NU Gurdurr

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Taken over from Orphic



Overview
#######

With a good Attack stat and solid bulk backed by Eviolite, Gurdurr is an extremely threatening Fighting-type. Its access to STAB Drain Punch allows it to heal itself, and Mach Punch gives it useful priority, which allows it to damage faster attackers such as Pyroar. Guts is a fantastic ability that allows Gurdurr to benefit from status moves, giving it a significant boost in Attack when inflicted with status. With the buff to Knock Off, Gurdurr has a reliable way to hit Ghost- and Psychic-types and also cripple switch-ins. Faster Pokemon are problematic for Gurdurr, however, especially those that resist Mach Punch.

Physical Attacker
########
name: Physical Attacker
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off / Ice Punch
move 4: Bulk Up / Ice Punch
ability: Guts / Iron Fist
item: Eviolite
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
======

Drain Punch is a powerful STAB move that provides recovery to keep Gurdurr healthy throughout the battle. Mach Punch is a good form of priority to hit faster Pokemon such as Zangoose and Pyroar. Knock Off provides great coverage, hitting Ghost- and Psychic-types, which resist Gurdurr's STAB moves, while also removing foes' items. Bulk Up boosts Gurdurr's Attack and Defense, making it progressively harder to whittle down and making it able to sweep, but Ice Punch provides an alternate form of coverage to hit bulky Grass-types such as Vileplume if using Iron Fist.

Set Details
=========

Maximum Attack investment and an Adamant nature are used to let Gurdurr hit as hard as possible. Maximum HP investment is helpful to capitalize on Gurdurr's good bulk coupled with an Eviolite. Alternately, an EV spread of 252 HP / 136 Atk / 120 SpD can be used to avoid the 2HKO from Cryogonal's Ice Beam and to have more bulk overall. 84 Speed EVs is an option to outspeed uninvested base 50 Speed Pokemon such as Vileplume. Eviolite boosts Gurdurr's defenses by 50%, greatly increasing its overall bulk. Guts is the preferred ability to benefit from status ailments, which would cripple Gurdurr otherwise. However, Iron Fist is viable to give a permanent boost in power to Gurdurr's punching moves, but it adds susceptibility to status ailments.

Usage Tips
=========

Gurdurr should not set up if the opponent has a bulky Pokemon that resists its moves, such as Vileplume or Slurpuff, as it usually cannot break through them. Knock Off is generally the best move to go for early-game to hit the opponent's Gurdurr checks, weakening them for other teammates. Ice Punch should be used on predicted switches to hit Grass-types such as Vileplume on the switch. Gurdurr is a great switch-in to Scald and Will-O-Wisp, as burn will make Gurdurr stronger and gain more HP back with Drain Punch. However, Gurdurr should avoid Toxic, as the increasing residual damage is very detrimental to Gurdurr. If using Iron Fist, it is important to keep Gurdurr away from all forms of status ailments. As Gurdurr is worn down easily, don't switch it in recklessly, even into things it can check.

Team Options
===========

Poison- and Steel-types such as Garbodor and Klinklang make for good teammates, as they are able to pressure Fairy-types, such as Slurpuff and Granbull, which are problematic for Gurdurr. Garbodor provides entry hazard support for Gurdurr, while Klinklang shares similar checks and counters. Pawniard is a notable Steel-type that also shares similar checks and counters with Gurdurr and gains an Attack boost from Granbull's Intimidate, a common switch-in to Gurdurr. Psychic-types such as Mesprit are helpful to handle Poison-types such as Vileplume and Weezing, which check Gurdurr. They also lure in Dark-types, which Gurdurr can set up on. Thunder Wave support from the likes of Liepard and Uxie allows Gurdurr to outspeed and heavily damage many of its checks, such as Mesprit and Uxie.

Other Options
########

Poison Jab hits Fairy-types, such as Slurpuff and Granbull, for super effective damage, but Gurdurr has trouble fitting it into its moveset. Stone Edge hits Flying-types such as Pelipper and Scyther. Taunt stops clerics and Defog users from using their support moves, but Gurdurr prefers having its coverage moves.

Checks & Counters
########

**Fairy-types**: Gurdurr is hard countered by Fairy-types, notably Granbull, which can switch into Drain Punch or Knock Off and 2HKO Gurdurr with Play Rough. Slurpuff is a big issue for Gurdurr, as Slurpuff can set up on it.

**Poison-types**: Bulky Poison-types such as Vileplume and Garbodor resist Gurdurr's STAB moves and don't particularly care about being hit with Knock Off. In particular, Garbodor is a problem for Gurdurr, as it can quickly wear Gurdurr down with Rocky Helmet and Aftermath damage, while Vileplume can heal off damage taken and hit Gurdurr on its weaker Special Defense stat.

**Offensive Checks**: Fast Psychic- and Flying-types such as Mesprit and Vivillon resist Gurdurr's STAB moves and threaten to KO it with their special attacking moves. However, both of these must be wary of a Knock Off on the switch.

**Offensive Pressure**: Due to Gurdurr's low Speed stat and reliance on Drain Punch for recovery, it can be quickly overwhelmed by repeated hits and residual damage, as it needs time to set up before hitting hard.
 
Last edited:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
hi again! amcheck

Overview
#######

With a good Attack stat and solid bulk backed by an Eviolite, Gurdurr is a threatening Fighting-type in NU. Its access to STAB Drain Punch allows Gurdurr to heal itself, and Mach Punch gives it useful priority against faster attackers such as Pyroar. Guts is a fantastic ability that allows Gurdurr to benefit from status moves, giving it a significant boost in Attack. With the buff to Knock Off, Gurdurr has a reliable way to hit Ghost- and Psychic-types and also cripples switch-ins. Faster Pokemon are problematic for Gurdurr, however, particularly those who that resist Mach Punch.

Bulk Up
########
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Knock Off
move 4: Mach Punch
ability: Guts
item: Eviolite
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
======

Bulk Up boosts Gurdurr's Attack and Defense, making it progressively harder to whittle down and possibly sweep (this makes it sound like using Bulk Up makes it progressively harder to possibly sweep). Drain Punch is a powerful STAB move that provides recovery to keep Gurdurr healthy while boosting. Knock Off provides great coverage, (comma) hitting Ghost- and Psychic-types which resist Gurdurr's STAB moves, while also removing opponent's foes' items. Mach Punch is a good form of priority to hit faster Pokemon.

Set Details
=========

Maximum Attack investment and an Adamant nature is are used to let Gurdurr hit as hard as possible, before and after boosting. Maximum HP investment is helpful to capitalize on Gurdurr's good bulk coupled with an Eviolite. Alternately, an EV spread of 252 HP / 136 Atk / 120 SpD can be used to avoid the 2HKO from Cryogonal's Ice Beam and to have more bulk overall. Eviolite boosts Gurdurr's defenses by 50%, greatly increasing its overall bulk. Guts is the preferred ability to benefit from status ailments that would cripple Gurdurr otherwise.

Usage Tips
=========

Gurdurr should not set up if the opponent has a bulky Pokemon that resists Fighting Fighting-type resist (can't use resist as a noun) such as Vileplume or Slurpuff, as Gurdurr usually cannot break through them. Knock Off is generally the best move to go for early-game to hit the opponent's checks to Gurdurr, weakening them for other teammates. Gurdurr is a great switch-in to Scald or Will-O-Wisp, as the burn will make Gurdurr stronger and gain more HP back with Drain Punch. However, Gurdurr should avoid Toxic, (comma) as the increasing residual damage is generally more detrimental to Gurdurr than the Attack boost. Since As Gurdurr can be worn down easily, (comma) it's advised that you don't switch Gurdurr it in recklessly, even on things it can check.

