I am a loyal fan of Screen HO teams and have been trying to use it since the beginning of the environment. At that time, I had posted a thread (https://www.smogon.com/forums/threads/dragapult-screen-ho.3712056), but it has some problems, the most serious of which is that I can't find a suitable suicide lead.
is too slow, too passive and also unable to prevent from removing rocks;
and
are too bulky to exit;
is at a disadvantage against most other leads. Luckily now we have
! In this team, I still use the classic construction of double leads + 4 sweepers. The following is a detailed introduction of the team. link: https://pokepast.es/0cf2b65b52c60580

Greninja @ Focus Sash
Ability: Protean
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Toxic Spikes
- Taunt
- Hydro PumpSuicide Lead of the team. With high speed and potential unknown sets, it has strong pressure against other leads like
,
and
. There is no doubt that Hydro Pump is also prepared to attack them. Although Torrent has a higher power, I still choose Protean, which is more flexible and may block potential Volt Switch. Thus, Terra Water (not commonly used) is used to change back to water type when needed to play a powerful Hydro Pump, or we can select Terra Steel to block Mortal Spin. The more troublesome counterpoint is faster attackers like
and
. The latter is particularly troublesome due to Dragon Darts. At this time, we may need to give up this game plan...

Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Reflect
- Light Screen
- Parting ShotAfter I complained last time that couldn't use
to set up screens, net friends suggested that I could use it instead of
. Give priority to using Taunt to prevent Defog or other disgusting moves like Toxic. Tera Ghost is to prevent potential Rapid Spin. Physically defensive EVs, because I don't need any speed (thanks to Prankster) and attack, and most special attacks in the environment can't OHKO it.

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga DrainThe configuration has not changed since last time. I didn't use Tera Physics because I joined
in the team (see below).

Espathra @ Leftovers
Ability: Speed Boost
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Stored Power
- Dazzling Gleam
- ProtectThis is a much stronger member than I expected. After several times of strengthening, it becomes really difficult to resist. I choose the physically defensive sets is because the marginal income of SpA EV is low, and its strength always overflows after strengthening. When the speed is not enough, we just need to Protect. In contrast, the greatly improved durability blocks Priority moves, especially after the screens disappear. I think that the most valuable thing is that it is not afraid of
. Under the wall, it also has the power to fight against
with low special durability. Tera Fairy can improve the power of Dazzling Gleam, and fight against Sucker Punch.

Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Acrobatics
- Earthquake
- CrunchThe configuration has not changed since last time. It is strange. It is very strong in some situations, but it has no fighting power against
. Worst of all, it always occupies Terastal of the team. Without Tera Flying, its combat effectiveness will fall precipitously.

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron HeadThe configuration has not changed since last time. It provides valuable Priority move and can always solve the trouble on the field. At the same time, its ability is also very matched with the team's pace of quickly exchange. Generally, it can reach the level of Sheer Force (x1.3), sometimes even Intrepid Sword (x1.5) before weakening. Its basic durability is very high, so I don't want it to reduce any offensive ability because of Life Orb, so I give Black Glasses to it. It saved me in the end-game for several times. 208 Spe EVs is to reach 188 speed, faster than 186 (75 Spe with no EV).
Available alternatives:

Haxorus @ Life Orb (or maybe Lum Berry?)
Ability: Mold Breaker
Tera Type: Dragon (or maybe Ground?)
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Close CombatAlthough not as destructive as
, it can effectively attack Unaware PMs. Meanwhile, it doesn't always need Terastal. When faced with a regular team, its performance will be worse.
I hope you can make suggestions. Thanks in advance.






Greninja @ Focus Sash
Ability: Protean
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Toxic Spikes
- Taunt
- Hydro Pump






Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Reflect
- Light Screen
- Parting Shot



Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain


Espathra @ Leftovers
Ability: Speed Boost
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Stored Power
- Dazzling Gleam
- Protect



Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Acrobatics
- Earthquake
- Crunch


Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head
Available alternatives:

Haxorus @ Life Orb (or maybe Lum Berry?)
Ability: Mold Breaker
Tera Type: Dragon (or maybe Ground?)
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Close Combat

I hope you can make suggestions. Thanks in advance.
Last edited: