Hariyama is the premier Knock Off user of ADV OU, with its fighting typing making it more a more potent offensive threat that other Knock Off users such as Armaldo and Sableye. Knock Off is Hariyama's biggest selling point because it's a way to punish Pokemon that use leftovers to either negate sand damage, or actively recover in sand depending on their typing. Knock Off can also nullify a Choice Band or boosting Berry from powerful sweepers, drastically reducing their offensive potentials. Its Fighting type also allows it to fit defensively on teams as a secondary Rock-type check.
Hariyama often runs an offensively leaning set that can threaten immediate damage thanks to its high Attack stat and the powerful coverage provided by Focus Punch, Rock Slide and Hidden Power Bug. It can also run a defensive set mainly focused on knocking off Leftovers from the opposing Pokemon. Hariyama's versatility can make it difficult to switch into due to the threat of Knock Off from the defensive set or a powerful Focus Punch from the offensive set. Additionally, Hariyama has access to two great abilities: Guts to absorb status from the likes of Blissey, Gengar, Porygon2, and Thick Fat to tank Special and Mixed attackers that rely on Fire and Ice-type coverage.
Stat wise, Hariyama is the bulkiest Fighting-type in ADV due to its very high base HP stat that allows it to take little damage when switching into Seismic Toss from Blissey. Due to its good bulk and not being 4x weak to Aerial Ace like fellow fighters Breloom and Heracross, Hariyama is not terribly afraid of being trapped by Dugtrio. Hariyama's 50 base Speed stat means it’s the slowest of all fully evolved fighters so it cant sweep without extreme paralysis support. Hariyama's low Defense and Special Defense stat means it has a difficult time in choosing between putting EVs in bulk in both areas or pumping out its Attack stat.
[SET]
name: Offensive
move 1: Brick Break/Cross Chop
move 2: Rock Slide/Focus Punch
move 3: Knock Off
move 4: HP Bug / HP Ghost
item: Leftovers
ability: Guts
nature: Adamant
evs: 252 Atk / 228 Def / 28 Spe
[SET COMMENTS]
Set Description
=========
Offensive Hariyama utilises on of two strong STAB fighting moves in Cross Chop and Focus Punch, alongside the more reliable Brick Break, with the set rounded out by coverage moves. Cross Chop is a very powerful move coming from Hariyama's max invested Attack stat, making up for it's low accuracy with a high critical hit ratio that helps in breaking past Salamence and Gyarados's Intimidate as well as the Defense boosts of Curse Snorlax. Brick Break is preferred on many teams to reliably chip common switch ins such as Skarmory and Metagross over the course of a game. Focus Punch is an even more powerful and accurate move that can be used somewhat safely when expecting a switch from Pokemon that are threatened by Cross Chop such as Blissey, Snorlax, Porygon2 and Tyranitar, and can be used against sleeping threats like a resting Suicune. Knock Off is still very useful on offensive Hariyama as it cripples Gengar and Flying-types such as Zapdos and Moltres who otherwise would be a pain to wear down. Alternatively, Rock Slide can be used instead to cover Flying types like Zapdos, Moltres, Salamence and Gyarados and to slightly chip Gengar directly. Knock off also cripples hard to break defensive walls like Rest Suicune, Rest Zapdos and Wish Jirachi. In the fourth slot Hidden Power Bug is the most common choice as it allows Hariyama to punish Psychic types like Celebi, Starmie and Claydol, particularly the latter 2 due to their presence as rapid spinners. Alternatively, Hidden Power Ghost is occasionally used instead to deal significant damage to Gengar despite losing some damage against Celebi compared to Hidden Power Bug.
