Hail/Trick room team. *FIXED! You Must Rate A Second Time!
EDIT: This team was overhauled, scroll dooown for the new and improved team 2.0!

Pine (Abomasnow) (M) @ Leftovers
Ability: Snow Warning
EVs: 252 HP/76 Spd/20 SAtk/160 SDef
Sassy nature (+SDef, -Spd)
- Leech Seed
- Wood Hammer
- Blizzard
- Protect
It's the mixed attacking yeti listed in smogon's analysis. I'm not sure if I should keep wood hammer or give him energy ball.

Tusk (Mamoswine) (M) @ Nevermeltice
Ability: Snow Cloak
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Stone Edge
- Stealth Rock
Stealth rock because forry only has 4 moveslots, and so much to do. NME is to power up ice shard. Mamo + weavile really works for me, it's not redundant. Having 2 ice shards has been a livesaver during some battles.

Ironhide (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 244 HP/168 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Gyro Ball
- Toxic Spikes
- Rapid Spin
Saves the rest of my team from stealth rock. I love using toxic spikes. Hail +TS + SR + leech seed can really add up.

Cryoswipe (Weavile) (F) @ Choice Band
Ability: Pressure
EVs: 34 HP/252 Atk/224 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Pursuit
- Ice Shard
- Night Slash
I gave her enough speed to outrun standard weavile because I got sick of playing coin toss to see who got off that fatal brick break first.

Tism (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Magnet Rise
- Hidden Power [Grass]
- Substitute
- Thunderbolt
Not much to say here.

.3 (Dugtrio) (M) @ Life Orb
Ability: Arena Trap
EVs: 252 Atk/252 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Earthquake
- Stone Edge
- Sucker Punch
Is expert belt a suitable alternative to LO? Hail + LO means I only get 5 uses out of duggy. This may or may not be a problem, I'm not sure yet.
One thing I thought would greatly benefit this team would be add trick room. Bronzong > forry, trapinch > duggy and lower mamo's speed to 240ish.
Thoughts?
EDIT: This team was overhauled, scroll dooown for the new and improved team 2.0!

Pine (Abomasnow) (M) @ Leftovers
Ability: Snow Warning
EVs: 252 HP/76 Spd/20 SAtk/160 SDef
Sassy nature (+SDef, -Spd)
- Leech Seed
- Wood Hammer
- Blizzard
- Protect
It's the mixed attacking yeti listed in smogon's analysis. I'm not sure if I should keep wood hammer or give him energy ball.

Tusk (Mamoswine) (M) @ Nevermeltice
Ability: Snow Cloak
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Stone Edge
- Stealth Rock
Stealth rock because forry only has 4 moveslots, and so much to do. NME is to power up ice shard. Mamo + weavile really works for me, it's not redundant. Having 2 ice shards has been a livesaver during some battles.

Ironhide (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 244 HP/168 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Gyro Ball
- Toxic Spikes
- Rapid Spin
Saves the rest of my team from stealth rock. I love using toxic spikes. Hail +TS + SR + leech seed can really add up.

Cryoswipe (Weavile) (F) @ Choice Band
Ability: Pressure
EVs: 34 HP/252 Atk/224 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Pursuit
- Ice Shard
- Night Slash
I gave her enough speed to outrun standard weavile because I got sick of playing coin toss to see who got off that fatal brick break first.

Tism (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Magnet Rise
- Hidden Power [Grass]
- Substitute
- Thunderbolt
Not much to say here.

.3 (Dugtrio) (M) @ Life Orb
Ability: Arena Trap
EVs: 252 Atk/252 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Earthquake
- Stone Edge
- Sucker Punch
Is expert belt a suitable alternative to LO? Hail + LO means I only get 5 uses out of duggy. This may or may not be a problem, I'm not sure yet.
One thing I thought would greatly benefit this team would be add trick room. Bronzong > forry, trapinch > duggy and lower mamo's speed to 240ish.
Thoughts?