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Facility Guild Alliance - Doduodrio

Drednaw shakes the Dyna Tree!
A :kee berry: Kee Berry falls on C3.
Greedent collects the Custap and Kee Berries.
Greedent's DEF rose drastically!

The Challengers
:cursola:
:zoom lens:
| Weak Armor | Black Mage, +1 SPA/SPD (8t)
HP 90/90 | EN 19/30 | DEF 4 | SPA 10 | SPD 9 | S/W 2/1 | MV 1

Opposing Forces
:greedent:
| Cheek Pouch | Leader, Berry Collection (
:salac berry:
, :custap berry:, :kee berry:), +3 DEF (2t)
HP 150/150 | ATK 7 | DEF 7 | SPA 4 | SPD 6 | SPE 20 | S/W 1/1
The Chronicle - Round 8
Step 1
Greedent used Psychic Fangs!
Crit: No (207)
The Reflect on tile D2 was destroyed!
(9 + 7 - 4) = 12 DMG
[Weak Armor] -1 SPD, +1 SPA Cursola​
Cursola used Psychic!
-3 EN
Crit: Yes (91)
Drop: No (63)
(9 + 10 - 6 + 3) + 2 + 8 = 26 DMG

Step 2
Greedent used Crunch!
Crit: No (447)
Drop: No (404)
It's super effective!
(8 + 7 - 4)*1.5 = 16.5 ~ 17 DMG
Greedent's DEF returned to normal...
Cursola used Psychic!
-3 EN
Crit: No (366)
Drop: No (232)
(9 + 10 - 6) + 2 + 8 = 23 DMG

Step 3
Greedent used Crunch!
Crit: No (447)
Drop: No (404)
It's super effective!
(8 + 7 - 4)*1.5 = 16.5 ~ 17 DMG
Cursola used Psychic!
-3 EN
Crit: No (366)
Drop: No (232)
(9 + 10 - 6) + 2 + 8 = 23 DMG


The Challengers
:cursola:
:zoom lens:
| Weak Armor | Black Mage, +2 SPA
HP 44/90 | EN 10/30 | DEF 4 | SPA 10 | SPD 9 | S/W 2/1 | MV 1

Opposing Forces
:greedent:
| Cheek Pouch | Leader, Berry Collection (
:salac berry:
, :custap berry:, :kee berry:)
HP 78/150 | ATK 7 | DEF 7 | SPA 4 | SPD 6 | SPE 20 | S/W 1/1
 
Last edited:
Map
--​
A​
B​
C​
D​
E​
5​
--
--
< _ >​
--
--
< _ >​
--
--
<Landing Zone>​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
:drednaw:
Drednaw
--
<Landing Zone>​
:big-mushroom:Dyna Tree
--
< _ >​
--
--
<Landing Zone>​
--
--
< _ >​
3​
--
--
< _ >​
--
--
< _ >​
--
--
<Landing Zone>​
--
Stealth Rocks
< _ >​
--
--
< _ >​
2​
--
--
< _ >​
:gumshoos:
:expert belt:
Gumshoos
--
< _ >​
:greedent:
Greedent
--
< _ >​
:cursola:
:zoom lens:
Cursola
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
:revive: Kommo-O
--
< _ >​
--
--
< _ >​
--
--
< _ >​

The Challengers
:gumshoos:
:expert belt:
| Stakeout, Strong Jaw | Ranger, Berry Collection (
:lum berry:
), +3 ATK (8t), +1 DEF (8t), +2 SPA (4t), -1 SPE (3t)
HP 72/90 | EN 17/30 | ATK 8 | S/W 1/2 | MV 3

:cursola:
:zoom lens:
| Weak Armor | Black Mage, +2 SPA (5t), Berry Collection (
:salac berry:
,
:custap berry:
,
:kee berry:
)
HP 44/90 | EN 10/30 | DEF 4 | SPA 10 | SPD 9 | S/W 2/1 | MV 1

Opposing Forces
:greedent:
| Cheek Pouch | Leader
HP 78/150 | ATK 7 | DEF 7 | SPA 4 | SPD 6 | SPE 20 | S/W 1/1

:drednaw:
| Strong Jaw, Shell Armor | Minion
HP 60/60 | ATK 8 | DEF 7 | SPA 4 | SPD 5 | SPE 74 | S/W 2/5
PLAYER PHASE - ROUND 9
Doduodrio to maneuver.
 
