Haste's Inkyblots

Hello! If you’re seeing this, welcome to my art thread! I’m Haste Inky, and I’m one of the current room owners of The Art Gallery on showdown. Ironically though, I’d consider myself fairly new at art, still kinda trying to find my “groove” or my “style” if you know what I mean. Either way, I’ve been having fun with it, am looking to improve and want to continue doing it!

I mainly draw miscellaneous characters from video games, not just Pokémon. I’d also like to share and log some of my personal experiences with my stuff too.



84E6A8A8-D173-47CF-9F59-FE3071DE6BCE.png

Sharla from Xenoblade Chronicles!

I believe this was the first one that I started and actually finished making. I definitely spent waaay too much time agonizing over every detail and making sure everything was perfect, I must have redrawn her like at least 3 times, with her rifle in particular giving me a lot of trouble (I do not want to admit how long this took). DO NOT do what I did here if you’re just starting out btw, it’s a real motivation killer and not a good way to learn. Because of that, I believe this is the only one I’ve done where I don’t have any of the older sketches unfortunately. This and a few other habits are something that I’ve found that I’ve phased out of, and I’m super glad about that at least!

The environment is pretty basic, I heavily referenced a zoomed in screenshot of Gaur Plain and just made the most basic rocks and cliffs imaginable. While I think it still looks decent for something that’s not meant to be the focus, this was also a part that took a ridiculous amount of time to “perfect”. Once again, don’t do this, it’s the artist equivalent of Sisyphus rolling the boulder up the hill. I still think the grass and the rock in the front look pretty nice.

ABAA7ABF-7017-4CED-B4BD-727930BF3F54.png

Von Kaiser from Punch-Out!!

This time I remember wanting to do a sort of muscly character. I don’t really remember why I chose Von Kaiser though, maybe I thought he was an easier choice for this because he’s not like, shredded? It wasn’t by the way! I remember feeling like his proportions were a bit wackier than I expected. Overall, I just find it to be a kind of stiff and uninteresting now, It doesn’t really look like he’s feeling anything. I don’t really have much to say on the background either.

9C496943-C5A3-4278-AB4F-54D2F6BB0497.png

Shy Guy from Super Mario!

With how long the last 2 that I did took, I just wanted to try something simpler by this point, and yeah it was pretty simple. It’s a Shy Guy, not really much else I have to say about it. It holds up fine enough.

I played around a bit more with the background if anything here, basing it off Super Mario Advance. I think it ended up a bit too vibrant though?

B9897437-C68B-4230-B070-91530D0811EC.png

Machamp from Pokémon!

Pretty much straight up a traced Gen 2 sprite with heavily referenced Pokémon Masters models in the back. I was seriously debating on wether or not I should show this one, because this wasn’t meant to be anything serious. I meant to use this more as a sort of practice, and while tracing can be a great tool to understand how a specific subject works, I can’t help but feel bad looking at this one, even if I think the lighting looks kinda decent still.

Oh yeah, as for the trainers in the back, I included them because there was this big empty space behind Machamp, and I was just messing around with the idea, but then it looked really incomplete without them. The initial idea was meant to kind of like The Lion King thing like with Mufasa in the clouds, but then I came to the realization that I haven’t seen The Lion King in like 15 years (and it never occurred to me to look up that scene?). Would be interested to try this one again, because the execution is very heavily flawed.

EFFE1EE4-61E9-4476-B71F-4740F79E7D6C.png

Ayumi from Famicom Detective Club!

Probably my least favourite one so far, I think it’s her kinda awkward pose and especially the background throwing the whole thing off. I think you can kinda tell that I was trying for a fancier angle here with the background? Though it looks incredibly off and unpolished. I definitely remember Ayumi being fun to draw though, I would definitely be interested in revisiting this one again later.

98420EBB-7D35-4F35-AB0D-013C8A162350.png

Magolor from Kirby's Return to Dream Land!

Another really simple one. I believe this was when I tried using colours that weren’t just a dark shade of another colour to shade, and I like how that looks, it feels like it makes it pop more. There is one detail that I did not consider and absolutely cannot overlook anymore though. For the pose I meant for Magolor to do a kind of “sword on shoulder” pose which I thought sounded like a cool concept, but then I realized way too late that he doesn’t have shoulders! Shoot!

2793D6B1-E8C0-4339-A3D2-B24EAC34603B.png

Anna from Fire Emblem Awakening!