Guts is can be used as the ability on offensive Hariyama. When Guts increases the maxed out Attack stat of offensive Hariyama the results can be devastating, making Hariyama an threatening switch-in to Blissey and other status spreading such as Gengar Pokémon without fearing their status moves. Thick Fat is also used offensively, as it affords Hariyama more points of entry throughout a long match, making it easier to pass wishes to or simply gair further milage from due to Hariyama's lack of recovery and this set not using Rest. Max Attack investment is mandatory to make sure that Hariyama hits as hard as possible, while Defense investment is helpful for switching into Physical threats such as Tyranitar. The small Speed investment allows Hariyama to outspeed Relaxed Swampert and -0 Speed Tyranitar, however more EVs can be invested in Speed to outspeed 0 Speed Blissey, 0 speed Tyranitar and even standard specially defensive Skarmory.
Team Options
========
Offensive Hariyama is featured mostly balance teams that are looking to take some initiative rather than purely stalling out the game, meaning that some usual defensive Hariyama partners like Forretress are no longer common here. Blissey, Recover Celebi, and Wish Jirachi are common patners as they make for good balanced pivots and healers for Hariyama over the course of a game. Ooffensive Zapdos with Thunder-wave and Baton Pass, can paralyze members of the opposing team or use Baton Pass to catch the switch to Blissey or Snorlax to allow Hariyama in safely. Zapdos also pivots in on Flying attacks from Salamence and Gyarados that threaten Hariyama. Rapid Spin users are often paired with Hariyama to reduce the amount of damage it takes when switching in, with the preference being to use Claydol as with good prediction it can land significant damage on Gengar and keep spikes off the field.
[SET]
name: Defensive Knock Off
move 1: Knock Off
move 2: Brick Break
move 3: Rest
move 4: Hidden Power [Bug]
item: Leftovers
ability: Thick Fat
nature: Impish
evs: 4 Atk / 252 Def / 252 SpD
[SET COMMENTS]
Set Description
=========
Defensive Hariyama is excellent at forcing progress against bulky balance and stall teams thanks to Knock Off. It is a good check to Tyranitar thanks to its Rock resisting typing and its good bulk, and is also a decent check to Snorlax thanks to its ability to threaten it with Brick Break. However, its weakness to sand and lack of a form of instant recovery means that Hariyama is prone to being worn down with repeated attacks, and its middling defenses are exposed when taking big hits from a Choice Band Tyranitar or a +1 Attack Snorlax.
Knock Off is what makes Hariyama difficult to switch into as the usual Fighting-type checks like Gengar, Celebi, Starmie, Gyarados, Salamence, Zapdos and Moltres hate losing Leftovers due to their weakness to sand while sand immune checks like Swampert, Claydol, Flygon, Metagross, Forretress and Skarmory, still dislike losing their only form of recovery. Landing a Knock Off against Steel-Type spikes users Skarmory and Forretress, and rapid spinners Claydol and Starmie go a long way to securing Defensive Hariyama's long term game plan vs opposing spikes teams. Brick Break is the STAB attack of choice because it can OHKO bulkless Tyranitar and max HP Tyranitar after a Spike, and can pressure Blissey and Snorlax decently while having higher PP and better accuracy than Cross Chop. Rest is useful to shrug off status moves like Toxic and Will-O-Wisp and generally helps in boosting Hariyama's longevity. Whirlwind can phaze boosting threats like Curse Snorlax and Calm Mind Suicune, as well as racking up damage on the opposing team with Spikes up. Hidden Power Bug is also used as an alternative to Rest or Whirlwind to pressure Recover Starmie and Celebi who could otherwise recover off the damage they take switching in to Hariyama.
Thick Fat is generally the preferred ability over Guts because it allows defensive Hariyama to check mixed Tyranitar and Fire Blast + Ice beam Blissey. An Impish nature with maximum Defense investment allows it to check non Choice Band physical Tyranitar and switch into Snorlax a few times without being forced to use Rest, while the Special Defense investment allows it to take a hit from special attackers in order to Knock Off and helps to phaze Calm Mind users such as Suicune more reliably. Defensive Hariyama will sometime run 96 Attack EVs teams to ensure Brick Break can always OHKO Bulky Tyranitar without a spike down.