Last edited:
(Note: Taking into account Weak Armor and stat stages, Cursola's Psychics should deal 23 damage (26 with crit), so Greedent should end the round with 78 HP. I am ordering under the assumption that these changes have been made, but if I am wrong, please let me know.)

:ss/cursola:
"Exhaustion creeps in as the sun sets..."

:gumshoos:
Movement: B2 > B3 > C3​
Maneuver: None​
:cursola:
Movement: D2​
Maneuver: None​
 
Map
--​
A​
B​
C​
D​
E​
5​
--
--
< _ >​
--
--
< _ >​
--
--
<Landing Zone>​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
:drednaw:
Drednaw
--
<Landing Zone>​
:big-mushroom:Dyna Tree
--
< _ >​
--
--
<Landing Zone>​
--
--
< _ >​
3​
--
--
< _ >​
--
--
< _ >​
:gumshoos:
:expert belt:
Gumshoos
--
<Landing Zone>​
--
Stealth Rocks
< _ >​
--
--
< _ >​
2​
--
--
< _ >​
--
--
< _ >​
:greedent:
Greedent
--
< _ >​
:cursola:
:zoom lens:
Cursola
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
:revive: Kommo-O
--
< _ >​
--
--
< _ >​
--
--
< _ >​

The Challengers
:gumshoos:
:expert belt:
| Stakeout, Strong Jaw | Ranger, Berry Collection (
:lum berry:
), +3 ATK (8t), +1 DEF (8t), +2 SPA (4t), -1 SPE (3t)
HP 72/90 | EN 17/30 | ATK 8 | S/W 1/2 | MV 3

:cursola:
:zoom lens:
| Weak Armor | Black Mage, +2 SPA (5t), Berry Collection (
:salac berry:
,
:custap berry:
,
:kee berry:
)
HP 44/90 | EN 10/30 | DEF 4 | SPA 10 | SPD 9 | S/W 2/1 | MV 1

Opposing Forces
:greedent:
| Cheek Pouch | Leader
HP 78/150 | ATK 7 | DEF 7 | SPA 4 | SPD 6 | SPE 20 | S/W 1/1

:drednaw:
| Strong Jaw, Shell Armor | Minion
HP 60/60 | ATK 8 | DEF 7 | SPA 4 | SPD 5 | SPE 74 | S/W 2/5
ENEMY PHASE - ROUND 10
 
Drednaw moves B4-B3-B2 and uses Protect (Greedent).
Greedent moves C2-C1(shoving Kommo-O to C2)-D1 and challenges Cursola.

:ss/greedent:
Psychic Fangs ~ Protect ~ Psychic Fangs
[start of priority +0] If Cursola lacks a Decoy and Cursola lacks Protection and Cursola's team lacks Reflect, use Crunch.
[start of turn] If Cursola is to Chill, push orders back if step 2 and use Crunch.
[start of turn] If Cursola is to use a Sp.Atk-raising move targeting itself, push orders back if step 2 and use Crunch.

Doduodrio to order.
 
The Challengers
:gumshoos:
:expert belt:
| Stakeout, Strong Jaw | Ranger, Berry Collection (
:lum berry:
), +3 ATK (8t), +1 DEF (8t), +2 SPA (4t), -1 SPE (3t)
HP 72/90 | EN 17/30 | ATK 8 | S/W 1/2 | MV 3

:cursola:
:zoom lens:
| Weak Armor | Black Mage, +2 SPA (5t), Berry Collection (
:salac berry:
,
:custap berry:
,
:kee berry:
)
HP 44/90 | EN 10/30 | DEF 4 | SPA 10 | SPD 9 | S/W 2/1 | MV 1

Opposing Forces
:greedent:
| Cheek Pouch | Leader, Protection (actions, 1s)
HP 78/150 | ATK 7 | DEF 7 | SPA 4 | SPD 6 | SPE 20 | S/W 1/1

:drednaw:
| Strong Jaw, Shell Armor | Minion
HP 60/60 | ATK 8 | DEF 7 | SPA 4 | SPD 5 | SPE 74 | S/W 2/5​

The Chronicle - Round 10
Step 1
Greedent used Crunch!
Crit: No (559)
Drop: No (221)
It's super effective!
(7 + 8 - 4)*1.5 = 16.5 ~ 17 DMG
Cursola used Rest!
-6 EN
Cursola took a nap... [+30 HP]

Step 2
Greedent used Protect!
A ward against all evil...
Cursola used Sleep Talk!
-2 EN
Cursola can talk in its sleep.

