Facility Guild Alliance: FortColors

Round 21

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10​
:iron plate:
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:iron plate:
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:meadow plate:
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:meadow plate:
>>>​
:iron plate:
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:iron plate:
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9​
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-1-​
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8​
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7​
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:weavile:
--​
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6​
:houndoom:
--​
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:stakataka:
:slowbronite:
::
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--​
5​
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:iron plate:
|||​
:slowking:
unaware(0)​
:slowbro:
unaware(1)​
:iron plate:
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::
--​
4​
::
~Hn~​
:iron plate:
|||​
::
--​
:scolipede:
:slowbronite:
:iron plate:
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::
resummon
~Wv~​
3​
::
--​
:iron plate:
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--​
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[M1]​
:iron plate:
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2​
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:iron plate:
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[M2]​
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:iron plate:
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1​
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:iron plate:
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:iron plate:
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--​
:scolipede: pick up rock
-1 en
dice are d600, roll low to hit/crit/effect, roll high for multi hit

Battlefield:
Team Fort
:garchomp:garchomp
HP: ko/100 EN: 0/30
9/7/6/6/102 | 4/4
dread(6t)
Types: Dragon/Ground
Abilities: Sand Veil, Rough Skin
Discipline: Precise
Physical Acc +15%.
Status: none
Stages:

:scolipede:scolipede
HP: 72/85 EN: 10/30
9*/6/6*/5/224*| 5/6
Types: Bug/Poison
Abilities: Poison Point, Swarm, Speed Boost
Discipline: Toxic
Always inflicts Toxin alongside Poison.
Status:
Stages: +2 spe

:stakataka:stakataka :choice band:Choice Band
HP: 85/85 EN: 20/30
13*/15/4/7/13 | 3/11
Types: Rock/Steel
Abilities: Beast Boost
Discipline: Uncaged
Attacks can't be Sealed.
Status: Torment(Gyro Ball, Rock Blast), Choice Lock(Gyro Ball, Rock Blast)
Stages: none

Team honorable guards initiative
:houndoom:houndoom
HP: 45/90 EN: 28/30
7/4/8/6/95 | 3/3
-1 atk
fatigued
Types: Dark/Fire
Abilities: Early Bird, Flash Fire, Unnerve
Traits: Requires no Tech for their first Technique each battle.

:weavile:weavile
HP: 47/85 EN: 18/30
9/5/4/6/250*| 2/3
+2 spe
+2 atk
Types: Dark/Ice
Abilities: Pressure, Pickpocket

:slowking:slowking
HP: 95/95 EN: 30/30
6/6/7/8/30 | 3/4
Types: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator

:slowbro:slowbro
HP: 95/95 EN: 30/30
6/8/7/6/30 | 3/4
Types: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator​
Guards to order
 
:houndoom: right right attack stakataka
protect
This step, if my opponent is to use aim or struggle, use flamethrower.
This step, if my opponent is to use chill, use flamethrower.
:weavile: attack stakataka
protect
This step, if my opponent is to use aim or struggle, use low kick.
This step, if my opponent is to use chill, use low kick.
 
Round 22

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A​
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D​
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F​
10​
:iron plate:
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:iron plate:
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:meadow plate:
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:meadow plate:
>>>​
:iron plate:
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:iron plate:
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9​
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-1-​
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-2-​
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-3-​
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8​
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7​
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:weavile:
--​
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6​
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:houndoom:
--​
:stakataka:
:slowbronite:
::
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5​
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:iron plate:
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:slowking:
unaware(0)​
:slowbro:
unaware(1)​
:iron plate:
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::
--​
4​
::
~Hn~​
:iron plate:
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::
--​
:scolipede:
:slowbronite:
:iron plate:
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::
resummon
~Wv~​
3​
::
--​
:iron plate:
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[M1]​
:iron plate:
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2​
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:iron plate:
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[M2]​
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:iron plate:
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1​
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:iron plate:
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:iron plate:
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dice are d600, roll low to hit/crit/effect, roll high for multi hit
Step 1:
:weavile: protect
-4 en
:stakataka: tries to protect but fails
Step 2:
:houndoom: protect
-4 en
:stakataka: tries to protect but fails

Battlefield:
Team Fort
:garchomp:garchomp
HP: ko/100 EN: 0/30
9/7/6/6/102 | 4/4
dread(6t)
Types: Dragon/Ground
Abilities: Sand Veil, Rough Skin
Discipline: Precise
Physical Acc +15%.
Status: none
Stages:

:scolipede:scolipede
HP: 72/85 EN: 10/30
9*/6/6*/5/224*| 5/6
Types: Bug/Poison
Abilities: Poison Point, Swarm, Speed Boost
Discipline: Toxic
Always inflicts Toxin alongside Poison.
Status:
Stages: +2 spe

:stakataka:stakataka :choice band:Choice Band
HP: 85/85 EN: 20/30
13*/15/4/7/13 | 3/11
Types: Rock/Steel
Abilities: Beast Boost
Discipline: Uncaged
Attacks can't be Sealed.
Status: Torment(Gyro Ball, Rock Blast), Choice Lock(Gyro Ball, Rock Blast)
Stages: none

Team honorable guards initiative
:houndoom:houndoom
HP: 45/90 EN: 24/30
7/4/8/6/95 | 3/3
-1 atk
fatigued
Types: Dark/Fire
Abilities: Early Bird, Flash Fire, Unnerve
Traits: Requires no Tech for their first Technique each battle.

:weavile:weavile
HP: 47/85 EN: 14/30
9/5/4/6/250*| 2/3
+2 spe
+2 atk
Types: Dark/Ice
Abilities: Pressure, Pickpocket

:slowking:slowking
HP: 95/95 EN: 30/30
6/6/7/8/30 | 3/4
Types: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator

:slowbro:slowbro
HP: 95/95 EN: 30/30
6/8/7/6/30 | 3/4
Types: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator​
FortColors to order
 
Round 23

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A​
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10​
:iron plate:
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:iron plate:
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:meadow plate:
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:meadow plate:
>>>​
:iron plate:
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:iron plate:
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9​
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-1-​
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8​
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7​
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:weavile:
--​
:stakataka:
:slowbronite:
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6​
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:houndoom:
--​
:scolipede:
:slowbronite:
::
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5​
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--​
:iron plate:
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:slowking:
unaware(0)​
:slowbro:
unaware(0)​
:iron plate:
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::
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4​
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~Hn~​
:iron plate:
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--​
::
--​
:iron plate:
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::
resummon
~Wv~​
3​
::
--​
:iron plate:
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--​
::
[M1]​
:iron plate:
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2​
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:iron plate:
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[M2]​
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--​
:iron plate:
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1​
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:iron plate:
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:iron plate:
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::
--​

:stakataka: moves :slowbro: loses focus
:scolipede: sneak
-3 en
dice are d600, roll low to hit/crit/effect, roll high for multi hit

Battlefield:
Team Fort
:garchomp:garchomp
HP: ko/100 EN: 0/30
9/7/6/6/102 | 4/4
dread(6t)
Types: Dragon/Ground
Abilities: Sand Veil, Rough Skin
Discipline: Precise
Physical Acc +15%.
Status: none
Stages:

:scolipede:scolipede
HP: 72/85 EN: 7/30
9*/6/6*/5/224*| 5/6
Types: Bug/Poison
Abilities: Poison Point, Swarm, Speed Boost
Discipline: Toxic
Always inflicts Toxin alongside Poison.
Status:
Stages: +2 spe

:stakataka:stakataka :choice band:Choice Band
HP: 85/85 EN: 20/30
13*/15/4/7/13 | 3/11
Types: Rock/Steel
Abilities: Beast Boost
Discipline: Uncaged
Attacks can't be Sealed.
Status: Torment(Gyro Ball, Rock Blast), Choice Lock(Gyro Ball, Rock Blast)
Stages: none

Team honorable guards initiative
:houndoom:houndoom
HP: 45/90 EN: 24/30
7/4/8/6/95 | 3/3
-1 atk
fatigued
Types: Dark/Fire
Abilities: Early Bird, Flash Fire, Unnerve
Traits: Requires no Tech for their first Technique each battle.

