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Objectives
Main (Rescue Guild): Have all allied Pokemon reach the Shoreline. Side (Recon Guild): Make Sharpedo dash in all four directions (up, down, left, right) at least once. Side (Big Game Guild): Defeat Sharpedo. Side (Training Guild): Defeat Overqwil one or more times. DONE! Side (Training Guild): Defeat Veluza one or more times.
Well, well. Guild operatives, here to ruin my beautiful work? How utterly predictable. You people have no appreciation for science! These specimens have responded magnificently to my aggression amplification treatment. Their power is exquisite now, far beyond what nature intended. Yes, their temperament has become somewhat... uncooperative. They won't listen to anyone, not even moi! But that is a small price to pay for perfection, non? Team Flare's vision of a beautiful world has no room for the weak, and these creatures are weak no longer. Now then, if you insist on interfering, I suppose my guards will have to delay you while I collect my research notes. Do try not to break anything too valuable!
Opponents
Mightyena Level 4
Typing: Dark Abilities: Intimidate, Quick Feet Hidden Ability: Moxie
Movepool Level 0
Avalanche
Calm Mind
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Hyper Voice
Ice Beam
Iron Head
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1
Ancient Power
Aurora Beam
Barrier
Confide
Discharge
Double Team
Echoed Voice
Encore
Flash
Growl
Hail
Haze
Iron Defense
Mirror Coat
Mist
Powder Snow
Rain Dance
Rock Smash
Rock Throw
Safeguard
Sandstorm
Stealth Rock
Swagger
Water Pulse
Weather Ball
Level 2
Aqua Tail
Blizzard
Dream Eater
Icicle Spear
Iron Tail
Meteor Beam
Rock Blast
Secret Power
Stone Edge
Take Down
Thunder
Level 3
Attract
Aurora Veil
Body Slam
Bulldoze
Charge Beam
Frost Breath
Frustration
Icy Wind
Mud Shot
Outrage
Psych Up
Return
Rock Tomb
Level 4
Endure
Freeze-Dry
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Nature Power
Tyrantrum Level 4
Typing: Rock/Dragon Abilities: Strong Jaw Hidden Ability: Rock Head
Movepool Level 0
Aerial Ace
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Hone Claws
Hyper Voice
Iron Head
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Fang
Toxic
Zen Headbutt
Level 1
Ancient Power
Bite
Brutal Swing
Charm
Confide
Curse
Double Team
Dragon Dance
High Horsepower
Ice Fang
Iron Defense
Rock Smash
Rock Throw
Sandstorm
Scary Face
Stealth Rock
Sunny Day
Swagger
Level 2
Assurance
Close Combat
Head Smash
Iron Tail
Meteor Beam
Rock Blast
Scale Shot
Secret Power
Stone Edge
Superpower
Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Lash Out
Outrage
Return
Rock Tomb
Stomp
Thrash
Movepool Level 0
Aerial Ace
Brick Break
Bulk Up
Dragon Claw
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Ice Beam
Liquidation
Night Slash
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Uproar
X-Scissor
Level 1
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dual Chop
False Swipe
Helping Hand
Infestation
Iron Defense
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sand Attack
Sandstorm
Scratch
Sludge Bomb
Stealth Rock
Swagger
Switcheroo
Taunt
Tickle
Water Gun
Water Pulse
Whirlpool
Withdraw
Level 2
Assurance
Beat Up
Blizzard
Clamp
Cross Chop
Fury Swipes
Grass Knot
Low Kick
Meteor Beam
Payback
Rock Blast
Secret Power
Skull Bash
Stone Edge
Superpower
Thief
Level 3
Attract
Bulldoze
Dig
Dive
Frustration
Fury Cutter
Icy Wind
Laser Focus
Mud Shot
Muddy Water
Razor Shell
Return
Rock Tomb
Scald
Sludge Wave
Smack Down
Torment
Level 4
Embargo
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Nature Power
Shell Smash
Water Sport
Movepool Level 0
Aerial Ace
Calm Mind
Constrict
Dark Pulse
Facade
Fake Tears
Flamethrower
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Signal Beam
Slash
Sleep Talk
Snore
Substitute
Tackle
Thunderbolt
Toxic
Level 1
Brutal Swing
Confide
Cut
Double Team
Flash
Flatter
Helping Hand
Peck
Psybeam
Psywave
Rain Dance
Role Play
Scary Face
Simple Beam
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick
Wrap
Level 2
Bind
Disable
Expanding Force
Foul Play
Payback
Pluck
Reversal
Secret Power
Superpower
Thief
Level 3
Attract
Baton Pass
Frustration
Guard Swap
Knock Off
Lash Out
Lunge
Power Split
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Throat Chop
Topsy-Turvy
Torment
Trailblaze
Movepool Level 0
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Heal Bell
Leer
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Work Up
Zen Headbutt
Level 1
Barrier
Charm
Confide
Confusion
Cut
Disarming Voice
Double Team
Echoed Voice
Extrasensory
Fake Out
Flash
Helping Hand
Magical Leaf
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Tickle
Trick
