• Smogon Premier League is here and the team collection is now available. Support your team!

Facility Guild Alliance - Doduodrio

Round 4

--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
:miasmaw:
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
<Veluza Spawn>​
--
--
< _ >​
2​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:overqwil:
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
:veluza:
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
:sharpedo:
--
< _ >​
--
--
< _ >​
:cinccino:
--
< _ >​
--
--
< _ >​
:uxie:
--
< _ >​

Doduodrio to order
 
Last edited:
Round 6

--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
:miasmaw:
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:veluza:
--
<Veluza Spawn>​
--
--
< _ >​
2​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:overqwil:
--
< _ >​
:cinccino:
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:sharpedo:
--
< _ >​
:uxie:
--
< _ >​
--
--
< _ >​
--
--
< _ >​

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1769337862899.png

:sharpedo: hits :uxie: for 27 damage
:overqwil: intimidates :Cinccino::uxie: -1 atk (6t)
Step 1:
:Cinccino: tail slap
-3 en
448 hit yes
5 hits
354, 36, 337, 140, 193 crits no
(4 + 7 + 2 + 2 + 3 - 7) - 3 = 8 damage
:Cinccino: is poisoned by poison point! (2)
4 * 4 = 16 damage
:overqwil: swords dance
-3 en
+2 atk (5t)
:Cinccino: cinccino takes 2 damage
Battlefield:
Team Duo
:Cinccino:Cinccino :Odd Incense:Odd Incense
HP: 88/90 EN: 27/30
7/5/5/5/115 | 1/1
poison (2)
-1 atk (5t)
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Uxie:Uxie :Weakness Policy:Weakness Policy
HP: 73/90 EN: 30/30
6/9/6/9/95 | 1/1
-1 atk (6t)
Types: Psychic
Abilities: Levitate,

:Miasmaw:Miasmaw :Expert Belt:Expert Belt
HP: 90/90 EN: 30/30
10/5/6/8/99 | 2/4
Types: Bug, Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Team wildlife
:Overqwil:Overqwil
HP: 66/90 EN: 30/30
8/7/5/5/85 | 3/4
+2 atk (5t)
Types: Dark, Poison
Abilities: Poison Point, Swift Swim, Intimidate

:Veluza:Veluza
HP: 95/95 EN: 30/30
7/5/6/5/70 | 3/4
Types: Water, Psychic
Abilities: Mold Breaker, Sharpness
:sharpedo: jagged 1​



Doduodrio to order
 
Last edited:
:cinccino: up -> Initiate Combat (Veluza)
:ss/cinccino:
Bullet Seed (Veluza)

:uxie: up

:miasmaw: right down -> Initiate Combat (Overqwil)
:ss/miasmaw:
Earthquake (Overqwil)
 
Round 7

--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
:cinccino:
--
< _ >​
:veluza:
--
<Veluza Spawn>​
--
--
< _ >​
2​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
:miasmaw:
--
< _ >​
:overqwil:
--
< _ >​
:uxie:
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:sharpedo:
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1769340012979.png

Step 1:
:Cinccino: bullet seed
-3 en
5 hits
47 - 439 crits no
(4 + 7 + 2 + 2- 5) * 1.5 - 3 = 12 damage
4*4*1.5 = 24 damage
:Miasmaw: earthquake
-3 en
168 crit no
(10 + 10 - 7) * 1.5 + 4 = 24
:overqwil: scale shot
-3 en
246 hit yes
497 4 hits
397-199 crits no
(3 + 8 - 5) * 1.5 + 8 = 17 damage
(3 * 1.5) * 3 = 15 damage
+1 spe, -1 def (3t)
:Veluza: aqua cutter
-3 en
158 crit no
(7 + 7 + 3 + 3 - 5) = 15 damage.
:Cinccino: cinccino takes 2 damage
Battlefield:
Team Duo
:Cinccino:Cinccino :Odd Incense:Odd Incense
HP: 71/90 EN: 24/30
7/5/5/5/115 | 1/1
poison (2)
-1 atk (4t)
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Uxie:Uxie :Weakness Policy:Weakness Policy
HP: 73/90 EN: 30/30
6/9/6/9/95 | 1/1
-1 atk (6t)
Types: Psychic
Abilities: Levitate,