:weavile:weavile
HP: 47/85 EN: 14/30
9/5/4/6/250*| 2/3
+2 spe
+2 atk
Types: Dark/Ice
Abilities: Pressure, Pickpocket

:slowking:slowking
HP: 95/95 EN: 30/30
6/6/7/8/30 | 3/4
Types: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator

:slowbro:slowbro
HP: 95/95 EN: 30/30
6/8/7/6/30 | 3/4
Types: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator​
Guards to order
 
Last edited:
Round 24

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D​
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F​
10​
:iron plate:
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:iron plate:
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:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
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:iron plate:
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9​
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-1-​
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-2-​
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-3-​
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8​
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7​
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:weavile:
--​
:stakataka:
:slowbronite:
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6​
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:houndoom:
--​
:scolipede:
:slowbronite:
::
--​
::
--​
5​
::
--​
:iron plate:
|||​
:slowking:
unaware(0)​
:slowbro:
unaware(0)​
:iron plate:
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::
--​
4​
::
~Hn~​
:iron plate:
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--​
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--​
:iron plate:
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resummon
~Wv~​
3​
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--​
:iron plate:
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--​
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[M1]​
:iron plate:
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2​
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:iron plate:
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[M2]​
::
--​
:iron plate:
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1​
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:iron plate:
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:iron plate:
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:houndoom: sabotage spite :scolipede:
-5 en
:scolipede: dread (6t)
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1770323619069.png

:weavile: moonlight
-5 en
+20 hp
:scolipede: mega horn
-4 en
428 hit yes
137 crit no
(12 + 9 + 4 - 5 - 3) * 1.5 + 2 = 28 damage
:scolipede: +1 spe

Battlefield:
Team Fort
:garchomp:garchomp
HP: ko/100 EN: 0/30
9/7/6/6/102 | 4/4
dread(6t)
Types: Dragon/Ground
Abilities: Sand Veil, Rough Skin
Discipline: Precise
Physical Acc +15%.
Status: none
Stages:

:scolipede:scolipede
HP: 72/85 EN: 3/30
10*/6/7*/5/280*| 5/6
Types: Bug/Poison
Abilities: Poison Point, Swarm, Speed Boost
Discipline: Toxic
Always inflicts Toxin alongside Poison.
Status: Dread (5t)
Stages: +3 spe

:stakataka:stakataka :choice band:Choice Band
HP: 85/85 EN: 20/30
13*/15/4/7/13 | 3/11
Types: Rock/Steel
Abilities: Beast Boost
Discipline: Uncaged
Attacks can't be Sealed.
Status: Torment(Gyro Ball, Rock Blast), Choice Lock(Gyro Ball, Rock Blast)
Stages: none

Team honorable guards initiative
:houndoom:houndoom
HP: 45/90 EN: 19/30
7/4/8/6/95 | 3/3
-1 atk
fatigued
Types: Dark/Fire
Abilities: Early Bird, Flash Fire, Unnerve
Traits: Requires no Tech for their first Technique each battle.

:weavile:weavile
HP: 39/85 EN: 9/30
9/5/4/6/250*| 2/3
+2 spe
+2 atk
Types: Dark/Ice
Abilities: Pressure, Pickpocket

:slowking:slowking
HP: 95/95 EN: 30/30
6/6/7/8/30 | 3/4
Types: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator

:slowbro:slowbro
HP: 95/95 EN: 30/30
6/8/7/6/30 | 3/4
Types: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator​
FortColors to order
 
Guards win!
progress more than 50% because weavile ko'ed
objectives
Main Objective: All Mega Stones leave the map.
Side Objective: Complete the Main Objective with at least one Guard never having been Alert.
Side Objective: Defeat Houndoom and Weavile at least once each.
completed none

1770328765213.png

FortColors 1 reward from the above side objectives table, -15 jc
HeliosAflame 13jc 5rc, 2 star piece, 12 accolades
 
backpack:
:black sludge:black sludge
:muscle band:Muscle Band
:life orb:Life Orb

:sv/garchomp:
Missile (Garchomp)
Level 4

Disciplines:
Lv2 - Precise #Physical - Physical Acc +15%.
Lv3 - Imitative #Esoteric - Imitates the Discipline of each foe.
Lv4 - Grasping #Status - Partial Trapping blocks Fortes and -Proofs.

Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin

HP: 100
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4




Combinations (6 / 6)
Swords Dance + Dragon Cheer
Thunder Fang + Breaking Swipe
Fire Fang + Bulldoze
Captivate + Sandstorm
Scary Face + Spikes
Toxic + Whirlpool

Movepool

Level 0
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic

Level 1
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool

Level 2
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down

Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Laser Focus
Mud Shot
Outrage
Return
Rock Tomb
Scorching Sands
Thrash

Level 4
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Natural Gift
Stomping Tantrum
Tera Blast
:sv/scolipede:
Rammus (Scolipede)
Level 4

Disciplines:
Lv2 - Toxic #Status - Always inflicts Toxin alongside Poison.
Lv3 - Surefooted #Switching - Steel-type, for the purpose of Hazards.
Lv4 - Grasping #Status - Partial Trapping blocks Fortes and -Proofs.

