Hackmons XY

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I think it is long overdue to have a Hackmons thread for the new gen. Hopefully we can help some newer players to this daunting tier and get some good discussion among experienced players.

What is this tier?
This, my hypothetical questioner, is Pure Hackmons. A world where anything goes. Any Pokemon can have any move, any ability, start as its mega evolution, and have 252 EVs in each stat. There are no clauses, either, so feel free to run 6 Pokemon on the same team, put all your opponent’s Pokemon to sleep (if they let you), or get +6 in evasion. The limitations of standard tiers hold no sway here, and creativity tends to be rewarded far more than in those tiers.

New: Pure Hackmons has the maximum EVs limit of 510 and Team Preview. Classic Hackmons has no EV limit and no Team preview.

Wait, so I can even use Wondertomb or No Guard Deoxys with Sheer Cold?
You absolutely can! Though keep in mind that Spiritomb gained himself a weakness to fairy with the new generation. Commonly players use other wonder guarder wish electric types and air ballon such as Mega Manectric or other Pokemon with rare/few weaknesses.

If you are new, let’s give some idea of the possibilities that lie within pure Hackmons. Note that EVs are all assumed to be 252 in every stat, just cuz we can.

Example Common Sets

Deoxys-Speed @ Focus Sash
Ability: No Guard
Timid Nature
- Sheer Cold
- Gastro Acid
- Sing/Parting Shot
- Stealth Rock/Parting Shot
Simple Deoxys-S lead set. Sheer Cold, and if they send in a Pokemon with wonder guard or sturdy, sing then gastro acid. Note that seeing Deoxys-S has a tendency to make people switch to their wonder guard mon, which you can take advantage of if you predict right. Sing is the preferred option for sleep when using no guard since it has the benefit of hitting through subs. Other moves can come in handy as a lead, if you want rocks up for damage pick steal rock; if you want to scout your opponent’s switch-in, use parting shot.

Manectric-Mega @ Air Balloon
Ability: Wonder Guard
Timid Nature
- Substitute
- Gastro Acid
- Volt Switch
- Thunderbolt/Moonblast
A gift from X and Y, Manectric-Mega brings more power than Raikou with more speed than Jolteon. Electrode still outspeeds by 5 base speed, but usually Manectric-Mega is superior for his all-around good stats and far superior special attack. On this set, substitute blocks status like burn and toxic, which wonder guard won’t protect against. Gastro acid is for dealing with other wonder guard users. Volt switch is for scouting, useful if they have a faster gastro acid user out and you don’t want to get hit. Thunderbolt is for STAB when staying in, while moonblast is nice for hitting wondertomb and wondereye.

Giratina @ Leftovers
Ability: Prankster
Calm Nature
- Curse
- Milk Drink <- Recommended healing move
- Pick 2:
- Substitute/Spore/Dark Void/Baton Pass/Perish Song/Whirlwind/Topsy-Turvy/Dragon Tail/etc…
Giratina is here for his ghost curse, which will hit wonder guard even through a substitute or protect. Recovery is mandatory so you don’t just die after two curses. The other two moves are filler, and there are a variety of good moves to choose from, it mostly depends on what your team needs.

Countering Common Enemies
OHKO + No Guard:
Wonder guard is immune to these moves, provided they are not weak to the type that the OHKO move is (e.g. if you are weak to ice you get hit by Sheer Cold). They often also carry status moves including gastro acid, so either substitute or magic coat is important to protect yourself from those.
Wonder Guard: Mold breaker ignores wonder guard completely. Gastro acid negates the targets ability until they switch out, but will not hit through substitute. Status like toxic, burn, leech seed, etc hits wonder guard, but usually not behind a substitute. Curse when used by a ghost type hits through everything, but costs half your health.
Sleep Spam: Magic bounce and magic coat bounce it right back at the enemy. Grass types and those with safety goggles are immune to spore, but can be hit by dark void, although that has a 20% chance to miss.
 
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Sing > dark void cause for no guard it goes through subs

Anyways...

My trump card:
Yveltal @ Leftovers
Trait: Pure Power
Jolly/Adamant Nature
- Trick-or-Treat
- Pursuit
- Sucker Punch
- Filler (I run play rough to hit tombs, but you can run recover or something)

This is probably one of the best counters to wonder guard I've come up with. Trick-o-Treat them to a ghost type, then use super effective pursuit to kill them. It also serves as a great counter to gengar and a check to mm2y.

Despite this, this set isn't just all spam tricko+pursuit. You need to do a little scouting before you use tricko on their wonder guarder. Make sure they don't block it with magic coat or something, because this set requires the element of surprise. Once they know you have tricko, they won't give you the opportunity to set it up. So make sure you wait a bit early game and see how your opponent reacts to yveltal to see if you'll get the opportunity to set up.

Trust me, it works, and it's extremely rewarding to use. I peaked #3 on the hackmons ladder, and this was easily my MVP.
 
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You mentioned that milk drink is the recommended healing move, however I think you will find that slack off is vastly superior.
 
Oh plz. Heal order on everything.