:Miasmaw:Miasmaw :Expert Belt:Expert Belt
HP: 58/90 EN: 27/30
10/5/6/8/99 | 2/4
Types: Bug, Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Team wildlife
:Overqwil:Overqwil
HP: 42/90 EN: 24/30
8/7/5/5/85 | 3/4
+2 atk (4t)
+1 spe, -1 def (3t)
Types: Dark, Poison
Abilities: Poison Point, Swift Swim, Intimidate

:Veluza:Veluza
HP: 59/95 EN: 27/30
7/5/6/5/70 | 3/4
Types: Water, Psychic
Abilities: Mold Breaker, Sharpness
:sharpedo: jagged 1​

me to order
 
:cinccino: down left -> Initiate Combat (Overqwil)
:ss/cinccino:
Tail Slap (Overqwil)
At the start of the step, IF Overqwil is to use Protect, THEN use Work Up​

:uxie: stay in place

:miasmaw: down -> Initiate Combat (Overqwil)
:ss/miasmaw:
Earthquake (Overqwil)
At the start of the step, IF Overqwil is to use Protect, THEN use Swords Dance​
 
Round 9

--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
respawn 2 turn
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:veluza:
--
<Veluza Spawn>​
--
--
< _ >​
2​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:cinccino:
--
< _ >​
:uxie:
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
:miasmaw:
--
< _ >​

--
< _ >​
--
--
< _ >​
--
--
< _ >​
:sharpedo:
--
< _ >​

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1769343074923.png


Step 1:
:Overqwil: pain split :Cinccino:
-4 en
steals 13 hp
:Overqwil: poison jab :Cinccino:
-3 en
291 crit no
(8 + 8 + 3 - 5) + 8 = 22 damage
:Cinccino: tail slap
-3 en
438 hits
5 hits
487 - 184 crits 1
(4 + 7 + 2 + 2 + 3 - 7 - 2) = 9 damage
4*3* = 12 damage
6 * 3 = 6 damage
:Miasmaw: earthquake
-3 en
128 crit no
(10 + 10 - 7) * 1.5 + 4 + 4 = 28
:Overqwil: faints!
:Cinccino: cinccino takes 2 damage
Battlefield:
Team Duo
:Cinccino:Cinccino :Odd Incense:Odd Incense
HP: 34/90 EN: 24/30
7/5/5/5/115 | 1/1
poison (2)
-1 atk (3t)
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Uxie:Uxie :Weakness Policy:Weakness Policy
HP: 73/90 EN: 30/30
6/9/6/9/95 | 1/1
-1 atk (6t)
Types: Psychic
Abilities: Levitate,

:Miasmaw:Miasmaw :Expert Belt:Expert Belt
HP: 58/90 EN: 24/30
10/5/6/8/99 | 2/4
Types: Bug, Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Team wildlife
:Overqwil:Overqwil
HP: ko/90 EN: 17/30
8/7/5/5/85 | 3/4
+2 atk (3t)
+1 spe, -1 def (1t)
Types: Dark, Poison
Abilities: Poison Point, Swift Swim, Intimidate

:Veluza:Veluza
HP: 59/95 EN: 27/30
7/5/6/5/70 | 3/4
Types: Water, Psychic
Abilities: Mold Breaker, Sharpness
:sharpedo: jagged 1​

me to order
 
Last edited:
Round 11

--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
respawn 1 turn
<Overqwil Spawn>​
:miasmaw:
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
:veluza:
--
< _ >​

--
<Veluza Spawn>​
--
--
< _ >​
2​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
:uxie:
--
< _ >​
:cinccino:
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​

--
< _ >​
:sharpedo:
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​

dice are d600, roll low to hit/crit/effect, roll high for multi hit
Sharpedo hits miasmaw for 27 damage​
Battlefield:
Team Duo
:Cinccino:Cinccino :Odd Incense:Odd Incense
HP: 34/90 EN: 24/30
7/5/5/5/115 | 1/1
poison (2)
-1 atk (3t)
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Uxie:Uxie :Weakness Policy:Weakness Policy
HP: 73/90 EN: 30/30
6/9/6/9/95 | 1/1
-1 atk (6t)
Types: Psychic
Abilities: Levitate,

:Miasmaw:Miasmaw :Expert Belt:Expert Belt
HP: 31/90 EN: 24/30
10/5/6/8/99 | 2/4
Types: Bug, Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Team wildlife
:Overqwil:Overqwil
HP: ko/90 EN: 17/30
8/7/5/5/85 | 3/4
Types: Dark, Poison
Abilities: Poison Point, Swift Swim, Intimidate