Typing: Bug/Poison
Abilities: Poison Point, Swarm Hidden Ability: Speed Boost

HP: 85
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 5
Speed: 112
Size: 5
Weight: 6

Combinations (6 / 6)
Skitter Smack + Bite
Twineedle + Bulldoze
Swords Dance + Screech
Baton Pass + Iron Defense
Spikes + Toxic Spikes
Toxic + Infestation

Movepool

Level 0
Bug Bite
Cross Poison
Earthquake
Facade
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Toxic
X-Scissor

Level 1
Agility
Bite
Confide
Cut
Defense Curl
Double Team
Infestation
Iron Defense
Poison Tail
Rock Climb
Rock Smash
Sludge Bomb
Spikes
Steel Roller
Sunny Day
Swagger
Toxic Spikes
Twineedle
Venom Drench

Level 2
Aqua Tail
Assurance
Double-Edge
Iron Tail
Megahorn
Payback
Pin Missile
Secret Power
Solar Beam
Superpower
Take Down
Venoshock

Level 3
Attract
Baton Pass
Bulldoze
Dig
Frustration
Fury Cutter
Gyro Ball
Hex
Poison Sting
Pursuit
Return
Rock Tomb
Rollout
Skitter Smack
Steamroller
Struggle Bug
Throat Chop

Level 4
Endeavor
Endure
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Snatch
Stomping Tantrum
:sv/pangoro:
Dragon Warrior (Pangoro)
Level 2 — EXP: 10 / 30

Disciplines:
Lv2 - Devious #Non-Attack - Non-Attack Acc +15%.

Typing: Fighting/Dark
Abilities: Iron Fist, Mold Breaker Hidden Ability: Scrappy

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 58
Size: 4
Weight: 5


Combinations (0 / 2)
(empty)
(empty)

Movepool

Level 0
Aerial Ace
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Crunch
Dark Pulse
Dragon Claw
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Iron Head
Leer
Night Slash
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Work Up
X-Scissor
Zen Headbutt

Level 1
Coaching
Confide
Cut
Double Team
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Infestation
Karate Chop
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Sludge Bomb
Sunny Day
Swagger
Taunt
Vital Throw

Level 2
Arm Thrust
Beat Up
Close Combat
Comet Punch
Covet
Entrainment
Focus Energy
Focus Punch
Foul Play
Grass Knot
Gunk Shot
Hammer Arm
Low Kick
Mega Kick
Payback
Quash
Revenge
Reversal
Secret Power
Stone Edge
Superpower
Thief


Obstructed Object Obtaining
Level 4 Mega-Rewarding Map

Team Flare Mable

You want these back? How adorable. I was wondering when someone would come sniffing around. Yes, yes, I know what these are worth. That is precisely why they are mine now. Team Flare has plans for these Mega Stones, plans far grander than whatever petty ambitions you might have. But please, do try to take them. My guards could use the entertainment. Fair warning though: they are a bit slow on the uptake, but once they notice you? Well. Let us just say you will not enjoy what comes next. And do be careful not to rile up both of them at once. That would be... unfortunate.

Opponents
:sv/houndoom:
Houndoom
Level 4

Typing: Dark/Fire
Abilities: Early Bird, Flash Fire Hidden Ability: Unnerve

HP: 90
Attack: 7
Defen.: 4
Sp.Atk: 8
Sp.Def: 6
Speed: 95
Size: 3
Weight: 3


Movepool

Level 0
Crunch
Dark Pulse
Facade
Feint Attack
Fire Fang
Flamethrower
Hyper Voice
Leer
Nasty Plot
Protect
Psychic Fangs
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Uproar
Will-O-Wisp

Level 1
Bite
Captivate
Charm
Confide
Counter
Curse
Detect
Double Team
Ember
Fire Spin
Helping Hand
Howl
Incinerate
Mud-Slap
Pain Split
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Swift
Taunt

Level 2
Beat Up
Burning Jealousy
Comeuppance
Double-Edge
Dream Eater
Feint
Fire Blast
Flare Blitz
Foul Play
Heat Wave
Inferno
Iron Tail
Nightmare
Payback
Punishment
Reversal
Secret Power
Solar Beam
Take Down
Thief

Level 3
Attract
Body Slam
Flame Charge
Frustration
Headbutt
Laser Focus
Lash Out
Mud Shot
Odor Sleuth
Pursuit
Return
Snarl
Super Fang
Temper Flare
Throat Chop
Torment
Trailblaze

