don't need any speed (thanks to Prankster) and attack, and most special attacks in the environment can't OHKO it.


:sv/Volcarona:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain​
The configuration has not changed since last time. I didn't use Tera Physics because I joined :espathra: in the team (see below).


:sv/Espathra:
Espathra @ Leftovers
Ability: Speed Boost
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Stored Power
- Dazzling Gleam
- Protect​
This is a much stronger member than I expected. After several times of strengthening, it becomes really difficult to resist. I choose the physically defensive sets is because the marginal income of SpA EV is low, and its strength always overflows after strengthening. When the speed is not enough, we just need to Protect. In contrast, the greatly improved durability blocks Priority moves, especially after the screens disappear. I think that the most valuable thing is that it is not afraid of :Clodsire:. Under the wall, it also has the power to fight against :Dondozo: with low special durability. Tera Fairy can improve the power of Dazzling Gleam, and fight against Sucker Punch.


:sv/Roaring Moon:
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Acrobatics
- Earthquake
- Crunch​
The configuration has not changed since last time. It is strange. It is very strong in some situations, but it has no fighting power against :Dondozo:. Worst of all, it always occupies Terastal of the team. Without Tera Flying, its combat effectiveness will fall precipitously.


:sv/Kingambit:
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head​
The configuration has not changed since last time. It provides valuable Priority move and can always solve the trouble on the field. At the same time, its ability is also very matched with the team's pace of quickly exchange. Generally, it can reach the level of Sheer Force (x1.3), sometimes even Intrepid Sword (x1.5) before weakening. Its basic durability is very high, so I don't want it to reduce any offensive ability because of Life Orb, so I give Black Glasses to it. It saved me in the end-game for several times. 208 Spe EVs is to reach 188 speed, faster than 186 (75 Spe with no EV).


Available alternatives:
:sv/Haxorus:
Haxorus @ Life Orb (or maybe Lum Berry?)
Ability: Mold Breaker
Tera Type: Dragon (or maybe Ground?)
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Close Combat​
Although not as destructive as :Roaring Moon:, it can effectively attack Unaware PMs. Meanwhile, it doesn't always need Terastal. When faced with a regular team, its performance will be worse.


I hope you can make suggestions. Thanks in advance.
 
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Hey I like this team a lot, only change I could see is maybe a different Tera for Kingambit maybe Flying or Fairy to preserve a sweep if Great Tusk annoys you


Going to give it a try on the ladder later and see what issues I run into!
 
Obviously, Espathra is too strong and should be tested :psywoke: It just Protect, Calm Mind, and easily kills the game. Almost nothing can solve this scene (Generally, +2 or more SpA and SpD & +4 or more Spe)
 
After running some tests it seems like I believe you will benefit from running this Greninja set:


Greninja (M) @ Focus Sash
Ability: Protean
Shiny: Yes
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Dark Pulse
- Ice Beam
- Hydro Pump


Gives you more flexibility and toxic spikes isn’t really needed at the moment with so many Clodsires running around toxic spikes gets negated anyways. Much better to slap some more moves on there to put some holes in opponents early on. I am also using Psychic > Giga drain to hit Dragonites, it also does a pretty good chunk to Rotom-W & Garg anyways. Fun team!
 
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