:Veluza:Veluza
HP: 59/95 EN: 27/30
7/5/6/5/70 | 3/4
Types: Water, Psychic
Abilities: Mold Breaker, Sharpness
:sharpedo: jagged 1​

me to order
 
Round 11

--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
:overqwil:
--
<Overqwil Spawn>​
:miasmaw:
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
<Veluza Spawn>​
--
--
< _ >​
2​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
:uxie:
--
< _ >​
:cinccino:
--
< _ >​
:veluza:
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​

--
< _ >​
:sharpedo:
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​

Sharpedo hits cinccino for 27 damage
dice are d600, roll low to hit/crit/effect, roll high for multi hit
:Cinccino: protect
-4 en
:Cinccino: is protected!
:Veluza: focus energy
-3 en
+3 crit (5t)
:overqwil: respawns
Battlefield:
Team Duo
:Cinccino:Cinccino :Odd Incense:Odd Incense
HP: 7/90 EN: 20/30
7/5/5/5/115 | 1/1
poison (2)
-1 atk (3t)
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Uxie:Uxie :Weakness Policy:Weakness Policy
HP: 73/90 EN: 30/30
6/9/6/9/95 | 1/1
-1 atk (6t)
Types: Psychic
Abilities: Levitate,

:Miasmaw:Miasmaw :Expert Belt:Expert Belt
HP: 31/90 EN: 24/30
10/5/6/8/99 | 2/4
Types: Bug, Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Team wildlife
:Overqwil:Overqwil
HP: ko/90 EN: 17/30
8/7/5/5/85 | 3/4
Types: Dark, Poison
Abilities: Poison Point, Swift Swim, Intimidate

:Veluza:Veluza
HP: 59/95 EN: 24/30
+3 crit (5t)
7/5/6/5/70 | 3/4
Types: Water, Psychic
Abilities: Mold Breaker, Sharpness
:sharpedo: jagged 1​

duo to order
 
Round 13

--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
:overqwil:
--
<Overqwil Spawn>​
:miasmaw:
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
:cinccino:
--
< _ >​
:veluza:
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
:uxie:
--
< _ >​
:sharpedo:
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​

Sharpedo hits :uxie: for 27 damage
dice are d600, roll low to hit/crit/effect, roll high for multi hit
:Cinccino: sing + babydoll eyes
-4 en
-1 tech
:Veluza: -1 atk (5t) sleep 2t
:veluza: zzz
:Cinccino: takes 2 damage

Battlefield:
Team Duo combo used
:Cinccino:Cinccino :Odd Incense:Odd Incense
HP: 5/90 EN: 16/30
7/5/5/5/115 | 1/1
poison (2)
-1 atk (2t)
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Uxie:Uxie :Weakness Policy:Weakness Policy
HP: 46/90 EN: 30/30
6/9/6/9/95 | 1/1
-1 atk (6t)
Types: Psychic
Abilities: Levitate,

:Miasmaw:Miasmaw :Expert Belt:Expert Belt
HP: 31/90 EN: 24/30
10/5/6/8/99 | 2/4
Types: Bug, Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Team wildlife
:Overqwil:Overqwil
HP: ko/90 EN: 17/30
8/7/5/5/85 | 3/4
Types: Dark, Poison
Abilities: Poison Point, Swift Swim, Intimidate

:Veluza:Veluza
HP: 59/95 EN: 24/30
+3 crit (4t)
sleep (1t)
7/5/6/5/70 | 3/4
Types: Water, Psychic
Abilities: Mold Breaker, Sharpness
:sharpedo: jagged 1​

duo to order
 
Shark wins!

Objectives
Main (Rescue Guild):
Have all allied Pokemon reach the Shoreline.
Side (Recon Guild): Make Sharpedo dash in all four directions (up, down, left, right) at least once.
Side (Big Game Guild): Defeat Sharpedo.
Side (Training Guild): Defeat Overqwil one or more times. DONE!
Side (Training Guild): Defeat Veluza one or more times.