Step 3
Greedent used Crunch!
Crit: No (523)
Drop: No (391)
It's super effective!
(7 + 8 - 4)*1.5 = 16.5 ~ 17 DMG​
Cursola can't Chill while asleep...
Cursola woke up!

The Challengers
:gumshoos:
:expert belt:
| Stakeout, Strong Jaw | Ranger, Berry Collection (
:lum berry:
), +3 ATK (8t), +1 DEF (8t), +2 SPA (4t), -1 SPE (3t)
HP 72/90 | EN 17/30 | ATK 8 | S/W 1/2 | MV 3

:cursola:
:zoom lens:
| Weak Armor | Black Mage, +2 SPA (2t), Berry Collection (
:salac berry:
,
:custap berry:
,
:kee berry:
), Sleep Talk (2t)
HP 40/90 | EN 2/30 | DEF 4 | SPA 10 | SPD 9 | S/W 2/1 | MV 1

Opposing Forces
:greedent:
| Cheek Pouch | Leader
HP 78/150 | ATK 7 | DEF 7 | SPA 4 | SPD 6 | SPE 20 | S/W 1/1

:drednaw:
| Strong Jaw, Shell Armor | Minion
HP 60/60 | ATK 8 | DEF 7 | SPA 4 | SPD 5 | SPE 74 | S/W 2/5
PLAYER PHASE - ROUND 11
Doduodrio to maneuver.​
 
:cursola:
Movement: D2​
Maneuver: None​
:gumshoos:
Movement: C3 > B3​
Maneuver: Initiate Combat with Drednaw​

:ss/gumshoos:
"Time to strike!"

Seed Bomb - Seed Bomb - Seed Bomb
 
The Challengers
:gumshoos:
:expert belt:
| Stakeout, Strong Jaw | Ranger, Berry Collection (
:lum berry:
), +3 ATK (8t), +1 DEF (8t), +2 SPA (4t), -1 SPE (3t)
HP 72/90 | EN 17/30 | ATK 8 | S/W 1/2 | MV 3

:cursola:
:zoom lens:
| Weak Armor | Black Mage, +2 SPA (2t), Berry Collection (
:salac berry:
,
:custap berry:
,
:kee berry:
), Sleep Talk (2t)
HP 40/90 | EN 2/30 | DEF 4 | SPA 10 | SPD 9 | S/W 2/1 | MV 1

Opposing Forces
:greedent:
| Cheek Pouch | Leader
HP 78/150 | ATK 7 | DEF 7 | SPA 4 | SPD 6 | SPE 20 | S/W 1/1

:drednaw:
| Strong Jaw, Shell Armor | Minion
HP 60/60 | ATK 8 | DEF 7 | SPA 4 | SPD 5 | SPE 74 | S/W 2/5

The Chronicle - Round 11
Step 1

Drednaw used Rock Slide!
Hit: Yes (178)
Crit: No (37)
Flinch: Yes (143)
(8 + 8) - 3 = 13 DMG
Gumshoos flinched!

[Step 2

Drednaw used Liquidation!
Crit: No (595)
Drop: Yes (105)
(9 + 3 + 8) - 3 = 17 DMG
Gumshoos' DEF returned to normal!

Gumshoos used Seed Bomb!
-3 EN
Crit: No (Shell Armor)
It's hyper effective!
(8 + 8 + 8 - 7)*2 + 12 = 46 DMG

Step 3

Drednaw used Liquidation!
Crit: No (480)
Drop: Yes (102)
(9 + 3 + 8) = 20 DMG
Drednaw stole the Lum Berry!
Gumshoos ' DEF fell! (irrelevant it's resetting after this)

Gumshoos used Seed Bomb!
-3 EN
Crit: No
(8 + 8 + 8 - 7)*2 + 12 = 46 DMG
Gumshoos stole the Lum Berry!
Drednaw fainted...