Oooh yeah! I think it was this one where I was finally like “Oh I might be on to something with this, I wanna do more like this”! It’s not perfect of course, I think her hands and face look a little off, but I really really like the pose. I’m not sure about any of the other Fire Emblem games, but in Awakening I noticed she kind of has this super interesting looking backhand sword style through her animations. Also, with her holding her sword behind her back here, it’s almost like she’s hiding it, and acting all unassuming about it. This was not intentional, but I’m pretty sure it’s still in character! Oh yeah, I really liked her outfit, and especially her cape were really fun to draw. This one was a blast!

E5CF9C70-24D6-4A5F-B7A2-480BC09C6FB7.png

Penny from WarioWare!

I remember this one being a blast too! Really liked the idea of using her more unique appearance with her water jetpack thing from WarioWare: Get It Together. I think Penny herself could have been in a less stiff pose, and I think something looks a bit off about her face? Maybe that it looks a bit too shiny? I’m not super sure but other than that I still kinda like this one!

05DB5034-BA4A-408B-9BE4-7E7F4D225FB4.png

Ryuji from Persona 5!

I’ve never played Persona 5 but I thought Ryuji’s design was cool! Such a boring pose for a character with animations and poses as expressive as his though… If I were to change one thing about it, it would 100% be that.

The background is from his showtime animation from Persona 5 Royal, specifically the one he does with Makoto. I liked the idea of doing a piece with sunset lighting that wasn’t the Machamp one, but I definitely think the lighting and shading could have been more exaggerated and darker.

51C0662D-2070-42F4-89F2-DE2A559496BA.png

Geo Stelar from Mega Man Star Force!

Never played Mega Man Star Force either! I think I have similar problems with this one as I do with Ryuji in retrospect, in that it’s just such a stiff pose and not super interesting (also his boot things are way too small!), I like how his face and helmet turned out at least. I think it was around this time that I really felt like I wasn’t making things super interesting in general.

Backgrounds pretty simple, don’t really have much to comment on there. It’s specifically based on how the combat looks in Mega Man Star Force, and it didn’t take very long from what I recall.




That’s it for now! I hope I didn’t come across as too negative towards my own work. I’m just definitely interested in improving, and these were the first 10 that I ended up finishing. I still have plenty of room to grow, and I hope you look forward to what else I have to show in the future. I will post the rest of what I currently have later.
 
Last edited:
Oh actually, one more thing!

EB5E2C31-411B-4C06-980E-6666DA994FCF.png
9D16DB2D-D000-43E8-9EE2-7B6A977AF3D4.jpeg


Here’s a bonus! I filled in this template. I wasn’t planning on colouring them in at first, which is why you’ll notice that there’s this sort of ugly line shading thing going on. Most important thing though is that I really enjoyed filling these in as this sort of quick exercise, I remember feeling kinda rusty before this. Tyrantrum, Mega Lucario and Meloetta I’d say are the only ones that I don’t think turned out that well, mainly because the first two are definitely really difficult, and because I KNOW I can draw a better Meloetta than that! Decently pleased with the rest.
 
1739FBAB-4D7F-4E00-B0C3-187A53AFD559.png

Phosphora from Kid Icarus: Uprising!


This was probably the one I felt super positively towards for a while, and I really like this one even still, one of my favourites! I really like how vibrant it is. The anatomy I think is a bit weird though, specifically on her right shoulder and right leg.

The environment around her is very simple but makes for a cool setting I think. Realistically, she’d probably be a bit less saturated and colourful given she’s flying around in a thunderstorm, but I think it just makes her stand out that much more.

26F8994B-1A87-433F-A7B5-D24E685A53EA.png

Andy Bogard from Fatal Fury and The King of Fighters!


I went for specifically Andys KOF XV design here. Andy himself looks pretty decent here imo, The pose itself is pretty strong. My only personal criticisms is that he looks a little too skinny, and that his fingers are huge.

This background though, man what a mess! I based it around one of his stages from Fatal Fury 2, but also wanted to do a piece with a similar perspective as the Anna one, and I don’t think it worked out well at all, there’s nothing visually interesting about it. What is there though is uh… well, it was my first time trying to draw water! That barrel and that boat do not look great at all either… I think it was this one where it REALLY hit me that the backgrounds were not to be neglected, or to be decided after the fact.