Doduodrio +4:amulet coin:RC, -8:tea:JC, 3xp for participating mon
HeliosAflame +7:amulet coin:RC, +14:tea:JC, +10 acc
 
Last edited:
Berserk Barbarian Bringdown
Level 4 Mega-Rewarding Map

Team Flare Aliana

Well, well. Guild operatives, here to ruin my beautiful work? How utterly predictable. You people have no appreciation for science! These specimens have responded magnificently to my aggression amplification treatment. Their power is exquisite now, far beyond what nature intended. Yes, their temperament has become somewhat... uncooperative. They won't listen to anyone, not even moi! But that is a small price to pay for perfection, non? Team Flare's vision of a beautiful world has no room for the weak, and these creatures are weak no longer. Now then, if you insist on interfering, I suppose my guards will have to delay you while I collect my research notes. Do try not to break anything too valuable!

Opponents
:sv/mightyena:
Mightyena
Level 4

Typing: Dark
Abilities: Intimidate, Quick Feet Hidden Ability: Moxie

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 2
Weight: 3


Movepool

Level 0
Astonish
Crunch
Dark Pulse
Facade
Fire Fang
Heal Bell
Hyper Voice
Leer
Nasty Plot
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Uproar

Level 1
Bite
Captivate
Charm
Confide
Counter
Double Team
Helping Hand
Howl
Ice Fang
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Sand Attack
Scary Face
Sucker Punch
Sunny Day
Swagger
Taunt
Yawn

Level 2
Assurance
Covet
Double-Edge
Foul Play
Iron Tail
Payback
Secret Power
Take Down
Thief

Level 3
Attract
Body Slam
Dig
Frustration
Headbutt
Laser Focus
Lash Out
Odor Sleuth
Psych Up
Return
Snarl
Super Fang
Throat Chop
Torment
Trailblaze

Level 4
Embargo
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Me First
Mimic
Natural Gift
Retaliate
Snatch
Spite
Tera Blast
:sv/druddigon:
Druddigon
Level 4

Typing: Dragon
Abilities: Rough Skin, Sheer Force Hidden Ability: Mold Breaker

HP: 90
Attack: 9
Defen.: 7
Sp.Atk: 5
Sp.Def: 7
Speed: 48
Size: 4
Weight: 5


Movepool

Level 0
Aerial Ace
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Glare
Hone Claws
Iron Head
Leer
Night Slash
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic

Level 1
Bite
Chip Away
Confide
Cut
Double Team
Dragon Rage
Dual Wingbeat
Incinerate
Mega Punch
Metal Claw
Poison Tail
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Shock Wave
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt

Level 2
Aqua Tail
Gunk Shot
Heat Wave
Iron Tail
Payback
Revenge
Scale Shot
Secret Power
Superpower

Level 3
Attract
Body Slam
Bulldoze
Charge Beam
Crush Claw
Dig
Frustration
Lash Out
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Torment

Level 4
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Retaliate
Snatch
Stomping Tantrum
:sv/aurorus:
Aurorus
Level 4

Typing: Rock/Ice
Abilities: Refrigerate Hidden Ability: Snow Warning

HP: 210
Attack: 6
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 58
Size: 5
Weight: 6


Movepool

Level 0
Avalanche
Calm Mind
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Hyper Voice
Ice Beam
Iron Head
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1
Ancient Power
Aurora Beam
Barrier
Confide
Discharge
Double Team
Echoed Voice
Encore
Flash
Growl
Hail
Haze
Iron Defense
Mirror Coat
Mist
Powder Snow
Rain Dance
Rock Smash
Rock Throw
Safeguard
Sandstorm
Stealth Rock
Swagger
Water Pulse
Weather Ball

Level 2
Aqua Tail
Blizzard
Dream Eater
Icicle Spear
Iron Tail
Meteor Beam
Rock Blast
Secret Power
Stone Edge
Take Down
Thunder

Level 3
Attract
Aurora Veil
Body Slam
Bulldoze
Charge Beam
Frost Breath
Frustration
Icy Wind
Mud Shot
Outrage
Psych Up
Return
Rock Tomb

Level 4
Endure
Freeze-Dry
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Nature Power
:sv/tyrantrum:
Tyrantrum
Level 4

Typing: Rock/Dragon
Abilities: Strong Jaw Hidden Ability: Rock Head

HP: 180
Attack: 9
Defen.: 8
Sp.Atk: 5
Sp.Def: 4
Speed: 71
Size: 5
Weight: 6


Movepool

Level 0
Aerial Ace
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Hone Claws
Hyper Voice
Iron Head
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Fang
Toxic
Zen Headbutt