The Challengers
:gumshoos:
:expert belt:
| Stakeout, Strong Jaw | Ranger, Berry Collection (
:lum berry:
)
HP 22/90 | EN 11/30 | ATK 8 | S/W 1/2 | MV 3

:cursola:
:zoom lens:
| Weak Armor | Black Mage, +2 SPA (2t), Berry Collection (
:salac berry:
,
:custap berry:
,
:kee berry:
), Sleep Talk (2t)
HP 40/90 | EN 2/30 | DEF 4 | SPA 10 | SPD 9 | S/W 2/1 | MV 1

Opposing Forces
:greedent:
| Cheek Pouch | Leader
HP 78/150 | ATK 7 | DEF 7 | SPA 4 | SPD 6 | SPE 20 | S/W 1/1
 
Map
--​
A​
B​
C​
D​
E​
5​
--
--
< _ >​
--
--
< _ >​
--
--
<Landing Zone>​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
<Landing Zone>​
:big-mushroom:Dyna Tree
--
< _ >​
--
--
<Landing Zone>​
--
--
< _ >​
3​
--
--
< _ >​
:gumshoos:
:expert belt:
Gumshoos
--
< _ >​
--
--
<Landing Zone>​
--
Stealth Rocks
< _ >​
--
--
< _ >​
2​
--
--
< _ >​
--
--
< _ >​
:revive:
Kommo-O
--
< _ >​
:cursola:
:zoom lens:
Cursola
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:greedent:
Greedent
--
< _ >​
--
--
< _ >​

Greedent moves to D1-E1-E2 and challenges Cursola!

:ss/greedent:
Protect ~ Crunch ~ Crunch

[start of turn] If Cursola is to Chill, use Substitute and push back if step 1 and Crunch and push back otherwise.
[start of turn] If Cursola has Protection, and Greedent lacks a Decoy, use Substitute.
[start of turn] If Cursola has Protection, and Greedent has a Decoy, use Swords Dance.

Doduodrio to order.
 
The Challengers
:gumshoos:
:expert belt:
| Stakeout, Strong Jaw | Ranger, Berry Collection (
:lum berry:
)
HP 22/90 | EN 11/30 | ATK 8 | S/W 1/2 | MV 3

:cursola:
:zoom lens:
| Weak Armor | Black Mage, +2 SPA (2t), Berry Collection (
:salac berry:
,
:custap berry:
,
:kee berry:
), Sleep Talk (2t)
HP 40/90 | EN 2/30 | DEF 4 | SPA 10 | SPD 9 | S/W 2/1 | MV 1

Opposing Forces
:greedent:
| Cheek Pouch | Leader
HP 78/150 | ATK 7 | DEF 7 | SPA 4 | SPD 6 | SPE 20 | S/W 1/1
The Chronicle - Round 12
Step 1
Greedent protected itself!
Cursola used Curse (Ghost)!
-5 EN
(Non-attack moves fail when you don't pay the full EN cost...)
It's an ENKO!

The Challengers
:gumshoos:
:expert belt:
| Stakeout, Strong Jaw | Ranger, Berry Collection (
:lum berry:
)
HP 22/90 | EN 11/30 | ATK 8 | S/W 1/2 | MV 3

:revive: :zoom lens: | Weak Armor | Black Mage, KO
HP KO/90 | EN KO/30 | DEF 4 | SPA 10 | SPD 9 | S/W 2/1 | MV 1


Opposing Forces
:greedent:
| Cheek Pouch | Leader, Berry Collection (
:salac berry:
,
:custap berry:
,
:kee berry:
)
HP 78/150 | ATK 7 | DEF 7 | SPA 4 | SPD 6 | SPE 20 | S/W 1/1

 
:ss/gumshoos:
"We didn't manage to get all of the berries, but at least we have one!"

:gumshoos:
Movement: B3 > C3 > D3 > D4​
Maneuver: Prepare self with Curse​
 
Gumshoos was damaged by pointed stones! [-12 HP]
Gumshoos used Curse! [-3 EN, +1 ATK/DEF (8t), -1 SPE (3t)]

Map
--​
A​
B​
C​
D​
E​
5​
--
--
< _ >​
--
--
< _ >​
--
--
<Landing Zone>​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
<Landing Zone>​
:big-mushroom:Dyna Tree
--
< _ >​
:gumshoos:
:expert belt:
Gumshoos
--
<Landing Zone>​
--
--
< _ >​
3​
--
--
< _ >​
--
--
< _ >​
--
--
<Landing Zone>​
--
Stealth Rocks
< _ >​
--
--
< _ >​
2​
--
--
< _ >​
--
--
< _ >​
:revive:
Kommo-O
--
< _ >​
:revive: Cursola
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:greedent:
Greedent
--
< _ >​
--
--
< _ >​

ENEMY PHASE - ROUND 14
 
Greedent moves D1-D2 {shoving Cursola to E2]-D3, taking 12 from Stealth Rocks, and challenges Gumshoos!