Team Options
========
Defensive Knock Off Hariyama is only found on Spikes Stall teams as way to force progress vs Stall and Balance teams. Despite it being a Tyranitar check, it cannot completely fulfill the role as a Physical wall by itself due to it being weak to Metagross and Salamence. For this reason it is always paired with a bulky Water type like Milotic, Suicune, Swampert or Starmie. Defensive Hariyama's passivity often invites strong special attackers like offensive Water-types and Electric-types, making a sturdy special wall like Blissey, Celebi or Jirachi is a required partner. With already three grounded members on a stall team it is advised to run a spinner to have better insurance against Spikes: Claydol pairs very well with Hariyama and a bulky water type like Milotic or Suicune, but even more common is defensive Starmie alongside a sturdy Rock resist like Swampert or Metagross. Starmie is a fantastic Hariyama partner due to its abilities to check Salamence and Metagross, clear Spikes with Rapid Spin, and provide paralysis support with Thunder-Wave which allows Hariyama to shine against faster threats.
There are two schools of thought when it comes to using Defensive Hariyama. The first is that In order to abuse the power of Knock Off to the fullest, pairing Hariyama with Tyranitar is reccomended to make sure the sand will slowly chip all the non Rock, Steel and Ground-types that are missing Leftovers. Hariyama can also be effective even outside of sand with Knock Off's ability to negate recovery and while recovering HP through leftovers while not taking sand chip itself. The second is that Hariyama is frequently seen on Blissey (or occasionally Recover Celebi) teams with Suicune or other set up sweepers with longevity. Since Hariyama also has a limited defensive profile, a Spikes weakness and its ideal partners hate Sand; maximizing Hariyama and its partners is about using without Tyranitar, using its tools to set up win conditions for the aforementioned Water-Type threats. Pairing Hariyama with bulky set-up sweepers that thrive with or without sand often unlocks the best traints of them both. Regardless of the presence of Sand, stall teams featuring defensive Hariyama often have a Spiker like Skarmory or Forretress in order to pile the residual damage of sand and Spikes alonside the effectiveness of Knock Off at negating Leftovers recovery. Additionally, Forretress can be a fantastic team member on Pursuit Tyranitar spikes builds due to its role compression as a Spiker and Rapid Spin user. Defensive Hariyama enjoys Wish support from the likes of Blissey or Jirachi and Leech Seed support from Celebi to allow for it to recover HP over the course of a game. Paralysis users like Blissey, Starmie and Zapdos or Body Slam users like Jirachi and Snorlax make good partners for Hariyama by bringing opposing pokemon to a low enough speed where Hariyama can threaten immediate damage while outspeeding its opponents. Rest Hariyama does not always have the bulk to avoid being rest looped, so appreciates the support of Heal Bell users Blissey and Celebi who can wake it early and bring it back in to play. Opposing Skarmory is often used to switch in to Knock Off, so Hariyama is also appreciated by team mates who appreciate Hariyama's ability to lure and punish Skarmory, such as Taunt Gyarados or Leech Seed Celebi.
[STRATEGY COMMENTS]
Other Options
=============
Bulk Up Hariyama can be a viable sweeper against bulky stall teams with the help of paralysis support, however it is worth noting that Machamp can do the same job just as well if not better due to its higher Speed and Attack stat. Counter can be an interesting surprise move on Hariyama that is useful when facing strong physical attackers like Metagross, Heracross or Aerodactyl, however, it is quite prediction reliant and only works if Hariyama is at high health. Belly Drum Hariyama is the final gimmick that is worth mentioning, which can be used with paralysis support but is considered very inconsistent and unreliable. Whirlwind is an option which allows Hariyama to rack up extra spikes damage when clicking it against threats that it would naturally scare out, or to remove resting set-up sweepers such as Suicune or Snorlax from the field.
Checks and Counters
===================
**Flying-types **: Salamence and Gyarados can switch into Hariyama's attacks thanks to Intimidate and their resistance to Fighting-type moves and ability to hit Hariyama back with a super-effective Hidden Power Flying, but hate to lose their item to Knock Off or switch into Rock Slide. Other Flying-types without Intimidate like Zapdos and Moltres have a hard time switching into Focus Punch in sand, meanwhile Skarmory is even worse at switching into attacks as it doesn't even resist Fighting, despite not suffering as much from losing Leftovers due to its sand immunity.
