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Facility Guild Alliance: HeliosAflame

:weezing-galar: left left
:sneaseler: right right
:ursaluna: left attack magnezone
brick break
At the start of my turn, if magnezone has a decoy, use earthquake.
At the start of my turn, if magnezone is to use protect, use swords dance.
 
you only have 4 movement but attempted to move 5. however, ursaluna is unable to move left from where it is, therefore i will ref this as ursa just says attack magnezone

:bw/magnezone:
Substitute

Round 7
player movement

:magnezone:
sub
-4 en, 17hp
decoy (9)

:ursaluna:
eq
-3 en
decoy away



:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 105/105 EN: 24/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Sneasler:Sneasler :Leftovers:Leftovers
HP: 90/90 EN: 30/30
9/5/3/6/120 | 3/3
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch

:Weezing-Galar:Weezing-Galar :Power Band:Power Band
HP: 85/85 EN: 30/30
7/9/6/5/60 | 5/2
Types: Poison, Fairy
Abilities: Levitate, Neutralizing Gas, Misty Surge


:Magnezone:Magnezone
HP: 48/85 EN: 22/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic

:Klinklang:Klinklang
HP: 85/85 EN: 30/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body

:Rotom:Rotom
HP: 80/80 EN: 30/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate,

reflect (6s)

round 8
ref mons afk

1762930719473.png


helios to order for r9
 
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:weezing-galar: left attack klinklang
clear fog (smog)
At the start of my turn, if my hp is 70 or lower, use stockpile.
At the start of my turn, if klinklang does not have a protective status and I have 0 or more defence stage, use flamethrower.
:sneasler: right right
:ursaluna: attack magnezone
brick break
At the start of my turn, if magnezone has a decoy, use earthquake.
At the start of my turn, if magnezone is to use protect, use swords dance.
 
Last edited:
:bw/klinklang:
Steel Beam

:bw/magnezone:
Steel Beam

Round 9
player movement

:klinklang:
steel beam
-3 en
hit: 2/20 yes
crit: 17/24 no
(14+3+5-5)*1.5 = 26
-9hp recoil

:magnezone:
steel beam
-3 en
hit: 3/20 yes
crit: 7/24 no
(14+3+9-6) = 20
-9hp recoil

:weezing-galar:
clear smog (fog)
-4 en
stat stages to 0
fog (5)

:ursaluna:
brick break
-3 en
screens away
(8+10-1-8)*1.5 = 14

-1 acc :sneasler::weezing-galar::magnezone::klinklang::rotom:


Round 10
ref mons pass

-1 acc :sneasler::weezing-galar::magnezone::klinklang::rotom:


:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 85/105 EN: 21/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Sneasler:Sneasler :Leftovers:Leftovers
HP: 90/90 EN: 30/30
9/5/3/6/120 | 3/3
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
-2 Acc (—)
:Weezing-Galar:Weezing-Galar :Power Band:Power Band
HP: 59/85 EN: 27/30
7/9/6/5/60 | 5/2
Types: Poison, Fairy
Abilities: Levitate, Neutralizing Gas, Misty Surge
-2 Acc (—)

:Magnezone:Magnezone
HP: 25/85 EN: 19/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
-2 Acc (—)
:Klinklang:Klinklang
HP: 76/85 EN: 27/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
-2 Acc (—)
:Rotom:Rotom
HP: 80/80 EN: 30/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate,
-2 Acc (—)
fog (3r)
misty terrain (3r)


helios to order for r10

1763179815554.png
 
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ref mons pass

Round 11
player movment

Round 12
ref nonmovement

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 85/105 EN: 21/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Sneasler:Sneasler :Leftovers:Leftovers
HP: 90/90 EN: 30/30
9/5/3/6/120 | 3/3
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
-2 Acc (—)
:Weezing-Galar:Weezing-Galar :Power Band:Power Band
HP: 59/85 EN: 27/30
7/9/6/5/60 | 5/2
Types: Poison, Fairy
Abilities: Levitate, Neutralizing Gas, Misty Surge
-2 Acc (—)