Team Options
===========

Poison- and Steel-types such as Garbodor and Klinklang are good teammates to pressure Fairy-types that are problematic for Gurdurr, such as Slurpuff and Granbull. Garbodor provides entry hazard support for Gurdurr, while Klinklang shares similar checks and counters. Pawniard is a notable Steel-type that also shares similar checks and counters, and it also gains an Attack boost from Granbull's Intimidate, a common switch-in for Gurdurr. Psychic-types such as Mesprit are helpful to handle Poison-types such as Vileplume and Weezing that check Gurdurr. They also lure in Dark-types, (comma) which Gurdurr can set up on. Thunder Wave support from the likes of Liepard and Uxie allows Gurdurr to outspeed and heavily damage many of its checks, and heavily damage them such as Mesprit and Uxie.

Other Options
########

Poison Jab hits Slurpuff and Granbull, but Gurdurr has trouble fitting it into it's its moveset (doesn't need a space). Ice Punch is another option to hit bulky Grass-types such as Vileplume. Iron Fist can be used over Guts for a boost in power if you can work around status, but Guts is generally the superior option to benefit from status conditions. Stone Edge hits Flying-types such as Pelipper and Scyther. Taunt stops clerics or and Defog users from using their support moves, but Gurdurr prefers having coverage moves.

Checks & Counters
########

**Fairy-types**: Gurdurr is hard countered by Fairy-types, specifically Granbull, (comma) which can switch in on any Drain Punch or Knock Off and 2HKO Gurdurr back with a Play Rough. Slurpuff is a big issue for Gurdurr, (comma) as it can set up a Calm Mind or a Belly Drum on Gurdurr.

**Poison-types**: Bulky Poison-types such as Vileplume and Garbodor resist Gurdurr's STAB moves and don't particularly care about being hit with Knock Off. Garbodor specifically is a problem for Gurdurr, (comma) as it will quickly wear it Gurdurr down with Rocky Helmet and Aftermath damage, while Vileplume can heal off damage taken and hit Gurdurr on its weaker defense.

**Offensive Checks**: Fast Psychic- and Flying-types such as Mesprit and Vivillon resist Gurdurr's STAB moves and threaten to KO it by taking advantage of Gurdurr's low Special Defense stat. However, both of these must be wary of a Knock Off on the switch.

**Offensive Pressure**: Due to Gurdurr's low Speed stat and reliance on Drain Punch for recovery only having reliable recovery through its main STAB move, Gurdurr it can be quickly overwhelmed by repeated hits and residual damage, as since it needs time to set up before hitting hard.
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi
Overview
#######

With a good Attack stat and solid bulk backed by an Eviolite, Gurdurr is an extremely threatening Fighting-type in NU. Its access to STAB Drain Punch allows Gurdurrit to heal itself, and Mach Punch gives it useful priority, which againstllows it to damage faster attackers such as Pyroar. Guts is a fantastic ability that allows Gurdurr to benefit from status moves, giving it a significant boost in Attack when inflicted with status. With the buff to Knock Off, Gurdurr has a reliable way to hit Ghost- and Psychic-types and also cripple switch-ins. Faster Pokemon are problematic for Gurdurr, however, particularespecially those that resist Mach Punch.

Bulk Up
########
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Knock Off
move 4: Mach Punch
ability: Guts
item: Eviolite
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
======

Bulk Up boosts Gurdurr's Attack and Defense, making it progressively harder to whittle down and possiblymaking it able to sweep. Drain Punch is a powerful STAB move that provides recovery to keep Gurdurr healthy while boosting. Knock Off provides great coverage hitting Ghost- and Psychic-types, which resist Gurdurr's STAB moves, while also removing fopponent's' items. Mach Punch is a good form of priority to hit faster Pokemon.

Set Details
=========

Maximum Attack investment and an Adamant nature are used to let Gurdurr hit as hard as possible, before and after boosting. Maximum HP investment is helpful to capitalize on Gurdurr's good bulk coupled with an Eviolite. Alternately, an EV spread of 252 HP / 136 Atk / 120 SpD can be used to avoid the 2HKO from Cryogonal's Ice Beam and to have more bulk overall. Eviolite boosts Gurdurr's defenses by 50%, greatly increasing its overall bulk. Guts is the preferred ability to benefit from status ailments that, which would cripple Gurdurr otherwise.