**Ghost-Types**: Ghost-Types generally hate losing Leftovers to Knock Off, but can be a good pivots into Fighting-type attacks, and shrug off most other attacks barring Hidden Power Ghost. Gengar, Dusclops and Sableye struggle to meaningfully threaten Hariyama as Toxic and Will-O-Wisp are negated by Guts and attacks bar Explosion do very little damage, while Misdreavus is frail and struggles to positively trade with Hariyama unless it is already significantly damages.
**Psychic-types **: Celebi and bulky Starmie can switch into Fighting-type attacks all day and Recover off the damage taken while threatening Hariyama with a STAB Psychic, however, they dislike losing their items to Knoc k Off and are also weak to coverage moves like Hidden power Bug and Hidden Power Ghost. Hariyama teams often lack the strong special attackers that Celebi is usually charged with handling, making Celebi difficult to KO if Hariyama is not carrying Hidden Power Bug. Calm Mind + Baton Pass Celebi, Offensive Celebi and Offensive Jirachi all immediately threaten Hairyama with STAB Psychic attacks, or by using set up moves into a more passive set. Hariyama teams are often ill equipped to deal with these threats, as Hariyama is often used over Dugtrio which would normally be capable of enabling a trade once the Celebi or Jirachi has taken some damage. Bulky Jirachi can often outlast Hariyama due to their combination of Wish + Protect, and also threaten to cripple Thick Fat or Offensive sets with their ability to spread status.
**Heracross**: Heracross resists Fighting-type attacks and threatens Hariyama back with its powerful Megahorn. Despite not being a long term solution, sometimes Heracross is the best answer to Hariyama a team can offer.
**Revenge killers**: Aerodactyl, Metagross, Jirachi with Psychic and offensive Starmie all hate to switch into Hariyama's, attacks but can do a decent job at revenge killing it if they are at full HP. Dugtrio can utilise it's trapping role to KO Hariyama from half health.
[CREDITS]
- Written by: [[mikmer,], [Zacpz]]
- Quality checked by: [[Vapicuno, ], [giraffefromholland, ]]
- Grammar checked by: [[, ], [, ]]
Hariyama often runs an offensively leaning set that can threaten immediate damage thanks to its high Attack stat and the powerful coverage provided by Focus Punch, Rock Slide and Hidden Power Bug. It can also run a defensive set mainly focused on knocking off Leftovers from the opposing Pokemon. Hariyama's versatility can make it difficult to switch into due to the threat of Knock Off from the defensive set or a powerful Focus Punch from the offensive set. Additionally, Hariyama has access to two great abilities: Guts to absorb status from the likes of Blissey, Gengar, Porygon2, and Thick Fat to tank Special and Mixed attackers that rely on Fire and Ice-type coverage.
Stat wise, Hariyama is the bulkiest Fighting-type in ADV due to its very high base HP stat that allows it to take little damage when switching into Seismic Toss from Blissey. Due to its good bulk and not being 4x weak to Aerial Ace like fellow fighters Breloom and Heracross, Hariyama is not terribly afraid of being trapped by Dugtrio. Hariyama's 50 base Speed stat means it’s the slowest of all fully evolved fighters so it cant sweep without extreme paralysis support. Hariyama's low Defense and Special Defense stat means it has a difficult time in choosing between putting EVs in bulk in both areas or pumping out its Attack stat.