Level 4
Destiny Bond
Embargo
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Overheat
Retaliate
Snatch
Spite
Tera Blast
:sv/weavile:
Weavile
Level 4

Typing: Dark/Ice
Abilities: Pressure Hidden Ability: Pickpocket

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 4
Sp.Def: 6
Speed: 125
Size: 2
Weight: 3


Movepool

Level 0
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Ice Spinner
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

Level 2
Assurance
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Revenge
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand

Level 3
Attract
Baton Pass
Chilling Water
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze

Level 4
Assist
Embargo
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Metronome
Mimic
Natural Gift
Retaliate
Snatch
Spite
Tera Blast
:sv/slowbro:
Slowbro
Level 4

Typing: Water/Psychic
Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 6
Speed: 30
Size: 3
Weight: 4


Movepool

Level 0
Aerial Ace
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Secret Power
Skull Bash
Submission
Take Down
Zap Cannon

Level 3
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Scald
Stomp
Telekinesis
Teleport

Level 4
Belly Drum
Block
Body Press
Endure
Fissure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
:sv/slowking:
Slowking
Level 4

Typing: Water/Psychic
Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 8
Speed: 30
Size: 3
Weight: 4


Movepool

Level 0
Avalanche
Brick Break
Calm Mind
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Quash
Secret Power
Skull Bash
Take Down
Zap Cannon

Level 3
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Chilly Reception
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Laser Focus
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Rock Tomb
Scald
Stomp
Telekinesis
Teleport

Level 4
Ally Switch
Belly Drum
Block
Endure
Fissure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Trump Card
Wonder Room
:sv/slowbro-galar:
Slowbro-Galar
Level 4

Typing: Poison/Psychic
Abilities: Quick Draw, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 30
Size: 3
Weight: 4


Movepool

Level 0
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock

Level 3
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Scald
Sludge Wave
Smack Down
Stomp

Level 4
Belly Drum
Block
Body Press
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Metronome
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
:sv/slowking-galar:
Slowking-Galar
Level 4

Typing: Poison/Psychic
Abilities: Curious Medicine, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 5
Defen.: 6
Sp.Atk: 8
Sp.Def: 8
Speed: 30
Size: 3
Weight: 4


Movepool

Level 0
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Acid
Amnesia
Confusion
Curse
Growl
Hail
Heal Pulse
Helping Hand
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Scary Face
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swagger
Swift
Taunt
Toxic Spikes
Trick
Venom Drench
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2
Acid Spray
Belch
Blizzard
Disable
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Take Down
Venoshock

Level 3
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Chilly Reception
Dig
Dive
Drain Punch
Eerie Spell
Headbutt
Hex
Icy Wind
Low Sweep
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Scald
Sludge Wave
Snarl
Stomp

Level 4
Belly Drum
Block
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Metronome
Pay Day
Skill Swap
Stomping Tantrum
Stored Power
Tera Blast
Trick Room
Wonder Room

Map
--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
:unknown:
-1-​
::
--​
:unknown:
-2-​
:unknown:
-3-​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
6​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
5​
::
--​
:iron plate:
|||​
:slowking:
~G1~​
:slowbro:
~G2~​
:iron plate:
|||​
::
--​
4​
:houndoom:
~Hn~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
:weavile:
~Wv~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
:slowbronite:
[M2]​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​

Map Legend
::
--​
Floor. No additional effect.
:unknown:
-1-​
Player starting position.
:iron plate:
|||​
Wall. Object. Impassable.
:meadow plate:
>>>​
Escape Zone. Mega Stones placed on this tile are secured and removed from play.
:slowbronite:
[M1]​
Mega Stone. See Mega Stones and Map Scaling.
:shell bell:
~G1~​
Guard. See Guards.
:houndoom:
~Hn~​
Houndoom Spawn. After Houndoom has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Houndoom on this tile, or an adjacent unoccupied tile if occupied.
:weavile:
~Wv~​
Weavile Spawn. After Weavile has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Weavile on this tile, or an adjacent unoccupied tile if occupied.

Arena Move: Miracle Eye

Objective
Starting Pokemon: Houndoom, Weavile.​
Main Objective: All Mega Stones leave the map.​
Side Objective: Complete the Main Objective with at least one Guard never having been Alert.​
Side Objective: Defeat Houndoom and Weavile at least once each.​

Defeat Condition
Both Guards become Alert.