Usage Tips
=========

Gurdurr should not set up if the opponent has a bulky Pokemon that resists its moves, such as Vileplume or Slurpuff, as Gurdurrit usually cannot break through them. Knock Off is generally the best move to go for early-game to hit the opponent's checks to Gurdurr, weakening them for other teammates. Gurdurr is a great switch-in to Scald orand Will-O-Wisp, as the burn will make Gurdurr stronger and gain more HP back with Drain Punch. However, Gurdurr should avoid Toxic, as the increasing residual damage is genverally more detrimental to Gurdurr than the Attack boost. As Gurdurr can beis worn down easily, it's advised that you don't switch it in recklessly, even on things it can check.

Team Options
===========

Poison- and Steel-types such as Garbodor and Klinklang armake for good teammates, as they are able to pressure Fairy-types that, which are problematic for Gurdurr, such as Slurpuff and Granbull. Garbodor provides entry hazard support for Gurdurr, while Klinklang shares similar checks and counters. Pawniard is a notable Steel-type that also shares similar checks and counters with Granbull, and it also gains an Attack boost from Granbull's Intimidate, a common switch-in forto Gurdurr. Psychic-types such as Mesprit are helpful to handle Poison-types such as Vileplume and Weezing that, which check Gurdurr. They also lure in Dark-types, which Gurdurr can set up on. Thunder Wave support from the likes of Liepard and Uxie allows Gurdurr to outspeed and heavily damage many of its checks, such as Mesprit and Uxie.

Other Options
########

Poison Jab hits Fairy-types, such as Slurpuff and Granbull, for super effective damage, but Gurdurr has trouble fitting it into its moveset. Ice Punch is another option to hit bulky Grass-types such as Vileplume. Iron Fist can be used over Guts for a boost in power if you can work around status, but Guts is generally the superior option to benefit from status conditions. Stone Edge hits Flying-types such as Pelipper and Scyther. Taunt stops clerics and Defog users from using their support moves, but Gurdurr prefers having its coverage moves.

Checks & Counters
########

**Fairy-types**: Gurdurr is hard countered by Fairy-types, specificalnotably Granbull, which can switch in on Drain Punch or Knock Off and 2HKO Gurdurr with Play Rough. Slurpuff is a big issue for Gurdurr, as it can set up a Calm Mind or Belly Drum on Gurdurrit.

**Poison-types**: Bulky Poison-types such as Vileplume and Garbodor resist Gurdurr's STAB moves and don't particularly care about being hit with Knock Off. In particular, Garbodor specifically is a problem for Gurdurr, as it willcan quickly wear Gurdurr down with Rocky Helmet and Aftermath damage, while Vileplume can heal off damage taken and hit Gurdurr on its weaker dSpecial Defense stat.

**Offensive Checks**: Fast Psychic- and Flying-types such as Mesprit and Vivillon resist Gurdurr's STAB moves and threaten to KO it by taking advantage of Gurdurr's low Swith their special Defense statmoves. However, both of these must be wary of a Knock Off on the switch.

**Offensive Pressure**: Due to Gurdurr's low Speed stat and reliance on Drain Punch for recovery, it can be quickly overwhelmed by repeated hits and residual damage, as it needs time to set up before hitting hard.

GP 1/2
 
Last edited:

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
hi
Overview
#######

With a good Attack stat and solid bulk backed by an Eviolite, Gurdurr is an extremely threatening Fighting-type in NU. Its access to STAB Drain Punch allows Gurdurrit to heal itself, and Mach Punch gives it useful priority, which againstllows it to damage faster attackers such as Pyroar. Guts is a fantastic ability that allows Gurdurr to benefit from status moves, giving it a significant boost in Attack when inflicted with status. With the buff to Knock Off, Gurdurr has a reliable way to hit Ghost- and Psychic-types and also cripple switch-ins. Faster Pokemon are problematic for Gurdurr, however, particularespecially those that resist Mach Punch.

