approved by Lily
This is a topic i've been wanting to bring up since last UUSD, but decided to wait for UUPL to happen to see if trends around it continued or worsened. It's been a controversial subject in the past but attitudes this UUPL have trended quite heavily towards wanting to take action on Baton Pass, whether this is a vocal minority or not is another matter but this thread should hopefully be able to ascertain whether the playerbase actually considers it an issue worth addressing.
The primary issue with Baton Pass within this tier is for certain Agility Pass Girafarig into Belly Drum Quagsire, and to a lesser extent into Belly Drum Politoed (these two often being seen together on the same team in UUPL in particular). The game ending potential of this is undeniable if allowed to set up, unless the opponent has one of the particularly rare counters to a +6 Attack +2 Speed Quagsire, either Haze Crobat, only seen on Stall, Counter Gligar, an extremely rare Pokemon in general but one who also has more appealing sets such as ThiefScreech anyway, or Bellossom in the case of a non Sludge Bomb Quagsire, who would most likely be running Protect instead but this isn't super common. While other Belly Drum users such as Politoed (lord Bubba) don't posess the same power level due to a lack of STAB move, letting more common Pokemon such as Piloswine, Slowbro etc tank a +6 hit, it can certianly more than make up for this with its bulk and access to Lovely Kiss to cause similar issues, these Politoed builds saw a particularly large amount of usage in UUPL especially from Gorgie.
But can't you stop this initial pass from happening? Not necessarily and not super easily. Your typical methods on non Stall teams of shutting down stuff like SD Pass Scyther such as Haze Qwilfish or Roar Gyarados fail due to coverage from Girafarig to hit them supereffectively with Psychic and/or Thunder(bolt). Jumpluff isn't necessarily as easy to deal with, but it is certainly not infalliable, having to beware of Thunder paras from users such as Girafarig/Mr. Mime, and having to deal with the fact that Encore is too slow to stop a Baton Pass after Agility, leaving it having to Stun Spore the entry Pokemon, but this can still let the Girafarig user Baton Pass into an intermediary passer such as Scyther or Mr. Mime to absorb Para and then bring in your threat such as Lovely Kiss Politoed safely at +2 Speed.
The option of using offensive pressure to break chains is certainly an option too, Granbull and Piloswine for instance can both pressure Girafarig well and make passing into a Quagsire that wants to try and set up afterwards unreliable. These options are again still not necessarily super reliable, Piloswine can be used for a Politoed to potentially break through, while Granbull can be done similarly if not running RestTalk, but if it is then popular Normal-resists like Haunter and Magneton on these Baton Pass teams can fairly comfortably shut it down while Granbull is potentially being chipped a fair bit trying to come in on the chains, eventually forcing it to be asleep and more unreliable.
Baton Pass teams can certainly explore beyond the simple standard however, and make some of these more standard counterplays more unreliable. Options such as using a Barrier Mr. Mime as an intermediary step make offensive pressure hard to be reliable against Baton Pass, while also being able to potentially shut down the more annoying to deal with Jumpluff with a well timed Hypnosis, or a Substitute pass to prevent Stun Spores. Girafarig can certainly run Amnesia + Agility + Thunder(bolt) + Baton Pass too, at the cost of not being able to hit Grounds, to really make the recivers nigh unkillable from either side without crits. We've even seen more unique Baton pass'ing structures such as Curse/Meditate Pass Mime that can easily fit onto a standard balance structure, feign a normal RestTalk Mime, and take advantage of traditional defensive counterplay such as Hypno while breaking through your typical Phasers or counterplay.
Is Baton Pass just a valid playstyle in GSC UU though or is it uncompetitive or unhealthily warping on building? I would argue the latter, its game ending potentially is far too strong and forces your opponent to commit to questionable or risky plays to potentially stop it, or commit to throwing Pokemon vulnerable to getting sgnificantly worn down at the passers to briefly stop them while the Baton Pass user has no need to immediately commit themself, and traditional counterplay can be woefully insufficient without considerably perfect play + stacking of multiple countermeasures, and more reliable answers are either awkward to fit in the case of Gligar / Crobat or awful sets like Roar Piloswine that are completely unviable outside of this scenario.
So yea I definitely think Agility + Baton Pass is an unhealthy element who's removal would be a positive addition to this tier. But I definitely don't think doing this complex ban would truly be desirable, both because of obviously being a complex ban but also because I think there's still some nasty room for fishing matchups against traditional SD Passing Scyther counterplay such as Roar Gyarados and Haze Crobat with routes such as Amnesia + Curse Pass Giraffe + Substitute + Barrier Pass Mr. Mime into all manner of various threats such as Nidoqueen (see: screenshot at start), Granbull, Piloswine, that while faltering against stuff like Encore Mime or Jumpluff, would otherwise have very serious potential to fish solid matchups, and these Pokemon still don't end up having particularly high usage in the end, noticeably Jumpluff only recieved 7% usage in UUPL and most Mr. Mimes were as usual RestTalk, with traditionally useful options like Thief, Thunder Wave and Hypnosis still competing for the slot on non Rest Mimes, who traditionally are much harder to fit on teams due to no longer serving as a real Psychic check.