:Magnezone:Magnezone
HP: 25/85 EN: 19/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
-2 Acc (—)
:Klinklang:Klinklang
HP: 76/85 EN: 27/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
-2 Acc (—)
:Rotom:Rotom
HP: 80/80 EN: 30/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate,
-2 Acc (—)
fog (1r)
misty terrain (1r)

1763284002659.png
 
Last edited:
ref mons pass

Round 13
player movment

Round 14
ref nonmovement

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 85/105 EN: 21/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Sneasler:Sneasler :Leftovers:Leftovers
HP: 90/90 EN: 30/30
9/5/3/6/120 | 3/3
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
-2 Acc (—)
:Weezing-Galar:Weezing-Galar :Power Band:Power Band
HP: 59/85 EN: 27/30
7/9/6/5/60 | 5/2
Types: Poison, Fairy
Abilities: Levitate, Neutralizing Gas, Misty Surge
-2 Acc (—)

:Magnezone:Magnezone
HP: 25/85 EN: 19/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
-2 Acc (—)
:Klinklang:Klinklang
HP: 76/85 EN: 27/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
-2 Acc (—)
:Rotom:Rotom
HP: 80/80 EN: 30/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate,
-2 Acc (—)


1763284199023.png
 
Last edited:
:bw/klinklang:
Shock Wave

:bw/magnezone:
Steel Beam

Round 15
:sneasler:
aerial ace
-3 en
acc reset
crit: 24/24 no
(6+9-8)*0.75 = 5

:klinklang:
Shock Wave
-4 en
acc reset
crit: 14 no
(6+5+5-6) = 10

:magnezone:
Steel Beam
-3 en
hit: (1,10 unlucky)/20 yes
crit: 2/24 no
(14+3+9-6)=20
-9 hp

:ursaluna:
Eqarthquake
-3 en
crit: 21/24 no
(10+3+10-1-8)*2 = 28
magnezone fucking died

sneasler lefties +4

Round 16
:klinklang: left

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 65/105 EN: 18/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Sneasler:Sneasler :Leftovers:Leftovers
HP: 84/90 EN: 27/30
9/5/3/6/120 | 3/3
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch

:Weezing-Galar:Weezing-Galar :Power Band:Power Band
HP: 59/85 EN: 27/30
7/9/6/5/60 | 5/2
Types: Poison, Fairy
Abilities: Levitate, Neutralizing Gas, Misty Surge
-2 Acc (—)

:Magnezone:Magnezone
HP: 0/85 EN: 0/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic

:Klinklang:Klinklang
HP: 71/85 EN: 23/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body

:Rotom:Rotom
HP: 80/80 EN: 30/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate,
-2 Acc (—)

1763286250993.png


helios to order for r17
 
Last edited:
sneasler is no longer negative acc.
klinklang should pay for pressure.
luna should take 20 damage.


:weezing-galar:left left attack klinklang
stockpile
At the start of the step, if my hp is 40 or lower, use pain split.

:ursaluna: up
 
Last edited:
:bw/klinklang:
Steel Beam

Round 17

:weezing-galar:
misty surge
mterrain (4r)

:klinklang:
Steel Beam
-3 en
hit: 13/20 yes
crit: 23/24 no
(14+3+5-5)*1.5 = 26
-9hp recoil

:weezing-galar:
pain split
-4 en
a lot more than 26 -> 26
+13, -13

sneasler lefties +4

Round 18
:klinklang:pass

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 65/105 EN: 18/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Sneasler:Sneasler :Leftovers:Leftovers
HP: 88/90 EN: 27/30
9/5/3/6/120 | 3/3
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch

:Weezing-Galar:Weezing-Galar :Power Band:Power Band
HP: 43/85 EN: 23/30
7/9/6/5/60 | 5/2
Types: Poison, Fairy
Abilities: Levitate, Neutralizing Gas, Misty Surge
-2 Acc (—)

:Magnezone:Magnezone
HP: 0/85 EN: 0/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic

:Klinklang:Klinklang
HP: 49/85 EN: 20/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body

:Rotom:Rotom
HP: 80/80 EN: 30/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate,
-2 Acc (—)
misty terrain (2r)

1763320308071.png
 
:bw/klinklang:
Flash Cannon

Round 17

:weezing-galar:
misty surge
mterrain (4r)

