since no one has posted thus far,
new update:
I got all seven badges, and
Quilava (
L34 against Jasmine, L31-L33 against Pryce) was able to roll both Jasmine and Pryce over with great ease - Flame Wheel took care of Jasmine's Steel-types (OHKOs Magnemites and 2HKOs Steelix who couldn't do a lot to me with Rock Throw) and Rollout smashed Pryce's Seel, Dewgong, and Piloswine in quick succession (again, Fury Cutter might've done the same thing). I admittedly may have lucked out a bit with the Ice type leader given that the man can lower your speed with Icy Wind and hit you with Headbutt while you're slower to flinch you - which could easily end a Rollout or Fury Cutter rampage but in my case, didn't. Still, a simple Guard Spec ensures the viability of this strategy. However, Quilava also objectively sucks at quickly killing route mons. Ember never seems capable of one-shotting anything, not even mons weak to it.
Verdict?
A. Quilava can beat the brakes off any gym except Chuck's (and Clair's, but haven't fought her yet)
even without evolving into Typhlosion, and at L33 or so is only three Rare Candies away from evolution. This might seem excessive if not for the fact that Buena's Password for three nights can yield you a Rare Candy in Crystal, making sure you only need
two from the wild, and you still have plenty left for the other mons in case you want to use Candies on them. Quilava does depend on TMs a fair bit, though not as much as some argue. Fury Cutter is necessary for beating Whitney but it's not a super high demand TM unless you have Bug types to throw it on - it can also bring Pryce down if you use a Guard Spec. beforehand to avoid getting interrupted mid-sweep. Dig can take care of Morty, although this is admittedly a demanded TM, but that didn't stop Nidos or Clef from being A in RBY.
Victreebel's been doing a lot better with Return and even better with Sludge Bomb, though their lack of speed and bulk is annoying and not having Razor Leaf or a comparable Grass attack beforehand sucks. Growth + Sleep Powder + Vine Whip can beat the brakes off virtually every gym except Falkner (you don't have Sleep Powder here without overleveling) and Morty (they outpace you and put you to sleep, take your HP, etc), but they really want a high power Return - which takes time and investment to get - or Sludge Bomb, which requires 4 badges and beating the Mahogany Rockets to work. I would say they're
slightly above average as a mon overall, their boss killing potential and support moves are great but their route killing potential is not nearly as good initially - though this picks up after they're happier and they're still great at wasting the early Hikers.
Verdict? Leaning towards a
B. Setting up to destroy opponents, reliable sleep, and gaining access to Return and/or Sludge Bomb are so good.
Stantler's pretty good as a neutral hitter, though lack of Strength means they gotta make do with Headbutt until they're happy enough. In fact, mine took apart Poliwrath after they killed nearly everyone else in my team (don't ask, I just made some very bad tactical choices with the rest, not playing a Nuzlocke lowers my guard as a trainer tremendously). I plan to give mine Return soon, though their inability to learn Shadow Ball, Dig, etc. is very unfortunate. They're a worse Tauros, simply put, given that Tauros has slightly better Attack (100 vs 95), much better bulk (75/95/70 vs 73/62/65) an equal capture rate (much rarer though), and the bull can actually throw Surfs
and Strengths around. I think Stantler at best will be on any tier Tauros is, their only advantage is easier availability but they're objectively worse in every other way that matters.
That said, I'd consider them slightly above average due to having
Hypnosis to pull some clutch matchups, although its accuracy is horrendous. I should note that X-Accuracy in this game can boost your accuracy to the point it's perfect, allowing you to spam Hypnosis on entire teams before pummeling them and make Stantler far more dangerous than my use of him was (I don't remember using the move even once honestly). Of course, we're still debating the applicability of these items, but they definitely give Stantler some reason to be used over Tauros or Miltank. Additionally, maybe a Rare Candy amp would make them much more powerful while also not slowing down the team's growth like mine kinda did. They are well suited to such an amp, given they take time to level up and at higher levels, this becomes more and more noticeable and given the level curve...
Verdict?
C. Tauros and Miltank are better overall, as are Furret, Raticate, and Girafarig. Most of those belong in B IMO, but that's a different story.
Quagsire's been doing much better after my initial freakout, even tanking a Gloom's Absorb in the Rocket Hideout at late L20s with HP in the green and defeating it with two Ice Punches. That said, they really need Dig to do consistently high damage given their Surfs aren't all that strong and plenty of things resist it and don't care about Ice Punch. I'd say
B Tier sounds fine, given that not only is the early-game Wooper notoriously weak and fragile but the later game Quagsire can be a pain to catch, appears
after Whitney and Morty where they would've been useful, and again needs
Dig to get anywhere - a high demand TM. They're much,
much worse than RSE Swampert who actually learns good moves on his own and has much better stats across the board, from offense to defense to even speed. This doesn't make them bad, simply heavily reliant on TM support.
Verdict?
B it is.
Current Team Log: I should note that I have fought virtually all trainers, both in my way and those in places like the Union Cave Surf-only spots As a result, my entire team is sniffing
L34-L35 right now and I'm about to hit Blackthorn City (I plan on completing the Rocket Tower later, after beating up mooks there and clearing the Ice Cave). I estimate my team should be in the
late L30s by the time I reach the E4, but I'll wait and ascertain that first. This also brings me to a few points I wish to make about the level curve of the game and what players can actually do about it.
Quilava has not evolved yet - duh - and I'm
7 badges in already. Even discounting Stantler hogging EXP, that's not a good thing or fair to ignore. The fact most of my team was below Jasmine's Steelix and will most likely be below Clair's Kingdra even after a
relatively even-handed Rare Candy dump is not a good thing and it
raises questions as to whether the 4 mon team is truly ideal for Johto (as
Pokeron indicated and my own past experiences, 3 is a much better number for keeping up with bosses even without Rare Candy spam and even with slow exp mons in the team, and this is a game which includes Kanto where you can attain more Pokemon).
It also makes me consider alternative training ideas like the
Daycare which levels up your Pokemon based on the amount of steps you take, which is another potential compromise and one that has actually worked for me in prior runs. It allows you to train three mons in your party while having a fourth level up with the Daycare Couple without risking soaking up the three mons' experience. Between the Daycare and the Rare Candies (dumped on
one mon or several, just in case it's not clear), it should be quite possible to negate the level curve's weirdness.
*My point is that we should ascertain what it means for a Pokemon to be in a particular tier. Are S Tiers mons capable of soloing the game even when grouped with three other teammates? If so, Spearow really isn't that good. Are they mons who can simply OHKO-2HKO the vast vast majority of mons without much investment or difficulty regarding obtaining them while part of an ensemble? If so, Cyndaquil really isn't that far apart from Totodile, especially by the endgame. So far, the tiers are there but what those tiers actually
signify is not stated at the outset.
Thoughts?
Edit: And now people are whining about me talking about Rare Candies again, even after pointing out an alternative strategy and two, and even after making my case for why not using this dump doesn't work. Seriously now?