:ss/greedent:
Earthquake ~ Earthquake ~ Earthquake

[start of turn] If Gumshoos has Protection, use Substitute.
 
The Chronicle - Round 14
Greedent used Earthquake!
Crit: No (324)
(10 + 7) - 3 = 14 DMG
Gumshoos fainted!

The challengers were defeated....


Objective
Main: (Rescue Guild) Have all 8 berries in your team's possession.
Side: (Rescue Guild) Never let Greedent be Dynamaxed.
Side: (Big Game Guild) Defeat Greedent.
Side: (Training Guild) Defeat Morpeko and Drednaw.
 
Duo's Party
Backpack:
:eviolite: Eviolite
:expert belt: Expert Belt
:leftovers: Leftovers
:scope lens: Scope Lens
:item drop: Blank HD Record
:item drop: Blank HD Record
:item drop: Blank HD Record
Pokémon: :rhydon::slaking::aegislash::absol:
:SS/Rhydon:
Donna

Species:
Rhydon, Gender: Female
Level: 2, EXP: 0 / 10
Nature: Serious (No change)
Typing: Ground / Rock
Abilities: Lightningrod / Rock Head / (Unlocked) Reckless
Profile:
Donna has fought in countless battles in the past, and her tough hide is extremely difficult to scratch, especially when she holds her precious Eviolite. She is very serious and rarely smiles or cracks jokes when she's around others which is why she and Sam get along so well. Hefty limbs and a powerful horn allow Donna to truly shine in physical combat, but she can't stand up to Water- or Grass-type attacks at all.

How They Met:
Doduodrio accidentally stumbled upon Donna's lair one day while hiking through the mountains and was promptly charged at. Donna chased him down the mountain, but luckily, he caught her before anything else was destroyed. Their relationship could still use a lot of work, though.

Name Origins:
Rhydon. Donna. If you still don't get it, I'm sorry, but I can't help you there.

Statistics:
HP:
100
Atk: 9
Def: 9
SpA: 4
SpD: 4
Spe: 40

Size Class: 4
Weight Class: 5
Hidden Power: None

Moves:
1. Power-Up Punch + Ice Punch (Frost Punch)
2. ---

Moves:

Level 0:

Avalanche
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Horn Attack
Ice Beam
Ice Punch
Leer
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Tail Whip
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar

Level 1:
Ancient Power
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Drill Run
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Attack
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Gun
Whirlpool

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Fury Attack
Hammer Arm
Hydro Pump
Iron Tail
Magnitude
Mega Kick
Megahorn
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Submission
Supercell Slam
Superpower
Take Down
Thief
Thunder
Zap Cannon
:bw/slaking:
Lazarus

Species:
Slaking, Gender: Male
Level: 2, EXP: 4 / 10
Nature: Docile (No change)
Typing: Normal
Abilities: Truant
Profile:
Like most Slakings, Lazarus is inherently quite lazy. He hides his brute strength behind his tendency to tire easily, although he blames it on old age (he's really not that old). Lazarus is the type of person to grumble about things but never actually do anything about them. "Those darn politicians don't know what they're doing these days!" (He likes to act older than he really is because it makes him feel wise.)

How They Met:
Lazarus is Teddy's dad. Typically, parents worry when their children run off to join "Team Friendship," but Lazarus was too busy sleeping and eating to care. Well, for a while. He ate up all of the available food within reach, as Slakings do, and then decided to go look for Teddy. Now, he's taken up residence by the pantry in Doduodrio's house, where the food will never run out and where he can keep an eye on Teddy. It's certainly a great arrangement... for him.

Name Origin:
From "lazy" and Lazarus from the Bible (the guy not named Jesus who rose from the dead). According to Wikipedia, the name Lazarus means "God has helped" and Lou has indeed helped Slaking rise from the dead.