3DAB5A50-5914-4380-8FA9-6FF2D6703E66.png

Roserade & Gardenia from Pokémon Diamond, Pearl & Platinum!


After Machamp, I remember wanting to draw a trainer proper and not whatever that happened with that one. This must have been around the time Brilliant Diamond and Shining Pearl released, or at least were still relatively new? Gardenia I remember being pretty popular at around that time. I really liked the idea of having Roserade in there too, because that’s just a cool mon.

I’m not huge about how this one turned out, I think it’s just super basic and stuff looking. The rendering and colouring are pretty weak too.

12D8C58E-83EB-4F17-8786-269005538E3F.png

Flying Squirrel Toad from New Super Mario Bros. U!

I honestly don’t remember a ton about this one, other than I initially planned to have light poking through the tree, but that turned out to really difficult and it just didn’t look good at all.

3C9630C9-6C85-4EB1-943C-E969C90C8B4B.png

Ibuki from Street Fighter III!


Another one of my favourites that I think still holds up pretty darn well. This was probably one of the ones I had the most fun making too! The idea of her carefully perched on top of a street light comes from an artwork from Second Impact. Apart from maybe Gardenia, this was the first time I tried a character with a baggier outfit, and I think that part about it turned out decently well. I also particularly like the lighting and shading on this one.

The background on this one is pretty and simple, but in hindsight I can’t help but feel it feels a little too empty? Like there should be a couple of buildings off in the distance or something?

114198FF-6FB7-49F6-80EF-6B5D28BBA603.png

Silver the Hedgehog from Sonic!


This was a pose I did from memory, very distinctly thinking it was from one of the Mario & Sonic at the Olympics games for some reason, I later out it was just his victory animation from Sonic 06. Apart from his right hand in the back and his shoes, I think this one is pretty cool for one I did a while back. I notice it has kind of a Phosphora thing going on, in that he should probably be a bit less saturated given his surroundings, but it just makes him stand out more.

Speaking of those surroundings, pretty cool, right? This was my favourite one for the longest time because there was just so much to it, and a lot of it was super fun. All of these were in reference to the Sonic 06 level, Crisis City. There’s a giant fire tornado that’s carrying a car, a stretch of road which I’m pretty sure was from the first act, a platforming section in front of that, all these touches felt super super cool to add. This felt like a real “lighting in a bottle” type deal for a while.

FEC7B175-51D6-47B6-A1A5-CA9F006AE180.png
Barret from Final Fantasy VII!

This ones a neat concept, but it just looks really awkward, stiff and unpolished. It feels like I notice something new about it that I don’t like every time I look at it which is funny. Would probably have gone with a different pose too, a more interesting and dynamic one. It’s been a while, but what I think might have been the issue here was that I wanted to be able to see some of the more minor details on him? Something like not wanting his chain gun arm taking up the entire thing? It’s a bit hard to recall. This is another character I would definitely want to have another go this character.

3F447382-34D0-47B6-A761-20BCF2877509.png

Deku Link from The Legend of Zelda: Majora's Mask!

Honestly I don’t remember a lot about the making of this one. Didn’t take too long to make either from what I’m seeing. I like the idea of it using Deku Links ability to skip on water to lily pads, but this one also just isn’t super interesting. That wood like texture he has, which I’m pretty sure I just used like a paintbrush pen or something, does not look good, and I would definitely try to achieve that some other way. Also still can’t draw water btw.

CA4FAE02-C4B6-4E90-B0A9-D6DF3F9F565F.png

Nia & Dromarch from Xenoblade Chronicles 2!


From this point onward is when I felt like there was a noticeable shift, because I started feeling more positively about my work more consistently, starting with this one.

Dromarch was the first time I’ve tried drawing a quadruped, and I think he turned out decently enough, but the real star of the show here is Nia. I really really like how she turned out, with her hair being probably my favourite part about it. Her outfit is probably a close second.

However… It only occurred to me afterwards that I’m not entirely sure if Nias weapons work like that! As in, if she can just stick them in the ground and rest her arm on it like how she is here. I was under the assumption they worked kinda similarly to another characters weapon from Xenoblade 3; Mio, but I’m not super sure anymore, whoops!

64FC656E-ABBD-406A-ADBF-FEDE4C1E89AB.png

Timerra from Fire Emblem Engage!