[SET]
name: Offensive
move 1: Brick Break/Cross Chop
move 2: Rock Slide/Focus Punch
move 3: Knock Off
move 4: HP Bug / HP Ghost
item: Leftovers
ability: Guts
nature: Adamant
evs: 252 Atk / 228 Def / 28 Spe
[SET COMMENTS]
Set Description
=========
Offensive Hariyama utilises on of two strong STAB fighting moves in Cross Chop and Focus Punch, alongside the more reliable Brick Break, with the set rounded out by coverage moves. Cross Chop is a very powerful move coming from Hariyama's max invested Attack stat, making up for it's low accuracy with a high critical hit ratio that helps in breaking past Salamence and Gyarados's Intimidate as well as the Defense boosts of Curse Snorlax. Brick Break is preferred on many teams to reliably chip common switch ins such as Skarmory and Metagross over the course of a game. Focus Punch is an even more powerful and accurate move that can be used somewhat safely when expecting a switch from Pokemon that are threatened by Cross Chop such as Blissey, Snorlax, Porygon2 and Tyranitar, and can be used against sleeping threats like a resting Suicune. Knock Off is still very useful on offensive Hariyama as it cripples Gengar and Flying-types such as Zapdos and Moltres who otherwise would be a pain to wear down. Alternatively, Rock Slide can be used instead to cover Flying types like Zapdos, Moltres, Salamence and Gyarados and to slightly chip Gengar directly. Knock off also cripples hard to break defensive walls like Rest Suicune, Rest Zapdos and Wish Jirachi. In the fourth slot Hidden Power Bug is the most common choice as it allows Hariyama to punish Psychic types like Celebi, Starmie and Claydol, particularly the latter 2 due to their presence as rapid spinners. Alternatively, Hidden Power Ghost is occasionally used instead to deal significant damage to Gengar despite losing some damage against Celebi compared to Hidden Power Bug.
Guts is can be used as the ability on offensive Hariyama. When Guts increases the maxed out Attack stat of offensive Hariyama the results can be devastating, making Hariyama an threatening switch-in to Blissey and other status spreading such as Gengar Pokémon without fearing their status moves. Thick Fat is also used offensively, as it affords Hariyama more points of entry throughout a long match, making it easier to pass wishes to or simply gair further milage from due to Hariyama's lack of recovery and this set not using Rest. Max Attack investment is mandatory to make sure that Hariyama hits as hard as possible, while Defense investment is helpful for switching into Physical threats such as Tyranitar. The small Speed investment allows Hariyama to outspeed Relaxed Swampert and -0 Speed Tyranitar, however more EVs can be invested in Speed to outspeed 0 Speed Blissey, 0 speed Tyranitar and even standard specially defensive Skarmory.
Team Options
========
Offensive Hariyama is featured mostly balance teams that are looking to take some initiative rather than purely stalling out the game, meaning that some usual defensive Hariyama partners like Forretress are no longer common here. Blissey, Recover Celebi, and Wish Jirachi are common patners as they make for good balanced pivots and healers for Hariyama over the course of a game. Ooffensive Zapdos with Thunder-wave and Baton Pass, can paralyze members of the opposing team or use Baton Pass to catch the switch to Blissey or Snorlax to allow Hariyama in safely. Zapdos also pivots in on Flying attacks from Salamence and Gyarados that threaten Hariyama. Rapid Spin users are often paired with Hariyama to reduce the amount of damage it takes when switching in, with the preference being to use Claydol as with good prediction it can land significant damage on Gengar and keep spikes off the field.
[SET]
name: Defensive Knock Off
move 1: Knock Off
move 2: Brick Break
move 3: Rest
move 4: Hidden Power [Bug]
item: Leftovers
ability: Thick Fat
nature: Impish
evs: 4 Atk / 252 Def / 252 SpD
[SET COMMENTS]
Set Description
=========
Defensive Hariyama is excellent at forcing progress against bulky balance and stall teams thanks to Knock Off. It is a good check to Tyranitar thanks to its Rock resisting typing and its good bulk, and is also a decent check to Snorlax thanks to its ability to threaten it with Brick Break. However, its weakness to sand and lack of a form of instant recovery means that Hariyama is prone to being worn down with repeated attacks, and its middling defenses are exposed when taking big hits from a Choice Band Tyranitar or a +1 Attack Snorlax.