Bulk Up
########
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Knock Off
move 4: Mach Punch
ability: Guts
item: Eviolite
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
======

Bulk Up boosts Gurdurr's Attack and Defense, making it progressively harder to whittle down and possiblymaking it able to sweep. Drain Punch is a powerful STAB move that provides recovery to keep Gurdurr healthy while boosting. Knock Off provides great coverage hitting Ghost- and Psychic-types, which resist Gurdurr's STAB moves, while also removing fopponent's' items. Mach Punch is a good form of priority to hit faster Pokemon.

Set Details
=========

Maximum Attack investment and an Adamant nature are used to let Gurdurr hit as hard as possible, before and after boosting. Maximum HP investment is helpful to capitalize on Gurdurr's good bulk coupled with an Eviolite. Alternately, an EV spread of 252 HP / 136 Atk / 120 SpD can be used to avoid the 2HKO from Cryogonal's Ice Beam and to have more bulk overall. Eviolite boosts Gurdurr's defenses by 50%, greatly increasing its overall bulk. Guts is the preferred ability to benefit from status ailments that, which would cripple Gurdurr otherwise.

Usage Tips
=========

Gurdurr should not set up if the opponent has a bulky Pokemon that resists its moves, such as Vileplume or Slurpuff, as Gurdurrit usually cannot break through them. Knock Off is generally the best move to go for early-game to hit the opponent's checks to Gurdurr, weakening them for other teammates. Gurdurr is a great switch-in to Scald orand Will-O-Wisp, as the burn will make Gurdurr stronger and gain more HP back with Drain Punch. However, Gurdurr should avoid Toxic, as the increasing residual damage is genverally more detrimental to Gurdurr than the Attack boost. As Gurdurr can beis worn down easily, it's advised that you don't switch it in recklessly, even on things it can check.

Team Options
===========

Poison- and Steel-types such as Garbodor and Klinklang armake for good teammates, as they are able to pressure Fairy-types that, which are problematic for Gurdurr, such as Slurpuff and Granbull. Garbodor provides entry hazard support for Gurdurr, while Klinklang shares similar checks and counters. Pawniard is a notable Steel-type that also shares similar checks and counters with Granbull, and it also gains an Attack boost from Granbull's Intimidate, a common switch-in forto Gurdurr. Psychic-types such as Mesprit are helpful to handle Poison-types such as Vileplume and Weezing that, which check Gurdurr. They also lure in Dark-types, which Gurdurr can set up on. Thunder Wave support from the likes of Liepard and Uxie allows Gurdurr to outspeed and heavily damage many of its checks, such as Mesprit and Uxie.

Other Options
########

Poison Jab hits Fairy-types, such as Slurpuff and Granbull, for super effective damage, but Gurdurr has trouble fitting it into its moveset. Ice Punch is another option to hit bulky Grass-types such as Vileplume. Iron Fist can be used over Guts for a boost in power if you can work around status, but Guts is generally the superior option to benefit from status conditions. Stone Edge hits Flying-types such as Pelipper and Scyther. Taunt stops clerics and Defog users from using their support moves, but Gurdurr prefers having its coverage moves.

Checks & Counters
########

**Fairy-types**: Gurdurr is hard countered by Fairy-types, specificalnotably Granbull, which can switch in on Drain Punch or Knock Off and 2HKO Gurdurr with Play Rough. Slurpuff is a big issue for Gurdurr, as it can set up a Calm Mind or Belly Drum on Gurdurrit.

**Poison-types**: Bulky Poison-types such as Vileplume and Garbodor resist Gurdurr's STAB moves and don't particularly care about being hit with Knock Off. In particular, Garbodor specifically is a problem for Gurdurr, as it willcan quickly wear Gurdurr down with Rocky Helmet and Aftermath damage, while Vileplume can heal off damage taken and hit Gurdurr on its weaker dSpecial Defense stat.