:klinklang:
Flash Cannon
-3 en
crit: 10/24 no
more than 3 damage

:weezing-galar:
misty explosion
-5 en
-life
hit: (1,2)/4 yes
crit: 22/24 no
(15+3+6-6)*0.75 = 14


sneasler lefties +4 (2 b/c max hp)

:rotom: dread -2en

Round 18
:klinklang:pass
:rotom: dread -2en

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 65/105 EN: 18/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Sneasler:Sneasler :Leftovers:Leftovers
HP: 90/90 EN: 27/30
9/5/3/6/120 | 3/3
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch

:Weezing-Galar:Weezing-Galar :Power Band:Power Band
HP: 0/85 EN: 0/30
7/9/6/5/60 | 5/2
Types: Poison, Fairy
Abilities: Levitate, Neutralizing Gas, Misty Surge
-2 Acc (—)

:Magnezone:Magnezone
HP: 0/85 EN: 0/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic

:Klinklang:Klinklang
HP: 35/85 EN: 17/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body

:Rotom:Rotom
HP: 80/80 EN: 26/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate,
-2 Acc (—)
misty terrain (2r)

1763328291202.png
 
Round 19
player move

:rotom: dread -2en

Round 20
:klinklang:pass
:rotom: dread -2en

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 65/105 EN: 18/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Sneasler:Sneasler :Leftovers:Leftovers
HP: 90/90 EN: 27/30
9/5/3/6/120 | 3/3
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch

:Weezing-Galar:Weezing-Galar :Power Band:Power Band
HP: 0/85 EN: 0/30
7/9/6/5/60 | 5/2
Types: Poison, Fairy
Abilities: Levitate, Neutralizing Gas, Misty Surge
-2 Acc (—)

:Magnezone:Magnezone
HP: 0/85 EN: 0/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic

:Klinklang:Klinklang
HP: 35/85 EN: 17/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body

:Rotom:Rotom
HP: 80/80 EN: 22/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate,
-2 Acc (—)


1763334675432.png
 
pass

Round 21
player pass

:rotom: dread -2en

Round 22
ref pass
:rotom: dread -2en

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 65/105 EN: 18/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Sneasler:Sneasler :Leftovers:Leftovers
HP: 90/90 EN: 27/30
9/5/3/6/120 | 3/3
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch

:Weezing-Galar:Weezing-Galar :Power Band:Power Band
HP: 0/85 EN: 0/30
7/9/6/5/60 | 5/2
Types: Poison, Fairy
Abilities: Levitate, Neutralizing Gas, Misty Surge
-2 Acc (—)

:Magnezone:Magnezone
HP: 0/85 EN: 0/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic

:Klinklang:Klinklang
HP: 35/85 EN: 17/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body

:Rotom:Rotom
HP: 80/80 EN: 18/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate,
-2 Acc (—)


View attachment 786930
[/QUOTE]
 
pass

Round 23
player pass

:rotom: dread -2en

Round 24
ref pass
:rotom: dread -2en

:Ursaluna:Ursaluna :Clear Amulet:Clear Amulet
HP: 65/105 EN: 18/30
10/8/4/6/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve

:Sneasler:Sneasler :Leftovers:Leftovers
HP: 90/90 EN: 27/30
9/5/3/6/120 | 3/3
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch

:Weezing-Galar:Weezing-Galar :Power Band:Power Band
HP: 0/85 EN: 0/30
7/9/6/5/60 | 5/2
Types: Poison, Fairy
Abilities: Levitate, Neutralizing Gas, Misty Surge
-2 Acc (—)

:Magnezone:Magnezone
HP: 0/85 EN: 0/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic

:Klinklang:Klinklang
HP: 35/85 EN: 17/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body

:Rotom:Rotom
HP: 80/80 EN: 14/30
4/6/7/6/91 | 1/1
Types: Electric, Ghost
Abilities: Levitate,
-2 Acc (—)


View attachment 786930
[/QUOTE]
[/QUOTE]
 
:sneasler: attack klinklang
close combat
At the start of priority 3, if my opponent has a protective status, use feint.

:ursaluna: attack klinklang
earthquake + swords dance
At the start of the step, if klinklang is to use steel beam targeting ursaluna, use protect.
 
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