Mega Candidates
Aerodactyl, Alakazam, Banette, Chandelure, Charizard, Crucibelle, Delphox, Froslass, Garchomp, Gengar, Lopunny, Manectric, Meowstic, Pyroar, Raichu, Sceptile, Scolipede, Staraptor, Starmie​

Map Scaling
The number of Mega Stones scales based on Mega Candidates on the Player team:​
[M1] is always present.​
If the player has two (2) or more Mega Candidates: Add [M2].​
If the player has three (3) Mega Candidates: Add [M3].​

Mega Stones
Mega Stones are the objective of this map. They have the following properties:​
  • Mega Stones have Size 1 and Weight 1.
  • Mega Stones cannot move or use actions.
  • Mega Stones cannot be targeted by actions except Rescue.
  • A Pokemon may only have one (1) Mega Stone as a Passenger at a time.
  • When a Mega Stone is placed on an Escape Zone tile: That Mega Stone leaves the map.

Guards
At the start of the map, randomly select two (2) of the following as Guards: :slowbro:Slowbro, :slowking:Slowking, :slowbro-galar:Slowbro-Galar, :slowking-galar:Slowking-Galar. Place Guard 1 on ~G1~ and Guard 2 on ~G2~.​
Guards have the following properties:​
  • Guards cannot move.
  • Guards can be targeted by actions.
  • Guards can use actions if Alert.
  • Guards are Unfainting.
  • Each Guard has a Line of Sight: Guard 1 watches Column C, Guard 2 watches Column D.

Alert Status
Each Guard is either Unalert or Alert. Both Guards begin Unalert.​

A Guard becomes Alert if any of the following occur:​
  • That Guard is hit.
  • A Player Pokemon ends its movement in that Guard's Line of Sight three (3) consecutive times.
At the end of each round, if no Pokemon has been in a Guard's Line of Sight for four (4) rounds: That Guard becomes Unalert.​

If both Guards are Alert at any time, the Player is defeated.
Discord_PsmDh0Q60T.png

Guards are Slowking and Slowking-Galar

FortColors to declare positions, items and first movement
 
1: garchomp @ muscle band # precise
2: pangoro @ life orb # devious
3: scolipede @ black sludge # toxic

:garchomp: down down
:scolipede: down
:pangoro: down -> rescue (scolipede)
 
Last edited:
Round 1

--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
-1-​
::
--​
::
-2-​
::
-3-​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
:garchomp:
--​
::
--​
:pangoro:
:scolipede:
::
--​
::
--​
6​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
5​
::
--​
:iron plate:
|||​
:slowking:
~G1~​
:slowbro:
~G2~​
:iron plate:
|||​
::
--​
4​
:houndoom:
~Hn~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
:weavile:
~Wv~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
:slowbronite:
[M2]​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​



Round 2
:weavile: F4->F5
:houndoom: A4->A5->A6

--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
-1-​
::
--​
::
-2-​
::
-3-​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
:garchomp:
--​
::
--​
:pangoro:
:scolipede:
::
--​
::
--​
6​
:houndoom:
--​
::
--​
::
--​
::
--​
::
--​
::
--​
5​
::
--​
:iron plate:
|||​
:slowking:
~G1~​
:slowbro:
~G2~​
:iron plate:
|||​
:weavile:
--​
4​
::
~Hn~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
~Wv~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
:slowbronite:
[M2]​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​

FortColors to move and manueve (ik they aren't this anymore but this was much more fun to say)
 
Round 3

--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
-1-​
::
--​
::
-2-​
::
-3-​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
6​
:houndoom:
--​
:garchomp:
--​
::
--​
:pangoro:
--​
::
--​
::
--​
5​
::
--​
:iron plate:
|||​
:slowking:
~G1~​
:slowbro:
~G2~​
:iron plate:
|||​
:weavile:
--​
4​
::
~Hn~​
:iron plate:
|||​
:scolipede:
--​
::
--​
:iron plate:
|||​
::
~Wv~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
:slowbronite:
[M2]​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​



Round 4
:weavile: F5->F6
:houndoom: A6->A7->A8, Initate Garchomp
Thief
This step IF my opponent has a decoy or my opponent has evasive against contact actions THEN use uproar
This step IF my opponent has a protective status THEN use nasty plot