**Offensive Checks**: Fast Psychic- and Flying-types such as Mesprit and Vivillon resist Gurdurr's STAB moves and threaten to KO it by taking advantage of Gurdurr's low Swith their special Defense statmoves. However, both of these must be wary of a Knock Off on the switch.

**Offensive Pressure**: Due to Gurdurr's low Speed stat and reliance on Drain Punch for recovery, it can be quickly overwhelmed by repeated hits and residual damage, as it needs time to set up before hitting hard.

GP 1/2
Implemented, thanks!
Also, "Pawniard is a notable Steel-type that also shares similar checks and counters with Granbull,"
I'm pretty sure you meant Gurdurr here :P
 

Deej Dy

Verified Ladder Scurb 乁( ◔ ౪◔)ㄏ
You could also mention an EV spread of 84 Speed which outspeeds Uninvested base 50's to 2HKO Vileplume most notable with ice punch after SR. I would also like to bring up some points that Iron Fist Gurdurr is quite viable alongside with Guts, as the push from:
Ice Punch 35 - 41.8% on Plume to
Ice Punch 41.8 - 49.7% on Plume is quite notable as well as a strong mach punch:

252+ Atk Gurdurr Mach Punch vs. 0 HP / 4 Def Zangoose: 186-222 (64.8 - 77.3%) -- guaranteed 2HKO after toxic damage
252+ Atk Iron Fist Gurdurr Mach Punch vs. 0 HP / 4 Def Zangoose: 224-266 (78 - 92.6%) -- guaranteed 2HKO after toxic damage

Can make a big difference once SR and other factors are in play. Guts is standard, but I just thought mentioning the viability of Iron Fist.
 

Deej Dy

Verified Ladder Scurb 乁( ◔ ౪◔)ㄏ
I would use slashes for the moves. However, the name of the set is "bulk up" and I typically run ice punch instead of bulk up (you could put it next to knockoff), so idk.
Definitely make Iron Fist second of the slashes as it is less common, but it deserves mention. Also give a sentence of explanation of Iron Fist under set details of the added power, which allows a permanent boost of power, but adds susceptibility to status moves.
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

add remove (comments)

Overview
#######

With a good Attack stat and solid bulk backed by Eviolite, Gurdurr is an extremely threatening Fighting-type. Its access to STAB Drain Punch allows it to heal itself, and Mach Punch gives it useful priority, which allows it to damage faster attackers such as Pyroar. Guts is a fantastic ability that allows Gurdurr to benefit from status moves, giving it a significant boost in Attack when inflicted with status. With the buff to Knock Off, Gurdurr has a reliable way to hit Ghost- and Psychic-types and also cripple switch-ins. Faster Pokemon are problematic for Gurdurr, however, especially those that resist Mach Punch.

Physical Attacker
########
name: Physical Attacker
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off / Ice Punch
move 4: Bulk Up / Ice Punch
ability: Guts / Iron Fist
item: Eviolite
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
======

Drain Punch is a powerful STAB move that provides recovery to keep Gurdurr healthy throughout the battle. Mach Punch is a good form of priority to hit faster Pokemon such as Zangoose and Pyroar. Knock Off provides great coverage, (comma) hitting Ghost- and Psychic-types, which resist Gurdurr's STAB moves, while also removing foes' items. Bulk Up boosts Gurdurr's Attack and Defense, making it progressively harder to whittle down and making it able to sweep, but Ice Punch provides an alternate form of coverage to hit bulky Grass-types such as Vileplume, but if using should be used in conjunction with Iron Fist.

