Half my team members are blue and have their mouth open [RMT]

...I should seriously make a blue-open-mouthed theme team.
Yeah.
I'm seeing Sharpedo and Garchomp in my future =D
dpmfa392.png

Infernape@Life Orb
Blaze | Timid
Nasty Plot
Flamethrower
Focus Blast
Hidden Power [Ice]

...OK, in all honesty I had NO idea Infernape could learn Focus Blast.
Otherwise this is a standard enough special Ape. My lead.

dpmfa448.png

Lucario@Life Orb
Inner Focus | Adamant
252 Atk / 252 Spe / 4 HP
Close Combat
Extremespeed
Crunch/Stone Edge
Swords Dance

Nasty Plot + Life Orb work well enough on Infernape; here's Swords Dance + Life Orb for Lucario.

dpffa031.png

Nidoqueen@Leftovers
Poison Point | Relaxed
252 HP / 216 Def / 40 Spe
Earthquake
Aerial Ace
Fire Blast
Toxic Spikes

Ha, I have a Nidoqueen on my UU team too (:
Fire Blast is for Skarmory and co, whereas Aerial Ace is a staple to counter Heracross effectively. EQ benefits from STAB.

dpmfa437.png
Bronzong@Leftovers
Relaxed | Levitate
252 HP / 152 Atk / 8 Def / 96 SpDef
Gyro Ball
Stealth Rock
Hypnosis
Reflect/Explosion

Suggested by Lee.
I never thought I'd see the day, but Bronzong's starting to grow on me.
High BP Gyro Ball is nice (0 Speed IVs), Stealth Rock lets Nidoqueen free up a slot for Toxic Spikes (and it's not like Heracross matters with AA), and Hypnosis gives the team a somewhat reliable way of sleeping something problematic. Reflect sounds nice working with Zapdos' Light Screen, but Explosion is another handy method of killing something dangerous in a hurry.

Considering Weavile since it disposes of Dragon, Psychic and Ghost types (Salamence, Azelf, Gengar, etc) that otherwise cause problems

dpmfa461.png
Weavile@Choice Band
Jolly | Pressure
252 Atk / 220 Spe /36 HP
Brick Break
Ice Shard
Pursuit
Night Slash

dpmfa260.png

Swampert@Leftovers
Torrent | Relaxed
240 HP / 216 Def / 52 SpA
Earthquake
Ice Beam
Surf
Hidden Power [Electric]

Counters lots of things. MixPert, but with the addition of HP Electric to surprise Gyara.

dpmfa145.png

Zapdos@Leftovers
Pressure | Calm
252 HP / 220 SpDef / 36 Spe
Thunderbolt
Roost
Hidden Power [Grass]
Light Screen

Running the special set because my team needs it more. HP Grass makes sure bulky Grounds and Waters don't wall me; Roost helps Zapdos stay alive and temporarily erases its Flying-type weaknesses. Light Screen supports the team and lets Zappy sponge special attacks even better.

And just for kicks, let's see what these guys can do against all the main defensive threats--

Tentacruel - Swampert tackles any Giga Drain-less Cruels. Zapdos can handle Ice Beam-less ones easily.

Slowbro - Slowbro hurts Zapdos a little more, but still only 3HKOs it (and hurts even less with Roost). In any case, Zappy can simply T-bolt Slowbro to a watery grave.

Magnezone - Those without HP Grass are walled by Swampert. Lucario can shrug off an HP Ice or Grass (or switch in on Magnet Rise) and overkill with Close Combat, but just barely survives a Thunderbolt and is often killed by LO recoil.

Weezing - Infernape does the job, but definitely doesn't want to get Exploded on.

Rhyperior - Swampert takes care of him, abusing his massive Water weakness and low SpDef.

Blissey - Infernape 1HKOs after a Nasty Plot and Lucario can CC it to death.

Tangrowth - Infernape works OK. Power Whip is a 3HKO at best, often 4, and Ape can survive an Earthquake from any set that's not overly offensive, outspeed and kill it with Flamethrower.

Starmie - Ice Beam is always a 3 or 4HKO on Zapdos (not factoring in Leftovers) and in turn Zapdos can 1 or 2HKO it with Thunderbolt and Roost off any damage.

