This is a basic hail team. Pretty standard team at that, but it seems to be missing something and I'm not sure what. I'm up to any changes as long as there is a good reason for them, I want the team to be better at what it does, not to look cool. Anyways, on to the team...
Abomasnow @ Choice Band
Nature: Adamant (+Atk, -SpA)
Ability: Snow Warning
EV Spread: 252 Atk / 252 Spe / 4 HP
Moves:
Abomasnow is the staple of all hail teams due to the fact that it is currently the only pokemon that can summon hail infinitely (unless overwritten). That's why I decided to use it as my lead. I was going to use a special variant, but then I was trying to think what to do if the opposing lead is a Tyranitar (because he is pretty common on teams these days). I noticed I couldn't one hit him running the special variant with Grass Knot if he is slower and has sandstorm overriding my hail. So I went physical so I could one hit him with a faster Wood Hammer. But now I have the issue of a more common Hippowdon lead having to be 2-hit. I think it would be better if I outspeed Hippodown and kill it with a special version and be slower than T-tar and just run to a counter. If someone knows a way I can deal with both of these threats along with some others. that would be great.
Weakness Switch-ins:
Fighting / Poison / Bug: Tentacruel and Gliscor
Fire / Steel: Tentacruel
Flying / Rock : None
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Tentacruel @ Black Sludge
Nature: Calm (+SpD, -Atk)
Ability: Liquid Ooze
EV Spread: 96 Sp.Atk / 172 Sp.Def / 36 Spe / 206 HP
Moves:
I use Tentacruel to set up Toxic Spikes and to Rapid Spin the opponents spikes/rocks away. Decent at sponging some Special Attacks if need be. I gave it Black Sludge instead of Leftovers because of all the people running around with Trick now. It's funny when they get an item that takes off 12% of their HP per turn. It's good at countering Infernape, but it doesn't seem to be great at other things.
Weakness Switch-ins:
Electric: Mamoswine and Gliscor
Ground: Gliscor
Psychic : None
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Mamoswine @ Life Orb
Nature: Adamant (+Atk, -SpA)
Ability: Snow Cloak
EV Spread: 252 Atk / 194 Spe / 60 HP
Moves:
Mamoswine is used to take care of dragons such as Salamence and Flygon with its Ice Shard priority, and to put a dent into as many pokemon as it can with its high attack stat. I also use it to set up Stealth Rock if I get the opportunity to (usually on a switch-in).
Weakness Switch-ins:
Fire / Water / Fighting / Steel: Tentacruel
Grass: Abomasnow
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Gliscor @ Leftovers
Nature: Impish (+Def, -SpA)
Ability: Sand Veil
EV Spread: 40 Def / 216 Spe / 252 HP
Moves:
Gliscor is used for Knock Off on pokemon that like to abuse their items, and to keep some pokemon like Tyranitar and Lucario in check. I think I was outsped by a Jolly Lucario the other day though, so I might need to invest more in speed.
Weakness Switch-ins:
Water: Tentacruel and Abomasnow
Ice: Tentacruel
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Clefable @ Toxic Orb
Nature: Adamant (+Atk, -SpA)
Ability: Magic Guard
EV Spread: 252 Atk / 76 Sp.Def / 4 Spe / 176 HP
Moves:
I wanted a pokemon that was able to wall some things like Blissey, but that wouldn't be affected by the hail much. Clefable came to mind because of its Magic Guard ability. It can't be affected by hail or sandstorm because of it, and it can't be harmed by status effects. I gave it a Toxic Orb so someone couldn't give it a speed decrease from paralyze (The speed decrease can affect Magic Guard pokemon, but they can't be prevented from acting because of it) and so that Facade would take effect. Cosmic Power ups both Def and SpD so it makes its mediocre defensive stats more appealing. Belly Drum gives Facade a huge boost in damage, and it's not too harmful to use once you get enough Cosmic Powers in. Softboiled is for general healing needs.
Weakness Switch-ins:
Fighting: Tentacruel and Gliscor
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Walrein @ Leftovers
Nature: Bold (+Def, -Atk)
Ability: Ice Body
EV Spread: 244 Def / 44 Spe / 220 HP
Moves:
This is the general Stalrein. Has enough HP evs to give it 104 subs, so seismic toss can't break it, along with the average Gliscor's earthquake. It has enough speed to out speed the average Skarmary's whirlwind, and roar it in return. With protect and substiture you can stall for the 32 rounds incase you need to. I generally don't try to stall for those rounds unless I'm on my last leg though because I don't like to unnecessarilly stall like that.
Weakness Switch-ins:
Electric: Gliscor and Mamoswine
Fighting: Gliscor and Tentacruel
Grass: Abomasnow
Rock: None
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I think the team is overall well rounded, but can use some fixing here and there. If you read through the whole post, which I hope you did if you're replying, you'll notice that I don't have any pokemon with resistances to flying or rock moves; not sure how much that will affect me though since I only got to play with this team for a few hours so far. If there is anything else you need to know, say so and I'll post it. Thanks for the help in advance.