Level 1
Ancient Power
Bite
Brutal Swing
Charm
Confide
Curse
Double Team
Dragon Dance
High Horsepower
Ice Fang
Iron Defense
Rock Smash
Rock Throw
Sandstorm
Scary Face
Stealth Rock
Sunny Day
Swagger

Level 2
Assurance
Close Combat
Head Smash
Iron Tail
Meteor Beam
Rock Blast
Scale Shot
Secret Power
Stone Edge
Superpower

Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Lash Out
Outrage
Return
Rock Tomb
Stomp
Thrash

Level 4
Block
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Horn Drill
Hyper Beam
Stomping Tantrum
:sv/barbaracle:
Barbaracle
Level 4

Typing: Rock/Water
Abilities: Tough Claws, Sniper Hidden Ability: Pickpocket

HP: 170
Attack: 8
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 68
Size: 3
Weight: 4


Movepool

Level 0
Aerial Ace
Brick Break
Bulk Up
Dragon Claw
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Ice Beam
Liquidation
Night Slash
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Uproar
X-Scissor

Level 1
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dual Chop
False Swipe
Helping Hand
Infestation
Iron Defense
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sand Attack
Sandstorm
Scratch
Sludge Bomb
Stealth Rock
Swagger
Switcheroo
Taunt
Tickle
Water Gun
Water Pulse
Whirlpool
Withdraw

Level 2
Assurance
Beat Up
Blizzard
Clamp
Cross Chop
Fury Swipes
Grass Knot
Low Kick
Meteor Beam
Payback
Rock Blast
Secret Power
Skull Bash
Stone Edge
Superpower
Thief

Level 3
Attract
Bulldoze
Dig
Dive
Frustration
Fury Cutter
Icy Wind
Laser Focus
Mud Shot
Muddy Water
Razor Shell
Return
Rock Tomb
Scald
Sludge Wave
Smack Down
Torment

Level 4
Embargo
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Nature Power
Shell Smash
Water Sport
:sv/clawitzer:
Clawitzer
Level 4

Typing: Water
Abilities: Mega Launcher

HP: 170
Attack: 5
Defen.: 6
Sp.Atk: 9
Sp.Def: 6
Speed: 59
Size: 3
Weight: 3


Movepool

Level 0
Aqua Jet
Aura Sphere
Dark Pulse
Dragon Pulse
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Liquidation
Protect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall

Level 1
Bubble
Bubble Beam
Confide
Cut
Double Team
Heal Pulse
Helping Hand
Mud-Slap
Rain Dance
Scary Face
Sludge Bomb
Swagger
Vise Grip
Water Gun
Water Pulse
Weather Ball

Level 2
Aqua Tail
Blizzard
Crabhammer
Entrainment
Flail
Hydro Pump
Iron Tail
Secret Power
Take Down
Terrain Pulse
Thief
Venoshock

Level 3
Attract
Body Slam
Bounce
Chilling Water
Dive
Flip Turn
Frustration
Icy Wind
Laser Focus
Mud Shot
Muddy Water
Pounce
Return
Scald
Sludge Wave
Smack Down
U-turn

Level 4
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Splash
Tera Blast
Water Sport
:sv/malamar:
Malamar
Level 4

Typing: Dark/Psychic
Abilities: Contrary, Suction Cups Hidden Ability: Infiltrator

HP: 180
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 78
Size: 3
Weight: 2


Movepool

Level 0
Aerial Ace
Calm Mind
Constrict
Dark Pulse
Facade
Fake Tears
Flamethrower
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Signal Beam
Slash
Sleep Talk
Snore
Substitute
Tackle
Thunderbolt
Toxic

Level 1
Brutal Swing
Confide
Cut
Double Team
Flash
Flatter
Helping Hand
Peck
Psybeam
Psywave
Rain Dance
Role Play
Scary Face
Simple Beam
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick
Wrap

Level 2
Bind
Disable
Expanding Force
Foul Play
Payback
Pluck
Reversal
Secret Power
Superpower
Thief

Level 3
Attract
Baton Pass
Frustration
Guard Swap
Knock Off
Lash Out
Lunge
Power Split
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Throat Chop
Topsy-Turvy
Torment
Trailblaze