Yawn
Level 2
Alluring Voice
Covet
Dream Eater
Expanding Force
Iron Tail
Payback
Secret Power
Tail Slap
Level 1
Brutal Swing
Confide
Confuse Ray
Curse
Double Team
Flash
Incinerate
Pain Split
Razor Leaf
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Synthesis
Trick
Level 2
Disable
Dream Eater
Fire Blast
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Poltergeist
Power Whip
Secret Power
Solar Beam
Thief
Level 1
Confide
Cut
Double Team
Fire Spin
Haze
Incinerate
Mist
Misty Terrain
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt
Water Gun
Water Pulse
Weather Ball
Level 2
Double-Edge
Fire Blast
Flare Blitz
Focus Energy
Heat Wave
Hydro Pump
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Level 3
Body Slam
Bulldoze
Dig
Flame Charge
Frustration
Gyro Ball
Heat Crash
Heavy Slam
Mud Shot
Return
Rock Tomb
Scald
Scorching Sands
Self-Destruct
Sludge Wave
Smack Down
Steam Eruption (Signature)
Stomp
Level 4
Body Press
Endure
Explosion
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
Stomping Tantrum
Tera Blast
Map
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A
B
C
D
E
F
G
7
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~B2~
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~B1~
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~B3~
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6
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5
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4
~Mi~
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~Dr~
3
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2
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1
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-1-
-2-
-3-
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Map Legend
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Laboratory floor. No additional effect.
-1-
Player starting position.
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Debris. Object. Impassable.
~~~
Rage Zone. Berserk Pokemon on this tile treat all stat stages as one (1) greater. If three (3) Mega Candidates are on the Player team, treat all stat stages as two (2) greater instead.
~B1~
Berserk Spawn. Berserk Pokemon enter play on these tiles. This tile is part of the Rage Zone. See Berserk Pokemon Selection.
~Mi~
Mightyena Spawn. After Mightyena has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Mightyena on this tile, or an adjacent unoccupied tile if occupied.
~Dr~
Druddigon Spawn. After Druddigon has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Druddigon on this tile, or an adjacent unoccupied tile if occupied.
Arena Move: Rage
Objective
Starting Pokemon: Mightyena, Druddigon, plus all Berserk Pokemon. (Respawned copies are not Starting Pokemon.)
Main Objective: Defeat all Berserk Pokemon.
Side Objective: Complete the Main Objective without any Player Pokemon fainting.
Side Objective: Defeat Mightyena and Druddigon at least once each.
(Break ties by using the order Pokemon were sent in in their sign-up post. The end result should be one Berserk Pokemon per Player Mega Candidate.)
First, until there are two (2) Berserk Pokemon selected, each Dispatcher adds the Primary from their row. If there are multiple Dispatchers in the same row, then also add the Secondary.
Then, until there are two (2) Berserk Pokemon selected, each Saboteur adds a Secondary from a row that already has its Primary added. If no Dispatchers are present, Saboteurs use the "No Dispatchers" row instead, adding Primary first, then Secondary.
Then, if the Player team has three (3) Mega Candidates, Volcanion is added as the third Berserk Pokemon.
Place each Berserk Pokemon on a Berserk Spawn tile: first on ~B1~, second on ~B2~, third on ~B3~. Unused Berserk Spawn tiles become Rage Zone tiles.
Berserk Pokemon
Berserk Pokemon are powerful test subjects driven mad by failed experiments. They have the following properties:
Double HP.
Take double damage from super effective attacks.
Begin play with Rage Shield.
Rage Shield
While a Berserk Pokemon has Rage Shield:
That Pokemon has Magic Guard in addition to their other Abilities.
That Pokemon takes no more than ten (10) damage from hits.
That Pokemon is unaffected by Major Conditions.
When Sabotage is completed targeting a Berserk Pokemon: Discard that Pokemon's Rage Shield.
At the end of each round, if a Berserk Pokemon has been without Rage Shield for four (4) or more rounds: Grant that Pokemon Rage Shield.
Default Format
Pokemon/Mega-Rewarding Maps: Bring 3, Pick 3 vs. Map
Round Hours: 72 hours
Battle Hours (Player): 72 hours
Battle Hours (Referee): 120 hours
Backpack Size: 7
Step Count: 1
Substitutions: 3 per Team
Tech: Map Level - 1
Switching: Off