Anyways... Add shadow tag to the list of common threats

Like:

Aerodactyl-Mega @ Leftovers idk maybe safety goggles?
Trait: Shadow Tag
Jolly Nature
- Perish Song
- Encore
- Recover
- Taunt/U-Turn/Magic Coat/idk I've never used this set before

Aerodactyl over deo-s because of bulk and typing
 
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I always thought most of the recovery moves were the same xD

Jimi Hendrix (Shuckle) @ Leftovers
Ability: Magic Bounce
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Baton Pass
- Substitute
- Ingrain
- Cosmic Power

This is one of my favorite magic bounce sets, (just ignore the nickname xD)
It's REALLY bulky, and it can hold down fort just using a few cosmic powers. I usually baton pass this to my mold breaker Meloetta, but that's just personal preference.

I forgot that no guard effects accuracy, and I was right about to start an argument about how unaccurate sing was xD.

And thanks for making this, I might post a few of the sets that were on my forum post here :P
 
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Jimi Hendrix (Shuckle) @ Leftovers
Ability: Magic Bounce
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Baton Pass
- Substitute
- Ingrain
- Cosmic Power

This is one of my favorite magic bounce sets, (just ignore the nickname xD)
It's REALLY bulky, and it can hold down fort just using a few cosmic powers. I usually baton pass this to my mold breaker Meloetta, but that's just personal preference.

Interestingly enough, using parting shot on magic bounce forces the magic bouncer out even if they have ingrain, so if people know or try that, you'd lose your boosts.
Also, I am curious to know why you use Meloetta as a mold breaker. Normal doesn't do much for it that (ghost immunity?) that Mewtwo-mega-Y can't do better.
 
Interestingly enough, using parting shot on magic bounce forces the magic bouncer out even if they have ingrain, so if people know or try that, you'd lose your boosts.
Also, I am curious to know why you use Meloetta as a mold breaker. Normal doesn't do much for it that (ghost immunity?) that Mewtwo-mega-Y can't do better.
Meloetta... Its an interesting story... Its mostly the ghost immunity, but its to get a little bit of STAB with ESpeed. and thanks for telling me... I didnt know that you could still switch with parting shot..
 
Meloetta... Its an interesting story... Its mostly the ghost immunity, but its to get a little bit of STAB with ESpeed. and thanks for telling me... I didnt know that you could still switch with parting shot..
You're likely to get ko'd by no guarders with that set...

No offense, but it's pretty inefficient. First off, unless you're running a dedicated baton pass team, it's a bad idea to pass ingrain, as you'll end up trapping your mold breaker. Also, meloetta really has no use for defense boosts. You're better off passing attack boosts, as it struggles to deal fatal damage without them. Overall, I think fast wonder guard users are the best sub passers, like wg manectric. Shuckle's too slow.
 
You're likely to get ko'd by no guarders with that set...

No offense, but it's pretty inefficient. First off, unless you're running a dedicated baton pass team, it's a bad idea to pass ingrain, as you'll end up trapping your mold breaker. Also, meloetta really has no use for defense boosts. You're better off passing attack boosts, as it struggles to deal fatal damage without them. Overall, I think fast wonder guard users are the best sub passers, like wg manectric. Shuckle's too slow.
Hm... true... I've just been using it as a placeholder on my team for now until I find something that I can get used to... I just added a Manectric-M... and I've been seeing that with the NoGuarders. it's almost an OHKO all the time... :P

*EDIT well that was idiotically said... its always an OHKO xD
 
This is the lead set I'm using right now:
Deoxys-Speed @ Choice Scarf
Ability: No Guard
Timid Nature
- Sing
- Fissure
- Moonblast
- Trick
This is intended to be an anti-wonder guard set. I notice that Deoxys-S tends to lure out wonder guard, and that few w/ wonder guard enjoy choice scarf (does anyone, really?). So this set attempts to take their item, cripple them, and if they are electric outright kill them once they lose their balloon. Some problems include if their electric has volt switch they can switch out before I hit them. Moonblast is for spiritomb, but unfortunately it doesn't hit it hard unless they are very low level.

Though not really a good showing of this particular set, still a good match demonstrating some good sets:
http://replay.pokemonshowdown.com/hackmons-90863704
I was really dumb at the end for not just sheer colding the Slaking when I woke up, though.
 
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This is the lead set I'm using right now:
Deoxys-Speed @ Choice Scarf
Ability: No Guard
Timid Nature
- Sing
- Fissure
- Moonblast
- Trick
This is intended to be an anti-wonder guard set. I notice that Deoxys-S tends to lure out wonder guard, and that few w/ wonder guard enjoy choice scarf (does anyone, really?). So this set attempts to take their item, cripple them, and if they are electric outright kill them once they lose their balloon. Some problems include if their electric has volt switch they can switch out before I hit them. Moonblast is for spiritomb, but unfortunately it doesn't hit it hard unless they are very low level.

Though not really a good showing of this particular set, still a good match demonstrating some good sets:
http://replay.pokemonshowdown.com/hackmons-90863704
I was really dumb at the end for not just sheer colding the Slaking when I woke up, though.