Level 4
Acupressure
Ally Switch
Block
Camouflage
Destiny Bond
Embargo
Endure
Fling
Future Sight
Giga Impact
Gravity
Happy Hour
Hidden Power (Normal)
Hyper Beam
Retaliate
Skill Swap
Snatch
Spite
Stored Power
Tera Blast
Trick Room
:sv/meowstic-f:
Meowstic-F
Level 4

Typing: Psychic
Abilities: Keen Eye, Infiltrator Hidden Ability: Competitive

HP: 170
Attack: 4
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 104
Size: 1
Weight: 1


Movepool

Level 0
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Heal Bell
Leer
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Work Up
Zen Headbutt

Level 1
Barrier
Charm
Confide
Confusion
Cut
Disarming Voice
Double Team
Echoed Voice
Extrasensory
Fake Out
Flash
Helping Hand
Magical Leaf
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Tickle
Trick
Yawn

Level 2
Alluring Voice
Covet
Dream Eater
Expanding Force
Iron Tail
Payback
Secret Power
Tail Slap

Level 3
Attract
Baton Pass
Charge Beam
Dig
Frustration
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Torment
Trailblaze

Level 4
Ally Switch
Assist
Endure
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Magic Coat
Magic Room
Me First
Pay Day
Skill Swap
Snatch
Stored Power
Tera Blast
Trick Room
Wonder Room
:sv/gourgeist-large:
Gourgeist-Large
Level 4

Typing: Ghost/Grass
Abilities: Pickup, Frisk Hidden Ability: Insomnia

HP: 180
Attack: 7
Defen.: 9
Sp.Atk: 4
Sp.Def: 6
Speed: 69
Size: 2
Weight: 2


Movepool

Level 0
Astonish
Bullet Seed
Dark Pulse
Energy Ball
Facade
Flamethrower
Focus Blast
Light Screen
Nasty Plot
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp

Level 1
Brutal Swing
Confide
Confuse Ray
Curse
Double Team
Flash
Incinerate
Pain Split
Razor Leaf
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Synthesis
Trick

Level 2
Disable
Dream Eater
Fire Blast
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Poltergeist
Power Whip
Secret Power
Solar Beam
Thief

Level 3
Attract
Charge Beam
Flame Charge
Frustration
Giga Drain
Gyro Ball
Hex
Moonblast
Mystical Fire
Phantom Force
Return
Skitter Smack
Telekinesis
Worry Seed

Level 4
Ally Switch
Bestow
Destiny Bond
Endure
Explosion
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Nature Power
Skill Swap
Spite
Trick Room
Trick-or-Treat
:sv/trevenant:
Trevenant
Level 4

Typing: Ghost/Grass
Abilities: Natural Cure, Frisk Hidden Ability: Harvest

HP: 170
Attack: 8
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 56
Size: 3
Weight: 3


Movepool

Level 0
Astonish
Calm Mind
Dark Pulse
Earthquake
Energy Ball
Facade
Feint Attack
Focus Blast
Hone Claws
Poison Jab
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Will-O-Wisp
X-Scissor

Level 1
Branch Poke
Brutal Swing
Confide
Confuse Ray
Curse
Cut
Double Team
Grassy Terrain
Growth
Haze
Magical Leaf
Night Shade
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Sucker Punch
Sunny Day
Swagger
Trick
Venom Drench

Level 2
Burning Jealousy
Disable
Dream Eater
Foul Play
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Poltergeist
Secret Power
Solar Beam
Take Down
Thief
Wood Hammer

Level 3
Attract
Bulldoze
Dig
Drain Punch
Frustration
Giga Drain
Hex
Horn Leech
Knock Off
Lash Out
Phantom Force
Psych Up
Psychic Noise
Return
Skitter Smack
Telekinesis
Trailblaze
Worry Seed

Level 4
Ally Switch
Bestow
Block
Destiny Bond
Endure
Forest's Curse
Giga Impact
Grudge
Hidden Power (Normal)
Hyper Beam
Imprison
Leaf Storm
Magic Coat
Nature Power
Skill Swap
Spite
Tera Blast
Trick Room
:sv/slurpuff:
Slurpuff
Level 4

Typing: Fairy
Abilities: Sweet Veil Hidden Ability: Unburden

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 72
Size: 2
Weight: 1


Movepool

Level 0
Aromatherapy
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Flamethrower
Heal Bell
Light Screen
Play Rough
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunderbolt
Toxic