--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
-1-​
::
--​
::
-2-​
::
-3-​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
:houndoom:
--​
::
--​
::
--​
::
--​
::
--​
6​
::
--​
:garchomp:
--​
::
--​
:pangoro:
--​
::
--​
:weavile:
--​
5​
::
--​
:iron plate:
|||​
:slowking:
~G1~​
:slowbro:
~G2~​
:iron plate:
|||​
::
--​
4​
::
~Hn~​
:iron plate:
|||​
:scolipede:
--​
::
--​
:iron plate:
|||​
::
~Wv~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
:slowbronite:
[M2]​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​
:garchomp:Garchomp | :muscle band:Muscel Band
Dragon/Ground | Sand Veil, Rough Skin
HP: 100/100 | EN: 30/30
9/7/6/6/102 4/4
Discipline: Precise
Status: Clear
~
:pangoro:Pangoro | :life orb:Life Orb
Fighting/Dark | Iron Fist, Mold Breaker, Scrappy
HP: 95/95 | EN: 30/30
9/6/5/5/58 4/5
Discipline: Devious
Status: Clear
~
:scolipede:Scolipede | :black sludge:Black Sludge
Bug/Poison | Poison Point, Swarm, Speed Boost
HP: 85/85 | EN: 30/30
7/6/4/5/112 5/6
Discipline: Toxic
Status: Clear
:houndoom:Houndoom
Dark/Fire | Early Bird, Flash Fire, Unnerve
HP: 90/90 | EN: 30/30
7/4/8/6/95 3/3
Status: Clear
~
:weavile:Weavile
Dark/Ice | Pressure, Pickpocket
HP: 85/85 | EN: 30/30
9/5/4/6/125 2/3
Status: Clear

FortColors to order
 
Round 4
:garchomp:
Garchomp used Earthquake! -3EN
Crit (10, d240): 12 (No)
(10+4+(9-4))*1.5 = 29 DMG

:houndoom:
Houndoom used Thief -3EN
Crit (10, d240): 229 (No)
(6+4+(7-7)) = 10 DMG
Houndoom hurt itself on Garchomp's scales! -12HP
Houndoom stole Garchomp's Muscle Band!

--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
-1-​
::
--​
::
-2-​
::
-3-​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
:houndoom:
--​
::
--​
::
--​
::
--​
::
--​
6​
::
--​
:garchomp:
--​
::
--​
:pangoro:
--​
::
--​
:weavile:
--​
5​
::
--​
:iron plate:
|||​
:slowking:
~G1~​
:slowbro:
~G2(2)~​
:iron plate:
|||​
::
--​
4​
::
~Hn~​
:iron plate:
|||​
:scolipede:
--​
::
--​
:iron plate:
|||​
::
~Wv~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
:slowbronite:
[M2]​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​
:garchomp:Garchomp
Dragon/Ground | Sand Veil, Rough Skin
HP: 90/100 | EN: 27/30
9/7/6/6/102 4/4
Discipline: Precise
Status: Clear
~
:pangoro:Pangoro | :life orb:Life Orb
Fighting/Dark | Iron Fist, Mold Breaker, Scrappy
HP: 95/95 | EN: 30/30
9/6/5/5/58 4/5
Discipline: Devious
Status: Clear
~
:scolipede:Scolipede | :black sludge:Black Sludge
Bug/Poison | Poison Point, Swarm, Speed Boost
HP: 85/85 | EN: 27/30
7/6/4/5/112 5/6
Discipline: Toxic
Status: Clear
:houndoom:Houndoom | :muscle band:Muscel Band
Dark/Fire | Early Bird, Flash Fire, Unnerve
HP: 49/90 | EN: 27/30
7/4/8/6/95 3/3
Status: Clear
~
:weavile:Weavile
Dark/Ice | Pressure, Pickpocket
HP: 85/85 | EN: 30/30
9/5/4/6/125 2/3
Status: Clear

FortColors to move
 
Last edited:
Round 5
:houndoom::muscle band:
Will-O-Wisp

:garchomp:
Garchomp used Earthquake! -3EN
Crit (10, d240): 3 (Yes)
(10+4+3+(9-4))*1.5 = 33 DMG

:houndoom:
Houndoom used Will-O-Wisp -3EN
Hit (204, d240): 218 (No)
But it missed!

