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Round 11
Silvally combat
punishment
-3 en
crit (<1/24): 19 no
((24+7-9)*1.5-5)*2 = 56
Giga Drain
-4 en
crit <3/24: 10
(8+4+4-7)+5 = 14
+5 hp
Absol combat
justified +1 atk, spa
Throat Chop
crit <3/24: 8
((8+4+9-9)*1.5+5+3+3+3)*2 = 64.0
all berserk mons died Doduodrio wins!
Main Objective: Defeat all Berserk Pokemon. Side Objective: Complete the Main Objective without any Player Pokemon fainting. Side Objective: Defeat Mightyena and Druddigon at least once each.
Rewards: Doduodrio :
-15 JC
Mega for Mega Candidates
Pick 1 from rewards table (below)
FortColors :
10 JC, 5 RC
3 JC, 1 Star Piece
12 Accolades, 1 Star Piece
All Levels
Level 4 Only
3 RC x Number of Starting Pokemon
1 TC x Numer of Starting Pokemon Festive Voucher
Academy Credit Comet Shard Artemis' Token of Esteem
Ah, Guild interference. How utterly predictable. You think those vault doors will protect your precious Mega Stones? My calculations indicate otherwise. I have assembled a team of specialists precisely calibrated to breach your defenses. Those Bastiodon may look imposing, but they are merely obstacles to be removed. Systematically. Efficiently. You may have numbers, but I have methodology. Every variable has been accounted for, every contingency planned. Team Flare does not fail. Now step aside, or become another variable to be eliminated.
Team Duo Backpack:
Leftovers Muscle Band Wise Glasses
Sheldon Level: 4, EXP: --
Disciplines:
Level 2: Graceful - Special Acc +15%.
Level 3: Imposing - Base Size and Weight +2, max 7 and 12.
Level 4: Patient - Delayed attacks have more effectiveness.
Species: Slowbro, Gender: Male Typing: Water / Psychic Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Level 1:
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn
Level 2:
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Secret Power
Skull Bash
Submission
Take Down
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Scald
Stomp
Telekinesis
Teleport
Level 4:
Belly Drum
Block
Body Press
Endure
Fissure
Fling
Future Sight
Giga Impact
Hidden Power (Electric)
Hyper Beam
Imprison
Magic Coat
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
Profile:
Dozer is always constantly, well, dozing off. Nobody really knows why, since he's also almost always seen napping. It's almost as if he has the Comatose ability! To complement his habit of nodding off, Dozer has a laid-back personality and is the type of person to be indifferent when you ask them to make a choice between options.
How They Met:
Dozer was found conked out in Doduodrio's backyard. Efforts to wake him up failed, so he was just left there. He occasionally wakes up to look for food or to ask what day of the week it is.
Name Origins:
Dozer came from bulldozer and also from Dozer's personality.
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic
Level 1:
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool
Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down
Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Laser Focus
Mud Shot
Outrage
Return
Rock Tomb
Scorching Sands
Thrash
Level 4:
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Natural Gift
Stomping Tantrum
Tera Blast
Ritz Level: 4, EXP: --
Disciplines:
Lv. 2: Hungry - Create and equip an Oran Berry.
Lv. 3: Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv. 4: Prideful - Special Acc +30%, for the user's base or curent types.
Profile:
Ritz hails from an alternate reality and was brought to this timeline by Oona. In their timeline, Ritz was an android Pokemon built for short- and long-ranged combat. However, Ritz's true purpose ultimately led them to seek out their siblings, scattered across time. Ritz is rather strong-willed, refusing to back down until they get what they want, and they are always taking in information in order to improve their understanding of the world. Their mechanical body also allows them to move swiftly and smoothly in battle, flowing from one stance to the next while keeping their opponent at bay. Nobody knows this, but Ritz's body was originally only white and black. Ritz chose to paint green highlights onto themself because they despised their boring exterior.
How They Met:
Deep inside Oona's lab in Doduodrio's basement, Oona was working on a special portal. Supposedly, this would allow Oona to travel to the Fairy dimension and gain unimaginable powers. When she fired it up though, Ritz emerged. Apparently, the portal led to a different timeline instead of another dimension. This was no coincidence though. Valerie and her brother Llednar both sensed the arrival of Ritz and went to go meet them. With the trio complete, the powers of past, present, and future were unlocked in all three of them, and their powers became stronger than ever.
Name Origin:
From Ritz Malheur in Final Fantasy Tactics Advance.
Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard
Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal
Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
Level 4:
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Metronome
Skill Swap
Stored Power
Tera Blast
Trick Room
Opponents
Liepard Level 4
Typing: Dark Abilities: Limber, Unburden Hidden Ability: Prankster
Level 1
Captivate
Charm
Confide
Cut
Double Team
Echoed Voice
Encore
Fake Out
Growl
Rain Dance
Rock Smash
Role Play
Sand Attack
Scratch
Seed Bomb
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Yawn
Level 2
Assurance
Burning Jealousy
Covet
Dream Eater
Foul Play
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Payback
Secret Power
Thief
Level 3
Attract
Baton Pass
Frustration
Knock Off
Laser Focus
Lash Out
Psych Up
Pursuit
Return
Skitter Smack
Snarl
Throat Chop
Torment
U-turn
Level 4
Assist
Copycat
Embargo
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Pay Day
Snatch
Spite
Movepool Level 0
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Level 1
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt
Level 2
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief
Level 3
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Movepool Level 0
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Iron Head
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Punch
Toxic
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt
Level 1
Coaching
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Ember
Fire Spin
Helping Hand
High Horsepower
Hold Back
Incinerate
Mud-Slap
Power-Up Punch
Rock Smash
Scary Face
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Yawn
Level 2
Arm Thrust
Assurance
Close Combat
Covet
Double-Edge
Fire Blast
Flare Blitz
Focus Punch
Grass Knot
Hammer Arm
Head Smash
Heat Wave
Iron Tail
Low Kick
Magnitude
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Flame Charge
Frustration
Gyro Ball
Hard Press
Heat Crash SIGNATURE_INDICATOR
Heavy Slam
Knock Off
Low Sweep
Odor Sleuth
Return
Rock Tomb
Rollout
Scald
Smack Down
Temper Flare
Thrash
Trailblaze
Level 4
Blast Burn
Block
Body Press
Burn Up
Endeavor
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
Stomping Tantrum
Tera Blast
Camerupt Level 4
Typing: Fire/Ground Abilities: Magma Armor, Solid Rock Hidden Ability: Anger Point
Movepool Level 0
Earth Power
Earthquake
Facade
Flamethrower
Flash Cannon
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Will-O-Wisp
Zen Headbutt
Level 1
Amnesia
Ancient Power
Captivate
Charm
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Ember
Fire Spin
Flame Wheel
Growl
Growth
Helping Hand
High Horsepower
Howl
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Sandstorm
Scary Face
Stealth Rock
Sunny Day
Swagger
Yawn
Level 2
After You
Double-Edge
Fire Blast
Flare Blitz
Focus Energy
Heat Wave
Magnitude
Mud Bomb
Secret Power
Solar Beam
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Level 3
Attract
Body Slam
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Headbutt
Heat Crash
Heavy Slam
Lash Out
Lava Plume
Mud Shot
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Smack Down
Stomp
Temper Flare
Trailblaze
Level 4
Body Press
Endeavor
Endure
Eruption
Explosion
Fissure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Nature Power
Overheat
Stomping Tantrum
Tera Blast
Movepool Level 0
Aerial Ace
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Bullet Seed
Earthquake
Facade
Focus Blast
Horn Attack
Leer
Night Slash
Protect
Rest
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Vacuum Wave
Work Up
Level 1
Brutal Swing
Captivate
Chip Away
Coaching
Confide
Counter
Curse
Cut
Detect
Double Team
False Swipe
Harden
Helping Hand
High Horsepower
Iron Defense
Rain Dance
Rock Smash
Seismic Toss
Spikes
Sunny Day
Swagger
Level 2
Arm Thrust
Assurance
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Low Kick
Megahorn
Pin Missile
Revenge
Reversal
Rock Blast
Secret Power
Stone Edge
Take Down
Thief
Upper Hand
Venoshock
Level 3
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze
Level 4
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Retaliate
Tera Blast
Movepool Level 0
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Circle Throw
Crunch
Dark Pulse
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Punch
Metal Sound
Nasty Plot
Poison Jab
Protect
Psychic
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt
Level 1
Agility
Bite
Captivate
Coaching
Confide
Counter
Detect
Double Team
Dual Chop
Force Palm
Heal Pulse
Helping Hand
Howl
Iron Defense
Life Dew
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Sunny Day
Swagger
Swift
Water Pulse
Level 2
Bone Rush
Close Combat
Cross Chop
Feint
Focus Energy
Focus Punch
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Meteor Mash
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Terrain Pulse
Upper Hand
Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Extreme Speed
Follow Me
Foresight
Frustration
Fury Cutter
Headbutt
Laser Focus
Low Sweep
Mind Reader
Psych Up
Return
Rock Tomb
Sky Uppercut
Trailblaze
Level 4
Copycat
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Me First
Metronome
Natural Gift
Retaliate
Tera Blast