By far my favourite one right now so far! Apart from the colouring and lines in some areas, I really like just about everything about it. This was another one I did with this sort of overhead perspective like with Anna and Andy, and this one absolutely uses it to the fullest. Her hair is another particular standout, you can definitely see some of that Nia influence there.

65974753-23F6-4D56-B4AA-4D4E9631B239.png

Baxcalibur from Pokémon Scarlet & Violet!

Definitely a simpler design, but this one was also really fun to do. The biggest thing about this one is that the harsher lines are super noticeable here, and look really cool. This one took a very very short amount of time to finish, or at least, a way shorter amount of time compared to some of the others, which I was super pleased to see!

11EE234B-C140-43F6-A684-BE90DB3F1F44.png

Naoto from Persona 4!


For this one I wanted to try a bit more of a cool sort of “action” pose, but in retrospect, a more low key pose might have been better for this character. It’s still not bad though, I like how it turned out, and I remember the colouring in particular for this one was really fun to do.

The background’s pretty strong too, has a lot going on. It’s based off a stage from Persona 4 Arena, and is definitely one of the most “full” backgrounds I think. The car in the backs a bit weird looking, but I really like how just about everything else turned out.

94F1DB80-27C8-46C1-A3D7-59EA516A3481.png

King from Tekken!

More specifically his design from Tekken 8, which was incredibly challenging! There is just so much to this one. All the little details might not be completely one-to-one, but I’m pretty pleased with how it turned out! The pose in particular is my personal highlight, it’s pretty strong and cool. The pants were probably the part that I spent the most time on. I will say that for the pants and the boots in particular is where you can see that some more special pens were used, and I definitely want to stray away from that in the future. Nothing wrong with using them, but they’re very noticeable.

24495054-8D65-426E-AB0B-5082E5DB9C89.png

Reefslider from Splatoon 3!


I’ve been wanting to do something Splatoon related for a bit now, and thought a special weapon would be an interesting choice instead of just a standard Inkling, this is currently the most recent piece that I’ve finished. I think the ink it’s sliding on looks a little weird, but everything else I’m decently pleased with.

The background on this one is probably my favourite part about this one, and probably my favourite in general, it’s based on the Mahi Mahi Resort stage. The quick doodles of Shiver, Frye and Big Man on the giant sign thing in the back were a really fun addition.

In fact, here’s just the isolated background for this one since I liked it so much. There are definitely a few details that look a bit rough if you notice them, but’s because I was like “eh, there’s a subject in front of it, it’s whatever”

E22108F3-24B9-4DD4-9251-2D620DFF50D9.png



That’s everything I’ve got so far. Will be posting any new artwork that I make whenever they’re finished, thank you for checking this thread out!
 
508E2AC1-72A2-4375-813A-7E7E26359E3C.png

Colonel Pluck from Donkey Kong Country Returns!


Wow, has it really been a whole month since I last posted here? I gotta keep up, A switch port of this game was announced pretty recently, so this timing was a total coincidence because I was working on this one before that. There’s definitely no need to rush, but It would be nice to be able to do stuff like this much faster.

Anyway, I’ve done a couple pieces with an overhead view of the subject, but for this one I wanted to try it from a lower angle. This is NOT what that ended up being, or at least, not to the extent that I would have liked. Ideally, the robots feet would be obscured by the belt it’s standing on if it was, it was simply something I noticed too late.
 
0E71E6C0-0B5E-4C71-8E3F-E8C3C99DF77A.jpeg

Coraline from Ultimate Angler!


She’s from a 3DS Streetpass Mii Plaza game, though you might recognize her as a spirit in Super Smash Bros. Ultimate. Fun fact: the developers of this particular Streetpass game, as well as a few others, Prope, was founded by former Sonic Team staff, including Yuji Naka, co-creator of Sonic himself! Wonder how they’re doing now…?

Anyway, this is one I wanted to try to do really fast, because I usually take a long time in between pieces (and I still did I’ve just been really busy lately), just doing a little bit at a time. I even ended up working on this one a little bit at the same time as the last. Because this characters design is so simple, it was really fun to work with. I think it helped that I didn’t have to worry about giving this character arms or legs. Though for future reference, I did hear that drawing the hands first and positioning them before the arms helps, I might try that with the next one.

I like pose the pose a ton, I think it’s really dynamic and fun to look at. I based it somewhat off a specific render of Gon from Hunter X Hunter, which you might notice is especially apparent in how the fishing pole is being held.
 
Back
Top