Knock Off is what makes Hariyama difficult to switch into as the usual Fighting-type checks like Gengar, Celebi, Starmie, Gyarados, Salamence, Zapdos and Moltres hate losing Leftovers due to their weakness to sand while sand immune checks like Swampert, Claydol, Flygon, Metagross, Forretress and Skarmory, still dislike losing their only form of recovery. Landing a Knock Off against Steel-Type spikes users Skarmory and Forretress, and rapid spinners Claydol and Starmie go a long way to securing Defensive Hariyama's long term game plan vs opposing spikes teams. Brick Break is the STAB attack of choice because it can OHKO bulkless Tyranitar and max HP Tyranitar after a Spike, and can pressure Blissey and Snorlax decently while having higher PP and better accuracy than Cross Chop. Rest is useful to shrug off status moves like Toxic and Will-O-Wisp and generally helps in boosting Hariyama's longevity. Whirlwind can phaze boosting threats like Curse Snorlax and Calm Mind Suicune, as well as racking up damage on the opposing team with Spikes up. Hidden Power Bug is also used as an alternative to Rest or Whirlwind to pressure Recover Starmie and Celebi who could otherwise recover off the damage they take switching in to Hariyama.
Thick Fat is generally the preferred ability over Guts because it allows defensive Hariyama to check mixed Tyranitar and Fire Blast + Ice beam Blissey. An Impish nature with maximum Defense investment allows it to check non Choice Band physical Tyranitar and switch into Snorlax a few times without being forced to use Rest, while the Special Defense investment allows it to take a hit from special attackers in order to Knock Off and helps to phaze Calm Mind users such as Suicune more reliably. Defensive Hariyama will sometime run 96 Attack EVs teams to ensure Brick Break can always OHKO Bulky Tyranitar without a spike down.
Team Options
========
Defensive Knock Off Hariyama is only found on Spikes Stall teams as way to force progress vs Stall and Balance teams. Despite it being a Tyranitar check, it cannot completely fulfill the role as a Physical wall by itself due to it being weak to Metagross and Salamence. For this reason it is always paired with a bulky Water type like Milotic, Suicune, Swampert or Starmie. Defensive Hariyama's passivity often invites strong special attackers like offensive Water-types and Electric-types, making a sturdy special wall like Blissey, Celebi or Jirachi is a required partner. With already three grounded members on a stall team it is advised to run a spinner to have better insurance against Spikes: Claydol pairs very well with Hariyama and a bulky water type like Milotic or Suicune, but even more common is defensive Starmie alongside a sturdy Rock resist like Swampert or Metagross. Starmie is a fantastic Hariyama partner due to its abilities to check Salamence and Metagross, clear Spikes with Rapid Spin, and provide paralysis support with Thunder-Wave which allows Hariyama to shine against faster threats.
There are two schools of thought when it comes to using Defensive Hariyama. The first is that In order to abuse the power of Knock Off to the fullest, pairing Hariyama with Tyranitar is reccomended to make sure the sand will slowly chip all the non Rock, Steel and Ground-types that are missing Leftovers. Hariyama can also be effective even outside of sand with Knock Off's ability to negate recovery and while recovering HP through leftovers while not taking sand chip itself. The second is that Hariyama is frequently seen on Blissey (or occasionally Recover Celebi) teams with Suicune or other set up sweepers with longevity. Since Hariyama also has a limited defensive profile, a Spikes weakness and its ideal partners hate Sand; maximizing Hariyama and its partners is about using without Tyranitar, using its tools to set up win conditions for the aforementioned Water-Type threats. Pairing Hariyama with bulky set-up sweepers that thrive with or without sand often unlocks the best traints of them both. Regardless of the presence of Sand, stall teams featuring defensive Hariyama often have a Spiker like Skarmory or Forretress in order to pile the residual damage of sand and Spikes alonside the effectiveness of Knock Off at negating Leftovers recovery. Additionally, Forretress can be a fantastic team member on Pursuit Tyranitar spikes builds due to its role compression as a Spiker and Rapid Spin user. Defensive Hariyama enjoys Wish support from the likes of Blissey or Jirachi and Leech Seed support from Celebi to allow for it to recover HP over the course of a game. Paralysis users like Blissey, Starmie and Zapdos or Body Slam users like Jirachi and Snorlax make good partners for Hariyama by bringing opposing pokemon to a low enough speed where Hariyama can threaten immediate damage while outspeeding its opponents. Rest Hariyama does not always have the bulk to avoid being rest looped, so appreciates the support of Heal Bell users Blissey and Celebi who can wake it early and bring it back in to play. Opposing Skarmory is often used to switch in to Knock Off, so Hariyama is also appreciated by team mates who appreciate Hariyama's ability to lure and punish Skarmory, such as Taunt Gyarados or Leech Seed Celebi.