Sheer Cold > Fissure every time, Sheer cold has no immunities.

EDIT:
Also, I love Gale Wings Lando-T:
252+ Atk Choice Band Landorus-T Brave Bird vs. 252 HP / 252 Def Deoxys-S: 297-349 (97.6 - 114.8%) -- 81.3% chance to OHKO
 
I was wondering what people thought about the following:
  • Protean Mega Mewtwo-X
  • Pure Power Mega Mewtwo-X
  • Pure Power Mega Heracross
  • Contrary Mega Garchomp
  • Aerialate Rayquaza
  • Speed Boost Mega Banette

These are just a few fun things that popped into my mind, and I wanted to hear your thoughts on them? And for PP MM-X, look at this:
252+ Atk Pure Power Mega Mewtwo X High Jump Kick vs. 0 HP / 0 Def Mega Mewtwo Y: 416-490 (117.8 - 138.8%) -- guaranteed OHKO
This fucking thing can literally beat everything. And even something that 4x resists it:
+2 252+ Atk Pure Power Mega Mewtwo X High Jump Kick vs. 4 HP / 0+ Def Mega Gardevoir: 402-474 (144.6 - 170.5%) -- guaranteed OHKO
It just needs Shift Gear, as it is Adamant, so.
 
Pure power mm2x is the best I think, for its insane attack. Slaking is second for espeed stab, and yveltal is third for pursuit stab and high speed.
 
One thing though. If you read his post, he's trying to OHKO Wonder Guard Electric Types on a balloon by tricking the balloon away. Guess which one of the 2 OHKO moves hits them.
iinw he also has a second deoxys-s with sheer cold so yeah its fine for the lead to run fissure
 
I was wondering what people thought about the following:
  • Protean Mega Mewtwo-X
  • Pure Power Mega Mewtwo-X
  • Pure Power Mega Heracross
  • Contrary Mega Garchomp
  • Aerialate Rayquaza
  • Speed Boost Mega Banette
These are just a few fun things that popped into my mind, and I wanted to hear your thoughts on them? And for PP MM-X, look at this:
252+ Atk Pure Power Mega Mewtwo X High Jump Kick vs. 0 HP / 0 Def Mega Mewtwo Y: 416-490 (117.8 - 138.8%) -- guaranteed OHKO
This fucking thing can literally beat everything. And even something that 4x resists it:
+2 252+ Atk Pure Power Mega Mewtwo X High Jump Kick vs. 4 HP / 0+ Def Mega Gardevoir: 402-474 (144.6 - 170.5%) -- guaranteed OHKO
It just needs Shift Gear, as it is Adamant, so.

Interesting sets... I never really get to using protean and -ate abilities in hackmons, but I did have an interesting garchomp set that I used to run...

Garchomp-mega @ leftovers / focus sash / choice scarf / choice band
ability: pixilate
Adamant nature
252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
- Extremespeed
- (sleep move / swords dance / trick )
- Earthquake
- Parting shot

I dont know... its mostly a giratina counter, but it can also outspeed an MMX, 2HKO'ing it with an ESpeed.

EDIT: the choice band is an OHKO on MMX
 
Honestly, the -ate abilities really aren't that viable in hackmons considering the meta. I guess there's a very niche use in pixilate for hitting wonderguard spiritomb, but that's about it.

As for a giratina counter, no guard works, as well as pure power pursuit.
 
Screw Giratina xD

Spiritomb @ Flame Orb
Ability: Wonder Guard
Level: 2
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SDef / 252 Spd
Bold Nature
IVs: 0 Atk / 0 SAtk
- Psycho Shift
- Curse
- Pain Split
 
Screw Giratina xD

Spiritomb @ Flame Orb
Ability: Wonder Guard
Level: 2
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SDef / 252 Spd
Bold Nature
IVs: 0 Atk / 0 SAtk
- Psycho Shift
- Curse
- Pain Split
I know it may not be necessary, but you should run a 4th move, like Simple Beam to force a switch on Poison Healers, or a Phazing move like Whirlwind to get rid of set-up sweepers that could cause problems otherwise. Parting Shot could also be an option to phaze out Magic Coat/Bouncers. Or Magic Coat for Taunt.
 
I know it may not be necessary, but you should run a 4th move, like Simple Beam to force a switch on Poison Healers, or a Phazing move like Whirlwind to get rid of set-up sweepers that could cause problems otherwise. Parting Shot could also be an option to phaze out Magic Coat/Bouncers. Or Magic Coat for Taunt.
Oh, I guess I didn't copy the last move... I run Magic coat to stop Gastro and taunt mostly...
 
Ok, so I really fucking hate Deoxys-Speed, so I came up with two counters for it:
Regigigas @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Adamant Nature
- Sleep Talk
- Extreme Speed
- Knock Off
- Play Rough

Charizard-Mega-Y @ Charti Berry
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Modest Nature
- Oblivion Wing
- Fire Blast
- Moonblast
- Tail Glow

+3 OW will always OHKO Deo-S :]
 
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