Introduction:
Welcome RMT people. After returning from a small break from Pokemon and World Cup approaching I decided I needed a team. After laddering a bit to get reacquainted with the metagame, I stumbled upon Terrakion and its brute force. Equipped with a Choice Band, I found myself having to sacrifice countless shit to Close Combats/Stone Edges. Without the need of setting up it literary 2HKOs the entire metagame with good predictions. That's why I prefered it over SD/Agility sets. So I decided to build a team based around it. I originally planned to post this after we won World Cup, but to my surprise (and probably everybody elses) I did not make it onto my team. I blame (BAN ME PLEASE)wind for this. So I'll post it a little early since it has some major flaws.
First off, to fully take advantage of Terrakion I wanted entry hazards. With Skarmory and Ferrothorn on the rise i opted for Forretress since it sets up on both of them and spins their shit away. Next, I went with a defensive F/W/G core which was always successful in DPP. To preserve my entry hazards I went with Jellicent as my water type. Since dragons are annoying Air Balloon Heatran was added as insurance since Forretress dies pretty fast often. Also comes in handy against sun teams. Celebi got the spot over Ferrothorn since I already had a spiker and two steels. Also helps against rain teams. For the final spot I needed a revenge killer and went with my favorite since DPP, Jirachi.
To my surprise, Volt Switch Forretress + U Turn Celebi/Jirachi + Terrakion worked amazingly. Most of the their common counters (Magnezone, Heatran, Tyranitar, Blissey etc.) gives Terrakion an opportunity to wreck shit up. Now onto the team:
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
I usually never lead with it (unless my opponent has a Dragonite or Volcarona) and try to keep its Air Balloon intact for pesky dragons. Heatran is here to set up Stealth Rock to keep the metagames most dangerous threats at bay. Takes Draco Meteors and Outrages for the team as well as some fire moves. Has great coverage, good overall defenses, not much else to say about it. Usually my counter against sun teams and shits on Dugtrio thanks to Air Balloon which is why i prefer it over the Special Defensive set.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SAtk
Impish Nature (+Def, -SAtk)
- Spikes
- Volt Switch
- Hidden Power [Ice]
- Rapid Spin
Almost all my teams have a Rapid Spinner, I just can't seem to play without one. Part of the Volt Turn combo I mentioned earlier. Forretress is pretty underrated atm, it shuts down most defensive threats (Skarmory, Ferrothorn) and offensive (Dragons) and finds opportunities to set up or rapid spin. I went with HP Ice because Landorus is extremely annoying to my team and those dragons. Spikes are crucial for the team to aid Terrakion in wrecking shit. As well as helping the Volt Turn trio and helps against opposing Volt Turn teams. Shuts down Sub/Protect Gliscor who would otherwise be a massive douchebag and wall Terrakion.
Jellicent (F) @ Leftovers
Trait: Cursed Body
EVs: 248 HP / 200 Def / 60 Spd
Bold Nature (+Def, -Atk)
- Shadow Ball
- Taunt
- Will-O-Wisp
- Recover
Jellicent is the best spin blocker in OU capable of beating all spinners. Went with Shadow Ball over Scald because Starmies usage has been going up lately. Jellicent is also a decent stall breaker with taunt + wow shutting down most defensive combos. Its typing also provides the team with a fighting immunity. Curse Body has come in handy a few times but usually never works when I want it to so I'm considering Water Absorb since Scalds are annoying. Some input on this would be nice.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 80 Def / 132 SDef / 44 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- U-turn
- Perish Song / Hidden Power [Fire]
- Recover
Final part of the F/W/G core. Got this set from a RMT and loved it. It stops Rotom and Rain in general from steamrolling my team. Acts as my status absorber and helps against Breloom. Perish Song is to beat CM Jirachi which otherwise 6-0's me but I've been considering HP Fire because otherwise its easy pursuit bait for Scizor. Giga Drain is too weak so I might use Leaf Storm, opinions?
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Head
- Ice Punch
- U-turn
- Trick
Good defenses, typing, movepool, 60% flinch move, why not give a Choice Scarf? Jirachi has been my favorite revenge killer since DPP and makes a return as one of the best in BW. Went with adamant because it needs the extra power and there really isn't a need for jolly since flygon doesn't exist anymore.
Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
Wreck shit.
Threats:
Landorus: Gotta play carefully because my only Earthquake resist is Celebi and it gets picked off by U-turn.
Gengar: Shadow Ball + Focus Blast annihilates my team. Only hope of beating it is Jirachi but it's 2HKO'd by it so i can't let it sub no matter what.