Level 1
Amnesia
Charm
Confide
Cotton Spore
Double Team
Fairy Wind
Flash
Helping Hand
Play Nice
Rain Dance
Safeguard
Sticky Web
Sunny Day
Swagger
Sweet Scent
Yawn

Level 2
After You
Covet
Dream Eater
Misty Explosion
Secret Power
String Shot
Thief
Thunder

Level 3
Attract
Drain Punch
Draining Kiss
Frustration
Gastro Acid
Psych Up
Return

Level 4
Belly Drum
Copycat
Cotton Guard
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magic Coat
Metronome
Wish
:sv/aromatisse:
Aromatisse
Level 4

Typing: Fairy
Abilities: Healer Hidden Ability: Aroma Veil

HP: 95
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 29
Size: 2
Weight: 2


Movepool

Level 0
Aromatherapy
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Flash Cannon
Heal Bell
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Refresh
Rest
Round
Sleep Talk
Snore
Substitute
Thunderbolt
Toxic

Level 1
Aromatic Mist
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Encore
Fairy Wind
Flash
Heal Pulse
Helping Hand
Misty Terrain
Rain Dance
Sunny Day
Swagger
Sweet Kiss
Sweet Scent

Level 2
After You
Covet
Disable
Dream Eater
Flail
Misty Explosion
Secret Power
Thunder

Level 3
Attract
Charge Beam
Drain Punch
Draining Kiss
Frustration
Gyro Ball
Moonblast
Odor Sleuth
Psych Up
Psyshock
Return
Telekinesis
Torment

Level 4
Ally Switch
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magic Coat
Metronome
Skill Swap
Trick Room
Wish
:sv/volcanion:
Volcanion
Level 4

Typing: Fire/Water
Abilities: Water Absorb

HP: 180
Attack: 8
Defen.: 9
Sp.Atk: 9
Sp.Def: 7
Speed: 70
Size: 4
Weight: 5


Movepool

Level 0
Brick Break
Defog
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Leer
Liquidation
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Wild Charge
Will-O-Wisp

Level 1
Confide
Cut
Double Team
Fire Spin
Haze
Incinerate
Mist
Misty Terrain
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt
Water Gun
Water Pulse
Weather Ball

Level 2
Double-Edge
Fire Blast
Flare Blitz
Focus Energy
Heat Wave
Hydro Pump
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down

Level 3
Body Slam
Bulldoze
Dig
Flame Charge
Frustration
Gyro Ball
Heat Crash
Heavy Slam
Mud Shot
Return
Rock Tomb
Scald
Scorching Sands
Self-Destruct
Sludge Wave
Smack Down
Steam Eruption (Signature)
Stomp

Level 4
Body Press
Endure
Explosion
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
Stomping Tantrum
Tera Blast

Map
--​
A​
B​
C​
D​
E​
F​
G​
7​
:flame plate:
~~~​
:zap plate:
~B2~​
:flame plate:
~~~​
:zap plate:
~B1~​
:flame plate:
~~~​
:zap plate:
~B3~​
:flame plate:
~~~​
6​
:flame plate:
~~~​
:flame plate:
~~~​
:flame plate:
~~~​
:flame plate:
~~~​
:flame plate:
~~~​
:flame plate:
~~~​
:flame plate:
~~~​
5​
:flame plate:
~~~​
:flame plate:
~~~​
:flame plate:
~~~​
:flame plate:
~~~​
:flame plate:
~~~​
:flame plate:
~~~​
:flame plate:
~~~​
4​
:mightyena:
~Mi~​
:stone plate:
<>​
:flame plate:
~~~​
:flame plate:
~~~​
:flame plate:
~~~​
:stone plate:
<>​
:druddigon:
~Dr~​
3​
::
--​
::
--​
:stone plate:
<>​
:flame plate:
~~~​
:stone plate:
<>​
::
--​
::
--​
2​
::
--​
::
--​
::
--​
:flame plate:
~~~​
::
--​
::
--​
::
--​
1​
:stone plate:
<>​
::
--​
:unknown:
-1-​
:unknown:
-2-​
:unknown:
-3-​
::
--​
:stone plate:
<>​

Map Legend
::
--​
Laboratory floor. No additional effect.
:unknown:
-1-​
Player starting position.
:stone plate:
<>​
Debris. Object. Impassable.
:flame plate:
~~~​
Rage Zone. Berserk Pokemon on this tile treat all stat stages as one (1) greater. If three (3) Mega Candidates are on the Player team, treat all stat stages as two (2) greater instead.
:zap plate:
~B1~​
Berserk Spawn. Berserk Pokemon enter play on these tiles. This tile is part of the Rage Zone. See Berserk Pokemon Selection.
:mightyena:
~Mi~​
Mightyena Spawn. After Mightyena has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Mightyena on this tile, or an adjacent unoccupied tile if occupied.
:druddigon:
~Dr~​
Druddigon Spawn. After Druddigon has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Druddigon on this tile, or an adjacent unoccupied tile if occupied.