Abomasnow @ Choice Band

Nature: Adamant (+Atk, -SpA)
Ability: Snow Warning
EV Spread: 252 Atk / 252 Spe / 4 HP
Moves:
- Avalanche
- Earthquake
- Ice Shard
- Wood Hammer
- 4x: Fire
- 2x: Fighting / Poison / Flying / Bug / Rock / Steel
- .5x: Water / Electric / Grass / Ground
- None
Abomasnow is the staple of all hail teams due to the fact that it is currently the only pokemon that can summon hail infinitely (unless overwritten). That's why I decided to use it as my lead. I was going to use a special variant, but then I was trying to think what to do if the opposing lead is a Tyranitar (because he is pretty common on teams these days). I noticed I couldn't one hit him running the special variant with Grass Knot if he is slower and has sandstorm overriding my hail. So I went physical so I could one hit him with a faster Wood Hammer. But now I have the issue of a more common Hippowdon lead having to be 2-hit. I think it would be better if I outspeed Hippodown and kill it with a special version and be slower than T-tar and just run to a counter. If someone knows a way I can deal with both of these threats along with some others. that would be great.
Weakness Switch-ins:
Fighting / Poison / Bug: Tentacruel and Gliscor
Fire / Steel: Tentacruel
Flying / Rock : None
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Tentacruel @ Black Sludge

Nature: Calm (+SpD, -Atk)
Ability: Liquid Ooze
EV Spread: 96 Sp.Atk / 172 Sp.Def / 36 Spe / 206 HP
Moves:
- Blizzard
- Rapid Spin
- Surf
- Toxic Spikes
- 4x: None
- 2x: Electric / Ground / Psychic
- .5x: Fire / Water / Ice / Fighting / Poison / Bug / Steel
- None
I use Tentacruel to set up Toxic Spikes and to Rapid Spin the opponents spikes/rocks away. Decent at sponging some Special Attacks if need be. I gave it Black Sludge instead of Leftovers because of all the people running around with Trick now. It's funny when they get an item that takes off 12% of their HP per turn. It's good at countering Infernape, but it doesn't seem to be great at other things.
Weakness Switch-ins:
Electric: Mamoswine and Gliscor
Ground: Gliscor
Psychic : None
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Mamoswine @ Life Orb

Nature: Adamant (+Atk, -SpA)
Ability: Snow Cloak
EV Spread: 252 Atk / 194 Spe / 60 HP
Moves:
- Earthquake
- Ice Shard
- Stealth Rock
- Stone Edge
- 4x: None
- 2x: Fire / Water / Grass / Fighting / Steel
- .5x: Poison
- Electric
Mamoswine is used to take care of dragons such as Salamence and Flygon with its Ice Shard priority, and to put a dent into as many pokemon as it can with its high attack stat. I also use it to set up Stealth Rock if I get the opportunity to (usually on a switch-in).
Weakness Switch-ins:
Fire / Water / Fighting / Steel: Tentacruel
Grass: Abomasnow
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Gliscor @ Leftovers

Nature: Impish (+Def, -SpA)
Ability: Sand Veil
EV Spread: 40 Def / 216 Spe / 252 HP
Moves:
- Aerial Ace
- Earthquake
- Knock Off
- Roost
- 4x: Ice
- 2x: Water
- .5x: Fighting / Poison / Bug
- Electric / Ground
Gliscor is used for Knock Off on pokemon that like to abuse their items, and to keep some pokemon like Tyranitar and Lucario in check. I think I was outsped by a Jolly Lucario the other day though, so I might need to invest more in speed.
Weakness Switch-ins:
Water: Tentacruel and Abomasnow
Ice: Tentacruel
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Clefable @ Toxic Orb

Nature: Adamant (+Atk, -SpA)
Ability: Magic Guard
EV Spread: 252 Atk / 76 Sp.Def / 4 Spe / 176 HP
Moves:
- Belly Drum
- Cosmic Power
- Facade
- Softboiled
- 4x: None
- 2x: Fighting
- .5x: None
- Ghost
I wanted a pokemon that was able to wall some things like Blissey, but that wouldn't be affected by the hail much. Clefable came to mind because of its Magic Guard ability. It can't be affected by hail or sandstorm because of it, and it can't be harmed by status effects. I gave it a Toxic Orb so someone couldn't give it a speed decrease from paralyze (The speed decrease can affect Magic Guard pokemon, but they can't be prevented from acting because of it) and so that Facade would take effect. Cosmic Power ups both Def and SpD so it makes its mediocre defensive stats more appealing. Belly Drum gives Facade a huge boost in damage, and it's not too harmful to use once you get enough Cosmic Powers in. Softboiled is for general healing needs.
Weakness Switch-ins:
Fighting: Tentacruel and Gliscor
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Walrein @ Leftovers

Nature: Bold (+Def, -Atk)
Ability: Ice Body
EV Spread: 244 Def / 44 Spe / 220 HP
Moves:
- Protect
- Roar
- Substitute
- Surf
- 4x: None
- 2x: Electric / Grass / Fighting / Rock
- .5x: Water
- .25x: Ice
- None
This is the general Stalrein. Has enough HP evs to give it 104 subs, so seismic toss can't break it, along with the average Gliscor's earthquake. It has enough speed to out speed the average Skarmary's whirlwind, and roar it in return. With protect and substiture you can stall for the 32 rounds incase you need to. I generally don't try to stall for those rounds unless I'm on my last leg though because I don't like to unnecessarilly stall like that.
Weakness Switch-ins:
Electric: Gliscor and Mamoswine
Fighting: Gliscor and Tentacruel
Grass: Abomasnow
Rock: None
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I think the team is overall well rounded, but can use some fixing here and there. If you read through the whole post, which I hope you did if you're replying, you'll notice that I don't have any pokemon with resistances to flying or rock moves; not sure how much that will affect me though since I only got to play with this team for a few hours so far. If there is anything else you need to know, say so and I'll post it. Thanks for the help in advance.