Medicham Level 4
Typing: Fighting/Psychic Abilities: Pure Power Hidden Ability: Telepathy
Movepool Level 0
Aerial Ace
Aura Sphere
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Energy Ball
Facade
Fire Punch
Focus Blast
Ice Punch
Light Screen
Meditate
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt
Level 1
Captivate
Confide
Confusion
Counter
Detect
Double Team
Fake Out
Flash
Force Palm
Helping Hand
Mega Punch
Mud-Slap
Night Shade
Pain Split
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recover
Recycle
Rock Smash
Role Play
Seismic Toss
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2
Axe Kick
Close Combat
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Feint
Focus Punch
Grass Knot
High Jump Kick
Low Kick
Mega Kick
Reversal
Secret Power
Take Down
Thief
Upper Hand
Level 3
Attract
Baton Pass
Bide
Body Slam
Drain Punch
Foresight
Frustration
Guard Swap
Headbutt
Laser Focus
Low Sweep
Mind Reader
Power Swap
Power Trick
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Trailblaze
Level 4
Acupressure
Endure
Fling
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Stored Power
Tera Blast
Trick Room
Map (1 Candidate)
--
A
B
C
D
E
F
G
H
I
7
::
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::
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--
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::
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--
::
--
::
--
~Li~
6
::
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::
--
::
--
-3-
::
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::
--
::
--
::
--
::
--
5
::
--
::
--
::
--
::
--
::
--
::
--
::
--
::
--
~V3~
4
::
--
::
--
::
--
-2-
::
--
::
--
::
--
::
--
~He~
3
|||
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::
--
::
--
::
--
::
--
::
--
~V2~
2
[V1]
::
--
~Ba~
-1-
::
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::
--
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::
--
1
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::
--
::
--
::
--
::
--
::
--
~Bi~
Map Legend
::
--
Corridor. No additional effect.
-1-
Player starting position.
|||
Reinforced Wall. Object. Impassable.
[V1]
Vault. See Map Scaling.
~Ba~
Bastiodon. Allied Pokemon. See Bastiodon.
~Li~
Liepard Spawn. After Liepard has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Liepard on this tile, or an adjacent unoccupied tile if occupied.
~Bi~
Bisharp Spawn. After Bisharp has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Bisharp on this tile, or an adjacent unoccupied tile if occupied.
~V1~
Vaultbreaker Spawn. New Vaultbreaker Pokemon enter play on this tile. See Vaultbreakers.
~V2~
Vaultbreaker Spawn. See Vaultbreakers and Map Scaling.
~V3~
Vaultbreaker Spawn. See Vaultbreakers and Map Scaling.
Arena Move: Iron Defense
Objective
Starting Pokemon: Liepard, Bisharp, and the initial Vaultbreakers.
Main Objective: Defend the Vaults for twenty (20) rounds.
Side Objective: Complete the Main Objective without a Bastiodon fainting.
Side Objective: Defeat Liepard and Bisharp at least once each.
Defeat Condition
An enemy Pokemon uses Interact on a Vault.
The vault structures and walls scale based on the number of Mega Candidates on the Player team.
Wall structure A1 to C3, the walls on F2 and H2, [V1], and the Bastiondon at C2 are always present.
If the player has two (2) or more Mega Candidates: Add wall structure A5 to C5, walls on F4 and H4, [V2], and a Bastiodon at C4.
If the player has three (3) Mega Candidates: Add wall structure A7 to C7, walls on F6 and H6, [V3], and a Bastiodon at C6.
Bastiodon
Bastiodon are allied Pokemon guarding the vault corridors. They have the following properties:
Bastiodon have 50 HP, 12 Defense, 10 Special Defense, Size Class 3, Weight Class 5, Rock/Steel typing, and the abilities Sturdy and Soundproof.
Bastiodon cannot move or use actions.
Bastiodon can be targeted by actions from both Players and enemies.
At the end of each round: Each Bastiodon loses 4 HP.
Vaultbreakers
At the start of the map, randomize the order of the Vaultbreakers Emboar, Camerupt, Heracross, Lucario, and Medicham.
(Ref: The order this time is Heracross Emboar :cameruptCamerupt Medicham Lucario.)
Place the first Vaultbreaker on ~V1~.
If the player has two (2) or more Mega Candidates, place the second Vaultbreaker on ~V2~.
If the player has three (3) Mega Candidates, place the third Vaultbreaker on ~V3~.
At the end of every fourth (4th) round (Rounds 4, 8, 12, 16): Place the next Vaultbreaker on ~V1~, or an adjacent tile if occupied. If the end of the list is reached, return to the start.
Vaultbreakers cannot use Sneak.
Doduodrio to position, equip and order LouisCyphre to also order, in the event that combat is initiated Dylando to ref
Position 1 (D2): Dozer the Unconvinced Garchomp holding a Muscle Band!
Position 2 (D4): Ritz the Unconvinced Iron Valiant holding a pair of Wise Glasses!
Position 3 (D6): Sheldon the Imposing Slowbro holding some Leftovers!
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30
| Types: Water/Psychic Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator | OK!
Discipline: Imposing - Base Size and Weight +2, max 7 and 12.
HP: 95/95 EN: 30/30
6/8/7/6/30