Statistics:
HP:
115
Atk: 11
Def: 7
SpA: 7
SpD: 5
Spe: 100

Size Class: 4
Weight Class: 5
Hidden Power: None

Combos:
1. Work Up + Double-Edge (Two Much Work)
2. ---

Moves:

Level 0:

Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Ice Beam
Ice Punch
Night Slash
Play Rough
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up
X-Scissor
Zen Headbutt

Level 1:
Amnesia
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Encore
False Swipe
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Slack Off
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Water Pulse
Yawn

Level 2:
After You
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Low Kick
Mega Kick
Punishment
Quash
Reversal
Secret Power
Solar Beam
Take Down
Thief
Thunder
:ss/aegislash:
Regis

Species: Aegislash, Gender: Male
Level: 2, EXP: 4 / 10
Nature: Serious (No change)
Typing: Steel / Ghost
Abilities: Stance Change
Signature Move: King's Shield
Profile:
Regis is quiet, but his fighting prowess speaks for him. In battle, he utilizes the signature fighting style used by Aegislash, using his shield to block attacks before unleashing powerful attacks with his giant blade. All of this swordsmanship isn't just from instinct though; Regis practices day and night, constantly honing his blade and his skills. When he isn't battling, he retreats back into his Shield forme, observing others but rarely speaking. However, it seems like he actually appreciates the company of others, even if he isn't very vocal about it.

How They Met:
It seems like Doduodrio really has a thing for attracting Ghost-types because when Doduodrio returned home from exploring some ancient ruins, not only did he bring back Phoebe the Dusknoir, but Regis also followed him home! Regis had been resting dormant for centuries, and the commotion as well as the spectral energy emitted from Doduodrio's Rotom phone had awakened him once more. Not really knowing where to go, Regis followed the first person he saw, and Doduodrio was more than happy to accept him onto the team!

Name Origin:
From Aegis, the legendary shield from Greek mythology that sometimes features a gorgon's head.

Statistics:
:ss/aegislash:
Aegislash
HP:
85
Atk: 4
Def: 10
SpA: 4
SpD: 10
Spe: 60

Size Class: 3
Weight Class: 4
Hidden Power: None​
:ss/aegislash blade:
Aegislash-Blade
HP:
85
Atk: 10
Def: 4
SpA: 10
SpD: 4
Spe: 60

Size Class: 3
Weight Class: 4
Hidden Power: None​

Combos:
1. Swords Dance + Autotomize (Light Dance)
2. Aerial Ace + Solar Blade (Boreal Blade)

Moves:

Level 0:
Aerial Ace
Air Slash
Autotomize
Brick Break
Facade
Flash Cannon
Iron Head
Metal Sound
Night Slash
Protect
Psycho Cut
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic

Level 1:
Brutal Swing
Confide
Cut
Double Team
False Swipe
Iron Defense
King's Shield (Signature)
Rain Dance
Rock Smash
Sacred Sword
Shock Wave
Sunny Day
Swagger
Wide Guard

Level 2:
After You
Close Combat
Head Smash
Reversal
Secret Power
Solar Blade
Steel Beam
:rs/absol:
Leila

Species: Absol, Gender: Female
Level: 2, EXP: 0 / 10
Nature: Serious (No change)
Typing: Dark
Abilities: Pressure / Super Luck / (Unlocked) Justified
Profile:
Leila has an odd ability to slightly influence the probability of certain outcomes, tilting things in her favor at the expense of others. However according to her, she can't control this ability. (Nobody knows if this is true or not, though.) On the outside, Leila appears to be rather calm and serious, but she actually worries a lot about all of the different ways things can go wrong. She doesn't like to tell people this though, since she feels like it reinforces the feeling of being out of control.

How They Met:
Leila sometimes likes to watch battles from the sidelines, and her presence sometimes causes slight fluctuations in the battle's results. Sometimes the impact is slight, resulting in a Pokemon briefly losing focus and missing a move. Other times, it can have a huge impact, severely disadvantaging one team and drastically changing the course of the battle. At some point, Leila decided she wanted to try her hand at battling herself, so she joined Doduodrio's team.

Name Origin:
From soleil, meaning sun.

Statistics:
HP: 85
Atk: 9
Def: 5
SpA: 6
SpD: 5
Spe: 75

Size Class: 3
Weight Class: 3
Hidden Power: None

Combos:
1. Swords Dance + Night Slash (Dark Step)
2. ---

Moves:

Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse

Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder



Sharpedo's Stony Shore
Level 2 - Large Map

tuber.png

My papa says that I can't go play in the waves because there's a dangerous Pokemon with biiiiig jaws... He says if I go me'n my floatie are gonna get eaten whole! But summer vacation is almost over, and I wanna play with my papa in the waves, so the Pokémon has to go! I've got extra floaties if you want!