| 25 | Jumpluff | 4 | 6.90% | 50.00% |
The ability for Baton Pass teams to explore more adventurous routes that can 6-0 teams that would otherwise be fairly comfortable against traditional Agility Pass BP teams is certainly a noteworthy addition, a prime example of this being Lax's team in Week 1 of UUSD (https://replay.pokemonshowdown.com/smogtours-gen2uu-592528), while my team possessed a Jumpluff, Gyarados, and MonoBull, it was woefully insufficient at keeping the threat of Curse Pass Mime under bay, with Jumpluff being extremely vulnerable once it got Thunder Para'd and slower than a -1 Mime, and Bull unable to really do anything beyond briefly stop chains due to the presence of a Haunter. This matchup would have admittedly been more comfortable if my Jumpluff had had Stun Spore but would have still created opportunities for Pluff Full Paras and Leftovers recovery for Mime, and the game still definitely demonstrates some of BP's potential to explore other routes.
Another example of Mime being able to explore these methods to break through any phazing/hazing measures would be my UUPL Week 2 match vs HSA (https://replay.pokemonshowdown.com/smogtours-gen2uu-612952). Loading into the stall MU Mime managed to achieve something that no other Stat booster could really accomplish, in being able to pass attack boosts through a Crobat stall team, which would usually shut off SD Scyther builds dead in their tracks, opening up a lot of opportunities for a boosted Dodrio to potentially break through and win this game with a single well timed crit against Shuckle. While Dodrio ended up only getting a single Drill Peck crit that ended up being absorbed by a lucky Sleep Talk, this Dodrio was primed with an incredibly solid chance at having broken through traditional Attack boosting counterplay if it could land that timely crit with its massive PP.
In the fight to nuke all potential fishing options of Baton Pass, a strategy that I do believe to generally be an unhealthy option that only adds more room to fish in matchups and create auto-win opportunities, SD Pass Scyther is unfortunately collateral damage unless you want to create an even more complex ban that bans both Agility Pass and multiple stat passes. Is this really a particularly noticeable sacrifice that would be a negative impact on the tier? In my opinion not really, SD Pass Scyther in general is seeing a bit of a low point in terms of its reliability, with solid early game shut down options like Piloswine and Gyarados usage going through the roof, and often paired together, as well as its inability to do anything into the considerably rising on popularity Stall teams. SD Pass Scyther certainly has options against the latter two such as passing +2 into a Bull against Piloswine, or potential Roar/Hp Flying 50/50s from Gyarados that could get rewarded for Scyther usage, but the former in particular still induces further 50/50s typically since Piloswine will often force Bull to have to Rest first, leaving options such as Destiny Bond Haunter, Encore Jumpluff, or just an Omastar to wall it. SD Pass Scyther teams in the end end up being kind of high risk high reward cause of this, they can certainly land matchups where they are hugely threatening, but more often than not leave you either with the strategy entirely shut down (eg. Stall Matchup) or with having to significantly outplay your opponent and potentially playing fairly 5/5.5v6 for a lot of the earlier game. What has been seeing more usage in general is standalone Scyther sets such as SD Light Screen or SD 3 attacks sets (capable of breaking through Piloswine and Gyarados but unable to pass stuff). These sets are definitely more appealing in the current meta to me and would still thrive if Baton Pass was fully nuked, so I don't really believe Scyther would suffer too heavily.
In the end imo there's only three real options as far as Baton Pass goes, to avoid making a considerably complex clause in order to preserve Scyther.
1) Ban Baton Pass
2) Ban Agility + Baton Pass combination
3) Do Nothing
I've compiled below the list of UUPL games where Agility Pass into Belly Drummers was used, in particular Politoed + Quagsire variants were used in 5/6 of these games.
Bubba - https://replay.pokemonshowdown.com/smogtours-gen2uu-613849
Bubba - https://replay.pokemonshowdown.com/smogtours-gen2uu-616430
Bubba - https://replay.pokemonshowdown.com/smogtours-gen2uu-616453
Bubba - https://replay.pokemonshowdown.com/smogtours-gen2uu-617408
Bubba - https://replay.pokemonshowdown.com/smogtours-gen2uu-617942
Bubba - https://replay.pokemonshowdown.com/smogtours-gen2uu-622099
AgiliQuag - https://replay.pokemonshowdown.com/smogtours-gen2uu-615010
Bubba - https://replay.pokemonshowdown.com/smogtours-gen2uu-616430
Bubba - https://replay.pokemonshowdown.com/smogtours-gen2uu-616453
Bubba - https://replay.pokemonshowdown.com/smogtours-gen2uu-617408
Bubba - https://replay.pokemonshowdown.com/smogtours-gen2uu-617942
Bubba - https://replay.pokemonshowdown.com/smogtours-gen2uu-622099
AgiliQuag - https://replay.pokemonshowdown.com/smogtours-gen2uu-615010
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