--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
-1-​
::
--​
::
-2-​
::
-3-​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
:houndoom:
--​
::
--​
::
--​
::
--​
::
--​
6​
::
--​
:garchomp:
--​
::
--​
:pangoro:
--​
::
--​
:weavile:
--​
5​
::
--​
:iron plate:
|||​
:slowking:
~G1(1)~​
:slowbro:
~G2~​
:iron plate:
|||​
::
--​
4​
::
~Hn~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
~Wv~​
3​
::
--​
:iron plate:
|||​
:scolipede:
:slowbronite:
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
:slowbronite:
[M2]​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​



Round 6
:weavile: F6->E6
:houndoom: B7->C7->C6, Initate Pangoro
Will-O-Wisp
This step IF my opponent has a protective status THEN use nasty plot

--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
-1-​
::
--​
::
-2-​
::
-3-​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
6​
::
--​
:garchomp:
--​
:houndoom:
--​
:pangoro:
--​
:weavile:
--​
::
--​
5​
::
--​
:iron plate:
|||​
:slowking:
~G1(1)~​
:slowbro:
~G2~​
:iron plate:
|||​
::
--​
4​
::
~Hn~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
~Wv~​
3​
::
--​
:iron plate:
|||​
:scolipede:
:slowbronite:
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
::
[M2]​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​
:garchomp:Garchomp
Dragon/Ground | Sand Veil, Rough Skin
HP: 90/100 | EN: 24/30
9/7/6/6/102 4/4
Discipline: Precise
Status: Clear
~
:pangoro:Pangoro | :life orb:Life Orb
Fighting/Dark | Iron Fist, Mold Breaker, Scrappy
HP: 95/95 | EN: 30/30
9/6/5/5/58 4/5
Discipline: Devious
Status: Clear
~
:scolipede:Scolipede | :black sludge:Black Sludge
Bug/Poison | Poison Point, Swarm, Speed Boost
HP: 85/85 | EN: 26/30
7/6/4/5/112 5/6
Discipline: Toxic
Status: Clear
:houndoom:Houndoom | :muscle band:Muscel Band
Dark/Fire | Early Bird, Flash Fire, Unnerve
HP: 16/90 | EN: 24/30
7/4/8/6/95 3/3
Status: Clear
~
:weavile:Weavile
Dark/Ice | Pressure, Pickpocket
HP: 85/85 | EN: 30/30
9/5/4/6/125 2/3
Status: Clear

FortColors to order
 
Last edited:
Round 6
:houndoom::muscle band:
Will-O-Wisp

:houndoom:
Houndoom used Will-O-Wisp -3EN
Hit (204, d240): 216 (No)
?

:pangoro:
Pangoro used Focus Punch! -3EN
Crit (10, d240): 18 (No)
(15+4+3+(9-4))*1.5 = 41 DMG
Splat

--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
-1-​
::
--​
::
-2-​
::
-3-​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
6​
::
--​
:garchomp:
--​
::
--​
:pangoro:
--​
:weavile:
--​
::
--​
5​
::
--​
:iron plate:
|||​
:slowking:
~G1(1)~​
:slowbro:
~G2~​
:iron plate:
|||​
::
--​
4​
::
~Hn~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
~Wv~​
3​
::
--​
:iron plate:
|||​
:scolipede:
:slowbronite:
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
::
[M2]​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​
:garchomp:Garchomp
Dragon/Ground | Sand Veil, Rough Skin
HP: 90/100 | EN: 24/30
9/7/6/6/102 4/4
Discipline: Precise
Status: Clear
~
:pangoro:Pangoro | :life orb:Life Orb
Fighting/Dark | Iron Fist, Mold Breaker, Scrappy
HP: 95/95 | EN: 27/30
9/6/5/5/58 4/5
Discipline: Devious
Status: Clear
~
:scolipede:Scolipede | :black sludge:Black Sludge
Bug/Poison | Poison Point, Swarm, Speed Boost
HP: 85/85 | EN: 26/30
7/6/4/5/112 5/6
Discipline: Toxic
Status: Clear
:houndoom:Houndoom | :muscle band:Muscel Band
Dark/Fire | Early Bird, Flash Fire, Unnerve
HP: KO/90 | EN: KO/30
7/4/8/6/95 3/3
Status: Clear
~
:weavile:Weavile
Dark/Ice | Pressure, Pickpocket
HP: 85/85 | EN: 30/30
9/5/4/6/125 2/3
Status: Clear


FortColors to order
 
Last edited:
:scolipede: up
:garchomp: right
:pangoro: engage (weavile)
:sv/pangoro:
Focus Punch (weavile)
[this step] IF #evasive move, THEN use earthquake
[this step] IF physical or special move, THEN use close combat
[this step] IF weavile has decoy, THEN use arm thrust.
[this step] IF #protective move, THEN use Swords Dance
 
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