Scizor - Zapdos can counter it well enough. Infernape can switch in on any CB attacks, survive, and easily outspeeds Scizor.

Gyarados - Swampert with HP Electric.

Vaporeon - Zapdos can take a few Ice Beams and 2HKO with Thunderbolt.

Umbreon - Infernape and Lucario both carry STAB Fighting moves, backed up by Life Orb and possible boosts.

Porygon2 - Lucario resists Ice Beam and Tri Attack, and CC is always a 1HKO, boosted or not.

Snorlax - Lucario can switch in if the fourth move is revealed to be Crunch, although he obviously doesn't want to get hit by EQ or Fire Punch. Otherwise, I'm not 100% sure how to counter this guy.

Zapdos - Swampert walls those without HP Grass. Not sure how to handle HP Ice versions.

Lanturn - Swampert walls it and hits with Earthquake.

Togekiss - Zapdos makes a great counter.

Forretress - Although Earthquake is worrying as it 2HKOs her, Nidoqueen outspeeds Forretress and has Fire Blast to deal with it.

Gliscor - Swampert.

Steelix - Swampert again =)

Skarmory - Nidoqueen has a nasty surprise for Skarmory in Fire Blast. Swampert works OK, as does Zapdos. Lucario can really hurt with CC. Worst-case scenario, Infernape can always come in after a kill and use Flamethrower.

Donphan - Swampert

Miltank - I'd guess that Lucario and Infernape work barring Earthquake. Bronzong works well thanks to his immunity to Earthquake and resistances to Body Slam and Zen Headbutt; only Fire Punch will hurt.

Suicune - Zapdos says hi ^^

Tyranitar - Vs physical Tyranitar, Swampert. Vs DDing Tyranitar, Bronzong.

Celebi - Infernape unless it has Psychic/Aerial Ace. Nidoqueen is 4 or 5HKOed by Grass Knot and has Fire Blast as a means of killing Celebi.

Swampert - Zapdos with HP Grass.

Ludicolo - I'll admit, I have limited knowledge of Ludicolo... need some help here

Dusknoir - Again, I need help on this one.

Hariyama - Nidoqueen walls most versions.

Cradily - Lucario can switch in on Toxic, Rock Slide, and Stone Edge, and kill with CC.

Milotic - Zapdos works fine.

Walrein - Zapdos has Roost and is faster than Walrein, reducing the potency of Ice Beam. T-bolt is a sure 2HKO.

Metagross - Swampert, barring weird Grosses with Grass Knot. Infernape can revenge kill to some extent.

Regirock - Swampert does great.

Regice - Haven't bothered to do the calcs, but I think Lucario would work.

Registeel - Swampert again.

Jirachi - Swampert, I guess. Jirachi is problematic.

Empoleon - Zapdos can take a few Ice Beams, especially with Roost, and has T-bolt to deal with Empoleon.

Spiritomb - Not sure. Any version without Taunt can be set up on, but Taunt is worrisome.

Hippowdon - Swampert

Uxie - Infernape beats all Psychic-less Uxie. Otherwise, Lucario can come in and set up as it wishes.

Mesprit - Need help here... Bronzong isn't hurt much and 3HKOs with Gyro Ball every time.

Heatran - Swampert beats most Heatran.

Cresselia - Infernape sets up on those without Psychic/status. Likewise, Lucario can set up and has the added benefits of resisting Ice Beam and taking neutral damage from Psychic.

Shaymin - Infernape is faster and resists HP Fire and Seed Flare, although Psychic will obviously hurt. Nidoqueen is only 3HKOd by Seed Flare if it's lucky and doesn't get a SpDef drop and can hit back with Fire Blast. Zapdos can stall it out with Pressure + Roost, since Seed Flare has a pitiful amount of PP.

Bronzong - From the analysis page--"Infernape can also switch in on a Gyro Ball and survive, and can finish off a weakened Bronzong – however, if it switches in on Earthquake it's dead."
...Therefore, my best bet is to hit hard with whatever's out and then bring in Ape. Or something like that.

Slaking - ...Ah fuck, I have no idea really.
Maybe Bronzong?