Opponents
:sv/overqwil:

Typing: Dark/Poison
Abilities: Poison Point, Swift Swim Hidden Ability: Intimidate


HP: 90
Attack: 8
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 85
Size: 3

Weight: 4

Movepool
Level 0
Aqua Jet
Astonish
Crunch
Dark Pulse
Facade
Ice Beam
Liquidation
Poison Jab
Protect
Rest
Shadow Ball
Sleep Talk
Smart Strike
Substitute
Surf
Swords Dance
Tackle
Toxic
Waterfall

Level 1
Agility
Bite
Bubble Beam
Curse
Harden
Haze
Pain Split
Poison Tail
Rain Dance
Scary Face
Sludge Bomb
Spikes
Supersonic
Swift
Taunt
Toxic Spikes
Water Pulse

Level 2
Acid Spray
Aqua Tail
Barb Barrage
Blizzard
Double-Edge
Flail
Gunk Shot
Hydro Pump
Minimize
Pin Missile
Reversal
Scale Shot
Spit Up
Stockpile
Take Down
Venoshock
:sv/veluza:
Veluza
Typing: Water/Psychic
Abilities: Mold Breaker Hidden Ability: Sharpness


HP: 95
Attack: 7
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 70
Size: 3

Weight: 4

Movepool
Level 0
Aqua Cutter
Aqua Jet
Crunch
Ice Beam
Liquidation
Night Slash
Protect
Psychic
Psychic Fangs
Psycho Cut
Rest
Slash
Sleep Talk
Substitute
Surf
Tackle
Waterfall
Zen Headbutt

Level 1
Agility
Drill Run
Ice Fang
Pain Split
Psychic Terrain
Rain Dance
Recover
Snowscape
Water Pulse

Level 2
Blizzard
Double-Edge
Expanding Force
Focus Energy
Hydro Pump
Pluck
Scale Shot
Take Down

Map


--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
:overqwil:Overqwil
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:veluza:Veluza
--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:sharpedo:Sharpedo
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
:unknown:Start Pos. 1
--
< _ >​
:unknown:Start Pos. 2
--
< _ >​
:unknown:Start Pos. 3
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​

Objectives
Main (Rescue Guild):
Have all allied Pokemon reach the Shoreline.
Side (Recon Guild): Make Sharpedo dash in all four directions (up, down, left, right) at least once.
Side (Big Game Guild): Defeat Sharpedo.
Side (Training Guild): Defeat Overqwil one or more times.
Side (Training Guild): Defeat Veluza one or more times.

Defeat Condition: A player Pokemon faints.

Tiles
< _ > - No effect.
<(Enemy) Spawn> - After that Pokemon has been fainted for two rounds: At the end of the referee’s turn, create a new copy of that Pokemon on this tile.
<Shoreline> - When an allied Pokemon enters this tile: Remove that Pokemon from the map. (They have escaped and can’t return.)

Objects
:damp-rock:Jagged Rock
If Sharpedo would stop due to this object: Put 1 Jagged counter on Sharpedo, then stop.

Arena - Poni Beach
Sharpedo is a special opponent. They can’t attack nor be attacked, and have special rules dictating their movement:


  • At the start of the referee’s turn, choose Sharpedo’s dash direction:
    • If any player Pokemon shares Sharpedo’s row or column, choose one of those directions.
    • Otherwise, choose any direction.
  • Then, move Sharpedo in a straight line in that direction until the next tile would be a map edge, a :damp-rock:Jagged Rock, or a player Pokemon. Stop on the last legal tile before that obstruction.
  • If Sharpedo stops due to a player Pokemon: That Pokemon loses 30% of their maximum HP (rounded up).
  • If Sharpedo has four (4) Jagged counters: Sharpedo faints.
Doduodrio to choose starting positions and order
 
Last edited:
Position 1 Dispatch: :slaking: Lazarus the Slaking holding an :expert belt: Expert Belt!
Position 2 Dispatch: :aegislash: Regis the Aegislash holding some :leftovers: Leftovers!
Position 3 Dispatch: :absol: Leila the Absol holding a :scope lens: Scope Lens!


:slaking: B1 -> A1 -> A2
:aegislash: C1
:absol: D1 -> E1 -> F1
 
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