GSC Ubers
GSC Ubers is the least played and also the least explored Ubers metagame. There are numerous reasons for this, such as GSC's reputation for being more difficult to become proficient at and its reputation for having a slower pace than many modern (impatient?) players like. However, GSC Ubers is quite unique in that none of the Ubers are totally overwhelming or too far from the power levels of the top OU Pokemon.
This month, GSC Ubers is on one of the RoA Spotlight Ladders, and I am also hosting a GSC Ubers Tournament over in the Tournaments subforum.
For those unfamiliar with the metagame, I've briefly gone into most of the common Pokemon below.
Mew is arguably the best Pokemon thanks to its amazing bulk, amazing coverage, and access to Swords Dance, Explosion, and Softboiled. Almost nothing can 2HKO it unboosted, its coverage can be unpredictable, and even most Explosions fail to take it out from full health.
Mew @ Leftovers
- Swords Dance
- Submission
- Shadow Ball
- Soft-Boiled
Mew @ Leftovers
- Swords Dance
- Submission
- Shadow Ball
- Explosion
Mew @ Leftovers
- Swords Dance
- Earthquake
- Rock Slide
- Explosion
Mew @ Leftovers
- Swords Dance
- Earthquake
- Rock Slide
- Thunder Wave
Mew @ Leftovers
- Swords Dance
- Submission
- Rock Slide
- Fire Blast
Mew @ Leftovers
- Ice Beam
- Thunderbolt
- Flamethrower
- Explosion
Something Mew (and all other Ubers) is lacking is a Sleep-inducing move. The typical choice for a Sleeper in the Ubers metagame is none other than Snorlax. Snorlax in GSC Ubers is very often mono-lax and is typically a Lovely Kiss variant, however Earthquake or Firelax are not completely gone from the meta. Lovely Kiss is bad news for all of Lugia / Skarmory / Steelix hoping to check Snorlax and SD Mew, meaning some more defensive teams will be obligated to run multiple of these (or other similar checks). Other teams will compensate with more Explosion.
Snorlax @ Leftovers
- Lovely Kiss
- Curse
- Double-Edge
- Rest
Snorlax @ Leftovers
- Lovely Kiss
- Curse
- Double-Edge
- Self-Destruct
Snorlax @ Leftovers
- Lovely Kiss
- Belly Drum
- Body Slam
- Rest
Mewtwo is far from the metagame-defining threat it was in RBY Ubers. Post-Amnesia nerf, it has no way of boosting its (incredibly high) Special Attack on its own, meaning it struggles to get past Pokemon like Mew, Snorlax, and opposing Recover Mewtwo without getting status inflictions or critical hits. Despite this, it is one of the top threats in the metagame thanks to the instant threat of Self-Destruct, its fantastic defenses alongside Recover, and its powerful coverage options such as Fire Blast, Thunder, Ice Beam, Psychic, and Submission.
Mewtwo @ Leftovers
- Thunder
- Fire Blast
- Ice Beam
- Self-Destruct
Mewtwo @ Leftovers
- Thunder Wave
- Psychic
- Thunder
- Self-Destruct
Mewtwo @ Leftovers
- Thunder
- Ice Beam
- Submission
- Recover
Mewtwo @ Leftovers
- Toxic
- Flamethrower
- Recover
- Self-Destruct
Next is Lugia. Lugia does not have the crazy levels of variety that Mew, Mewtwo, and Snorlax have, but it poses a unique threat to teams that mandates consideration when building a GSC Ubers team. It is also one of the most difficult Pokemon to KO in the game with its titanic defenses and 32 PP Recover. It is nigh impossible to KO without either a boosted Explosion or status of some sort.
Lugia @ Leftovers
- Curse
- Aeroblast
- Whirlwind
- Recover
Steelix is a very key Pokemon in the metagame, providing a counter to Lugia and Monolax as well as a Toxic immunity, a pivot for Electrics, a threatening Explosion, and even a chance at sweeping unprepared teams. It can run its usual OU Curse Phazer set but will often choose Iron Tail over or alongside Earthquake in an attempt to take advantage of a lack of Water-types and Pokemon that can deal with its unique typing.