As for offensive threats, let's see who causes potential problems and who's taken care of easily (repeats from the above list aren't included)

Infernape - Any Infernape without Grass Knot will find itself walled by Swampert.

Azelf -This is one of the reasons I was considering Weavile. Otherwise, I really don't know how to deal with it.

Electivire
- Like Metagross, Swampert finishes Electivire easily, unless I get a weird one running around with Grass Knot.

Heracross
- Nidoqueen can switch in safely. After that, Hera is easy pickings as Aerial Ace is a sure KO.

Gengar
- Bronzong works (and Weavile would as well)

Garchomp
- Bronzong can switch in on anything CBChomp carries not named Fire Fang/Blast. It also resists everything on the Choice Scarf set except for Crunch and Fire Blast. It can also switch in on 2/4 moves Chain Chomp has. Gyro Ball can 3HKO, but Bronzong ensures a kill by Exploding.

Lucario - SpDef Zapdos takes SpecsLuke easily (HP Ice is a 3HKO). Swampert can switch in on a Swords Dance, survive a Close Combat, and KO with Earthquake. Nidoqueen makes a nice counter without Specs + HP Ice.

Weavile
- Bronzong

Dugtrio
- ...Dugtrio counter? What you say?

Porygon-Z
- Infernape switches in on a Nasty Plot and 1HKOs with Focus Blast (provided it hits, that is).

Ninjask - Lucario with Extremespeed, SR will also hurt if it's down

Dragonite
- Swampert, Bronzong

Mamoswine - Bronzong

Yanmega - Zapdos on HP Iceless ones; maybe Bronzong

Gallade - Lucario can switch in on CB Ice Punch and especially Night Slash and 2HKO with pretty much anything. LO recoil bites if it's stuck taking Ice Punch, though. Nidoqueen can eat a few CB Close Combats (Leftovers helps) and proceed to Earthquake Gallade to death.

Roserade - Z-dos

These three I'm not sure about--

Machamp -

Kingdra -

Breloom -
 
dpmfa295.png

This guy is the mecca for you.

The first thing I noticed as that your first three Pokemon are weak to Earthquake and that your only EQ resist is running HP Grass rather than HP Ice. That makes you quite Garchomp weak in my estimation...your best hope is if Infernape surprises him with HP Ice (watch out for Yache) or Miltank gets a lucky paralyse. It also doesn't help that your only Dragon resist is Lucario. I'd be tempted to work Bronzong with SR into the team over Miltank, thus freeing up a slot for Nidoqueen to use Toxic Spikes and granting you a much-needed Dragon counter.

I'm also thinking you need to be way around DDTar. Swampert is the only member of your team that can prevent the sweep...Nidoqueen can take a LO +1 EQ but won't be able to hit back hard enough, whilst Miltank's can only hit his 110 base defence with a resisted attack and pray for a paralyse. Everyone else is OHKO'd.
 
dpmfa295.png

This guy is the mecca for you.

The first thing I noticed as that your first three Pokemon are weak to Earthquake and that your only EQ resist is running HP Grass rather than HP Ice. That makes you quite Garchomp weak in my estimation...your best hope is if Infernape surprises him with HP Ice (watch out for Yache) or Miltank gets a lucky paralyse. It also doesn't help that your only Dragon resist is Lucario. I'd be tempted to work Bronzong with SR into the team over Miltank, thus freeing up a slot for Nidoqueen to use Toxic Spikes and granting you a much-needed Dragon counter.

Nice call, can't believe I missed Exploud.

I'm a bit reluctant to give up Miltank, but I'll keep Bronzong in mind. How's this set?

Bronzong@Leftovers
Relaxed | Levitate
252 HP / 152 Atk / 8 Def / 96 SpD
Gyro Ball
Stealth Rock
Hypnosis
Reflect (Explosion?)
 
Gyarados is blue with a huge gaping mouth.... why dont you use him?

Another obvious choice. You know, I really might make a team like that for the lol value.
I was just kidding, though; I only noticed the similarities after typing out this team's first draft ^^;;
 
21 1/2 hour bump
Added a defensive 'threats' list; the team seems to get through most defensive Pokes and possibly more if I use Bronzong =)
 
Back
Top