Set Details
=========

Maximum Attack investment and an Adamant nature are used to let Gurdurr hit as hard as possible. Maximum HP investment is helpful to capitalize on Gurdurr's good bulk coupled with an Eviolite. Alternately, an EV spread of 252 HP / 136 Atk / 120 SpD can be used to avoid the 2HKO from Cryogonal's Ice Beam and to have more bulk overall. 84 Speed EVs is an option to outspeed uninvested base 50 Speed Pokemon such as Vileplume. Eviolite boosts Gurdurr's defenses by 50%, greatly increasing its overall bulk. Guts is the preferred ability to benefit from status ailments, which would cripple Gurdurr otherwise. However, Iron Fist is viable to give a permanent boost in power to Gurdurr's punching moves, but it adds susceptibility to status ailments.

Usage Tips
=========

Gurdurr should not set up if the opponent has a bulky Pokemon that resists its moves, (comma) such as Vileplume or Slurpuff, as it usually cannot break through them. Knock Off is generally the best move to go for early-game to hit the opponent's Gurdurr checks to Gurdurr, weakening them for other teammates. Ice Punch should be used on predicted switches to hit Grass-types such as Vileplume on the switch. Gurdurr is a great switch-in to Scald and Will-O-Wisp, as the burn will make Gurdurr stronger and gain more HP back with Drain Punch. (*) If using Iron Fist, it is important to keep Gurdurr away from all forms of status ailments. However, Gurdurr should avoid Toxic, as the increasing residual damage is very detrimental to Gurdurr. (move to *) As Gurdurr is worn down easily, it's advised that you don't switch it in recklessly, even into on things it can check.

Team Options
===========

Poison- and Steel-types such as Garbodor and Klinklang make for good teammates, as they are able to pressure Fairy-types, such as Slurpuff and Granbull, which are problematic for Gurdurr, such as Slurpuff and Granbull. Garbodor provides entry hazard support for Gurdurr, while Klinklang shares similar checks and counters. Pawniard is a notable Steel-type that also shares similar checks and counters with Gurdurr, and it also and gains an Attack boost from Granbull's Intimidate, a common switch-in to Gurdurr. Psychic-types such as Mesprit are helpful to handle Poison-types such as Vileplume and Weezing, which check Gurdurr. They also lure in Dark-types, which Gurdurr can set up on. Thunder Wave support from the likes of Liepard and Uxie allows Gurdurr to outspeed and heavily damage many of its checks, such as Mesprit and Uxie.

Other Options
########

Poison Jab hits Fairy-types, such as Slurpuff and Granbull, (comma) for super effective damage, but Gurdurr has trouble fitting it into its moveset. Ice Punch is another option to hit bulky Grass-types such as Vileplume. Iron Fist can be used over Guts for a boost in power if you can work around status, but Guts is generally the superior option to benefit from status conditions. (both slashed) Stone Edge hits Flying-types such as Pelipper and Scyther. Taunt stops clerics and Defog users from using their support moves, but Gurdurr prefers having its coverage moves.

Checks & Counters
########

**Fairy-types**: Gurdurr is hard countered by Fairy-types, notably Granbull, which can switch into on Drain Punch or Knock Off and 2HKO Gurdurr with Play Rough. Slurpuff is a big issue for Gurdurr, as it Slurpuff can set up a Calm Mind or Belly Drum on it.

**Poison-types**: Bulky Poison-types such as Vileplume and Garbodor resist Gurdurr's STAB moves and don't particularly care about being hit with Knock Off. In particular, Garbodor is a problem for Gurdurr, as it can quickly wear Gurdurr down with Rocky Helmet and Aftermath damage, while Vileplume can heal off damage taken and hit Gurdurr on its weaker Special Defense stat.

**Offensive Checks**: Fast Psychic- and Flying-types such as Mesprit and Vivillon resist Gurdurr's STAB moves and threaten to KO it with their special attacking moves. However, both of these must be wary of a Knock Off on the switch.

**Offensive Pressure**: Due to Gurdurr's low Speed stat and reliance on Drain Punch for recovery, it can be quickly overwhelmed by repeated hits and residual damage, as it needs time to set up before hitting hard.
 

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