Zapdos is another major, important presence in the GSC Ubers metagame. It can perform its familiar Sleep Talker role effectively but is also capable of spreading Paralysis, setting up screens, and phazing. Not being weak to Mew's SBall/Submission coverage is very helpful in this regard. HP Water is a lot more common of a choice than it is in OU due to the abundance of Steelix and lack of Exeggutor. Having a Zapdos is a near surefire way to handle Lugia, and it can also fight non-Rock Slide Mew effectively and has a decent matchup against Ice Beamless Mewtwo sets.
Cloyster and Forretress don't have the almost-mandatory status that they have in OU, but Spikes can still be of critical importance, particularly if you are playing for long term scenarios. Forretress typically has a much easier time of coming in to set up Spikes, but as usual must be wary of surprise Fire attacks. It can be very annoying to deal with for Monolax and Submission Mew thanks to Toxic and Explosion. Cloyster provides a solid answer to Steelix and Marowak and is more likely to be able to pull off Explosion offensively as opposed to reactively, making it the Spiker of choice on certain teams. Both of these also provide decently powerful Explosions to deal with difficult threats like Mew and Drumlax.
Ho-Oh can be very annoying to offensive teams with its burn threat, but faces serious hurdles in terms of exerting offensive presence against other teams as well as most teams with Zapdos, which can wall it thanks to RestTalk allowing it to shrug off status and a lack of weaknesses to Ho-Oh's attacks. It is a great check to SD Shadow Ball Mew, but obviously gets demolished by Rock Slide variants.
Celebi is a very passive cleric which can be taken advantage of by common sweepers, especially if they have Heal Bell support of their own. Due to its passivity outside of Toxic, it can be a risk to use it on more offensive teams. However, with ample defensive support, it can perform well in the role of ensuring that you can outlast your opponent in the long run through PP stalling threats with its seemingly infinite Recover PP.
Skarmory is a very reliable answer to Snorlax and Mew if they don't have Fire Blast. It is an excellent choice for a more defensive team. Its Normal resistance and lack of Rock or Ghost weakness set it apart from Lugia, although it is much less likely to sweep and is passive so requires ample defensive support.
Growth Jolteon is a lot more of a threat in Ubers than it is in OU due to there being virtually no Exeggutor, fewer Raikou, having a fantastic BP recipient option in Mewtwo, and generally having better opportunities to set up. It can also contribute to overwhelming a Steelix for Monolax.
Raikou makes a decent option in the Ubers metagame with its ability to threaten paralysis and heavy damage with Thunder and its niche as a phazer not weak to Electric + Ice/Water coverage. It's a fairly reliable option for defensive teams, especially against opposing Zapdos.
Tyranitar has great coverage and typing for the Ubers metagame, hitting all the Ubers for fairly significant damage with its STAB options while maintaining coverage for Steel and/or Rock types with Fire Blast or Surf. Tyranitar definitely enjoys the lack of Water-types in the tier very much. Four attacks works pretty well, as does Curse or a phazer set. However, it must beware of Submission from Mew and Mewtwo.
Golem and Rhydon are decently effective, with Golem having an Explosion and Rapid Spin while Rhydon has the ability to pull off a sweep with its Curse-boosted Rock Slides and Earthquakes given paralysis support. They can replace Steelix as solid Normal-resists, but their typing and stats aren't quite as ideal as Steelix's.
If you want to play a very passive game, these Pokemon all have unique typings and/or qualities that can give you an unexpected edge in the GSC Ubers metagame.
With how common Explosion and Monolax are in the Ubers metagame, it makes sense that Ghost-types have some kind of a niche, even though they struggle against Mewtwo, Mew, and Steelix. They definitely have nowhere near the presence they have in OU though.
These are decent options to surprise your opponent and each have some relevant niche in the metagame, but they are all flawed in some way as well.
Have you played on the RoA Spotlight ladder this month, or do you have any comment on anything I've said above? Anyone is more than welcome to post their thoughts on the metagame in this thread. At the end of the tournament / when the stats come out from this month's ladder, I also plan to post them and give some thoughts. Should there be enough interest, we will perhaps also attempt a VR update.
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