Arena Move: Rage

Objective
Starting Pokemon: Mightyena, Druddigon, plus all Berserk Pokemon. (Respawned copies are not Starting Pokemon.)
Main Objective: Defeat all Berserk Pokemon.​
Side Objective: Complete the Main Objective without any Player Pokemon fainting.​
Side Objective: Defeat Mightyena and Druddigon at least once each.​

Defeat Condition
All Player Pokemon faint.

Mega Candidates
Saboteurs: Audino, Beedrill, Chimecho, Clefable, Froslass, Glalie, Greninja, Hawlucha, Kangaskhan, Malamar, Mawile, Meganium, Meowstic, Sableye, Venusaur​
Dispatchers: Abomasnow, Absol, Ampharos, Baxcalibur, Blaziken, Camerupt, Crabominable, Eelektross, Emboar, Excadrill, Falinks, Golurk, Heracross, Houndoom, Lucario, Medicham, Metagross, Pinsir, Scizor, Scovillain, Victreebel​

Berserk Pokemon Selection
The Berserk Pokemon that appear depend on which Mega Candidates are on the Player team.​

DispatcherPrimarySecondary
Blaziken, Crabominable, Emboar, Excadrill, Falinks, Lucario, Medicham, Metagross:aurorus:Aurorus:tyrantrum:Tyrantrum
Abomasnow, Ampharos, Eelektross, Scovillain, Victreebel:barbaracle:Barbaracle:clawitzer:Clawitzer
Heracross, Pinsir, Scizor:malamar:Malamar:meowstic:Meowstic
Absol, Baxcalibur, Camerupt, Golurk, Houndoom:gourgeist:Gourgeist:trevenant:Trevenant
No Dispatchers on team:slurpuff:Slurpuff:aromatisse:Aromatisse

Determine Berserk Pokemon as follows:​
(Break ties by using the order Pokemon were sent in in their sign-up post. The end result should be one Berserk Pokemon per Player Mega Candidate.)
  • First, until there are two (2) Berserk Pokemon selected, each Dispatcher adds the Primary from their row. If there are multiple Dispatchers in the same row, then also add the Secondary.
  • Then, until there are two (2) Berserk Pokemon selected, each Saboteur adds a Secondary from a row that already has its Primary added. If no Dispatchers are present, Saboteurs use the "No Dispatchers" row instead, adding Primary first, then Secondary.
  • Then, if the Player team has three (3) Mega Candidates, :volcanion:Volcanion is added as the third Berserk Pokemon.
Place each Berserk Pokemon on a Berserk Spawn tile: first on ~B1~, second on ~B2~, third on ~B3~. Unused Berserk Spawn tiles become Rage Zone tiles.​

Berserk Pokemon
Berserk Pokemon are powerful test subjects driven mad by failed experiments. They have the following properties:​
  • Double HP.
  • Take double damage from super effective attacks.
  • Begin play with Rage Shield.
Rage Shield
While a Berserk Pokemon has Rage Shield:​
  • That Pokemon has Magic Guard in addition to their other Abilities.
  • That Pokemon takes no more than ten (10) damage from hits.
  • That Pokemon is unaffected by Major Conditions.
When Sabotage is completed targeting a Berserk Pokemon: Discard that Pokemon's Rage Shield.​
At the end of each round, if a Berserk Pokemon has been without Rage Shield for four (4) or more rounds: Grant that Pokemon Rage Shield.​
Default Format

Pokemon/Mega-Rewarding Maps:
Bring 3, Pick 3 vs. Map
Round Hours: 72 hours
Battle Hours (Player): 72 hours
Battle Hours (Referee): 120 hours
Backpack Size: 7
Step Count: 1
Substitutions: 3 per Team
Tech: Map Level - 1
Switching: Off
 
Last edited:
Back
Top