[STRATEGY COMMENTS]
Other Options
=============
Bulk Up Hariyama can be a viable sweeper against bulky stall teams with the help of paralysis support, however it is worth noting that Machamp can do the same job just as well if not better due to its higher Speed and Attack stat. Counter can be an interesting surprise move on Hariyama that is useful when facing strong physical attackers like Metagross, Heracross or Aerodactyl, however, it is quite prediction reliant and only works if Hariyama is at high health. Belly Drum Hariyama is the final gimmick that is worth mentioning, which can be used with paralysis support but is considered very inconsistent and unreliable. Whirlwind is an option which allows Hariyama to rack up extra spikes damage when clicking it against threats that it would naturally scare out, or to remove resting set-up sweepers such as Suicune or Snorlax from the field.
Checks and Counters
===================
**Flying-types **: Salamence and Gyarados can switch into Hariyama's attacks thanks to Intimidate and their resistance to Fighting-type moves and ability to hit Hariyama back with a super-effective Hidden Power Flying, but hate to lose their item to Knock Off or switch into Rock Slide. Other Flying-types without Intimidate like Zapdos and Moltres have a hard time switching into Focus Punch in sand, meanwhile Skarmory is even worse at switching into attacks as it doesn't even resist Fighting, despite not suffering as much from losing Leftovers due to its sand immunity.
**Ghost-Types**: Ghost-Types generally hate losing Leftovers to Knock Off, but can be a good pivots into Fighting-type attacks, and shrug off most other attacks barring Hidden Power Ghost. Gengar, Dusclops and Sableye struggle to meaningfully threaten Hariyama as Toxic and Will-O-Wisp are negated by Guts and attacks bar Explosion do very little damage, while Misdreavus is frail and struggles to positively trade with Hariyama unless it is already significantly damages.
**Psychic-types **: Celebi and bulky Starmie can switch into Fighting-type attacks all day and Recover off the damage taken while threatening Hariyama with a STAB Psychic, however, they dislike losing their items to Knoc k Off and are also weak to coverage moves like Hidden power Bug and Hidden Power Ghost. Hariyama teams often lack the strong special attackers that Celebi is usually charged with handling, making Celebi difficult to KO if Hariyama is not carrying Hidden Power Bug. Calm Mind + Baton Pass Celebi, Offensive Celebi and Offensive Jirachi all immediately threaten Hairyama with STAB Psychic attacks, or by using set up moves into a more passive set. Hariyama teams are often ill equipped to deal with these threats, as Hariyama is often used over Dugtrio which would normally be capable of enabling a trade once the Celebi or Jirachi has taken some damage. Bulky Jirachi can often outlast Hariyama due to their combination of Wish + Protect, and also threaten to cripple Thick Fat or Offensive sets with their ability to spread status.
**Heracross**: Heracross resists Fighting-type attacks and threatens Hariyama back with its powerful Megahorn. Despite not being a long term solution, sometimes Heracross is the best answer to Hariyama a team can offer.
**Revenge killers**: Aerodactyl, Metagross, Jirachi with Psychic and offensive Starmie all hate to switch into Hariyama's, attacks but can do a decent job at revenge killing it if they are at full HP. Dugtrio can utilise it's trapping role to KO Hariyama from half health.
[CREDITS]
- Written by: [[mikmer,], [Zacpz]]
- Quality checked by: [[Vapicuno, ], [giraffefromholland, ]]
- Grammar checked by: [[, ], [, ]]
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