Welcome RMT people. After returning from a small break from Pokemon and World Cup approaching I decided I needed a team. After laddering a bit to get reacquainted with the metagame, I stumbled upon Terrakion and its brute force. Equipped with a Choice Band, I found myself having to sacrifice countless shit to Close Combats/Stone Edges. Without the need of setting up it literary 2HKOs the entire metagame with good predictions. That's why I prefered it over SD/Agility sets. So I decided to build a team based around it. I originally planned to post this after we won World Cup, but to my surprise (and probably everybody elses) I did not make it onto my team. I blame (BAN ME PLEASE)wind for this. So I'll post it a little early since it has some major flaws.
First off, to fully take advantage of Terrakion I wanted entry hazards. With Skarmory and Ferrothorn on the rise i opted for Forretress since it sets up on both of them and spins their shit away. Next, I went with a defensive F/W/G core which was always successful in DPP. To preserve my entry hazards I went with Jellicent as my water type. Since dragons are annoying Air Balloon Heatran was added as insurance since Forretress dies pretty fast often. Also comes in handy against sun teams. Celebi got the spot over Ferrothorn since I already had a spiker and two steels. Also helps against rain teams. For the final spot I needed a revenge killer and went with my favorite since DPP, Jirachi.
To my surprise, Volt Switch Forretress + U Turn Celebi/Jirachi + Terrakion worked amazingly. Most of the their common counters (Magnezone, Heatran, Tyranitar, Blissey etc.) gives Terrakion an opportunity to wreck shit up. Now onto the team:
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
I usually never lead with it (unless my opponent has a Dragonite or Volcarona) and try to keep its Air Balloon intact for pesky dragons. Heatran is here to set up Stealth Rock to keep the metagames most dangerous threats at bay. Takes Draco Meteors and Outrages for the team as well as some fire moves. Has great coverage, good overall defenses, not much else to say about it. Usually my counter against sun teams and shits on Dugtrio thanks to Air Balloon which is why i prefer it over the Special Defensive set.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SAtk
Impish Nature (+Def, -SAtk)
- Spikes
- Volt Switch
- Hidden Power [Ice]
- Rapid Spin
Almost all my teams have a Rapid Spinner, I just can't seem to play without one. Part of the Volt Turn combo I mentioned earlier. Forretress is pretty underrated atm, it shuts down most defensive threats (Skarmory, Ferrothorn) and offensive (Dragons) and finds opportunities to set up or rapid spin. I went with HP Ice because Landorus is extremely annoying to my team and those dragons. Spikes are crucial for the team to aid Terrakion in wrecking shit. As well as helping the Volt Turn trio and helps against opposing Volt Turn teams. Shuts down Sub/Protect Gliscor who would otherwise be a massive douchebag and wall Terrakion.
Jellicent (F) @ Leftovers
Trait: Cursed Body
EVs: 248 HP / 200 Def / 60 Spd
Bold Nature (+Def, -Atk)
- Shadow Ball
- Taunt
- Will-O-Wisp
- Recover
Jellicent is the best spin blocker in OU capable of beating all spinners. Went with Shadow Ball over Scald because Starmies usage has been going up lately. Jellicent is also a decent stall breaker with taunt + wow shutting down most defensive combos. Its typing also provides the team with a fighting immunity. Curse Body has come in handy a few times but usually never works when I want it to so I'm considering Water Absorb since Scalds are annoying. Some input on this would be nice.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 80 Def / 132 SDef / 44 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- U-turn
- Perish Song / Hidden Power [Fire]
- Recover
Final part of the F/W/G core. Got this set from a RMT and loved it. It stops Rotom and Rain in general from steamrolling my team. Acts as my status absorber and helps against Breloom. Perish Song is to beat CM Jirachi which otherwise 6-0's me but I've been considering HP Fire because otherwise its easy pursuit bait for Scizor. Giga Drain is too weak so I might use Leaf Storm, opinions?
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Head
- Ice Punch
- U-turn
- Trick
Good defenses, typing, movepool, 60% flinch move, why not give a Choice Scarf? Jirachi has been my favorite revenge killer since DPP and makes a return as one of the best in BW. Went with adamant because it needs the extra power and there really isn't a need for jolly since flygon doesn't exist anymore.
Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
Wreck shit.
Threats:
Landorus: Gotta play carefully because my only Earthquake resist is Celebi and it gets picked off by U-turn.
Gengar: Shadow Ball + Focus Blast annihilates my team. Only hope of beating it is Jirachi but it's 2HKO'd by it so i can't let it sub no matter what.






